Chaddad2169
Chaddad2169
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- Chaddad2169
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Comments
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Best: Freddy, he just sounds so pissed and his stun sound could be a great substitute for a ROBLOX death sound.
Worst: Spirit, because I despise her and I hate her voice, the constant WAAAA and HAAA really starts to piss me off after a while.
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@Sharmarko said:
Y'all are babies.
Nurse has counterplay. Nurse takes some level of skill and awareness to 4k. The issue isn't Nurse, it's her addons.
Spirit is a coinflip at unsafe pallets. And you need 2 heads to win a chase.
This man gets it
Thanks person who uses a Quentin image (there's a reason I main him lol)
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/654501#Comment_654501
Other than "normal" killers she got the red glow mindgame, the standing still mindgame and the phasing mindgame. And even without Spine Chill or Iron Will you can just HEAR her footsteps while phasing. I know thats an effort but thats how it is. She takes much to be played good and to be played good against.
@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/654501#Comment_654501
Other than "normal" killers she got the red glow mindgame, the standing still mindgame and the phasing mindgame. And even without Spine Chill or Iron Will you can just HEAR her footsteps while phasing. I know thats an effort but thats how it is. She takes much to be played good and to be played good against.
Sorry to tell you but you kinda can't hear her footsteps over the chase music buddy :)
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/655721#Comment_655721
No one you mentioned is a killer main. At least true and monto aren't. They play both roles.
Tru3talent is a killer main, don't know what you're on about. Sure he plays both sides equally but it's obvious he caters to killer side and prefers killer
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/649845#Comment_649845
Your theory makes as much sense as the ones staring it would be out this week. Maybe, just maybe you can take them at their word that they actually don’t have a star yet.
Perhaps Thursday or next Tuesday?
I don't know, we'll just have to wait and see...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/655523#Comment_655523
Who cares if another totem that's as equally obvious can show up in the same game or not? The problem is the fact such obvious spawns happens in the first place. And it happens -- A LOT.
One totem being that obvious is one totem too many. It doesn't matter if two, three, or sixty-nine can show up that are just as obvious.
My offer still stands, by the way.
Well where else can they put them? I don't want totems to be ridiculously hard to find as it'll become a chore and killers will get guaranteed kills (buffing totem spots buffs several hex perks including NOED)
Some totems are hard to find anyway
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/655515#Comment_655515
I think you need to get your eyes checked.
But let's pretend it was the same totem -- do you not think being able to find the same totem standing out in the open that's as obvious as an unpopped zit not a problem in of itself?
It is the exact same totem because the 4 spawns you screenshottes only appear once per match.
If you had Spawn 1 f.e then spawn 4 wouldn't show up, I've played this game since winter Solstice 2017 (just before the SAW chapter was released) and I've played my fair share of infinite ward.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/655418#Comment_655418
Yeah, them totem placement buffs.
https://i.imgur.com/63cqf3T.png
https://i.imgur.com/JHFVpXV.png
https://i.imgur.com/MPCNuMS.png
https://i.imgur.com/Q4kxBTy.png
I can't possibly imagine why they were changed. None at all.
Oh wait, the totems still spawn in those locations.
And next to hooks.
And next to generators!?
Oh...
*shows 4 images of the exact same totem*
Yeah ok
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@[Deleted User] said:
Second Wind & Babysitter are awesome. I’ll definitely be using Babysitter a lot in my altruism builds.
Finally, someone I can agree with!!
I usually run Adrenaline, DS, Dead hard and then any other perk but that 4th perk slot will definitely be either babysitter or 2nd Wind now :D.
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@Marcus said:
The hate towards Spirit is beyond me.
I met a survivor who accepted to play even against a Nurse with 3 blinks, but when he played against Spirit, he DCed immediately after he got downed. Like #########, a 3 blink Nurse doesn't mind you, but a Spirit with 2 green add-ons does ?
Yeah because Nurse still has counterplay 🤪
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Tommy Jarvis from Friday the 13th
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@Spicybarbecue said:
swf does, indeed need removed from ranked (ranked = competitive for those failing to understand basic logic). SWF is way too strong a mechanic to have in a competitive environment.
They won't do it though, the devs are terrified of survivor mains, which is why they control the balance of the game
Sure buddy survivors are in control of the game, is that why MoM, loops, vaults and several perks have been nerfed to oblivion?
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Yeah you're welcome, it doesn't hurt to say thanks.
Also the New Demogorgon killer that's coming out in a few weeks has the ability to place down portals he can teleport to, do that around a hook and you'll be good to go.
Two killers just for you
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/651802#Comment_651802
Whaaaaaaaat? Multiple...? That certainly would come in handy on occasion. What in your opinion is the biggest drawback of Bubba?
Everything other than camping. You're welcome.
Now you can be garbage at everything else and camp all you want
Play Leatherface 🙂
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@OGOzSnowChimp said:
@Chaddad2169 you're still running on the false premise of camping being the main way I play.
Well you didn't exactly state that camping isn't the main way you play, so perhaps feed us with that information first.
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@OGOzSnowChimp said:
No @Chaddad2169 I don't care about ranking up. I do not believe I ever said I don't want to.
I did say there aren't any perks I want. I haven't read about any future perks I may unlock and don't care to.
If you see no merit in threads like this then you are more than welcome to ignore them. Just keep on scrolling.
No I'm just trying to explain to you that playing like this isn't fun for either sides, if it's fun good for you. But I think about others when playing killer, I played badly, do I camp? No, I never camp because I know the negativity that it brings.
Sorry, but you're the one living a sad life here, you've been playing for a week and believe what you're doing is fun.
I'll tell you this now, as soon as you get to high ranks you'll get your ass whooped and camping will become boring as hell.
Also, I will keep answering sad bait threads like this by trying to explain that it is wrong.
Thank you and goodbye
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@OGOzSnowChimp said:
Chadi... little presumptious chadi boy. You couldn't be more wrong about my character and intent.
The first thing you got wrong and it is a hell of an assumption is that I camp all the time. I don't. Do I enjoy it? Hell yeah. Do I do it often? Nope.
When people escape I don't get mad, I don't care. If I get tunnel vision and chase someone for most of the match I dont care. I sometimes enjoy just running around swinging the machete behind them and missing.
Some killers Im sure would say that some survivors do the things they do to ruin the killers fun. They'd just be whining little female dogs in my eyes. Some survivors enjoy running killers around in a loop. I don't begrudge them their fun. Some enjoy running in a group and doing the gens early and tea bagging at the exit for whatever reason. How they have fun is on them.
I do not set out to ruin anybody's fun. I know that that is yours and others perception of it but you are wrong. My aim is for me to have fun.
@Chaddad2169 you are the sort of person that enjoys a false sense of moral superiority. That is truly a sad life you live.
Hold on bucko you've got a hell of an assumption too.
Did I mention that I ruin other people's fun? No, great assumption btw.
You are claiming to not ruin someone's fun and that isn't your intention, how wrong you are.
Camping in your eyes is fun, whatever, I don't really care about what you find fun, I'm thinking about the other person, the one being camped, are they having fun? I doubt it, what are you doing by camping? Ruining his fun.
Since when did I say I have a moral superiority? I don't deem myself better than others, another splendid assumption, my goal was to clearly tell you that what you are doing and creating this thread is negative and a waste of time.
You also responded by saying that you don't want to rank up, what are you scared you'll face a team that can counter your ways? And you just want to face lower skilled survivors?
Seems like a douchebag thing to do
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/651253#Comment_651253
Wdym? Survivors get bloodpoint after a killer D.C. and a Pip if you gained brought points.
No they don't, don't know what you're on about buddy. Survivors now have a 1/10 chance of keeping their bloodpoints, now when a killer DC's 9/10 it'll say disconnected from host and the survivors will lose their offering, bloodpoints and only keep their item.
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@OGOzSnowChimp said:
@Chaddad2169 What makes you think I'll get to higher ranks?
Ok then now I definitely know the type of person you are.
You're that guy that stays at low ranks and camps the hell out of newer players so they're stuck standing still for 2 minutes and you're finding that fun. What a sad way to play the game.
You are only playing the game to ruin others' enjoyment, how can you live with yourself like this? There are gonna be loads of people that'll join this game due to Stranger Things are you're gonna be one of the hundreds of people to turn them away.
Also you are responsible for the fun of the survivors because you're playing the killer and you are the essential role, there's no Dead by Daylight without a killer, you are entirely responsible for their fun and enjoyment because the game revolves around your actions as a killer. Being camped and standing still for 2 minutes isn't fun for either side. Apart from you for whatever reason.
Just know that this thread is literally just you claiming that you're so good at ruining the enjoyment of others.
Have a nice day
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@OGOzSnowChimp said:
The flashlight is the most pointless item a victim can carry.
"Victim" you mean survivor buddy.
Survivors are hardly victims when you get to high ranks and you will become one of the notorious whiny killer mains.
Just wait and see my friend
Also, of course you're never gonna play survivor, just proves the type of person you are.
P.S before you start whining about survivors at high ranks exploiting and being OP then I suggest you try playing as a "victim"
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@sirnewbington said:
To the survivors that that DC on their first down/hook or when they face a killer they dont like.. you aren't going to get better doing this and you are not doing your team any favors. You just make the game easier for the killer to win. you get no points for dc'ing and the bp's of the other survivors and the killer suffer. plus, you just end up looking like a horrible person.
That is all. <3
Yeah ok, but I guess killers DCing because THEY can't accept defeat and make it so survivors get NO bloodpoints is fine.
I guess DCing against a SWF team is fine.
It goes both ways buddy, survivors aren't the bad guys, killers aren't the good guys 😂
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/650356#Comment_650356
How do you get hit by someone that just stand still ?
What I meant was that Spirit's "mindgame" is her standing still, because you know, she stands still and you don't know if she's phasing or not?
They always do this, she's such a fun and interactive killer
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/650356#Comment_650356
As a Spirit main I've thought of some changes that might balance things out.
Spirit should have an animation for when she is phasing. Such as, her husk gradually becoming more transparent over the duration of her phase before disappearing altogether when her phase ends. How gradual would have to be tested. She also should move grass while phase walking.
Don't forget that she shouldn't have collision
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/650474#Comment_650474
I like the idea. OP mentioned the 32 meter detection also. Being visible while chasing sounds a little unfair to the survivor imo. I'd turn the aura off when a chase activates.
The real issue is if everyone is running MOM. Assuming you hit them all 4 times for the hook in a chase; that would be 16 hits instead of the usual 12 to get the first hook on all survivors. That's a crazy time waster which is why I thought of the mori, and exposed effect to make up for that lost time. Exposed to get people of the gen, and hiding.
My idea gives you two MOM charges. With a choice to take a risk or not on the second charge. Just don't activate the second charge if you don't want the penalty. It's a way to super buff the perk, without the killer being absolutely miserable.
The aura reading is only while healthy, so you can still see the survivors aura in a chase until you hit them into the injured state and they'll have MoM by then so..
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/650394#Comment_650394
Your perfect fix screws the killer over. It would just cause the same amount of frustration, and anger as the original MOM did. Not fun for the killer at all. you can't have an extremely powerful perk like MOM without a con to go with the pro. comprises need to be made to balance MOM effectively.
Ok then balance sheriff.
Evil has a way of finding you
After obtaining 3 tokens from Safe hook rescues and Protection hits the perk activates
The perk will ignore a hit that would put you from injured to dying state
Whilst healthy and the perk is activated, the killer can see your aura from 32 meters away (basically as soon as the MoM users enters your TR you are provided with their aura which will also be visible during a chase to help with mindgames)
After taking the endurance hit the perk deactivates
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/650413#Comment_650413
Genius reply. You made some good points. /s
Thanks 😁
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@Chickenchaser said:
Pig needs a buff for sure. My idea:
Jigsaw box skillcheck success zones are considerably smaller. Each failed skillcheck results in the process bar reseting. Two failed skillchecks injure you if you aren't already, and Three failed skillchecks put you in the dying state (in keeping with the spirit of the movie).
Survivors suffer blindness status, exhausted status, and a 30% reduced gen repair speed. You try repairing something with a killer after you, and a reverse bear trap squeezing your head blocking your field of view, and tell me you wouldn't be slowed down at all.
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/650367#Comment_650367
Don't get your little girl panties all twisted up. I was just trying to think of a way to make the perk enjoyable for both sides.
Yeah, I guess after ONE survivor gets moried and everyone else gets punished is a fun perk for BOTH sides.
The way to make MoM perfect is make it be Safe Unhooks and Protection hits give you stacks and that it can be used while both healthy and injured.
Perfect fix
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@Chickenchaser said:
I don't understand what the devs where thinking.
Both when they introduced a game breaking perk, and when they nerfed it into nothing. And it's only nothing because survivors are too pussy to take safety hits.
My MOM Buff:
MOM becomes primed after you've been hooked once.
While injured MOM activates. You can get hit one extra time while injured. Each hit from the killer gives you the aura of all survivors, palletes, and gens. However; you cannot heal (Broken status), and you suffer exhausted status. Essentially giving the survivor 4 chances (Must be hit 4 times from a healthy state).
You may reactivate MOM only by entering a locker after the first MOM stage, but if you get greedy like that the killer can mori you if they down you. After the mori of the MOM user all other survivors are exposed for 45 seconds.
MOM has no resistance against insta down killers, or exposed status.
MOM is disabled during end game. The Killer can't mori while MOM is disabled unless They've got a perk, or offering.
MOM is disabled while working on a gen, or totem, and stays disabled 3 seconds after leaving the object. (To avoid abuse)
This makes MOM extremely powerful again with a high risk high reward factor. Survivors can have their cake, and killers can get a slice.
Just my unbiased opinion.
Yeah ok, punish other survivors for a perk ONE survivor runs, sure buddy, whatever helps you sleep at night
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Spirit is boring, guess you're a Spirit main who loves getting rekt by the most boring thing in the game.
Spirit starts chasing you = Stands still
You get to a pallet or window = Stands still
Spirit sees you = Stands still
You breath = Stands still
What a fun and interactive killer
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/650078#Comment_650078
If she has the Winter eyes, the blue eyes will go away when she's phasing
You can see grass move and hear her footsteps if you are paying attention.
Don't run while she's phasing and try to sneak away.
How do so many people still not understand that SPIRIT DOESN'T MOVE GRASS?!!
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@TheGorgon said:
I don't really love anything about this boring game. They refuse to add Stranger things as a chapter, like it would be excellent to add, but I guess they don't want to capitalize on season 3.
Ummm buddy, Stranger Things IS the next chapter...
https://m.youtube.com/watch?v=9nLahrUTxuQ -
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/649875#Comment_649875
I laughed my ass of at that where did you get that picture
Just type in "Gru No"
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/649728#Comment_649728
https://forum.deadbydaylight.com/en/discussion/comment/649711#Comment_649711
Generally before I say those things I give a nice pause from the GG. Most likely after they left.
DS, Adrenaline, and Unbreakable are all second chance perks. Which it was a 4man swf I checked before leaving. They were also extremely toxic during the game so I figured them actually losing should have been at least worth a gg. Which the message after gg probably came after about 30-60 seconds of waiting for a response. They were most likely gone. However, I do try to get a gg out of people that play toxic if they are still there waiting.
DS and Unbreakable are barely second chance perks because of how easily countered they are.
The only one that's a "second chance" there is Adrenaline but then again that's a one time use at the end of the game and it rewards survivors for doing their objective
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/649879#Comment_649879
I play Jake every so often because he’s hot. :)
And oh my god his sounds when he gets put into injured state 😂
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/649870#Comment_649870
I’m not red ranked currently because I can’t play as much but when I was i looped and commonly found another Claudette who was much better than me. I don’t see many Quentin players though.
Because all you see is what I said above.
Urban Evading Meg, Kate and Blendette's.
Us Quentin, Tapp, Jake, Adam, Jeff, Ace and Ash players are currently in hiding, we're almost extinct
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@CreepyB4by said:
I think she needs to be given 2 more traps, the timer needs to be considerably shortened and the traps should put survivors in the dying state rather than killing them directly. In their current iteration, the RBT never triggers and it's a joke to survivors. They know they'll quickly get it off and be relatively safe doing it, most of the time. They should fear her power and they don't.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/649859#Comment_649859
I’m not a stealth player so I loop. :p
It's hard to believe that because all I see at red ranks on PS4 is Meghead's Katehead's and Blendettehead's that urban evade and camp pallets.
Meanwhile I'm just playing Quentin watching them waste pallets like:
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/649855#Comment_649855
Steve and Claudette will be my mains when Steve is out.
Your Claudette main brain better not be an immersed pallet waster Steve 😤.
I just wanna loop some Demogorgon's as a Scoops Ahoy Steve
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/649361#Comment_649361
I don’t like you either! :P
Your opinion doesn't matter...
No likes a Quentin and soon to be Steve main 😭
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@Codey said:
How do you understand that it will be 27?
Because if you look at it theoretically..
This week we have Hag and Nea's outfits, then the last collection next week is biker Jeff and Kate, that's two more collections, if we had the PTB on the 27th and the Nea and Hag collection on the 28th, then we'll biker Jeff and Kate on the 4th then we'll be out of collections and the Stranger Things chapter will drop the following Tuesday.
Also because we got the first official trailer on Tuesday and back when the Plague trailer was released we got her trailer on a Tuesday and the next Tuesday after the Plague trailer had the Plague PTB. It's a calendar and after you look at the dates stuff get released then it's pretty easy to follow and assume when content will be released
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@Aztreonam78 said:
With introduced Dedicaded Servers Killers will not be able to know that they will play against SWF. It seems that they even will not get bonus BloodPoints for playing vs SWF.
Probably, this unknowing will force Killers to play more as Nurse, Spirit, and use Mori's more frequently. I have 17 Ebonys on Nurse and 23 Ebonys on Spirit from past event with mystery boxes. So... the Time to use it is coming.
it's not as if people already spam Nurse and Spirit no matter what at red and purple ranks 🙄
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"OI!! DIC KHEADS!!! HOW COME YOU GUYS ARE STANDING HERE AND I'VE GOT A RANDOM GIRL HELPING ME?!!"
"AHOY LADIES!!" Do you want to set sail on an ocean of flavour with me? I'll be your captain. I'm Steve Harrington"
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I saw his first comment first 😅
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@Ihatelife said:
Actually I'm in the middle of Season 1, Screw the Steve XD I will not be sorry when I'm gonna mori him
Gimme that Legion's mori XD
Trust me, when you get further into it, you'll love Steve, he turns into a nice guy
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@Jdsgames said:
https://us.v-cdn.net/6030815/uploads/294/89OF9TQQKMKL.png
Like, all my comments plus the map that was Gas Haven. All the items and offerings and those builds are amazing. Yet they only BARELY manage to get 3 gens done. I was 100 points away from getting 32k and I couldn't even get a gg. However, if those sacrifice symbols were escape symbols I would be seeing GGEZ plastered down the chat.
I don't think Adrenaline, DS and (seriously now?) Unbreakable are crutches.
DS can be countered by slugging, the survivors respond to this by using unbreakable, they're countering a dirty counter.
Adrenaline is a reward for gens being done 🙃
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People that main Meg, Kate and Claudette.
Also the 3 above are f#####g ugly.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/648878#Comment_648878
Oof, poor Charlie, I would not want to look like Gollu- I mean in game Quentin.
Uh, UHHHH- 🤬.
In game Quentin still looks better than your typical Meghead, Katehead and Blendettehead
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/648802#Comment_648802
I honestly care more about having their likeness attached to a character but I'd be lying if I said I wasn't a tad bit disappointed but ultimately I can understand.
True, at least we got Steve to look like Joe Keery...
And at least Quentin looks like Charlie Heaton (Jonathon Byers) 😂
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/648704#Comment_648704
Check my recent post that wasn't directed towards you, it's sadly pretty crystal clear.
Oh man that sucks, I'm still not 100% on this though, I'm staying at a 50/50 until the PTB comes out and we hear their voices.


