Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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He is boring and weak version of Ghostface (that is more fun and has better stealth and doesn't run out of juice). Without Tombstone add-ons there are no rly reasons to play him.
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Same
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@CountOfTheFog said:
The Weekly Gift for this week, Tuesday, June 18th is 60,000 bloodpoints
https://us.v-cdn.net/6030815/uploads/J9JUBROJKT4J/20240618-110218.jpg
Sad noice :(
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Dredge is for sure one of the lower tier killers on tierlist.
He is very addon depending, map depending (locker spawn). His chase power is meh and is situational. Experienced survivors won't care about some darkness around them since they know the maps back to back even in their sleep at 2 AM if you woke them up suddenly. Locking lockers shuts down his power in chase a lot so his teleport is for the most part just travel tool.
So you end up with meh slow chase power and map teleport with minor annoyence of darkness 2-3 per match.
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@Junylar said:
Remote unhook
Remote generator repair
You can endure any hit (endurance on demand)
The killer gets 15 seconds of 150% haste, but is stunned for 15 seconds
Thank God some people are not in charge of developing events for this game.
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Mori has nothing to do with that. It's just fancy finishing animation when you are allready dead.
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I allready contributed like 100+ of the first challenge and its so damn slow there is no way we will ever reach all of them considering they are 3 tiers of Tome.
It feels like almost always when they realese community tome challenges, they have to nerf them because they are too long.
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Last time I remember playing hag few month(s) ago was againts some almost team comp where they knew exactly where I put traps, knew exactly how to bait them and destroy them and the only kill I got was with NOED at the very end of the game. It was like the most ugly and sufferable game as Hag I played.
She is good againts soloQ tho.
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@ArshieMeBob said:
My main goal is to get 200 cakes on Vecna, Trickster, Unknown, Artist, and one more killer (probably Pinhead), and then prestige every killer once. Idk what I wanna do after that, probably p100 trickster who is at p83 or spam prestige vecna
I see you are fellow Trickster main. That's rare to see. I almost never see him :(
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This is great feature honestly and I love it. Makes playing killer less of a chore and don't have to worry about dead zones of no hooks.
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@feechima said:
Hopefully this experiment has resulted in them deciding not to implement a perk that does this. Saves the killer so much time. Negates flashlight saves, pallet stuns, and wiggle. Nullifies breakout and boil over. Sabo is completely useless. No one ability removes so many survivor options. In my opinion this was not very well thought out. And the trade off is a pallet killers just respect until it's dropped and completely useless or a real one that can be broken instantly with an invitation.
No, it doesn't. Killer is still fully exposed to full pick up animation and you can time it to flashlight blind him or if timed well still can pallet stun him to drop that Survivor.
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@Nazzzak said:
I have the Feng and GF from last anniversary but never used them outside of the event so I'll probably skip this year's ones
The ghostface looks kinda nice tho
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There should be some kind of reward or endless tiers after you complete BP to get even some kind of tiny value out of these XX fragements that you would earn or get for free. Most of regular active players will max out BP before it reaches part IV Tome anyway.
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@Yharwick said:
With how many BP you get per game now while yes you get less cakes than killer there's still no reason not to end the event with hundreds of cakes on the survivor you want
Yes but what if you like more than 1-2 survivors? What if you play both sides and like some killer(s) too? then what?
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That's the neat part, you don't use scamper becuase its useless 99.9% of the time since they nerfed the hell out of it.
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Well I am seeing And dying way more offten to Hillbilly than Blights.
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It would be great even if 75% of killers that I played againts so far (15+ matches) weren't sweaty tunneling tryhards when there are 5-6 cakes in play.
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Boss I am tired of these 373838 codes for one of each. Can't you just pack them together?
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Chucky was Fun before they changes him. He Isnt as Fun anymore.
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It took 2+ years of Twins rework to get QoL buffs in the end.
Let that sink in.
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It's not a joke perk anymore. It's pretty decent honestly.
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Same as always. Slowdown, slowdown, slowdown and slowdown/info perk.
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Pop Is not good anymore. Buff it back.
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Videotape hands Down.
Its a meme Brown addon.
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Please Tell me there Will be more XP And BP
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I dont think Chucky Is as good anymore.
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I dont want to waste energy And time into a 10th post of how bad Freddy needs changes And still nothing happends in year(s).
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Nope, this perk is high risk/high reward. Doesn't need to remove the risk part.
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@ChaosWam said:
It's even more whack when I play Sadako, where sometimes the TVs can't even get me near a generator because it spawns one TV next to another TV on the surface instead of underground with it's paired gen…
I played the other day againts a Sadako on this map And we got nuked. Tvs Across floors hitting you, TVs behinf walls, She being everywhere since Its also small map.
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Can we switch please? I see 1 Vecna in 10 games.
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I lose almost every game on this map as Survivor. It Feels almost free lose.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735640#Comment_3735640
Is that confirmed? Is it more than just enduring?
Yes, they will increase the picking up time for dropped pallet base kit from 0.35s —> 0.5s and also rework that addon that makes it faster. At least that's what I remember was posted.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735637#Comment_3735637
Which would honestly be a mistake. People are already on the fence of playing new characters. Chucky and Xeno are just two examples of killers that felt great at release and got nerfed only weeks after that. Now im not saying, that Chucky´s pallet scamper should not have gotten nerfed (the turn rate and window scamper should not have gotten nerfed) and that Aliens miss cooldoown was fine. Both nerfs where fine.
However, people are getting sick of buying a product, enjoy it and then get it made worse. This will just result in less people buying the dlc´s in the future because they dont trust in what they buy anymore.
Venca is fine powerwise right now. I played around 20-25 games since release and had hard games against very strong groups and easy games against people that didnt know what they where doing.
Who do we balance for? Who do we produce dlc´s for?
Yes, I didn't want to jump on hype train for DLC to instabuy and I am still holding it off and it seems like it payed off since they allready going to quick nerf him next hotfix patch after just 2 days passed.
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@radiantHero23 said:
Fun and fair. Many people have not learned how to play him effectively because most survivors have not learned how to play against him effectively.
Magic items are very strong, but most people seem too ignore them. Fly is fine to ctach up in chase or traverse the map to get into chases faster, mage hand heavily punishes sloppy pallet play but rewards mindgames, flight of the damned is mostly a zoning tool, that more often then not results in Vecna getting m1 due to survivors crouching mid chase and not trying to dodge the hitboxes and the sphere is a great info tool, that alsoo disables the main counterplay being the magic items.
Magic items like the eye and hand of Vecna are pretty strong in the right hand and can straight up end chases.
All in all, strong but very complex killer that will need a bit of time for all players to learn. I could very much imagine, that his kill rate is pretty high right now.
Agree. Only 3 days passed, I only VS like 4 Vecnas in many Hours of SoloQ And sadly they Will Rush to Nerf him anyway.
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@SaltyNooty said:
https://forums.bhvr.com/dead-by-daylight/discussion/416610/lets-talk-about-skull-merchant
If they would just get rid Undetectable and Hinder features, that would make it MUCH, MUCH more bearable to tolerate her as an actual killer, she's not even boring; she's just MISERABLE to face and MISERABLY OP.
I can't tell you HOW MANY TIMES I've seen the game end and not a SINGLE GEN was completed; even in the cases where survivors don't DC or immediately exit the game by committing on hook. Her ability to snowball and steamroll survivors is beyond insane and her drones shuts down so many things in a single sitting that it's insane.
It's hard to loop or WANT to play against a killer that gets undetectable just for placing a drone, often and easily earning her an easy hit that follows into getting a hindered status that is there for 95% of the game.
But, god forbid that I said that and I get 90 skull merchant defenders saying "She's perfectly fine as she is, survivors just need to learn her counterplay."
Counter-argument: Knowing how to counter a killer doesn't automatically mean their survival rate goes up by 50% percent, especially referring to her.Yes remove her hindred so she can't do anything againts injured Survivors and she is just worse Legion, great idea!
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735535#Comment_3735535
Genuinely, what's the point of saying something like this? Just to be…rude?
To be fair "Lets talk about SM" topics is like everyday for whole year.
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Complaining about ricochet Blades? I quess you must find Expired Milk (double bounce for Unknown) too good as well.
Seriously this addon makes you waste like 25+% more of your Blades And Its bit random where they land. Its more of ani Fun addon than a serious one. First time I hear ever someone have a problem with this RNG, map dependant funny looking addon.
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SM Is fine.
They should Focus on reworking Freddy And changing Shape. These two Are seriously in dire need of help.
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Vecna getting nerfed 3 days from being on live servers lets goo xD
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@Peanits said:
Hey folks, now that we've had some time to see it play out and think it over, I wanted to give a quick update. The current plan is to make some changes to Mage Hand in one of our upcoming minor patches.
We'll be slightly reducing Mage Hand's range to 14m (was 16m)EDIT: This one is no longer planned.- We're reverting the pallet lift time to 0.5s (was 0.35s) - this is the same as the PTB version.
We'll also be reworking the Ring of Telekenesis add-on (which currently causes Mage Hand to pick up pallets quicker) to have a different effect since this turned out to be a very risky number to mess with.
And lastly, as a quick reminder, we'll be fixing a bug which caused Mage Hand to continue picking up a pallet after it stuns you (the stun will correctly cancel Mage Hand), so combining it with Enduring will no longer be an issue.
Keep an eye out for patch notes in case anything changes.
Why is Vecna getting nerfed (not counting the bug) after not even full 3 days? Is this the old-Freddy situation all over again? Rush quick nerfs because people couldn't adapt yet?
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Vecna Is allready getting nerfed (not counting the bug ofc) not even 3 days after realese haha.
Looks like not buying the DLC yet Is working fine So far. I was expecting some change (prob nerfs) but not that Fast haha.
History repeat itself it seems.
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Bit interesting but rely on RNG.
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Yes, the OG on PTB was better.
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He Is bit below avarage on both sides. He Isnt interesting to play or VS but He Isnt boring (much).
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@Sarrif said:
https://forums.bhvr.com/dead-by-daylight/discussion/416496/yea-nerf-toolboxes
Or just adapt and learn how to do counterplay.
Ok.
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I am so happy they decided to just buff every toolbox to be able to just shutdown killer or any counterplay and put roadblock on their objective and then Survivors cry why killers slug or play rude.
Sabotage is not a fan mechanic, it should never be popular and not strong because its annoying AF and pushing slugging to be most optimal play.
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Why Blight is always that one character with the most broken things (overpowered things) :(
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There is something new again? Don't tell me ofc how to do it, just tell me what is bugged about him?
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I would either remove the exhausted Nerf or keep it but buff the Perk to 85%.
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Meta for killers Will be the same anyway, just nerfed. Same perka remain, maybe pop Will fade Away tho.
