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BulletsNonstop

BulletsNonstop

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BulletsNonstop
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  • Why is everything so killer friendly around here? Stop complaining 😂 killers have a lot at their disposal and I don’t think there’s much more they need reduced on the survivor side or buffed on their side. If anything increase map size or do something to prevent camping hooks. I think gen speed increase while killer within certain radius of hooked survivor should be a thing whether perk or temp boost for everyone. It’s not fun and quite frankly I’d rather not play the game anymore. It’s just not that serious to get kills that way. Penalize the killer PLEASE or make the timer longer if he’s near! Maybe that will help :)

  • Killers rack in the points. You don’t have to call 4 kills a win, I call at least 30K bloodpoints at the end of a match a win even if I died as a survivor or got nobody as a killer. Smh.

  • It’s just not fun man, it’s really not that serious that you must get a kill every single match or give up because you feel you’re getting gen rushed. The game rewards you for every little thing you do as a killer (and there’s A LOT) isn’t that Enough? 😂

  • They should just give us flash bangs for these types of situations. BREACH AND CLEAR! 😂

  • @gatsby said:

    Someone had to say it.

    Not doing gens or going for saves because you’re scared screws over the team. If you’re not gonna help the good of the team, don’t expect to win

    What is “winning” anyways? Is it the ability to survive? Or getting max bloodpoints in every category? Most of the time I’d say survivors are losing either way so.... 😂 killers do RAKE in the points as they have a lot more means of obtaining points. So why should they be able to slay all 4 consistently if surviving seems to be one of the categories that make it worth it to play survivor for points? I go in, if I die I look at the scoreboard and I see killers HOARDING points .... it’s like #########... idk about that. Unless the killer is just really bad, but it seems to be too damn easy to rack up fat amounts of points as a killer. So excuse me if I want to actually survive to get that 5K at the end 😂

  • It really sucks when you go in and try as a lone survivor and once one guy goes down everyone does. I really think killers can just mow down teams Within 5 minutes of the game and that’s not how it should be happening 😂 Especially when I’ve been matchmaking for 5 hours trying to find a game. Slower gen speeds are not the answer. If you do that then slow the damn killer down too. Shorten his melee range. It’s ridiculously lengthy....

  • the game doesn’t give us many options for hiding as lockers are so obvious 😂 for the survivors, teamwork is absolutely mandatory. But how can killers be mad at gen rushing and whatever else seems OP to them when survivors are basically playing on thin ice the entire match where after losing just ONE player the game starts to feel killer sided. It’s heavily reliant on teamwork to succeed so much that all 4 seem required to do their part. However the killers are built to mow people down unless you find a good place to loop them. I’m sorry but that’s not fun for those that do want to come in and play survival games the way they are meant to be played not how this game wants you to play. Last I checked games are supposed to be fun not a chore. LB and RB interactions as a survivor the entire match that’s it? Complaining killers? Sheesh. I think I’ll go play Friday 13th

  • @RobMeister88 said:

    I wish stealthy players would get punished. Hate the excuse people use saying nonsense like "i pLaY hOW I wANnA pLaY". No, you're meant to work as a team, if you can't do that, go play Fortnite or some civilization. I hope the new ranking system puts team players with other team players. Can't stand potatoes who are literally too afraid to do anything. Mistakes are one thing, but not being productive is just pure cowardice, plain and simple. Also hate it when people wait until you're in 2nd phase to go for a save when you're being camped. Just take the bloody hit and go for the save. Letting people go into 2nd phase is how you give the killer an instant gg. If it's a Bubba then yes leave me and do gens, there's no hope for me. But ffs don't just crouch and walk around me like idiots doing nothing. I hate it when teammates just circle you around the hook and killer acting like they're gonna do something but back off as soon as the killer looks at them. Just do something, either go for the save or do a gen/open an exit gate. 2020 and players still lack common sense, bravo.

    I wish you’d get punished for asking stealthy players to get punished. It’s a SURVIVAL game are we all forgetting that? Do you think survival is about confronting killers? No. Evasion and stealth is something that survival games are mostly comprised of. But somehow this game almost requires it at high level play. Gen rushing is an issue but to make the game longer, stealth and hiding is great. Delays the game adds suspense has more of a “hide and seek” kinda feel to the game. It really shouldn’t be about looping but somehow it’s what the game requires of us. Then you guys get mad when people get good at it and it becomes a problem 😂 I say as long as people have plenty of hiding go ahead hide for 30 minutes as long as you’re good at it.

  • are all of you for real? So much anger and hostility. You guys do realize this game genre shouldn’t be this way. It’s a survival game and it’s supposed to be just for fun but these guys put a competitive twist on it when there shouldn’t be. Battle pass shouldn’t be thing. This whole ranking system is nonsense too 😂 it should not be that serious. Even with perks and everything else this type of genre isn’t built for this kind of competitive aggression and hostility over perks and ranking.

  • Also, killers have insane range. Slamming people into the ground through vaults is WAY TOO MUCH

  • I mean there has to be pros and cons and with killers I’m not seeing many cons. Except for this new killer that came out I’m seeing that he’s pretty slow. But for most it seems like they just come with a bunch of Abilities that vary from killer to killer. Speed remains the same, just some come with traps or invisibility or zero heartbeat which, why when that’s one of the main indicators that help survivors hide? It’s not like I can put on a perk that restores killer radius heartbeat 😂 and this one hit knock thing.... what the hell do killers have to complain about? So shameful. Go play Friday 13th and you’ll see real frustrations set in playing as Jason getting stun locked and potentially killed. Killers are OP in this game I’ll stand by that until they change it. Gen rushing is NOT an issue when killers have the ability to pound people into the ground in one hit and see people working on gens. If you really can’t get At least ONE person before they finish gen rushing you I’d say youre bad lol

  • first time I played killer I had no fun because the survivors didn’t have a chance. It’s too easy for sure. I almost felt bad and that’s with very little map knowledge at first. I mean the gens are highlighted, with how fast killers are they gen camp really easy and have perks that cause regression... it’s too much. More often than not if people are gen rushing you that’s nothing to complain about because really.... what the hell else are they supposed to do? It’s not fun playing survivor and dying every damn game. I feel like they should make the killer work harder. It almost seems too easy.

  • Killer leaves with too many points, is capable of abusing people’s time, and owns host so he/she can crash the game? Too much.

  • @FogLurker said:

    The whole match is your chance to get away.

    Wrong. if it’s possible to completely lock survivors in the match by stomping on the hatch that’s not really true. There should ALWAYS be a chance to escape regardless of a perk. NOT EVERYTHING NEEDS A PERK, especially a mechanic such as that, that’s just ridiculous. Leaving people hopeless at any time during the match is nonsense. Hatch being in the game is necessary but if killer can just stomp on it and lock downed survivors in the game that’s not fair.

  • Everyone should be able to. The killer wants to run off and find the hatch and close it the survivor should be able to have a chance at getting away. There’s nothing wrong with that at all.

  • @Kwikwitted said:

    You have literally two perks that can prevent this exact situation. Unbreakable and Adrenaline, both of which are very "meta". Unbreakable even counters slugging during the whole game and not just endgame.

    No that’s not what I’m saying. If you are downed you should be able to crawl to safety regardless of a Perk. Not everything should rely on a damn perk especially getting away. You weren’t listening clearly.

  • i don’t think this game can be fair as the killer can abuse people’s time. It shouldn’t ever be completely hopeless for anyone at any given time throughout the match. Adding/keeping multiple ways to escape open as an option at all times keeps the game interesting. I was really bummed out in a match today when I was last alive downed and the killer ran off to find and stomp on the hatch triggering the entity final timer And I thought the gates were open so I crawled all the way there to find out they weren’t. It’s only fair that everyone should always have a chance to get away at all times no matter the health state they’re in.

  • If anything survivors need more ways to escape. Variety makes the game more fun. It’s not about slaying all 4 every game or making it more difficult to survive. Just give people different options to survive like a hatch or gens and leave it alone. Screw it let survivors repair a car in a garage where they have to go find the parts. People like options.

  • @AChaoticKiller said:

    I already did a key rework idea that went something like this. Key's now take at most 12 seconds to open the hatch, addon's and key rarity can make it take 8 seconds at the most. When a survivor uses a key to open a hatch it will play a sound that can be heard from around 24 meters so that the killer can try to stop the survivors from opening the hatch, Progress on opening the hatch does not save.

    this will make the instant key escapes no longer a thing and give the killer a way to stop the survivors from escaping by the hatch.

    Rework that in there and I quit. That’s a bad idea. So you mean to tell me the survivor went In there with the ability to find the hatch and you’re taking the uniqueness of his ability away from him by giving the killer an easier way to find it. No. The hatch is fine the way it is.

  • is this for real? Absolutely ridiculous. Take away the hatch? These killers are feeling quite entitled to getting all 4 kills every match. If That’s not lopsided idk what is. Balanced is killers getting 1-2 kills on a regular basis. Look at these entitled players. Before you know it, they’ll be in the queue all day trying to find survivors other than rank 1. And that’s just the few that stick around. Killers need a nerf man. Or survivors a buff. I can not believe someone wants the hatch gone when it literally makes the game not fun to be a survivor if that happens. The game isn’t all about you man. Survivors are human people too that also want to .... well... you know actually survive if things go awry with their team. There HAVE to be alternate escape routes. I think what this game lacks is that exactly. Friday 13 has 5 different ways of getting out alive and 1 includes killing Jason himself. So why confine 4 people to getting 5 gens out and that’s it? Why not at least say hey, survive this long and you win? I’d rather stop playing if you’re gonna force me to get 5 gens done to win every single time. A hatch isn’t enough in my opinion. I can’t predict what my teammates are gonna do. I’d rather not play anymore tbh

  • no clue of the game huh? I’m absolutely sure you are wrong. I know that being a survivor consists of a bunch of LB and RB interactions with generators and chests. And that the loop here is to have the right combination of perks. That’s what keeps people wanting more. I get it. After analyzing everything I still have come to the conclusion that Something about killers reach is intolerable and certain combinations just simply shouldn’t exist. You sound like an angry child who has completely lost his or her temper after playing against some good survivors that showed you up 🤣

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119199#Comment_1119199

    Why do you ignore my challenge? Go on dude, killers so op, make the challenge and show everybody. Back up your trashtalk which just screams in experienced noob who has no clue of the game.

    So hostile

  • I still don’t see why people complain about survivor perks “costing” them kills because it allowed them to escape your grasp. Survivor perks are too situational which makes them not as good as you think. It’s not like the stuns are really that long anyways. In a game where killers have speed, melee range that seems godly, one hit downs, I think killers are too strong actually. Survivors can’t fight back so why are you mad they have the ability to escape you after fulfilling specific requirements ? Nonsense. So, you think Killers should just be able to slay all 4 every match as soon as you inevitably find someone? No... I think more lone survivability/stealth options needs to be made available or just all around improved for survivors. More hiding Places rather than obvious lockers, more stun options. Those are all valid things that keep the chase going and fun, NOT looping killers. That’s not why I paid money for a video game 😂 the killer is fast as hell anyways so that shouldn’t be a thing. Stuns are a key component in these types of video games. Not enough available imo. Pocket knives and baseball bats please 😊

  • Not a flashlight , although it might be kinda OP if used right. But no... I mean defend yourself

  • There should be items you can stun with that you can find around the map. Not brought into the game of course. Ones you have to find. Give me a pocket knife to break free of Being on a killers shoulder 🙃

  • @Kyxlect said:

    https://forum.deadbydaylight.com/en/discussion/132419/face-camping

    Psh I rarely ever get to grab anyone off anything as it is because it's always been glitched and the dev's don't give ######### about fixing it. At least on the PC version, I see you play on the PS4 version though. Those lucky console s.o.b.s.

    I know what you mean as far as the getting hit through pallets thing goes but that's just because the dev's use home made 'dedicated' servers out of trash cans.

    "It's just not fun" ? Hah, you know I hear this kind of selfish thing often from Survivors. You think it's fun for me as a Killer having to deal with these ridiculously fast gen speeds? By the time I get a single stupid Survivor down the rest of their team already has two Gens started and that's because the dev's require there be a thousand pallets around every corner, infinite loops and make it so it takes years to break a single pallet or recover from a stun since they're so Survivor biased, it's just that damn hard to actually down a Survivor! That's on base Gen speed too! If the Survivors bring Toolboxes...it's even worse or actually, you know what? They don't even have to bring their own Toolbox either, since the dev's think it's a good idea to find a toolbox in every chest as well. Not to mention these huge maps making it impossible to even pressure Gens.

    With all of these factors ruining my fun as Killer, it's only fair that I get to ruin yours.

    There isn’t a toolbox In every chest . You’re being ridiculous. 4 survivors have to do 5 gens Which is the MAJORITY of YOUR gens. AND they’re highlighted for you as a killer. There’s even a perk that lets you see them working on specific gens 😂 get outtaaaa here with your killer sided nonsense. Killers should be penalized for face camping. Give everyone doing generators a speed boost while killer is within a certain radius of a hooked survivor. That’ll learn em ! 😂 The game is HIDE AND SEEK and when sought you find somebody else. You DONT HAVE TO KILL EVERYONE EVERY GAME. Just get who you can not by face camping (because it’s really not that serious and it’s not fun) ,

  • @Chekita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119158#Comment_1119158

    The way you complain about killers being OP and stating things about wraith, which isn't even considered a high tier killer is just telling of the fact you need to get better skills as a survivor. I doubt any experienced survivors will go through this banter about killers this and that because they can 1v1 most killers unless the player has much better skills than he has, or he was caught off guard in a dead zone.

    Most survivors you will encounter (with experience) can prolong a chase for so much time the match is already won by the time he is caught, popping between 2-3 gens IF the killer doesnt change targets fast enough and desist on the chase.

    The reason you will mostly see killers talking in the Forums along with survivors with low experience is what makes it look as the thread asked, that the forum is skewed. Killers will complain because they know for a fact, from statistic (not personal experience only) that the game isnt ballanced for them against experienced survivors. And right now killers even on yellow and green ranks will face Red ranks all the time which will make them even more vocal in their complaints with reason.

    The survivors you will mostly see on this forums COMPLAINING about ballance are mostly inexperienced, having trouble on yellow or green ranks. Others you will see are mostly trolls or elitists that think their experience dictates what the game is or what it should be, when the devs need to look at statistical data, not their feelings.

    another killer main. Look at them coming out the woodworks to defend their territory lmaooo. No... I know I’m not wrong here when I say that regardless of my experience which... I believe I’ve seen everything there is to see. I don’t need to use perks 5000 times to know who they counter or what they do. Because the way I see it, there are a lot of survivor perks that just don’t do enough to fill the standards of what these types of survival games need. Not pallet looping. I don’t need to be rank 1 to see that this game has many things that need fixing on the killer side. I don’t need to play 5000 games to see that when the killer swings at a vault window it absolutely demolishes anything on the other side of it. If I vault through a window the killer should have to go through it or around before landing a hit.

  • Impeccable melee range killers have.. absolutely astonishing. Almost makes it not fun. Killers need a good nerf if anything . I’m not spending a dollar on this game until i see it happen. When I first saw this game I thought, well that looks scary. After getting it I realized rather than getting scared I get frustrated (other than Craping myself after Setting off a hag trap 😂 or panicking while making 1000 attempts to get out of a trappers trap - odds are low - give survivors better chances of removing the trap as the killer already has a lot of traps and they notify him once it goes off... what more do you really need? I shouldn’t feel as though I should just let the killer take me after stepping in one, you’re LITERALLY preventing a player from playing your game)

  • if You want to slow the game down do it the right way, not by lowering gen speeds 😂 you’re just basically giving killers more time to kill everyone when they already have plenty. Like I said they should only really be happy getting 1-2 a game. I’m upset at the fact that my experience playing starting out I see all 3 other teammates going down and backing out before a gen pops. It’s ridiculous how is that fun? I just sat in a lobby queued up for like an hour to see this? 😂 dying and leaving with 5K bloodpoints? Killer has 25K? What the hell.... or the fact that I’m left with 5 noisy generators last alive... I think hatch needs to be highlighted for me at that point 😂 ridiculous. Never do I ever want to feel like I paid money for a game where frustrations set in about my opponent just being able to do WAY too much to find me. Don’t call it hide and seek if I can’t hide 😂 get good? No... make the perks better. Make the killer have less melee range. He doesn’t need to be smashing people down into the earth in one hit or once I’ve Vaulted through a window.

  • Gen speed should remain the way it is now if not faster . There ARE FIVE of them to do and they make noise, there are killer perks that allow you to see survivors on them. There aren’t even that many generators to control and they are HIGHLIGHTED for you. What more do you want? If anything gen speeds need to be faster. Maybe gen repair boost while killer hook camps how about that? Are these just Entitled killers that feel like they should be able to kill everyone every game? Jesus. If your gens are being popped that fast and you didn’t get anyone then you are really bad 😂 if you get ONLY one, then just be happy with that. You don’t need to get everyone. Survivors don’t get many points if you do. My vote - increase gen speeds as penalties for killer hook camping

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/132446/this-forum-is-so-biased-towards-killers

    So im supposed to have 5 minute games where all gens pop and i can't do anything about it oh wait i downed someone ill go hook them oh no a survivor has the new sabotage and runs in front of me and instabreaks the hook what am i supposed to do? just drop the survivor so i do that and go chase the other guy surprise surprise right when i leave the survivor gets back up by unbreakable or is healed. Such a fun game to play when my job is to kill people but the game basically is against me doing that exact thing. (Also i see a lot more surivor threads like the occasional camping and this killer needs nerfed) but feedback is good because the devs need to realize what a mistake sabotaging and gen speeds are right now.

    Sounds about right. I think what you don’t realize is that killers in this game are insanely OP. Killers have Plenty of speed. Plenty of ways to do gen control WITHOUT killing people. You guys are so worried about getting kills. You should be satisfied with 1-2 per game. If you’re getting whole teams of 4 consistently as I’ve seen playing with randoms then there’s a problem. Wraith has ability to go invisible without a heartbeat indicator and has a perk that can hit faster out of uncloaking. How is that not excessive? How do you think people playing survivor feel having only LB/RB interactions with 5 long noisy generators and nothing else to do. Sounds more like a chore than having fun. It’s really fun to be a killer whether you get 0,1,2,3 or 4 kills. Killers walk out with so many points more than survivors at the end of a match that feels unbalanced. How about being the first one that goes out because killer spawned right next to you and there’s a lack of pallets around you? How is that fun? Please tell me. Being survivor feels like a chore. Don’t complain because survivors want to actually survive. That’s 4 OUT OF 5 people in the lobby that aren’t having fun if you’re slaying 4 people with ease. Nah I want a refund. Friday 13th is so much more fun to die in 😂 at least I don’t have to wait in the lobby finding a game for an hour just to die moments after spawning in from the killer because he’s right next to me. I shouldn’t have to use an offering to have my personal space. Perks feel useless for the most part and don’t give match duration effects like they should. If they do it’s very limited And requires specific killer or specific events to take place for it to be effective. That’s nonsense. Killers are lucky survivors can’t fight back why are they complaining about stuns/perks that require very specific things to happen to even be able to use them? Why can’t I find a bat with limited uses on it so the game becomes more interesting in terms of getting away once INEVITABLY getting found? A bat that you’d have to find In a chest? Something to make the game more fun... id like to have those “screw you killer” Moments during chases besides stupid pallets that apparently legion can slide over like a survivor can 😂 Ridiculous. Range on window hits - FIX THAT . I just don’t find getting ONE hit any fun. Nor window hit while trying to vault through it. Going into a game to push LB and RB a bunch of times and die. Just give more ways that Someone can shake a killer. Maybe put more hiding places in if my life is so valuable as a survivor that I’m only getting hooked once in most matches and getting camped on. Killer rakes in blood points , rinse and repeat.

  • Maybe add more hiding spots give us a better time. Lockers are obvious . Games seem short lived

  • Sprint burst and LITHE you get UP to 3 seconds of boost? 😂 i shouldn’t be queuing up for a game where I’m seeing one person slay all 4 teammates as often as I do whether I play with randoms or not. Killers don’t need to be that fast or invisible if there’s so few perks that I can use with enough functionality to escape. I didn’t pay money for a game to pallet loop a killer only😂 give me more. Killers should be fine getting 1-2 people on a regular basis. They don’t need to slay whole teams of 4. This is just my experience playing with randoms of course at the beginning ranks but that’s still ridiculous how easy it is to kill people off just to sit in another queued up lobby for an hour. People who play killer don’t need to complain about anything because from what I can tell playing as one I stopped after a few times because I felt bad for the 4 survivors I went against playing as wraith. It doesn’t make any sense for a killer to be invisible, have no heartbeat and have a perk that allows you to hit someone after uncloaking almost immediately. The loop that keeps people playing is perks. And when your perks seem useless or don’t counter enough or help you do more than just pallet loop then nah... I want my money back.

  • I feel as though a lot of perks for survivors just feel useless. I don’t mind dying in a game as long as I had fun doing it and in this game I don’t have fun dying because of the overwhelming amount of frustrations playing as a survivor 😂 deadly strikes should be buffed if it’s only good one time why is the skill check so small? Don’t make me work hard to get my ONE stun that I’m using a perk slot to get in a very specific situation. Just give me a perk that will let me spawn in with a baseball bat lol we should be able to stun more or get the killer off us with more ease. They’re fast, invisible, no heartbeat. It’s not a good look playing a game for the first time with so much Neediness for my teammates to help me win. I’d rather just back out and queue up for another hour since the wait times get ridiculous too. It’s messed up I see survivors leave with 5K bloodpoints and killers RAKE it in. Range on killer window hits and hits in general are too much as well. If I vault through a window, make him go around or go through it too at a slower speed. Windows and pallets are the only main survivor necessities to evading killers and you’re gonna tell me I can still get slapped once I get to the other side? Pallets seem too few sometimes and spread out. Give me perks that benefit me more throughout the game in helping me stealth or stun. It makes it more fun to play hide and seek then seek again rather than hide and once found you die and queue up again. Nah I’m good. I have so much fun evading the killer in Friday 13th 😂 predictable teleports when you’re getting chased too. Even though Jason IS OP, at least I don’t have to rely on perks that have lengthy cool downs and very specific things to take place to use them. People complain about DR and people’s response is ... use calm spirit? Can you tell me

    who I’m playing before the match starts then? OR just make the perk have more functionality or work against other killers more effectively?

  • @celestialking24 said:

    Some killers can apply pressure, so the gen speeds aren't an issue for them. However, other killers are more difficult to play now. It's not fun losing multiple gens before you can get your first hook. Maps also affect performance as well at times.

    Had a match earlier tonight as the Clown. Map was The Game. Before I could even hook my first survivor, I lost 3 gens and my Devour Hope Hex. It's frustrating and not even remotely fun.

    That clowns gas is OP because it literally slows you down to the point where you might as well just let him take you 😂 Do you know if Calm spirit allows you to ignore its effects? If its a sufficient counter? I haven’t tried it. But that gas is insane.

  • How about this, increase number of gens required to get done AND the number of total gens? Increasing map size that one I’m not sure of. But I find, particularly on the Meat Packaging Plant map that I can almost never find a generator because they’re either all upstairs or all downstairs rather than just all over both spread out evenly. Last play through on that map I swear every gen was upstairs. I tried being stealthy downstairs until I gave up and started running and didn’t find a single one. My entire team was getting wrecked downstairs thinking the same thing 😂 I was like well that makes it easy for the killer to just defend one floor. That map terrifies me 😂 heartbeat affects both floors regardless what floor the killers on so youre constantly on the edge of your seat 🤣

  • I don’t understand why everyone is so upset at losing gens before their first hook. If you hook somebody and end up getting that kill or somehow get a second kill and that’s it, the other two escaped, then you should be happy with that. 1-2 kills sounds balanced to me. You shouldn’t be getting sweeps consistently in ANY game. Otherwise I’m pretty sure that’s clearly evident of an unbalanced game. Survivors should be able to survive somehow. They loop you, you complain. They blow through your gens, once again, more complaining. Just have fun chasing and getting who you can. Killers have the opportunity to get way more points than survivors anyways. I’m getting the vibe people that play killers just want to stomp the whole lobby. How would that be fun for survivors? It’s not all about you. Besides, most likely It’s an organized team that’s blowing through gens so fast. You can’t really do anything about that. If you nerf certain things survivors do or keep fixing things that set them back eventually it’ll be killers having a hard time finding survivors to play against. I already don’t like playing with random people because it can be so much harder. I almost don’t want to play anymore because I find myself last live often or getting put down first and hook camped. Then I leave with 5 thousand blood points and queue up for another game? How was that fun? Solving hook camping by slowing down gens isn’t going to solve the problem because that’ll make it easier for the killer to sit back because he knows you can’t finish the gens before he watches somebody bleed out on the hook. Or it’ll give him way more time to gen camp and they’ll never get done. It’s not like there’s a thousand generators on the map. They’re HIGHLIGHTED for YOU not the survivors. And they have to do the majority of them. Killers are fast, have no heartbeat, can static blast the map until 4 survivors go mad giving up their position, are invisible and have melee range that’s pretty impressive. How is any of that NOT good enough? Jesus... I can’t play with people in this game anymore. I have way more fun dying in Friday 13th from teleporting Jasons than these cry babies that sit there and watch survivors bleed out on the floor or camp hooks 😂 what’s being done about survivor issues with killers? Pssshhh. Please.

  • Nope. If anything it needs a buff. It’s taking up a Perk Slot and has such a tiny window of opportunity in terms of Skill check width and 60 seconds tops at tier 3? Can’t even get a second use out of it? It’s a 5 second stun and you can easily lose that 5 seconds via pallets and anything else In this game. If anything BUFF it. Don’t get mad because you’re hook camping and someone’s trying to get away from you. You’re sounding a little entitled to getting kills when you shouldn’t

  • My vote is to INCREASE repair speed for survivors repairing generators IF the killer is within a certain radius of a HOOKED SURVIVOR which would push killers off hook camping. Whether it be a perk or some kind of temporary in-game boost everyone gets, does not matter. I’m baffled by the many people that come in here and complain about gens being done too fast. I don’t think they’re getting done at all in a lot of games because someone goes down really fast and then one tries to rescue. That’s two people doing 5 generators. Lay off. I mean, you’re telling me that you guys aren’t finding people repairing generators that are HIGHLIGHTED for you and not the survivors? Wow.... This is mind-blowing. If they make anymore changes to decrease repair speed or make it Take longer to escape, I quit. Survivors have to repair 5 out of what... 8 total generators on the map? You understand that - using basic math - one can see that 5/8 is more in favor of the killer right? They have to do the MAJORITY of YOUR generators. If they WORK TOGETHER to get gens done faster, they have EVERY right to get them done with ease. Maybe the killer catches one or two. That’s how it should be. However I’m actually seeing a lot of killers sweep the whole team often. Rarely all 4 escape unless the killers really that bad. I’m seeing a lot of efficient killers though. My team of survivors falling apart and whatnot whilst playing with random people. It sucks because, killers soak up a lot of points at the end of the match. Consistently more than survivors.

  • @Coder said:

    The problem is not really the gen speed. There are a lot of issues.

    1) Killers are so unbalanced between themselves, that 5 gens is enough for a hillbilly, but not really for a bubba, a wraith or a clown. All killers should (like pig) have a built-in slow down mechanic. Even if it's small, like applying mangled for every bubba's chainsaw, or a built-in Blind Warrior effect, or mangled if the clown hits you with the bottle and then hits you. ALL BUILT-IN, without the need to use an addon spot.

    2) Map design is bad with old maps. It's crazy that I have to follow a guy jumping the same window 3 times (wretched shop, ironworks, coal tower...) or drop the chase and find someone else, both really detrimental to me and 0 risk for survivors. They shouldn't have safe areas. You should be able to mindgame a survivor everywhere, those time wasters are just bad design. Though Devs are learning from their mistakes. New maps, like Lery's, yamaoka and Hawkins are balanced maps, since they have no infinite windows and jungle gyms are more unsafe than mcmillan, Crotus Prenn or autohaven.

    3) An early game mechanic (like go find a highlighted toolkit at the other side of the map, like Freddy's Clocks) would help the killer find people faster and would prevent survivors to sit on a gen the first 3 seconds of the game.

    4) SWF. Coordination gives too much of an advantage in this game. You can't ban SWF, since that was what made this game popular, but there has to be some penalty to gen speed for SWF.

    My 2 cents.

    i see nothing but you complaining about having your time wasted by survivors forcing you to go chase someone else. Killers are fast and can easily catch survivors if on a chase. So.... Isn’t wasting your time what they are supposed to do? You can slam people through windows as a killer Because of GOD LIKE range they do with their melee attacks. I’ve been slammed into the ground on the other side of a window so many times and wondered how he hit me if he’s still in the room I vaulted out of. So.... Should they just remove everything so you can see everyone and just sprint around everywhere unhindered by the likes of windows or pallets? I’m also wondering why survivors can’t wield stun weapons to get away from killers. It just doesn’t seem like enough sometimes

  • @GusterBuster2020 said:

    I'm a survivor main and games go so quick I cant even get anything done. I feel like I have no motive but do gens. Which I know is the objective but how am I suppose to get escape points, unhooking points, and etc if the game is already over? Changing ruin was a mistake. Dead hard, DS, and adrenaline should be perks that get nerfed. Dead hard shouldn't even be a thing or at least a one time thing.

    Nerfing survivor perks that stun the killer? Absolutely not. You’re lucky they can’t do more such as wielding a weapon they can stun with that they found on the map somewhere with one time use durability at least or something like that. You have FOUR survivors to hunt down. That’s it. Sheesh. Do you feel like you need an Ak47 as a killer or something? Ridiculous. Killers are fast as hell, do one hit knocks, can hit people through windows... get outtaaaaaa here with your game breaking concepts man 🤣

  • @CrassardStreams said:

    A way for generator speeds to be "adaptable" is to drastically increase regression speed and further reduce the efficiency of multiple survivors working on a gen. Right now kicking a gen doesn't really do anything and it's actually more efficient to give chase since regression is so slow on top of the fact survivors can just split-second tap a gen to stop it.

    Lastly, skill checks are insanely easy, downright boring. If we're not reworking the system make failing a skill check much more punishing like -20%

    That’s ridiculous. What you’re saying is for gens to not ever get done because you need extra time to slay the whole team. How would making a skill check more punishing make it less boring? 😂 Honestly I come into games and most of the time killers are getting their first hook before a generator is even completed. The maps really aren’t that big it should be easy to find someone. I’ve seen people do gen control pretty well in fact, without chasing people down and killing them. There’s many ways to do it but you’re being really anti survivor right now and that’s not fun.

  • @Hero_awesome said:

    From my perspective it isn't bad but it's still not up to par. This game came out in 2016 and I still believe it's core isn't balanced. For Killer Gens can go very quickly after the first chase and with toolboxes and prove thy self It's still a issue. When I play survivor with bond and prove gens go fairly quick of the killer hasn't downed anyone within 3 gen's. Tbh the game is only fun if the person goes down within a modest time. Then someone goes for the rescue then bam! He's already on the rescuers and bam another hook. The gen's won't pop if that happens. That when the game is nailbitting fun in my opinion. Otherwise it's boring and killer can feel unplayable.

    another killer main perspective. How about you mention the survivors’ side a little? It grows tiresome people complaining about problems killers have to go through 😂 that’s ridiculous. Who cares if you only get ONE guy and all 5 gens pop. You’re not entitled to killing all 4. Because... then 4/5 people in the lobby aren’t having fun and quite frankly survivors can’t even fight back so you’re lucky they can’t do more. I personally think they should be able to find a one time use melee weapon that they can stun the killer with. It shouldn’t be all about pallet looping. That’s not fun for me or my controller. From one hitting survivors to slamming them into the ground through a window because of god like range on their melee attack I think killers should be reworked so they can’t do those kinds of things. Unless somehow they can fix hook camping to make it an undesirable tactic, or give us more chances on the hook. Because getting caught seems inevitable sometimes. killers have no heartbeat, invisible and are faster than survivors, what more do you guys need? 😂 I think some maps are designed more in the killers favor than survivors because gens sometimes seem all tightly squeezed together. Maps like Meat Packaging plant there’s two floors and why is it that all gens spawn on one floor? The map isn’t even that big. In fact, you move around too much at all and you might bump into the killer and then ... time to find another game because you’re not getting off it half the time due to hook camping. Deliverance also seems broken to me, I understand it’s considered an attempt and it accelerates sacrifice progress but... there should be an exception there because it’s 100% chance. It’s not fair that 2nd time I get hooked after getting myself off the hook I get insta killed. Anyways, Maps should be larger and generators spread out. It slows the game down a bit. Maps like swamp are GREAT because there’s plenty of hiding/use for 3rd person perspective and there are gens all over the place allowing survivors to work their way through the field to find another and possibly get snatched by the killer 😂

  • 1v4 and killers complain about certain survivor perks? 😂 you’re lucky we’re not beating your a$$ with a 2x4 stun locking you. Nah you just get to slay with little resistance. And it’s only 4 people on these tiny little maps where you’re allowed to one hit survivors, use god-like reach to thwart someone on the other side of a window, hook camp, watch survivors bleed out on the floor, have the most bloodpoints earned at the end of a match, disconnect the lobby if you don’t like how things are going because youre host and can’t kill all 4 survivors every game so you throw a fit. Killers are entitled. Please nerf them a tad. I thought this game would be more fun to be a survivor. I thought wrong. This is a killers playground not mine 😂 I came in here to die. I’m not trolling, I’m a customer and I’m very frustrated with what I’ve seen. 5 gens can be rushed but I’d like to see some things be toned down a little or more preventable than what’s available. Players should never be penalized by doctors abilities if their standing still or crouched don’t be so reliant on a perk or a locker that’s just not enough if our objective is to repair gens then let us do that if we’re out of range. Right now it feels like his range is the entire map when he uses his ability. And he can spam it? Nah put a cool down on that

  • Or... if we’re all meant to die most of the time. Make it fun lmao in Friday 13th it’s 1v7(8) and counselors can fight back. I’d say killers got it pretty good in here.

  • @Dokta_Carter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1078861#Comment_1078861

    Okay. THIS is 100% bait. It has to be. If nothing else was this def is

    Okay. THIS is 100% All I play is killer guy who is either really oblivious to how these are real issues or just doesn’t care. The entity insta kills me on 2nd phase after getting unhooked (whether it be me or someone else well before the 2nd phase kicks in) 😂 Killers are faster than survivors why do they need abilities that allow them to be invisible without a heartbeat and push a button that tells you where everyone is because their going mad and scream 😂 The range and combinations of abilities need to be limited a little bit. Or countered by standing still or crouch walking. Not by a specific perk from a specific character 😂 Spine chill doesn’t give you a directional cue. Unless you’re letting me see the aura of this invisible heartbeatless wraith I don’t think that’s fair. Wraith can hit pretty fast out of uncloaking. Okay, so wraith got you once now you’re on a chase. Hooked. Get off, nah he’s invisible again so back on The hook you go. insta killed by entity. That was fun. 5K bloodpoints for survivor. Killers got a million bloodpoints for that match. It’s just ridiculous 😂 like tone that down a notch. If my life is that valuable that I can’t go back on the hook a 2nd time because the entity insta kills then make the killers approach more predictable than that. Better survivability via prevention. Killers are already faster than the survivor. So how about Aura perks within certain ranges regardless of invisibility 😌 or just don’t allow killers to be heartbeatless or send shock blasts through the entire map (Doctor) making everyone go insane.

  • Also, trapper has too many traps for the percentage chance to get yourself out of one is so low that you might as well let the killer kill you 😂 At most, a trap should reveal your position, injure and set you back for a moment. Not force the player to attempt escaping a trap over and over again. It’s just not that serious. The traps are reusable and can be hidden in the most OP places because there are literally bushes everywhere 😂

  • @DeathBeam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1065636#Comment_1065636

    Learn counterplay instead of wanting nerfs to killers you don't know how to deal with.

    It’s not that I don’t know how to deal with him, I just believe he has too much range. Or that people should be able to crouch or stand still (Maybe while also not interacting or repairing) to avoid it. Don’t be so reliant on ONE perk to counter it or hiding in a locker. That’s not enough. I get hit with madness when I don’t even hear a heartbeat ? Nah... I’m sorry that’s not okay.

  • Learn to route and loop. Is that why people bought a survival game? Stealth should remain a viable option in every survival game unless the player makes a mistake. I am not making a mistake because I couldn’t predict where Doctor is literally rapidly spamming his static blast that’s unavoidable from across the map. He either needs less range on that ability, or for the survivor to be able to crouch or be completely still to avoid it. Why can’t it be that way? Killers are allowed to be lazy because of the push of a button revealing everyone’s position? Now he doesn’t have to do his job and SEEK people in a game that’s basically HIDE and SEEK? 😂

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