BulletsNonstop
BulletsNonstop
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@[Deleted User] said:
Sounds like a you issue.
Predict static blasts. Use lockers. Be better positioned if you can't find one. Learn to route and loop. Learn what works against Doctor in a chase and what doesn't.
Predict static blasts. Hmm. How about if you’re standing still you just don’t get affected by it? Hag can be countered by crouch walking so why shouldn’t this one be unavoidable via crouching or standing still at least? Tell me why I’m on the other side of the map from the killer and getting affected by it still? The range is a little ridiculous. Lockers and calm spirit are the only effective ways of avoiding it? A perk that’s so specific to one character? 😂 stop it. Use lockers when the objective is to repair gens? I can’t spend time in a locker as often as doctor spams his static blasts. I don’t see much value in your argument To defend Doctor.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1059561#Comment_1059561
I think the best way to make killers stop camping is if you see him camping do two things. As the survivor on the hook do your best to stay on the hook as long as possible. Then step two as the other survivors go and finish as many gens as possible. The moment he sees 2 or 3 gens pop if he doesn't leave then, then keep going and finish and laugh when he gets less then 10k blood points from hooking one survivor once. You are right though about dumb survivors unhooking others right in front of the killer. That is a dumb move that cost the entire team points because you did not get a safe unhook. Play smart please fellow survivors. The only time I take a fellow player off the hook when a killer is camping is when a exit gate is open and i am not injured and I have borrowed time.
Hey man I’m sorry this game doesn’t really seem fair to people playing survivors. Then when I try to send my thoughts about what needs to be addressed I get shunned by killer mains. It’s nonsense 😂 I go to a game like Friday 13th and I have so much more fun dying in that game because I feel like I have more of a chance. It’s more balanced and fun. At least after I die I can look back and say “oh I should or shouldn’t have done that and maybe I would have lived” ... this game I use a perk called deliverance and 2nd time I get hooked I get insta killed? What’s the point of the perk? Why do I see so many useless perks that require specific things to happen for it to be useful? Why can’t I stun the killer with more than just the 5 pallets that are on the map? 😂 (exaggerating but I really don’t see how pallet stuns are effective unless you’re looping them - which isn’t very fun and not effective Method on every map) I mean the game doesn’t give survivors alternate means of escaping like counselors do in F13. It keeps the killer guessing. None of this camping nonsense and swift deaths because the game can’t fix the hook mechanics or pressure the killer more to find other survivors. Because most killers know you can’t do 5 gens with 3 survivors where 1 survivor is probably wasting time making a rescue attempt (which is now 2 doing 5). Killers leaving you bleeding on the ground or picking you up and dropping you over and over. Too much bad manners and undeserving kills for killers. The game makes this killer faster than survivors, okay, so maybe put out a few 2x4s or lead pipes for us with a one time use or something so that way if we’re in a chase we can stun and get away. Windows don’t work and killer seems to have a god-like reach to be able hit people through windows the way I’ve seen in this game. That’s ridiculous. Pallets .... i just don’t see enough on EVERY map where they make a difference. Killers are faster than the survivor in this game which makes pallets futile method of escaping the killers grasp. Unless you “pallet loop” but that’s not why I bought a survival game 🤷♂️ Just saying. Lmao. I’m a customer too.
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Windows favor the killer in the sense that they can still hit you once your on the other side of that window without them having to vault through. Plus it does slow you down a tad going through it. So if the killers right on your tail it’s game over. Lockers are too obvious. The game needs more hiding places 😂
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pallets are a great concept. But windows favor the killer 😂
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You’re lucky you can’t be stunned via more methods than what are already in the game.
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So GET OUTTAAAA Here with any killer complaints that you have. It’s absolute nonsense. Complaining About decisive strike because you were camping this guys hook and grabbed the same guy. Just play the game of hide and seek someone else that you forget to simply protect your gens even if it means not killing them. But.. nah. You gotta have your kill right? Gotta stare at that person on the hook until he quits or dies right? Psshhh.. what a pathetic way to play as a killer and frankly should be penalized for that kind of behavior.
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Not to mention, those 7/8 can fight back 😂
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I just fail to see where there are bad manners on the survivor side of things 😂 Oh what, they’re tea bagging you on their way out of the exit gates? Do not let me hear thats a complaint because you can chase them out. Oh they’re pallet looping you and not running in a straight line? Killers are faster Than survivors in this game (what a crutch - it’s not like they don’t have the ability to catch survivors off guard by... well.. teleporting around the map... being invisible... catching them in traps... nah they need more because, after all... there are a WHOPPING 4 survivors on the map that have 5 NOISY LENGTHY generators to do 😂) Jesus Christ, if anybody should be whining about this game it should be survivors. They gotta put up with a lot more. Because... the killer has complete control over the time spent in the game. He or she can drop the game wasting offerings and possibly items/add ons by leaving after 5 minutes. He or she can watch you bleed out on the floor. He or she can hook camp and watch survivors walk out with 5K bloodpoints while killers reap in the points. I REALLY, REALLY don’t want to hear about people playing killers say “I was denied my 4th kill” .... pshh... and that’s not enough to say that killers aren’t feeling privileged or feeling entitled to killing all 4 survivors often right? If this game didn’t have a hatch, which, can still be stomped on by the killer, then I’d never play this game again. Because, why play something that’s SO reliant on the other 3 guys doing their part and taking out enough gens to make escaping possible? You’re telling me I need a full squad of 4 EVERY time I play your game? Nah I’m good. I want to survive. Killer should be satisfied with 0,1,2,3 or 4 kills because it’s fun to chase, fun to get a kill here and there. Not to slay whole teams. I understand you’re outnumbered a whopping 3 more people, but remember, they can’t fight back... I don’t believe it’s enough people to make killers as strong or fast as they are. They don’t need a million abilities that surpass those of Jason’s from Friday the 13th when he has 7 survivors to worry about (possibly 8 because of Tommy Jarvis’ arrival)
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One down. Backed out 😔. Oh another? 😢 Like I’d rather just back out too I guess. Please do something about map design, spawn points and killer abilities. I thought I could spawn in and venture out sometimes 😂 I....iguess I was wrong
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Can anyone explain that to me? Survivors do have quite a bit of work on their hands so why don’t they put the killer somewhere to give people time to actually play? Just asking.
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its pretty sad man that this game really doesn’t give you a chance sometimes as a survivor. I spawn in and the killer is right there in our face and everybody’s down 😂 why is spawning as far from the killer as possible an offering and not just automatic?
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068714#Comment_1068714
The whole point of the killers power is to be unseen so no a perk that overrides that just makes that killer worthless. You can run object of obsession but that won't let you see stealth killers all the time. And no the fact you want to remove the trappers traps which I believe there's only like 6-8 in a match and he has to go pick them up is absurd I'm sorry mate
it feels as though they’re everywhere.
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@holywhitetrash said:
https://forum.deadbydaylight.com/en/discussion/comment/1066032#Comment_1066032
we get it you play at POTATO ranks where any killer with any perk will pub stomp but instead of trying to improve any aspect of your gameplay you just whine about everything and ... even about wraith
i can only hope you are just a troll and that you dont actually play as badly as all the posts you have put in this thread would seem to suggest
why do you get so upset? Im glad it’s fun for the killer. Like I said I get that being cloaked is part of being a killer. But being cloaked without a heartbeat? Element of surprise is clearly there. But life as a survivor and staying undetected can be too short and being chased is not fun because he will catch you unless you pallet loop or run laps in a specific area? Nah... Stun mechanics should be installed. Complaining about DS is something I never want to hear 😂 you guys are lucky there’s not more ways to stun (other than fire crackers) like a melee weapon or something. There’s a way to have no delay between uncloaking and swinging your weapon so how is that fair 😂 it’s literally instant. And some can down you in one hit. Then hook camp? I’m not trolling stop acting like a child. You sound like one.
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068686#Comment_1068686
It doesn't let you see them but spine chill let's you know they're coming. And doctors static blast is terror radius affected so if they run perks that alter that it will seem huge but that's part of the doctors play. The thought that people 'abuse' these things to you is absurd they are just playing the game.
It’s not absurd .. spine chill isn’t enough, give me an aura of the killer too. You don’t need to be invisible without a heartbeat or catch people off guard so quickly without being able to defend yourself if hook camping becomes the next thing happening to that player. Not only that but there is a bug out there where 2nd stage struggles become insta kills. It’s just not fun man, gave me a good scare and a little chase but killers should be penalized a little bit more for camping and some things need to be taken down a notch. Radius and amount of trapper traps. It’s just excessive. I’ve played a lot of competitive balanced games and that’s not balanced at all.
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i Can agree that this game requires teamwork to counter some of the complaints. But remember my argument is not that the ability or item shouldn’t exist, it’s that the radius and amount needs not to exceed certain levels that pretty much guarantee detection every single time. Rather, abilities and traps should be Strategically used or placed and not just spammed or be overused.
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what A joke 😂 people come in here and call me a privileged survivor main. I’m only stating what issues ive experienced that dont make the game fun. How is that acting privileged? I can’t say that coming into a game and seeing teammates go down with ease because there’s 1000s of trapper traps everywhere that don’t allow you to remove it with ease like it should. You’re injured, you’ve been stopped momentarily for an animation, so.... why is there little chance of breaking the animation to get away just to probably walk into another that’s 2 feet away? Might as well let him take me 😂 why is doctors inflict madness ability range excessive as all hell? These are things that don’t make sense and are frankly not making the game any fun. They are issues that I think should be resolved. I mean, as a player you’re not entitled to killing ALL 4 people just as ALL 4 of us are not entitled to surviving. But to see people backing out I think the frustration is there. And yet you sit here defending what little abilities you can abuse to leave matches with 20-30K points a game while some survivors only get 0-10K points when... they were just doing what is asked of them. Repairing generators and attempting to avoid detection. I’m sorry... was there a perk that allows me to see cloaked killers that I missed somewhere?
this is as bad as trying to get republican votes to impeach trump. Horrible.
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@CrescentGent said:
My god are survivor mains self pretentious and over privileged. Sigh.
Has nothing to do with being privileged. Very contradictory I think. Like I said the game should be designed more around being undetectable. Like why are spirits and wraiths uncloaking and getting off first hit so fast around corners 😂 it’s just deflating as a player. It’s nice coming into a game and killer sends me a message before the match even starts saying “don’t worry I’ll let you live” ... ummm... okay? I mean... I thought i was coming in here to get these done but apparently you’ve already decided we lost 🤷♂️ Killers sending me messages saying “ I was teaching you a lesson “ by letting me bleed out on the floor . Okay.... I mean it’s not fun some of the things I’m experiencing playing it.
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there are really good teams of survivors out there . Good players on both sides. I’m saying there are some things that are excessive and just not fun. I don’t think there’s anything wrong with having to actually go out and get your kills. Not pushing a button and everyone’s position is revealed on the map because you’re playing doctor and that’s what he does for you. Or trapper littering the ground with traps so once it ensnares someone you might as well let him take you because good luck getting out of it on your own. It’s ridiculous
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1065654#Comment_1065654
A “Good Killer”, so now everyone that plays Killer has to be “Good” in order to meet the standards for a “Good” game.
that causes the gen-#########-fest the guy describes.
or they can just fix the game so that killers don’t become so efficient that people don’t want to play anymore. You’re lucky you don’t queue up for a match and hear crickets at the campfire waiting for survivors to show up. I’m telling you, killer players get to walk out with 10s of thousands of points more than survivors and killers goin sit here and complain about things 😂 how about the guy that played decoy trying to give the killer a good run and walks out after being hook camped with 5000 bloodpoints after spending 1 hour trying to find a game?
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That’s just rude. I speak on behalf of my experience playing a game I also spent my hard earned money on too and people can’t even acknowledge it or deflect the issue as if it’s a joke.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1068573#Comment_1068573
Okay this is a troll for sure
No. I’m not trolling
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1066023#Comment_1066023
The penalty for camping a hook is losing bloodpoints for proximity to a hook, plus the opportunity to earn anymore bloodpoints for using your power, chasing survivors, landing a hit, down, or hook. There is actually an extreme penalty for camping that the killer has voluntarily accepted. Usually a camping killer has accepted defeat and is taking 1 survivor with him. There is no such thing as a 2nd stage insta kill. I think you may be referring to you being hooked as the last survivor. Why would you want to struggle for 30 seconds with no chance of escape?
No at the start of the game I’ve been hooked, unhooked right away, thrown back on the hook and then entity arms come out, I hit A repeatedly to struggle and it auto kills me. I’m telling you it’s a glitch or something. The game screws me over hard... it’s not fun having little to no chance sometimes. Killers can be a little too efficient and I’ve played enough games to know what balance is and killers don’t really need to make a big deal if they can’t slay every single survivor all the time. I have no problem with a lot of the killers. Speed, excessive amounts of traps (trapper), doctors range, and the combination of being invisible while having zero heartbeat indicator (Wraith) is not really fun. There’s not even a delay between uncloaking and hitting because I’m pretty sure there’s a perk for that.
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People that say killers need buffs are just power hungry fun suckers 😢
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@iOverSpray said:
I am a solo survivor and I dont have issues pipping up, dying early or hitting great skill checks with or without a potato team or ruin. Pre ruin nerf consisted of an occasional camping bubba or a stupid good nurse smacking you in 2 minutes but it also consisted of spooky myers players, no radius ghost faces just following you around and making it interesting. I played 4 games as spirit after work today, and got 4k in 3 of them against red rank survivors. I hook 1 and 3 gens auto pop so I move right out of make your choice range, spirit glide, down one and tunnel the other for the one shot, rinse and repeat. Its 0 fun. How ever if I dont play this way, it's a 4 minute game of 0 kills and maybe 3 hooks so again, no fun. I'll adapt but to the dev's, I wont spend a dollar more on this product until it's in a better playing state. My 10 or 20 dollars a month might not be much but how many others feel the same?
I mean, to be honest you should totally fine only getting one guy maybe 2. Playing killer is fun regardless if you get 0,1 or all 4. You get mad points too. A lot of times if I’m the one that gets caught I’m just like this is really inconsiderate of everyone else because of hook camping or some weird glitch where I’m unable to repeatedly tap A during the struggle stage of being hooked and it instantly kills me. The game is like here’s 5 thousand points for being the decoy see ya. Like I said it should be more viable for at least half to escape on a consistent basis. If you’re allowed to squad wipe consistently as a killer like I’ve seen in some of these lobbies then that really means that it’s sort of lopsided. I mean, trappers traps need to go down in numbers. There’s only 4 people so why are there 100s of traps laying around? Nonsense. I say ONLY 4 because for what killers can do and the ease it is to find people you’re lucky they can’t stun lock you or fight back in any way. It’s just a bully attitude a lot of killer players have. Like I don’t enjoy spending money on a game where killers just feel entitled to getting everyone every time. I understand It’s a little competitive, hell I feel I want to be competitive playing it too, but Jesus dude is it really that serious to hook camp when it’s almost inevitable you’re going to get caught at some point? Let him get unhooked and play hide and go seek again. It just sucks the fun out of the game. I think the survivors working on gens need a repair speed boost if killer is within a certain small radius of a hooked survivor, this hopefully would prevent killer from being too close which would give rescuers a chance to unhook and get away. Play the game the way it’s meant to be played quit being lazy and go find another unsuspecting victim!
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It’s just not fun man, it’s so depleting going in and killers are just being too efficient. Can’t even play as a lone survivor because the other 3 randoms just get wrecked a lot of the time. You should never get caught unless it’s really your fault as a survivor. Traps are invisible, Doctor has insane range. Killers are too fast and I stand by that until I see some change. They don’t need to slay everyone on the map or leave us laying on the ground to
bleed out because they have their points and we risk not getting any if we back out or sit here and waste time watching ourselves bleed out. It’s just excessive on so many levels. People that play killer should just be fortunate to have 1 kill maybe 2. They don’t need to slay whole lobbies with ease like I’m watching happen. Regardless of what rank you think I am, I really do think they can be a bit much
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1068392#Comment_1068392
If trapper is killer no windows are safe until checked. No grass is safe until checked. That is the way you play against him.
Trappers are for the most part DUMB and fast. Mindless zombies that roam with a huge terror radius. Forget the music. Forget all that. Stay on visible paths were you can see. Look down before going to a pallet. Avoid pinch points. Avoid running if you can. I know it sounds easy.
I hate playing against the trapper. Unpredictable and the trap escape chances have been reduced significantly or they are all running the addons.
I get there’s a way to play against every character. But that’s not good enough man, ONE specific perk, or ONE specific playstyle is easily going to be expected by the killer and not survivor. It should at least tell you who you’re going against then in the lobby. It’s nonsense that killers just get to slay all 4 people for making minor mistakes or none at all. It really is too easy for them sometimes. And we leave with minuscule amount of points and they get to walk out with 20-30K? And they get to decide if the game gets dropped or not? That’s not unbalanced ?
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I stand by the fact that mostly, KILLERS NEED TO BE NERFED. It’s excessive some of the things they can do and have done to survivors. the map isn’t really always entirely in survivors favor. Trapper needs a nerf👈 His traps don’t need to be ALL over the map. Doctors ability doesn’t need to reveal EVERYONES freaking position at the push of a button AND screw with your skill checks AND force you to stop and get yourself out of it - when I was nowhere even near him (I didn’t even hear a heartbeat - the range oh my)
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@xiozen said:
https://forum.deadbydaylight.com/en/discussion/127264/you-ruined-this-game
These are excellent points. While I understand the Devs rationale that at least 2 gens will get completed within the first 4 minutes of a match (or something to that effect); and also that they (meaning the Devs) never intended that 5 gens would still be up 4 minutes into a match--nerfing ruin (when you've acknowledged that 80% of red rank loadouts included the hex as part of their build) should have given you pause... i say this only because the immediate approach taken to nerf it into it's current iteration was a little off of the cuff... sorta like a knee jerk reaction.
Now the fall out has begun--while survivor mains may see this as a god-send... it's the killer mains that have to suffer in a game that is so heavily survivor sided, regardless of the reason.
Perhaps the safer more balanced approach, would have been to nerf tool boxes at the time that the new ruin as implemented (even in test server) to determine the impact, as all killers traversal abilities are not the same. The argument that one should utilize the technique of 3-gen or 4-gen strategy to force survivors within a tight cluster goes against the idea that the killers hould be able to play the game from a balanced perspective--Nurse, Billy... Freddy... Spirit... to name a few that have significant map pressure due to map traversal.
Killers that suffer... The Clown and Plague... have to "walk" to have map pressure. Map pressure with the current ruin is necessary as to "make the survivors" get off the gens... however this false narrative approach isn't consistent in practice especially for a 4v1 game.
This was poorly executed, however you do have time to fix it... but you better be quick.
I really don’t know why people that play killer complain like you do. There are problems on both sides I don’t understand why you sit here and defend one side. Killers are OP in the sense they have so much at their disposal - speed, traps, hook camping etc that sometimes don’t feel designed right and really have a huge impact on each of the 4 survivors experience. It’s really not fun being survivor a lot of the time as a solo player. It feels more like a chore a lot of the time consisting of a bunch of RB and LB interactions. It’s dumb. It’s so much more fun to play killer and you guys are in charge of whether or not the game gets dropped causing survivors to lose their offerings and in some cases, their item + add ons. Who the HELL cares if survivors actually find a way to survive using A particular way that seems effective or get gens done too fast. More often than not some of these killers are just too much and it’s not fun. Trappers need a nerf - too many traps and the second you inevitably walk into one it’s impossible to get yourself out of it. I can see traps injuring you and holding you back for a moment but why are the odds so low to get yourself out of it? So I’m just screwed? Stupid man... those things are everywhere. Bushes where they’re invisible, around tight corners. Doctor - pushing a button and everyone goes mad... really?! That’s the most ridiculous thing I’ve ever had and that’s not fun either. I’m glad you think you’re entitled to killing everyone every time but you’re being inconsiderate to the workload of the survivors and what they endure.
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@BulletsNonstop said:
Sheesh... Doctor just needs to be tamed lmao it’s just not fun playing against him 🤔 why does a killer deserve to know where everyone is all the time? Oh what... was I supposed to run calm spirit? Hide in an obvious locker? Get outta here. Doctor ruins the game that’s just what it is. Please take his ability down he doesn’t need to know where everyone is AND make your skill checks all screwy while making you go insane at the push of a button. That’s lazy and impudent to survivors time. I’d rather back out like I see all 3 of my other teammates do as soon as they find out he is there 😂 it’s broken
👆🏼impudent because I just spent an hour queued up trying to find a match that I don’t have fun playing in.
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My favorite is Demogorgon though he’s so fun to go against . Plus I love hearing his killer radius noise 😌 stranger things was One of my favorite shows for sure so it’s a really nice reminder 😂
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Sheesh... Doctor just needs to be tamed lmao it’s just not fun playing against him 🤔 why does a killer deserve to know where everyone is all the time? Oh what... was I supposed to run calm spirit? Hide in an obvious locker? Get outta here. Doctor ruins the game that’s just what it is. Please take his ability down he doesn’t need to know where everyone is AND make your skill checks all screwy while making you go insane at the push of a button. That’s lazy and impudent to survivors time. I’d rather back out like I see all 3 of my other teammates do as soon as they find out he is there 😂 it’s broken
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@Clevite said:
I say we could slow new ruin down just a touch and make it base kit for all killers. If you get chased off by the killer the entity regresses the gens.
Also why not get rid of the hatch. I think it has overstayed it's necessity. Third survivor dies, exit doors are powered. No more slug for the 4k.
I would also say moris go and I was going to say get rid of toolboxes as well. But if new ruin is base kit maybe just slow them down a bit as well.
Yeah make everyone quit playing dead by daylight 😂 Watch you queue up as a killer and listen to the crickets at the campfire
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And I’m not even good at pallet looping. I see all 4 survivors get knocked down so swiftly sometimes I’m just like killers really don’t have anything to complain about. Seen some say oh they got 2 gens done before my first hook I’m getting gen rusher I need this nerfed and this nerfed ..... it’s like Really? You guys just expect to get all 4 people every game? The funs just sucked out of the game because of that mentality and what I’ve seen how swift they are. I don’t even get a second chance sometimes because I don’t get to tap A during struggle phase. I just die.
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I was like that seems messed up 😔 it’s already difficult to evade these damn killers sometimes without pallet looping. Someone’s bound to get caught . I get caught and hooked , camped, entity arms come out and I die instantly. I’ve had it auto kill me While still hooked too as soon as 2nd stage begins.
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No
@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1066314#Comment_1066314
You got hooked, that's first stage. If on your first hook you start struggling, your next hook is death. You have to button mash quickly so that might be the issue too
i haven’t reached 2nd stage. Unhooked during 1st stage I die next time im hooked. For the longest time I thought it was a perk 🤷♂️
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1066272#Comment_1066272
Uh, if you hit second stage, get unhooked and then hooked again, you go to stage 3 (sacrifice). It's a game mechanic, it's normal to 2-hook a surv and kill them
No I’m getting hooked and released during 1std stage. First time struggling and I’m not allowed to.
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it’s too easy to find survivors and ring them up. I’m not even getting my 2nd hook struggle sometimes it just auto kills. Not sure if it’s a bug. Killers are fast if they got rid of pallet looping there has to be ways of stunning killers repeatedly to get them off your tail. Why play if you’re inevitably going to get caught and can’t shake them via an effective enough stun or loops?
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@Blueberry said:
Map design is the biggest issue that the game needs to be resolved as soon as possible. Size, loop distribution and loop strength. The current rate they are going is not enough. At their current rate it will be years before the problem is fixed and that's assuming not a single other bad map gets released in that entire time.
The "second chance" perks in the game are out of hand. They reward bad play, with a game swinging effect and ask nothing of the player. They either need to be more situational, require something of the survivor or lessened in the strength of their effect.
New killers need to be design in a way that asks something different of the survivors. Too many killers are countered near the exact same way, pallet loops. If the survivors were asked to play differently against more killers it would keep the game much more interesting and fresh without having actually added a new game type. Think Nurse and Huntress as an example. The survivors have to play against them differently than all the other M1 killers.
On that note, we still have quite a few killers that are below par and could use some buffs.
Lastly, we still have a lot of perks on both sides that need improvements. I know they are working on this, but it needs to go faster. Many perks don't even need significant work. A lot of them just need their numbers tweaked or their cooldowns reduced/removed, that's it.
Way to killer-sided of improvement requests. Killers are swift in knocking out all 4 players as is I couldn’t imagine playing if it was any worse.
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@[Deleted User] said:
And this is why new players shouldn't be the focus of balance, wraith isn't op and the game is a lot easier to win as survivor, though not as tilted in favor of survivors when it first came out, it's definitely favoring them now. I get that you are new, but as soon as you said that a mid tier at best killer like wraith was op your argument is invalid in the eyes of players who actually know how to play the game, wraith isn't op i'd understand if you said spirit, but wraith... just no..
https://forum.deadbydaylight.com/en/discussion/comment/1065899#Comment_1065899
You speak based on your experience probably playing against people that are squads of 4 that are organized. It just feels as though whilst playing alone it really does feel unbalanced as majority of Killers are really efficient. I mean, you aren’t taking into consideration the frustrations of getting one hit knocked and dealing with an apparent “bug” where you’re not allowed to struggle at all and it insta kills you. It’s just game over too swift sometimes and just because I don’t know how to loop a killer on any one map doesn’t mean it’s one and done for the player. That’s the dumbest thing I’ve ever heard. The load times to find a game make it even worse.
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065654#Comment_1065654
Unfortunately there arent enough of them to go around. Gen speed is a bit out of control even if you dont have to face too boxes and prove thyself.
Gen speed is not out of control. I mean, can anyone even do A generator when Doctor is hooking someone while hitting you with his shock blast from across the map causing you to fail skill checks? 😂 stupid... I’d rather just back out that’s just not even fun. I really believe doctor breaks the game. Oh.... defense is use calm spirit? 😂 soo.... you’re telling me all 4 survivors need to be jake? There need to be more ways than that. If I’m standing still why am I getting hit? Why am I penalized? Why is the range crazy on that? 😂
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Like man come on you guys are gonna tell me killers aren’t OP if I’m only allowed to get hooked once and half the time I’m getting camped on or used as bait ? 😂 nonsense.. that’s dirty and why are they not at least penalized so it doesn’t feel as #########? 😞
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1066023#Comment_1066023
If you aren't getting the ability to struggle you need to record that and send it to the devs cause that is most certainly a bug
Yeah I’m not... how do I send it to the devs? It’s been happening a lot to me lately and it might be the reason I’ve been finding killers to be kinda OP. 😂 I’m like dude I just spawned in and someone’s already in my face and now I can’t play because he’s camping me and ... is that the entity’s arms? Okay.... push A repeatedly... oh nope I’m dead immediately ... well... 5K bloodpoints onto the next game.... that’s some bs...
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Sorry but this game seems like it wastes your time, there’s no penalty for Killers camping hooks nor does it allow you to have a retry somehow I’m not getting 2nd hook struggles. If that’s an ability or perk that I don’t know about that needs to be eliminated. That’s kinda deflating ....
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is something hindering me from being able to struggle on 2nd hook? Why is it an insta kill sometimes? That’s not fair at all 😔 I spend 2 hours loading to find a game with my buddy and I can’t even get a second chance? I mean, the killer is in your face almost immediately.... that’s really just not fun.
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It’s not fun for the person hook camped . It’s boring
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@ProfessorDunwich said:
The game has gotten noticeably worse since the Ruin nerf. As survivor, the queues are longer than ever. As killer, the gens fly absurdly fast. 2 kills like a major accomplishment and you have to play dirty for it.
Man I feel it’s the other way around. My survivor life goes by absolutely fast if IM the one that gets caught. Because I know I’m only getting hooked once. that’s because yeah like you said, they’re playing dirty for it. I just feel like there should be some kind of penalty if killers stay within a certain distance of a hooked survivor so people can’t just be invisible waiting on the hooked survivor trying to bait people and play dirty . Just go do GEN control or something. I’ve seen demogorgons do this with portals. You don’t need to kill every survivor 😂
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@Jonathanwolfman said:
https://forum.deadbydaylight.com/en/discussion/comment/1065681#Comment_1065681
LOL. Don't make me laugh. I played survivor and it got way to easy with only 2 other friends that barely know what meta perks are. I barely ran the meta perks and escaped and then I got bored of survivor. Now playing killer makes my hairs turn grey since now I know what killers go through with the T bagging and the bullying done at exit gates. Survivors have way to many 2nd chance perks that allow them to either, take a hit gaining a speed boost, or body blocking, or just DHing through me since you can phase right inside a killer. And before you say this fix your statement, no, NOED is not a second chance perk. A second chance perk is something you can always use when the killer/survivor is in a situation. *cough cough* dead hard, sprint burst, Ds.
what about when killers do all the bad mannered stuff they do? Hook camping, leaving survivors in the dying state.... pshh please... tbagging at the exit gates. Poor you 😂
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065904#Comment_1065904
So does Corrupt Intervention, Pop Goes The Weasel, Thrilling Tremors and even New Ruin.
Ruin makes the games last longer or give the killer more time to kick back staring at someone on a hook?
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@Jonathanwolfman said:
https://forum.deadbydaylight.com/en/discussion/comment/1065681#Comment_1065681
LOL. Don't make me laugh. I played survivor and it got way to easy with only 2 other friends that barely know what meta perks are. I barely ran the meta perks and escaped and then I got bored of survivor. Now playing killer makes my hairs turn grey since now I know what killers go through with the T bagging and the bullying done at exit gates. Survivors have way to many 2nd chance perks that allow them to either, take a hit gaining a speed boost, or body blocking, or just DHing through me since you can phase right inside a killer. And before you say this fix your statement, no, NOED is not a second chance perk. A second chance perk is something you can always use when the killer/survivor is in a situation. *cough cough* dead hard, sprint burst, Ds.
Yeah you’re experiencing something entirely different than what the average LONELY Queued up survivor goes through. I mean, I just see a few things about the game that doesn’t make sense. Never should anyone be killed off for getting hooked once during 2nd stage of sacrifice that paves the way for killers to abuse hook camping. Regardless how fast the other 3 can wreck those gens it’s frustrating and deflating. Load times for playing with 2 or more friends is also LENGTHY. I am bringing issues about the game that should be addressed. Im A customer too man.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1065792#Comment_1065792
As someone who played this game with one eye being completely eye patched for a couple of weeks and played this game, I still had no trouble spotting Wraith or other stealth killers.
Sorry to say, having a disability isn't a reason to nerf killers. It sucks, but it's not a good reason to nerf them. It would be nice if we could have options to help people with such disabilities, but alas, this game doesn't even have a proper options menu.
Also, I do find it ironic how you say I'm being offensive when this was your first post in this thread:
im saying the combination of the killer being invisible without a heartbeat is excessive. I think Spine chill needs to provide an aura then not just highlight the perk when he looks in your direction so that way it can tell us where he’s coming from.