Chiky
Chiky
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- Chiky
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Comments
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yeah, it's a joke, they still camp but with barely enough distance so the meter doesnt fill...
The only useful thing about the anti face camp feature is when you as the killer want to let the survivor unhook thrmselves as their teammates dont even try to get nearby
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I agree. Chasing and looping are the most boring things in the entire game. idk what people find entertaining about running around the same obstacle for 2 minutes, but I hate it both as a killer and as a survivor
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948837#Comment_3948837
another single player option would be the Plague Tale games. very stealth focused and I enjoyed them.
those are great. At least the first one. I havent been able to play the second one yet
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BHVR ignores those reports (talking from my own experience).
I've been playing since the release of Oreo, and ever since, the only 2 reports that have actually had any effect were both from a toxic survivor in end game chat telling me to kyll myself... Every other report, includinf those with video evidence of a hacker have only received the same generic response in the email and never a solution
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same with that extremely ######### perk that breaks pallets if they vault them after you hit them... It's already an awful perk, and it tells the survivor that you have it so they can not vault anything... It's absolute trash
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957315#Comment_3957315
I've done it. The main issue is the sheer amount of extra free accounts that were made from the Epic store. If the devs cleared out all the accounts created during that time that haven't even been used for 1 match, alot of the hacking problem will be gone.
I actually got the game then I think hahaha
but yeah, it'd be great if they deleted the ones that havent been used
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sending video reports about cheaters doesnt even help, I never get answer about my reports
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sadly not even presenting 10 minutes of video evidence is enough to have them removed...
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also, fun fact: when the server crashes while it loads the game, you lose your offering and addons and items.
I could prove this when I was playing as artist the last time I played her. I currently have only 3 severed hands left (they never appear in my bloodweb for some reason), and I decided to sevel up to get 5 cakes to see if i could get some fun (she's my second main) and gain some BP... while searching for the cakes, I managed to get 1 severed hands. So i had 4 hands and 5 cakes. I loaded into the match, but the server crashed. So back to queue. After like 5 mins to get into a new lobby, I realized I only had 3 hands and 4 cakes left...
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It's my main, i like to snipe people lol
From that list then there's legion, and then spirit
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ah yes, cant wait to play a game where survivors can just hide all match
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now i just alt tab
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it should have been "offering = 0% chance to go to that map"
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I made a post some time ago about slugging changes. Tbh, it'd be nice if they implemented it...
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@Rapid99 said:
For what? What does this accomplish other than anger your playerbase for zero reason?
You've got pretty much your peak playercounts of all time, and you decide "yea this game needs less anniversary cakes".
Why? Why are you treating bloodpoints like it some sort of ration in the apocalypse?
WAIT IS THAT A THING???? That explains it all!! Yesterday I spent 2.5M BP on cheryl (trying to get her to p100, currently at P82) and I thought it was a bug that I got only 2 cakes out of that...
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As a killer i find it so odd. Last game i played i had 2 survivors in 2nd stage, 1 dead, and hooked the last one for the first time, and then we all had to sit there and wait until that last survivor reached second stage...
As a survivor I miss having the chance to escape from hook and having a second chance to survive... Sometimes that 4% changed the game completely
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up it to 10M,
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my 2 cents:
- blood gens were so extremely fast to complete. they xould easily be completed in like 8 seconds, and kicking them did nothing. Also lame af that you could just prevent the insignificat regression without dumping more blood, as if it was just another gen...
- survivors not dropping the cans when downed made no sense, and made it easier for the blood gens to be repaired. they should also lose at least 1/3 when being hit. you can run across the map with a can and only lose 1/2 of it...
- as a killer, I had absolutely no incentive to play on the event. There was nothing new or interesting for a killer except a LOT of nerfs...
- the offering was so bad that the escape cake and the survivor soup were giving me.way more points... Next time make BP offering apply for everyone, not just personal...
- the killer nerfs made it so hard for them that the slugging and tunneling were the norm more than in regular games
- the blood pumps often were a couple of meters away from the blood gens, making them even faster to.complete, even by a single person
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tbh, I'd love to not have music at all and instead just the games sounds. I want the gsme to be scary and tense, and to rely on the sounds to locate the others
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tbh, red stain should be gone from the game completely
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no thanks :3
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917534#Comment_3917534
You've missed the point of the survey entirely then, queue times for killer have been long for several events now lol
People don't want to play survivor aside from die hard DBD players, the casual playerbase has been scared away from the game indefinately and FNAF is the next opportunnity to secure a more casual playerbase and are likely prepping for that.
DBD rn needs more casual players and less try hard ones. Yet everyone on this forum especially in the feedback section hate the casual player feedback.
Maybe SBMM isn't working as intended because the casual playerbase has been scared away LOLyes, but that's not a survivor or killer issue, it's a core game issue, something BHVR has been refusing to aknowledge for years already. It's what's making the game die and why it's so miserable to play both sides, but as long as the devs refuse to aknowledge the issue and fix it from the ground up, there will be no change no matter what they do to either side
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917425#Comment_3917425
But it wasn’t just one survey….
The previous surveys did stuff like focus on how survivors felt about being slugged, but zero focus on how killers felt about slugging, or how killers felt when they are forced to slug. Or they’ll repeatedly ask me if playing survivor “feels like I’m part of a team”
In fact, if we were to go look at all the surveys I filled out in the past year, I don’t remember any of them caring about the killer experience, at all. Not even once.
the las 3-4 have had strong survivor bias. Even the way the queations are framed
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my friend does get mad and thinks the killer is sweaty when the killer has it...
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Or it should be present since the beginning of the game, but the players can't open it...
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@Royval said:
Seemed like it was motivated and driven for survivors. Nothing about the killer, nothing about gen speeds, boring repetitive perks on the survivor side. I was just happy to see Until Dawn.
even the reasons why you quit playing were like "awful killer perks, toxic killers, overpowered killer abilities" and so on, but nothing about ridiculous gen repair speeds, or how kicking gens do nothing, or stuff like that...
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it clearly shows the priorities of the game design :)
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imagine that lol that way *maybe* i'd play 2v8
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"solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate."
i find that so hard to believe...
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i want more side quests and side objectives, make the fun varied for survivors so it wont be as agonizingly boring as it is right now
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yeah, they announced it on social media i think. It's been a lot of BP bonuses increasing since bloodmoon
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everyone has 500% bonus BPs
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that'a the fun part. You don't
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just make kicking gens actually do something...
I was playing yesterday against an oni. A Nea and I were doing a gen early in the game, and we were around 90% done when the Oni got to us. So the nea ran away, i tried to complete it but say I got up to maybe 92% at most before getting hit. So i ran away as well. The oni kicked the gen and remained nearby, so i went to shack, near the gen, but not near enough to be in danger. I was playing with a friend btw. The thing is, the oni managed to down another survivor and hook them, I decided to do the gen next to shack, and my friend rescued and healed the hooked survivor while nea looped the killer away from me or the kicked gen from the beginning. Then I was about 80-90% of the new gen when my friend went to the still regressing gen to continue repairing it... After all that time, the gen was still above 75%. He had a toolkit so he finished it faster than it took me to finish mine... Basically the kick on that gen did nothing...
At the end of the day, not even NOED gave the poor oni a single kill, he left with 3 hooks...
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@Leon_Loves_Cheryl said:
Some? You mean most. Almost all of them. It's actually annoying. I'm a proponent for making Haste and Hindered not stack anymore but the execution here is so lacking. Why change barely any perks?
you really think bhvr would put anything more than the bare minimum effort?
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Killer has no incentive to play there and the fuel gens cant be stopped or regressed and get repaired WAY too fast... and survivor is miserable as always being tunneled and slugged for cheap 4ks
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neither. I want its own characters
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@Man_of_triangles said:
Forgotten Ruins, the map that came with Dungeons & Dragons. The entire map is just fundamentally ill-conceived and I don't know how you would fix it.
trueeee and the hook placement is atrocious
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well, idk if it was a bug, but i once saw the illusion first standing, then going down and repairing the gen, So i thought it was the actual survivor, but it was just the illusion.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913539#Comment_3913539
it’s either 2k or 2.5k bp for each can you kick. It’s nice.
yeah, but survivors never drop them. tbh, as the fuel gens are soe xtremely easy to repair, survivors should drop their carried cans if rhey get downed
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@TragicSolitude said:
Are you playing the event? In the Blood Moon event mode, yeah, I earn next to nothing as survivor. In normal mode, I earn 6 digits pretty easily. Both modes have the community multiplier applied to them.
wait what???? i cant stop playing the event and play normals and still get bonus BP??? why didnt I know that??????
Playing solo q in the event has been extra miserable. I dont get why killers need to be so sweaty instead of farm...
I literally get something like this on every match by just toying around with the survivors and letting them all live...
Ah, but when I play survivor if I get 40K I get too many, and that means I had tk suffer after being tunneled and slugged at 5 gens. Not to mention that repairing the new gens give 0 BP as well, so it's even worse.
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- Reduced Reticle aiming on Survivor detection for grab-attack by
94%. - Reduced Grab-attacks Damage minimum distance requirement to activate over obstacles by
-30%.
I hope that means the autoaim doesnt make me hit a survivor when I'm not aiming directly at them anymore. It's extremely annoying when I'm aiming literally anywhere else but there's a survivor somewhere on my screen and the autoaim turns my leap/attack directly to that survivor
And I also hope that means he wont injure me when he's in a different floor anymore -.- The distance from where kaneki should be able to injure you should be at most 1 pallet distance, or preferibly touching the survivor... It's absurd when you can't even see the survivor due to an obstacle or a wall, and you still injure them… Not to mention when the killer is in a different floor and still injures you...
- Reduced Reticle aiming on Survivor detection for grab-attack by
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I wouldnt be mad, that'd be balanced
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who knows?
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you're complaining about 55-65ms ping? wow. first world problems at is finest. Play with 200ms ping first to see what ia to have relatively bad ping. Maybe then you actually have a difference for vaulting.... And then play with 400+ms ping to know what it's to actually have lag.
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urban evasion, the one that allows you to walk faster, quick and quiet , and made for this against ghoul...
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@TotemsCleanser said:
To be honest repair speeds stacking seems like something that needs addressing way more than haste/hindered stacking. I still don't understand why they want to nuke haste/hindered stacking builds when most builds these days revolve around gen speeds, not haste/hindered.
because it's the easy bad-aid fix that doeant address the main problem if the game...
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just remove all rarities, especially for perks.
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nah, they do the bare minimum
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you're asking bhvr to put effort on the game? lol
