ChuckingWong
ChuckingWong
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Yea I mean the direction this game has gone, and has continued to go, is requiring survivor players to make way too much a commitment to this game to really have any chance in a match of escaping. Skill expression requirement is just going up with each patch.
Join a committted and competetive team on discord or be a killer punching bag. Which I personally dont enjoy either on killer, you just win way too easily now. You legit have to run int perks or setups to actually have a challenge.
Contrast with killers; you are losing skill expression and getting rewarded with it every patch with buffs they dont need:
Billy, Knight, Huntress, Trickster, Dredge, Nemesis, Clown…
Or introduction of blatantly broken killers with traversal they shouldnt have:Dracula, Vecna, Unknown
So for anyone who plays killer; it really comes down to some honesty as I haven't seen anyone on this forum be critical of their own killer. Its always " I WANT BUFFS, NERF SURVIVORS ".
For me:
Legion, fine the way it is. Dont change it to be more braindead BHVRPlague, fine the way she is. Yeet black incense's effect from the game and replace it though, perma aura read is broken.
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Yea I mean I dont blame them with the direction things have gone against soloQ.
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The sound thing is happening in both directions. TR magnitude almost as if they have monitor and abuse, as well as the heartbeat being quiet.
Generator sounds being quiet, lullaby being too quiet..
Theres a bunch of sound issues in the bug section happening. -
Dont worry we got that throw pebble game buff
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796052#Comment_3796052
My took seraphor's words very literally did ya. Welp, ok then if we're going that route where's the prof that they're lying? Where's the prof of you telling the truth about "Not even streamers who play this game as a career see SWFS in their lobbies at any high rate."?
Now that we got that fun outta the way, the point (we believe) seraphor was trying to make was that the MMR works and is affecting their Meyers matches. You then claim it doesn't using career streamers as evidence. Seraphor then asked the quoted question with which the implication (not literal words) is asking how they're getting different skill leveled survivors with only Meyers than with their other killers. You then claim that they're lying. If we missed something point it out now.
Now how does these streamers experience equal to Seraphor? They're all (hopefully) different people right? Do people not get different experiences? If so we don't count as people.
So if you cant recognize the extreme hyperbole used here to push a false agenda then idk. You are being purposefully obtuse and dont really have anything tangible to act on.
I gave an example of people at the highest MMR, since the person brought it up, that do not experience this. Across several of them, and I am not even the highest MMR, and I dont experience this.
So… you can say that everyones individual experience is different, but that doesnt mean a group of peoples random chance, which all are the OPPOSITE (10% SWF matches), and a person ON THE COMPLETELY different end of the spectrum (90%+ SWF matches) is even probable./90%+ the time you get an swf seal team six squad on a killer. No you dont.
They did not use quotations in their original statement either, and even if they did, that is still blatantly over representing something they probably dont run into that often. Much like many on this forum.You cant feign randomization between people and then agree that someones random chance is 9/10 times they have something happen.
Thats not how random chance works.
I also like that its not just 90% but 90% >+<
You are defending the indefensible. -
@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795920#Comment_3795920
Now, where did they say that? Please, point us there. We'll wait.
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795890#Comment_3795890
Please explain how 90%+ of my Myers games are against potatoes but 90%+ on other killers are seal team SWF, without MMR.
There you go
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795907#Comment_3795907
My that's a bold opinion to have. Someone experiences something different and they must be lying?
If someone wants to tell me 90%+ of their games on some killer is swf seal teams, yes.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795890#Comment_3795890
Please explain how 90%+ of my Myers games are against potatoes but 90%+ on other killers are seal team SWF, without MMR.
Because you are lying.
Not even streamers who play this game as a career see SWFS in their lobbies at any high rate. We are talking 1/10 games for those people. And their MMR is higher than yours.Meyers is a pub stomper because of 3 addons his kit has. Any soloQ team loses to him if he is running stone/stone piece or mirror. Or hard skill issue on the meyers….
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795728#Comment_3795728
It's not every single match at all. In fact it's not always even that often.
I've recently found that my MMR on Myers is significantly different to my MMR on other killers (likely from playing friendly mirror myers games).
My lobbies as Myers are significantly different to my other killer lobbies, more times than not. In fact I struggle to find competent survivors as Myers these days, usually going against survivors who have never heard of looping or even pallets. I recorded a game last night where three of the four survivors literally ran loops of the outer map wall for 5 minutes 'trying' to hide or find someone to heal them. I just stood in the middle watching them, gens didn't get done, I just stood still.
Meanwhile my other killers get full flashlight mobs who have lightning fast looping reflexes and can greed every pallet without fail. And this is playing at the same time of day.
MMR works.
Don't look at play time, that's not always an accurate reflection of MMR. People can get good at this game fairly quickly, while others reach a plateau after a few hundred hours and never improve any further.
Im very sorry you think MMR works, that is …. thats an opinion to have for sure.
It doesnt even work correctly for people that play this game as a career and have higher MMR than anyone in this forum. And THEY CONSTANTLY, every match almost, get people that are 100% not supposed to be in their lobbies.
Yes broadly speaking in some cases it does but in the grand scheme of things lobbies are filled more for speed than MMR. Hence the bonus system working against it.Gotta get lobbies filled quickly seems to be a pattern that BHVR wants to keep pressing, rather than quality games; now with the removal of prestige in lobbies (terrible decision).
Hours for the most part are correlated with game knowledge and skill. But im not just solely basing it off their hours played, you see in game how plays/chases are done and then at end game you take a look and its just there clear as day. -
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795044#Comment_3795044
Except your MMR will affect how many people you can queue with, thus what role is in need for your MMR bracket.
It hasn't happened often but I have played with people who had a different incentive to me before.
Meanwhile my incentive has been solidly on 100% killer every evening this week.
Yea unfortunately speed is what is prefered. As a comment I posted above… you get qued with people that are 1000000% not in your MMR every single match.
So it may have been said "MMR plays into it" … but thats also what they say about how lobies are made and welp….
Sometimes you get people that have 20, 200 or 14k hours in your lobbies. Its all just nonsense. -
I mean its a broad thing to say but I dont see them slowing down the powerhouse that they currently keep giving in the killers direction. Survivors, at least uncoordinated solo players, … you really cant have a goal of winning.
And if you do its entirely up to chance. Even people who play this as a career have a survivor win rate of BARELY 40% across hundreds of games in soloQ and thats those people, so us normies dont get anywhere near that.
The only counter to really anything is … another broken playstyle, competitive SWF.But thats not really fixing the issue, as its just introducing broken versus broken at that point.
I would agree there needs to be a complete reverse of the direction we have seen on the killer side of things but thats unlikely to happen due to changes like:Movement speed and hatchet count on Huntress…
Movement and main event spam on trickster
Billy and brokendrive
Killers with too many powers and low cooldowns : Dracula/Vecna
Killers that HAVE to have traversal on release now for no reason: Dracula/Vecna/Unknown/Alien….
Knight getting a buff it didnt need and now is just laughable to use…
Unnecessary Dredge changes that make him already strong…. without touching any of his addons… already was at 61% kill rate twiceAura reading perks that are out of control at this point…
SoloQ if you have… a different goal other than winning…. which killer you most definitely can have that goal…. is playable. Outside of that mindset though, you are mostly there as punching bags for the direction this game is going. Up to you if and when you come to that realization.
The community is against giving soloQ any tools either so its not just the developers either. -
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795044#Comment_3795044
Wait, did they change something? Because they've said MMR is taken into account.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620758#Comment_3620758
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312000#Comment_3312000
Guess it is.
But in the grand scheme of things cmon.
How many … lolnon every single match times, do you get put with people that are …. lets just say "not your mmr"
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Doubtful, they probably did something offstream and arent fessing up to it.
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@Nazzzak said:
I've been bringing Exponential a fair bit lately
Boon squad
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Yea I never understood the distortion hate. Much like the WoO hate, its not something I notice on killer or take a problem with.
Personally I think the game should not have as much aura read as it does. As its gotten out of hand. And is busted for several killers. Like Billy BBQ, you effectively ignore the downside of the perk as you are cross map in no time, as with most movement killers."HES HERE HES HERE LOOK HES HERE!!!" is just so silly to constantly have up.
Its why I think black incense just needs to have its effect yeeted from the game, its a completely unfair, broken Plague addon. Same with mirror meyers…
Obviously with the meyers stuff, needs a change to his basekit and removal of the insta kill addons but…
We now have weavabroken, another permanent aura reading ability that is just laughable, which devs say they are addressing so we will see what they do with it. -
Not a perk I run. Used to run it but not even that much when I was first starting out.
Prefer not to waste the spot to good ol' throw them PEBBlesFor real though, WoO ??? Usually people that run that dont run to safe loops constantly
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Chem trap and throw pebble making people play a certain way thats for sure.
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@SAWII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795044#Comment_3795044
Then how do you explain me having a different bonus than someone in the same region and time?
Not at the same specfic time?
Could have multiple locations for your area?Lying?
Has nothing to do with MMR. -
@SAWII said:
Obviously. That’s why I mentioned the other factors that influence it besides flat numbers of people. I can and do have a totally different matchmaking incentive from someone else who lives in the same US state and plays at the same time because our MMR is so different.
There is nothing else taken into account for role bonus. Its just whats in most need. Has nothing to do with MMR
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@SAWII said:
Not only is the matchmaking incentive affected by region and time, MMR influences it too. The last few nights, with the double BP, I’ve seen +100% bonus for killer most of the night (9 pm to 4 am, NA West-ish). No one’s experience with the matchmaking incentive is universal.
Incentive is given based on roles in need. The bonus is there to entice people to play a role that is currently short to help keep the queues down for the other side
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NA West, all day and night survivor bonus
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793698#Comment_3793698
the problem isn't the perk setup par se, but the fact that in a single chase 3 gens will usually go, no matter what you will do (unless you are playing as nurse, but even in this case you can easily have bad times, especially with certain maps)… time to search another survivor, chase him/her and another gen will go and another one almost completed… the problem is that in optimal gameplay YOU CAN'T PLAY THE GAME FOR HOW IT'S SUPPOSED TO BE PLAYED (healing, doing totems, chases, chests, etc etc)… both as killer and survivor (even if you aren't actually doing gens, the time to farm points is piiful if your team push generators)
Idk… I think you are over representing something that may happen once or twice every 10 or so matches, or more, and focusing a but too much on it.
3 gens on a chase can happen, but… "no matter what you do unless nurse…" is just hyperbolic. If this is truly happening to you a majority of the time then you need to change up your play.
With all the aura read that is in this game you dont really have "time to search for another survivor…" either.
Again, re-evaluate somethings, take a break, and then come back. -
For those that still dont know the function, on a windows OS, instead of taking a picture with another piece of technology.
Windows key + shift + sThank you.
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Soloq is unplayable.
Yup.
You're kind of just there to laugh at against anything. Doesnt matter what killer it is at this point, all they have to do against soloQ is camp or tunnel, which is often the case, and the game is over.
can forget any other advanced playstyles or any sort of agency, until there is basic communication and coordination added for SoloQ, it will just be this way forever. -
Oh and also pay to win skins like the new huntress that has no lullaby or requires you to turn your game sounds up to 200% so everything else is deafening.
As well as wraiths pay to win skin. -
Killers are sleeping on Coup de Grâce
no they arent.
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Oh yeah and the knights rework is beyond broken. CD's should be shared, hunts last too long, its become braindead to play. He was fine before BHVR got their hands on him, he did not need these insane buffs. You can essentially turn your anti-loop (the intent of his power) into anti-map. Let your minion chase someone for way too long, and just go for someone else.
And all the reworks to the ranged killers moving way too fast with their power held. Ridiculous and unnecessary change. You gave huntress 0 skill expression by giving her 7 hatchets, and trickster can just spam main event now rather than it being an actual reward for anything.
I honestly dont blame survivors for spam giving up on hook at this point. They are running out of killers to face that are even fair to play against, but are there to just kind of punch around and have 0 agency. -
How do I drop pallets?
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Definetely needed.
Lobby dodge is just an excuse now. -
if you scamper, it should force you out of power.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794281#Comment_3794281
It's basically a 5th survivor coming out of nowhere to get the save, with nobody having to get off gens or trade hook.
lmfao
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793981#Comment_3793981
I'm not gonna go through this line by line, but it's incredibly enlightening at to your attitude toward the game.
Yup, odd wanting balance instead of broken things.
Dont see that, really at all on reddit/forums.Just a bunch of people asking for buffs to their side.
I just want broken things gone or fixed -
Not calling nemesis broken. Calling the distance to TIII tentacle unnecessary and broken. (which they just changed)
Vecna is broken, you have a free hit around pallets, a ranged attack, traversal, and killer instinct. Why? Why do you need all of these?
Unknown is just an easy mode version of artist. You two hit and you dont even need to aim properly. Theres a reason her pick rate is in the lowest and its because stupid killers like this exist.
And he has map traversal, seems to be mandatory to give ALL new killers traversal for whatever broken reason.
Billy is being addressed so yes hes broken.
Blight is still way too oppressive, not long enough cooldown, and traverses the map too quickly. Yes hes broken.
For reference okay?
I play legion. Feral frenzy is the ONLY power, I have 20 seconds of cd on it. I cant even damage hit across a pallet or vault, I can only mend.
I play plague, I have a CONDITIONAL AND LIMITED, power; red puke, otherwise I have a single power. And you can knock me out of it with a stun.
Both of these are fine the way they are, with no map traversal and not a free hit around a pallet, or some stupid spamable power. They actually have counterplay and a proper cooldown as well. -
No idea why he needs any changes to begin with
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793974#Comment_3793974
Like what layers and layers? The stuff you're complaining about is years old?
Okay,
Killers:Painres+dms+grim embroken combo
Franklins+Weavabroken
Billy rework and his overdrive, completely broken.Unknown and his kit, completely broken. Easy mode version of artist with a teleport.
Nemesis unnecessary distance to TIII, completely broken.
Dracula and his kit, completely broken. Needs actual counterplay other than the dracula being bad.
Lich and his kit, completely broken. Needs actual counterplay other than the lich being bad.
Blight still broken.
Nurse still broken.
Plague Black incense, broken.
Survivors: (mostly all fixed)
How many iterations of broken DH?Buckle up broken
MFT broken
Brokenground player
Finesse not being exhaustion, broken.
Ease of Distortion charge generation, broken.
Can think of more will post when I get to them. -
@Burniebotss said:
I feel like that’s all Myers really has , his actual power is copied and overshadowed by literal perks, he can run out of power, no map pressure and map traversal. It should be basekit mori BUT, it’s only for people who ran out of stalk so if you feed him you die for it and not a teammate who played right.
I dont like this argument "But he only has that, without it…."
Id rather see something done to his kit to FIX that issue, rather than having these two, blatantly broken, addons in the game.The idea is to GET RID of broken things, the devs keep adding on layers and layers of this crap and its gotta stop.
Hooks should be interacted with, you can mori but have it extremely restricted. Much like PH stage II should be what we aim for. -
No its not the penalty is not astronomical at all.
-9 movementspeed?
Just run PWYF like every other Meyers in existence. -
@k3ijus said:
Literally its always the same analogy
“I cant go 20 seconds without a gen popping”
Ive actually had to watch painstockingly gameplay on how they played and i will quickly jot down key points
-they get mad at 1st gen popping
-cant seem to get much value from power/perks
-to many pallets
To explain this, firstly expect the first generator to be repaired fast, the start of game is the strongest point for surviviors, it’s expected it will pop early. If you arent using a supressive killer expect it to be popped or something of equal value.
“”Cant get much value from power/perks”, if your power is skill based like spirit, practice it. If it is more reliant on surviviors input like trapper, casually pressure them towards that area, this can be accomplished by hooking in the region or chasing towards it.
“To many pallets”- this is the only way surviviors can fight against you, you do not have to break every pallet, and you arent required to chase anyone at any pallet. If its not worth it dont do it. Try to chase surviviors near other surviviors objectives to multitask. And the most basic rule is if a survivior juices you once, dont chase them again, it may seem impossible to kill them until you realize they have no protection against hook trades and having half their team dead
Because most play a single role, killer. They see what is done in videos on survivor and think its so easy.
The best analogy I have, and proof that its not easy, is Nurse.
People say its the best killer in the game. See what she can do and…. welp, hate to break it to everyone.Not for the majority of people that play this game shes not, shes actually one of the worst. Why? Its not easy to play her.
And we have data for her now, 3 times being one of the lowest kill rate killers in the game. Yet it is accepted she is the strongest.As someone who used to main nurse do I defend that killer? Hell no, she is broken, its unfair how fast you can pressure, unfair on ignoring basic mechanics in the game…. The fact that anyone loads into a match with Bookmark these days, makes me laugh. As if you needed MORE broken lol…
I could go on about nurse but back to your post.
Like you pointed out there is no macro thinking happening, no big picture. Like if most complaints got what they wanted, their 80-90% win rate would only go up even more.
Ill never understand it, I win with Legion/Plague … around 80-90% of all my games (3-4k). And im no career streamer or anything either, just a regular player.
Its simply they had a bad 1/17 matches where a competeive SWF actually got 2-4 out against them, and they think the game is broken because of that. Or they had some bad map rng… or honestly they made a bunch of mistakes… or tried a playstyle that stomps uncoordinated survivors but not a team (camping/tunneling).
This only gets worse with streamers as well. You have people like TruTalent, saying the game is survivor sided at the high end.
Load up his stream vods, and LITERALLY COUNT, how many games he wins versus loses. Its around the 90+% win and -10% losses.
Its crazy to me that anyone would think survivor sided. -
@Tostapane said:
i wonder how people can still play this game… it becomes boring af… allow me to explain better why:
- as survivor (solo) the game is almost unplayable due to randoms being EXTREMELY bad (or they are just trolling most of the times, especially when they are aganist a killer that they dislike)
- as survivor (premade) the game is extremely easy, without a real challenge to face
- survivor gameplay is boring (except being chased by the killer… pressing m1 on a gen for 90 seconds can't be defined funny in my book, not to mention that over time the devs completely erased the stealth aspect of the game… between aura reading perks, brighter maps, etc etc )
- as killer it's a mix between the previous points: solo survivors are relatively easy to beat most of the times (when you are aganist good solo survivors matches become a good challenge, but those matches are extremely rare), premades will screw you up badly, no matter what killer you take, you can't win aganist a 4 stack of people that are actually play for winning (too many 2nd chances perks paired with broken addons for their items and map offerings make the situation even worse), there's no middle ground
- they removed optimal gameplay (for the killers mostly due to anti camping stuff added, which mind you it could have been a good thing IF they also changed the survivor's objectives, but this wasn't the case…)
- they removed perk variety, especially from killers… everytime that i try to use different perks it always ends in the same way: i try to use different and funny builds/gameplays<survivors start mocking and acting like toxic brats cause they will won without much troubles<i get tired of their behavior<return to my "meta" build and tactics
- some nerfs/buffs were completely unnecessary/unwanted (from perks for killers/survivors to killer's powers)
overall this game isn't fun anymore for me… your thoughts?
• as survivor (solo) the game is almost unplayable due to randoms being EXTREMELY bad (or they are just trolling most of the times, especially when they are aganist a killer that they dislike)
Yup. As well as 0 tools to coordinate or people doing int archives or silly adepts.
• as survivor (premade) the game is extremely easy, without a real challenge to face
If you are all competitive sure. Bunch of friends though, usually no.
• survivor gameplay is boring (except being chased by the killer… pressing m1 on a gen for 90 seconds can't be defined funny in my book, not to mention that over time the devs completely erased the stealth aspect of the game… between aura reading perks, brighter maps, etc etc )
Eh, you can make it more fun but at the cost of not doing generators. And killers usually dont care about the speed of the generators, theyll just proceed as normal. And normal usually involves tunneling someone out ASAP.
• as killer it's a mix between the previous points: solo survivors are relatively easy to beat most of the times (when you are aganist good solo survivors matches become a good challenge, but those matches are extremely rare), premades will screw you up badly, no matter what killer you take, you can't win aganist a 4 stack of people that are actually play for winning (too many 2nd chances perks paired with broken addons for their items and map offerings make the situation even worse), there's no middle ground
Bout the only trouble I have with Legion and Plague are coordinated and competetive swfs. And those are like…. 1/17 games, as with everyone, even people that play this game as a career. Lets not over represent those matches….
Had plenty of 4-3 mans that just die the same, cause its a bunch of friends trying to have some fun together, and not necessarily go full send.
• they removed optimal gameplay (for the killers mostly due to anti camping stuff added, which mind you it could have been a good thing IF they also changed the survivor's objectives, but this wasn't the case…)
What?
• they removed perk variety, especially from killers… everytime that i try to use different perks it always ends in the same way: i try to use different and funny builds/gameplays<survivors start mocking and acting like toxic brats cause they will won without much troubles<i get tired of their behavior<return to my "meta" build and tactics
So because… you try perk setups… that you arent used to… versus perks you are very used to (meta)….
perk variety was removed?
What perks are you referring to specifically in both cases?• some nerfs/buffs were completely unnecessary/unwanted (from perks for killers/survivors to killer's powers)
Probably.
overall this game isn't fun anymore for me… your thoughts?
Take a break play something else. Reevaluate why you play(ed) the game in the first place or what your goals are in a match.
Seems like with your "perk variety is dead" opinion, you only had one goal/playstyle.
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@WolfyWood said:
Not controversial and also not true.
yup
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No idea what you're on about. Seen him the most since update. See him 7/10 matches.
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Because noone does. Not sure where you are hearing this from.
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Nope and honestly its just made matches worse
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@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792494#Comment_3792494
The problem is it's not a valid concern. It's basically not wanting to adapt and get better.
I never said you should cage all the time. You should cage a survivor when you know someone is close by. Rather than wasting time hooking them I can get to the chase much quicker, effectively applying pressure without slugging. If nobody's around, it's better to hook them so they're in a more defensible position. Pyramid also applies pressure thanks to his tunneling ability. Since I know the general location of the cage, I can tunnel the survivor out of the game after they get rescued, effectively putting pressure on the survivor team.
"Not many will willfully enter a loop seeing your torment." That's just not true at all. Is every loop that has torment a deadzone?
His hellfire is something you need to adapt to, genuinely just a skill issue if you can’t figure out where it will come from when dodging and what it can and can't go over.
I'm going to stop talking about PH now, because this discussion isn't about him.
The problem is it's not a valid concern. It's basically not wanting to adapt and get better.
Yea I mean you are applying the same broad reasoning as "just wait it out… ' "just grab a tape…" "Just let go of the gen…" to the broken mechanics of DH/Eruption/Sadako2.0 . Unfortunately this has no real response, you may as well just say what you already have been saying with the "git gud" arguments you keep having.
I never said you should cage all the time. You should cage a survivor when you know someone is close by. Rather than wasting time hooking them I can get to the chase much quicker, effectively applying pressure without slugging. If nobody's around, it's better to hook them so they're in a more defensible position. Pyramid also applies pressure thanks to his tunneling ability. Since I know the general location of the cage, I can tunnel the survivor out of the game after they get rescued, effectively putting pressure on the survivor team.
So we are in agreement that this has nothing to do with your play. But the play on the survivors in the match. Being right next to someone who is about to go down with torment on them.
Again, you are painting a picture, much like everyone just running through torment you say above, that you are facing aloof/new survivors. That's fine if these are your opponents. But you dont really need a strategy for these types of players.
"Not many will willfully enter a loop seeing your torment." That's just not true at all. Is every loop that has torment a deadzone?
Depends on the situation. For the most part you wont be chasing someone who has torment, if they are experienced that is. This is highlighting that your cage isn't even guaranteed; its a conditional power. And as said above, you probably wont cage unless there are questionable survivors in range of their teammate going down…. for some reason.
His hellfire is something you need to adapt to, genuinely just a skill issue if you can’t figure out where it will come from when dodging and what it can and can't go over.
I mean yea I can fake a vault fake a window big skill expression there; but other than that there's no chance you dodge it if you are in its path. Judgement you have a window to actually get out of its hit, even when you are in its path.
I'm going to stop talking about PH now, because this discussion isn't about him.
Okay.
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@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792466#Comment_3792466
You're the one complaining about Dracula therefore you're the one having trouble in the game.
His cages always spawns the furthest away. You just have to understand the spawn logic. The cage always spawns at the furthest possible spot from the killer, a good pyramid head can use game sense to locate these cages.
You just place the torment at loops. His trail is a natural mindgame as some survivors will risk going down instead of stepping in it.
Punishment is not easy to dodge unless you have incredible reflexes. If you can dodge punishment, you can definitely dodge hellfire.
And don't say "hope this helps" as if you're doing me some favor.
You're the one complaining about Dracula therefore you're the one having trouble in the game.
Apply this same logic to any concern in the game. This is flawed correlation. Lashing out isnt helping you.
I'm skilled enough at Pyramid Head to the point where I know where cages will spawn. You clearly aren't.
So you are changing what you say now. And you dont know 100% where they will be you just know the general direction of them.
Okay real quick whats easier to pressure:
A place you 100% know where the survivor is (hook)?A place you dont 100% know where the survivor is (cage)?
Your lack of understanding on this basic concept highlights a very reckless way to use cage of torment. You dont cage every single time, and you certainly dont do it if you want to apply pressure. You will learn this as you play PH more.You just place the torment at loops. His trail is a natural mindgame as some survivors will risk going down instead of stepping in it.
Apply this same logic to traps. Its up to the survivor if they want to step in it or not. Only torment is 1000% more obvious. You can place torment all you want at loops. From what you are describing you are facing very new/unknowing survivors though. Not many will willfully enter a loop seeing your torment. And you are limited in how much you can put down. You are just proving that torment is not up to you in this case.
Punishment is not easy to dodge unless you have incredible reflexes. If you can dodge punishment, you can definitely dodge hellfire.
Punishment has a tell on the ground, the rectangle lights up about .5 second before it actually can damage, and you can move out of it extremely easy.
Hellfire does not do this, the moment you are in the path of the first traveling fire spout, no matter how fast you move, you will not avoid the others.We see this in footage where you can be INSIDE the punishment rectangle and have plenty of time to move out of it. We dont see this in hellfire.
I hope this helps clarify any confusion you may be having.
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@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792433#Comment_3792433
You're making assumptions about my mmr based on a discussion which makes 0 sense. I have 3000+ hours in DbD so I definitely don't have low mmr/experience.
I did know that scent orbs decreases pounce cooldown. My bad for saying it has a long cooldown. Happy now?
Punishment isn't easy to dodge, you are just bad at Pyramid Head. Watch somebody like Ohmals play.
And caging a survivor doesn't make you lose pressure. It actually helps you keep pressuring survivors by not wasting time hooking. As well as countering a slew of the strongest perks in the game. Getting survivors tormented isn't a problem if you're good at PH.
As @Devil_hit11 said, struggling vs Dracula is largely a learn to play issue.
You're making assumptions about my mmr based on a discussion which makes 0 sense. I have 3000+ hours in DbD so I definitely don't have low mmr/experience.
Again I didnt ask about your hours you keep doing this. I am directly responding to the points you make and you keep grandstanding like you need to defend your honor. This makes me think you have trouble at the game, despite however many hours you have or MMR you personally think you are at.
Dog pounce CD being long AF: Not true, run through orbs.Pretty basic knowledge on understanding a killers power.
Cage of torment pressure: Not true, you dont want to use this in most cases, even if you have the option. You lose track of the survivor you have pressure on and you create an unknown area where you cant camp/tunnel.
Pretty basic knowledge on pressure and playstyle that most killer players adopt.
PH map pressure come from being able to tunnel survivors off hook
As mentioned by your esteemed colleague above.
Getting survivors tormented isn't a problem
If survivors in your games are just giving you free torment then I guess either they have extremely poor map rng in small spaces(as not seen by the offering complaints), or dont know to crouch through torment (skill issue/beginners)… Very rarely should you just be getting torment on any experienced survivors.
Its not really up to you as PH if survivors get torment or not, its mostly on their level of unawareness or map RNG tight spaces.Punishment isn't easy to dodge, you are just bad at Pyramid Head.
One more time for you:
Punishment travels slower, it is easier to dodge than hellfire. I dont know why you keep saying anything about me playing PH here.
Hope this helps clarify a few things.
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@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792407#Comment_3792407
Wrong, PH cages so he doesn't have to waste time hooking and can keep pressuring survivors.
Pyramid Head has a single good power and Dracula has 3 mediocre powers. Quality over quantity.
"You arent hitting through wall blind hits, you are getting vault and pallet hits 9.9999/10 times." Dude literally just admitted his lack of skill with Pyramid Head.
Your reasoning is "any killer who can beat me is op" so how is that better?
If you are getting through wall hits constantly on your opponents with Judgement then you are telling me that you are facing some questionable and predictable survivors.
Telling me you won 20 matches in a row as Dracula, when noone asked, and not knowing how to run into orbs to lower dog pounce CD is hinting at an extremely low MMR/experience. You should know that dog pounce has a very short CD if used properly, it seems you do not know, but definitely do now, about the scent orbs lowering its CD.
Pyramids power is a very poor, slow traveling, and telegraphed power. Draculas Hellfire is faster traveling.
Cage of torment bypasses some survivor perks but at a downside of losing track of a survivor that you had pressure on. And you dont know where they are caged. Losing pressure, and limiting what build you can run as well. With the top killer perks being used all revolving around hooks (BBQ, Pain Res, Pop, DMS, Grim…). Cage is also conditional, you have to actually have a survivor run through your Torment.
If I have to explain by Cage of torment is usually a bad idea, and it losing you pressure. As well as scent orbs lowering the dog pounce cd; you are telling me that you have very little experience/extremely low MMR in this game. Which is okay, we all start somewhere.
You are free to continue playing like this but you will soon struggle once you get past the beginner/medium range of survivors. That just die to anything.Noone said "any killer who can beat me is op", no idea why you are saying this.
You seem to have trouble responding to anything, instead go on the offense as if you have to prove yourself with "20 dracula wins" "you have trouble hitting judgement" "pounce is weaker than weskers power" "any killer who can beat me is op"… when noone asked or claimed any of these.
Hope this helps clarify some things.
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@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792400#Comment_3792400
Yeah the dude's just trolling at this point. He actually thinks Dracula is stronger than PH.
PH cant teleport. He has 0 map pressure and actually LOSES pressure by caging most of the time. (See all threads about camping and tunneling)
Dracula has constant map pressure even after hook.
PH has a single power Dracula has 3PHs judgement can go through walls but not up slopes. Hellfire can go down AND up slopes.
You arent hitting through wall blind hits, you are getting vault and pallet hits 9.9999/10 times.@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792352#Comment_3792352
i'd just ignore trolls. you aren't going to win vs them. just hope dev don't take the feedback as serious feedback on the balance of the killer.
Instead of responding with namecalling calling others trolls, maybe provide actual discussion around the matter. I provided my reasoning why Judgement is weaker than Hellfire.
Both of you reasoning(s) is "Yea well Judgement is stronger than hellfire because you're a troll" -
@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792378#Comment_3792378
I along with many others think Dracula is B tier. Are you trying to say that everyone who agrees with me is bad at the game? There's no way you're that delusional.
I already listed killers in A tier that you think are stronger than this killer. So yes if you and many think this, its hard cope coming from nothing. Dracula is better than all of the ones listed.
I see a few say "B" and by few I mean 3-4, but that doesnt mean majority. I could find a majority of people that think old MFT was fair that doesnt mean it is.
Again learn to use scent orbs. Dog pounce does not have a long CD you just dont know how to play Dracula correctly. Scent orbs = run into them.
Hope this helps -
@RootsofDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792360#Comment_3792360
If you have a problem hitting punishment, that's a skill issue. The travel time is negligible.
Bat form allows you travel up and down slowly at a short distance. I can just pick Dredge and travel quickly to any locker on the map.
Who asked? I'm literally proving to you how it's just a weaker form of another killers power.
The fact you think Dracula is OP is honestly hilarious. It shows a clear lack of skill and not wanting to get better.
Never said I had a problem hitting punishment. Said its easy to dodge comparitive to Hellfire, travel time makes it easier to dodge. Which you would know if you played PH.
Bat form allows traversal up and down in a map, noone asked about it being map wide.
Noone asked if wolf form was weaker than Weskers dash
The fact that you think Dracula is B tier shows a lack of skill across many killers, including Dracula.
And that wolf pounce is a long CD, its not, learn to use orbs.
Letting us know that even with that lack of skill, you can get 20 win streaks in a row.
Unless everyone you are facing is just unskilled as well?

