Brimp
Brimp
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You think swamp is big now... just look at it when it first released.
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According to page #6 article 5 of the Entitled Survivor Rulebook: "Slugging is not allowed because it's unfun"
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Just because shes powerful doesn't mean its a counter reason not to camp. They paid for the game they can do what they want with it even if it results in a ban.
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@HectorBrando said:
3k hours into DBD(with most of it spent of killer)
Jack of all trades master of none. I rounded your 3k hours into 4000 and divided by 25 (altough the game has 29 Killers) and it throws 160 hours per Killer (if we use the real numbers is even less per Killer), I have ~2300 hours in the game (probably around half are on Killer) and I may have around 700 on Myers and 300 on Jigsaw, the rest are split between a few Killers I play occasionally and challenges/ritual.
I dont need to tunnel or camp with Myers to get a 4K even against good Survivors if I get a regular map but I also have a ton of time on him, in the end you are facing people with 2000 hours in Survivor while not being even close to the same time on any specific Killer.
If you don't need to camp or tunnel as myers against "good survivors" then they weren't good survivors.
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Well its not like current stats are accurate anyway so adding dcs would screw it up even more.
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@hatchetChugger said:
https://forum.deadbydaylight.com/en/discussion/comment/3243072#Comment_3243072
But the difference between blight without add-ons and blight with even just yellow and green add-ons is very big. In the Nurse vs Blight Otz video, the blight having double speed was the difference between a 1k 4 stage and a 4k. Crow and Rat should be made green and purple, and Alch ring just removed. His rushing should be increased to 240% (from 230%). Adrenaline Vial should be changed to grant one additional rush and to decrease token recharge time to 1.5 seconds. Compound 33's pallet breaking speed should be changed to the time it takes to break it with a lethal rush attack.
Yes but the difference between double speed blight and nurse is one can get downs relatively fast while the other is instant, and blight has to worry about pallets and windows. And they plays where it seemed like double speed made a difference... really didn't. Sure the blight used 4-5 double speed rushes and could rush from almost anywhere on the tile but a regular speed blight with good positioning can still get that same hit in 3 rushes.
Either way comparing the literal cheat killer to a killer that still has to abide by the games basic rules on top of the fact that this game is VERY swf sided with seemingly only nurse being able to compete unless the blight is allowed to run ring crow which is arguably just as strong or even better or the funny adren vial c33.
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Using a counter (very weak) to counter exhaustion = griefing now I guess
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Any good blight main will tell you that you do not need speed addons to play him at full effectiveness. Its not like speed = win you still gotta know when to use your power which means zoning like billy has to do with curves.
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The counter is while hes IN CLOAK you spam vault the same window forcing him to uncloak and when he does you start to run away leaving you room to either get back to the window or a pallet.
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Either 5 bottles base or as what they worded with the original rework.. "reloading reloads ALL bottles at once" which insinuated that they yellow and purple bottles were a separate magazine and not apart of the same count.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3242267#Comment_3242267
If items are a “temporary 5th perk slot”, then what are add-ons for killer - which don’t expire until the match ends (outside of a few exceptions)?
Bad "what about" argument tbh. Sure some addons improve a killer majorly or in most cases... makes them actually playable like nemesis with marvins blood or twins with toy sword. And even then those addons which are considered the best don't change matches as drastically as lets say alch ring. But most addons for killers don't come close to the power of multiple medkits that have at least 2 self heals each.
Oh yeah and the points that Ryuhi made.
Either way just because 4 killers have completely game changing addons doesn't mean that killers shouldn't be able to see what items survivors are bringing.
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Because items are essentially a temporary 5th perk slot. You bring a medkit and you have 2 free self cares as long as you use them strategically.
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Yeah demo and dredge move faster but have set places to move.
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@Fantasy said:
They already buffed killers so that the average kill rate is 60% but it's never enough is it?
yeah no with how easy it is to suicide on hook I don't buy their stats for escape and kill rates.
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Honestly I think it should be buffed to 25% of current progress.
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Still getting a 1 hour ban from this seems silly on your part. Lets say they DID rat you out... you could most of the time be out the game in 20 seconds unless for some reason you were never hooked.
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@Carmina_is_cute said:
Sounds a little too much like what Ghostface has currently. I think the live one fits Oni better.
The only issue I had with ghost faces initial chase music was it was too loud to the point where even on 5% game volume I couldn't hear anything else. Other than that I don't get the whole "it sounds like a washing machine" argument for why it should have been changed.
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Doesnt matter if you think you might be close to their mmr range. The matter of fact is mmr has a soft cap for matchmaking so you can be 1600 mmr and still be pitted against someone with 1100 for "queue time" purposes.
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You can very well do 5 90 second gens and get a 2 out, 3 out if you're lucky.
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If I was trying to win and I got a horrible map... yes definitely. Anything other than blight or nurse on a map like cowshed against 3-4 medkits is just an auto lose if the survivors have half a brain on how to run the map and spread out.
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Cause nemi is a 115 no mobility killer with a decent anti loop that doesnt do it justice for his lack of map pressure... Even then the zombies don't enact that much pressure or are just getting stuck completely on anything they can.
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I mean you shouldn't have even gotten the unhook if you got grabbed tbh. The amount of times I've seen this happen is truly baffling.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3233607#Comment_3233607
And yet has the third highest kill rate in top 5% MMR.
Sure kill rate is not all but I do think Dredge is probably B or even low A tier. Underrated killer.
Kill rate doesn't mean as much as you think it does. what % of that is from suicides? Or better yet other BETTER killers have lower kill rates.
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Hes a great noob stomper but suffers against anyone mid range to very experienced in the game.
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I generally play to win which means I would play efficiently as possible when I decide to. And tunneling is just a no brainer option because trying to split pressure as a lot of killers just isn't viable even with 4 slowdown. Then you add medkits or toolboxes onto that and splitting becomes even less viable.
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Its also the fact that billy feels so horrible to play that contributes to people playing him which leads to less kill rate. I love bumping into a random low hanging tree branch just to ######### over billy and huntress. But yeah I would like overheat removed and possibly his old addons back with some restrictions. Obviously cant stack charge addons with less pallets than there were back in 2016-2017 and maybe reduce some of the effectiveness of them.
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No. genuinely people DC because its something they dont like. They hear a clown? dc. A chainsaw that might not even be bubba? dc. Hell if you tunnel while you're in a bad spot and need pressure.
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@Roaroftime said:
I love how ur pic is of nurse, explains why u made the thread. -_-
Its not only because of nurse. Give it a couple more days when every one gets their halloween cosmetics and you'll see a dc every 2 games no matter the killer unless you play in the most baby sitter way possible.
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Dbd syndrome of "if it aint busted its useless" thats what happened. Still a very good perk but since people see you cant use it multiple times per person on a single hook they just go back to the same 5 perks.
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I would actually love to have the serum in the blood web normally. All though most people wont like it cause its more clutter in the blood web that could be a good brown addon I would say have it as either a toggleable feature or exclusively have like an "outter reaches" of the blood web that holds the serum.
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Yeah just dont listen to those types of people. The ones that prevent you from hooking then complain when you use another way to kill.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3226174#Comment_3226174
Entertainment is usually reason why people play games?
This whole argument of "fun is why people play games" is so flawed when it comes to pvp games. Like sure when it was back in the 80's or 90's where its just beating other peoples pac-man scores or doom. But into a somewhat serious pvp game that isn't super cartoony like splatoon, you expect to have to work for your fun. What I mean by that is playing someone of equal skill is a lot more fun to a more serious group than pub stomping.
Also expecting something to be inherently fun with another player(s) opposing you is just silly as its a whole new random factor.
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I would say go for it if you can make a better chase theme for a shaman cannibal. If anything this sounds exactly like you would think it would with a heavy emphasis on the drum.
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@Araphex said:
My biggest issue is I used the green flashlight which increases 20% accuracy, with the add-on that increases accuracy by another 40% and still ended up with the flashlight pointing directly at the ground. I had a killer who let me test it out on them. They stood still and I couldn't get it to aim at all. It would bounce off their face and into a random direction.
As someone who is currently in college for my bachelor's in game design, I can't believe this was released being as broken as it is. But I guess the Halloween outfit update was more important than making sure content is released without flaws. Profit over game health.
This is currently a bug to where flashlights dont aim properly
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Because the pallet isn't just an instant "stun" zone. There's a few frames before the stun zone appears (aka like 1/4 of the way dropped) which can lead to getting hit through a pallet which is totally fair.
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Until maps actually become somewhat balanced then don't get your hopes high for tunneling to be slaughtered.
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3225774#Comment_3225774
Doesn't matter. They still removed aspects to enjoy the game. Imagine they remove the aspects YOU enjoy. You would be upset aswell.
Bold of you to assume DBD players actually enjoy DBD
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3225674#Comment_3225674
Ok, but others do.
I mean I guess good for them that they style on players that are so bad that they fall for click spins.
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3225589#Comment_3225589
It does help sometimes. Can we have some fun tools as survivor instead of boring M1 gen simulation?
Might be just me but I hardly find click spinning in anyway entertaining because in 9 times out of 10 its on a killer that is clearly not all there or just new.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3225602#Comment_3225602
Except it does change alot.
Tell me you only play one side without telling me you only play one side.
Bro I literally have seen people get 10+ flashlight blinds with just a yellow flashlight and duration. Literally doesn't change much other than maybe you get 2 less blinds.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3225589#Comment_3225589
why are you defending number 3? they made it seems like it would only nerf the BM clicking but now its harder and uses more battery to go for flashlight saves
You already get like 6 flashlight saves without addons on a yellow flashlight. This doesnt change much at all.
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For 2 and 3... click spin literally does nothing vs good players and its not like you use the full flashlight for saves anyway.
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Event doesnt drop until the 13th
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A tool box or medkit is WAAAAYYY more OP than you claim franklins to be.
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There's no real good reason for trickster to be nerfed from how bad he already is. His aiming is still horrible but at least its not his old one where he had 2x the recoil and had spread. Either way I think you wouldn't be complaining about trickster now if you had experience PTB ricochet knives or crack trickster (both of which could down you in 4 knives).
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Its from how horribly optimized the game is. I'm surprised they haven't fixed it since the game first came out.
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@MrPeanutbutter said:
Why are BHVR required to give a response? If you don’t like this, don’t buy the skins or just stop playing the game altogether.
They're not required but it would be nice to have an answer. There is no seemingly good reason for a limited time skin to be in the game that you have to pay for to play. If they stay in silence then that would mean they are contempt with people thinking they're scummy for using such a tactic, and according to a past statement "we are afraid to make changes" which in other words means they are afraid of what the community will do and say about them.
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Its relevant to the halloween skins they showed. The toilet paper mummy dwight and whatever janes is called will only be available during the halloween event. Basically the whole cheap marketing trick of "only available for limited time" after they already said they didn't want exclusive cosmetics.
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But thats what generally what power role means... killers can have the most control of the match unless its survivors that want to win which usually results in power shifts depending on mistakes on either side.
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Hes consistent sadako but doesn't mean hes good. His nightfall is meh at best if the survivors take 2 seconds to remember the layout around them and his "antiloop" is extremely bad. Only good thing about him the pressure he has which you can't just have pressure, you have to have lethality.