Bookern
Bookern
About
- Username
- Bookern
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@GoodBoyKaru said:
As long as we can keep getting more skins that make the dudes look like whores then I'm all for it tbh like I get why they make so many more revealing outfits for the women but the guys deserve to show some skin too
i agree Nude skins for all
-
@Wibwob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810927#Comment_3810927
Nah he'll get his changes early next year. That's how BHVR operates post-killer release, they wait for 6 months for the stats and playerbase to settle then make adjustments. Take Unknown for example (released in March, getting his 6-month changes now).
If a killer is super problematic they might get changes sooner but I don't think Dracula hits that mark. I do think bat form is too strong and will get some changes when the time comes though.6 months is still a long time well have new killers and perks to complain about
-
@100PercentBPMain said:
Are classes still a thing? If so, Scouts gonna annihilate them. Before, your Billy's Huntresses and Nurses had the help of Wraith to mitigate how awesome us Scouts are.
Chase killers are manageable with 247 wallhacks.
I struggled more against Trappers I hope people don't play him just so I don't have to sift through grass!
Survs are getting 3 new Classes and Killers are getting 4 classes
-
@AbsolutGrndZer0 said:
We did get in the livestream, they said that while they are going through with the Finisher Mori, the following changes will be made.
1. The Cypress Mori will be removed and everyone will be compensated with 1,000,000 Bloodpoints.2. The remaining Mori will be unchanged, and will allow for additional Mori opportunities.
3. Not a change from the PTB, but a reminder that Perks and Killer abilities remain unchanged.This is probably the best outcome for mori rework Yellow mori is basekit but green and red remain the same
-
@Wibwob said:
He's leaning into needing a nerf imo, particularly changing to/from bat form seems way too fast right now. He definitely doesn't suck.
Consistent 4ks are still a pretty good result though.@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810173#Comment_3810173
I'm a killer main who used his experience playing as the killer to inform his opinion on said killer. I really like Drac, he's one of my new favorite characters and it was my optimization of his abilities, more specifically Bat Form, that leads me to conclude his speed in it could use a minor nerf due to how quickly it lets you catch up to survivors after a hit.
I don't visit this site nearly as much as I used to, and a big part of that is because of how often arguments devolve into "survivor/killer main crying" nonesense. I've been playing this game for over 8 years now, I've watched and played thousands of hours of both sides, even if I do favor Killer, and I doubt I'm the only person like this.
When I was a middle schooler and these arguments were over whether Moris should let a killer ignore hooks or Keys let survivors ignore gens, I was happy to participate. This is my first year of college, and for a community that spent sooooo much time complaining about the possibilities of children storming this game and its servers, I genuinely feel as if most of the people here aren't anymore mature than the average highschool sophomore.
Wanting a 0.2 or 0.4 percent nerf to Bat Move speed doesn't make me an entitled survivor main who wants killer skill expression removed, and I wish this community could grow past some of these obnoxious mindsets that keep us all bickering over something we're all passionate about.
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810173#Comment_3810173
That's the thing though. It doesn't add much skill expression that you can basically spam the bat and it lowers his skill floor drastically because any number of mistakes barely matters thanks to the bat's ability to always catch up quickly.
That's the main issue I have with Dracula.
Thankfully these concerns arent gonna be considered since Dracs Tome and legendary skin they NEED to make money from so he guaranteed wont be nerfed also Dracs Cycle of updates are finished so hes at the back of the line for a year or two Devs are to busy with Freddy and Skull Merchants reworks atm
-
Nows its just roles reversed
-
@HerInfernalMajesty said:
I can’t see him other than a walking tank. How cool would it be if his power gave him some protection from pallets at the cost of speed.
I think he should have 2 stances Stealth mode for undetectable stealth gameplay and his second power Rage mode immune to pallet stuns can break pallets faster vault faster Walk through breakable walls destroying them
-
@Grigerbest said:
Grab a survivor - put them in the bag - smash them against a tree.
That should be the Mori absolutely
-
@100PercentBPMain said:
I think it was hands down Xenomorph. The turret SFX really added to the ambience and I'm sure survivors appreciated having an extra toy to play with.
I saw tons of hate against Dredge whereas I thought he was the funniest thing ever, so I'm curious where other people stand on favorite killer.
Pinhead was funny but people hated Dredge cause his nightfall stacked with the lights out mode like you could barely see your survivor your playing as
-
Dredge or Singularity id say
-
They should have added the 3rd Zombie and made QOL and buffs to them
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807121#Comment_3807121
I didn't play the first version of Chaos Shuffle, but I've noticed some of my games were very sweaty.
And that ruins the fun. It is hard to do anything as Freddy when your build is terrible, and being tunneled without having DS, especially considering I despise being tunneled, is an awful experience.
Thank you Freddy expert always a joy seeing your freddy input
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807055#Comment_3807055
it is required in the design but honestly, against some of these loops, if survivor knows what they're doing, your not really catching them like Lery loop. the good news is, a lot of people don't play survivor well. Like how many people actually know how to run Lery's window loops? You know?
yeah its a blessing we have bad players that help even the field
-
Perk level ones are confirmed a bug and gonna be fixed although endurance off hook and Anti camp radius needs to be 2x.
For Killers i would have given them Pop and BBQ to incentive them to not camp defend the gen or pursue someone else
@Gastongard said:
As a survivor its no fun, you get always tunelled or camped, you have no tools to counter it, no second chance perks, you dont know what pallets are already used, etc you get the point. At least as a killer you are still on the power role and you get to do this same stuff for free, but you can get easily genrushed without any reggresion perk or something like that. Also you always get the perks at level 1 and always the shi***est of the shi***est on the perk roster btw.
-
@Garboface said:
definitely agree on the first part but also killers have no guarantee against gen rush either. also, i have noticed my perks are level one on a level 10 survivor i just played.
so, it will be good a couple days and it is still fun in the absence of gen rush and tunneling but getting a sense of deja vu.
I would have given killers POP to incentive them to not camp and go defend gens
-
Chaos Shuffle isnt fun with the rampant camping and tunneling or lack of slowdown and bbq and chili for killers
They SHOULD have made tweaks to the Gamemode
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807008#Comment_3807008
I agree. looping is still super common and super strong despite all anti-loop killers. OP just needs to look up guides if he thinks looping doesn't exist. Tatorhead makes a ton of looping guides for survivor.
https://www.youtube.com/watch?v=TTL6WIKvgZE
id argue that Anti loop in killer design is almost a requirement do to how strong looping is and since Devs can't balance multiple maps an update
-
@Shirtless_Myers said:
It's pretty comical how the killer players will come here to tell you that looping is fine and healthy because they only play killer. One of the major flaws with this game is that it doesn't force these types of people into both roles. The game would be more balanced and healthy if everyone were forced to play with the terrible game design the developers continue to push. Solo queue is the worst online gaming experience I've ever had in an online PvP title. The real kicker is that it wasn't always like this. The developers made it unplayable intentionally.
Games like F13 or Killer Klowns that forces you to play roles you dont want is such a major turnoff to want to play the game i dont want a 20% chance to play the role i enjoy
-
in the Last year game the spider killer shot venom acid pools could spawn baby spiders and have ambush spots to grab the victims
-
You cant get your money back. However you can stop yourself from buying chapters and cosmetics force to bend the knee with lack of monetary gain they will make changes if their jobs are on the line
-
@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800660#Comment_3800660
Every kill rate BHVR uses for stats completely discards any games with a disconnect. They aren't even included in their calculations.
Which means that the kill rates that players experience are largely going to be higher than the kill rates BHVR publishes, especially if disconnects against certain killers are more common.
but they included give ups on hooks thats massively skewing stats
-
@MrT1412 said:
Because you can remove the traps
Trapper could place in front to but not anymore why can hag still?
-
The entire ptb is just entirely Nerfs especially to weak killer like Unknown who would want to bother with this PTB other then to mock the execution of Skullmerchant and to bully people playing her
-
Dredge was finally buffed and he actually feels great to play as plus hes the embodiment of darkness thats like his home turf mode
-
@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797955#Comment_3797955
The US vs them is unnecessary, as are the attacks.
If you read my post again I refer generally to "players", and say that there needs to be a semblance of balance for players to want to play the mode. Which literally applies to survivors and killers.
The only reason I mention survivors at all is to help explain why the devs felt the buffs were needed for this iteration.
I feel like lights out is never going to work because the game doesn't function correctly without any perks at all. It's a failed experiment, and maybe the devs will scrap it after this run.
us vs them when your wildly a bias them the gens buffs were unnecessary remove them
-
These changes are gonna ruin her but devs will push the changes to live anyway
-
@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797886#Comment_3797886
A limited time game mode doesn't have to be perfectly balanced.
But it has to have enough semblance of balance that people want to play it. Even the devs said they were surprised that people (survivors, largely) stopped playing the first iteration of lights out within a couple days, because the balance was so far off it simply wasn't enjoyable in any sense.
and now its wildly unbalanced towards Survivors and now Killers will stop playing but i guess as long as its your side thriving right?
im not asking much just the repair speed buff gone so matches can last longer then 3 mins
-
@bm33 said:
That Distortion change makes it useless with how many aura reading perks/add ons are in the game. There had to be some sort of middle ground nerf they could've gone with instead of the overkill nerf it's getting.
Monkey paw distortion changes reverted but so will the SM changes
-
The had to change something i agree the head start and endurance and anti camp was great changes but the repair speed was overkiller reaction buff
@Aven_Fallen said:
I mean, this was expected. Lights Out was miserable for Survivor, clearly they had to change something. The Head Start was in the last version of the mode btw., the Repair Speed increase is new.
And I suggest to actually play the mode, because only this way it can be improved. It might be possible that Survivors escape too often, then the Devs will work on the mode again.
Personally, I am not that interested in it, so I will only play it as much as I have to, since I dont think it was really fun overall. But this is unrelated to any balance changes they have done.
-
@Heliosse said:
You should not care about balance at all. Light's out is meant to be a scary little mode, pick your killer, have a weird pathing and just try to immerse yourself in the experience. If you are not capable of that, then yes, by all means, stay away from this mode. I prefer to have few people that are playing to have a great experience than the whole community doing their usual tournament trials in "pubs".
if we should not care about balance then why did Devs and the majority of the player base make and want changes
-
@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/426544/major-anti-camp-buffs-are-coming
a 20% repair speed buff too apparently
https://us.v-cdn.net/6030815/uploads/448I765W52WL/20240911-221826.jpg
Those survivor buffs are foul killer gets undetectable but no slowdowns but survivors get a 5% headstart and 20% faster repair speeds i can just tell Killers are gonna avoid this mode what a nightmare enjoy the 15 minutes queue times survs.
Overkill buffs
-
@Evan_ said:
Are we on youtube? Such a clickbait title. :P
it works
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796094#Comment_3796094
You already have nerfed version of it. the complaint is that BVHR isn't doing enough to nerf tunneling and proxy-camping. Killer are still winning games from tunneling and proxy-camping. there is also sentiment that survivor shouldn't need equip decisive strike, off the record, reassurence and so on to combat tunnelling and proxy camping. that is why they're experimenting to give these bonuses base-kit. they're tightening the anti-camping mechanic up and they're buffing anti-tunnel.
they don't need to do anything for slugging because slugging loses to leaving survivor on the floor and doing gens. That is why decisive strike has no counter-play because if you leave survivors on the floor and try time out decisive strike, your applying no pressure to other 3 survivors. they're more likely to buff hooking so that you still want hook as killer such as having pain res base-kit and maybe base-kit surge where every gen begins regressing. something along those lines. that way, your discouraged from slugging and have to play into these anti-tunnel and anti-camp changes.
giving any of those killer basekits would 100% make survs play way less, BHVR does need to do more to buff anti camp and anti tunnel im gonna have to disagree on your leaving slugging alone though
-
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796105#Comment_3796105
Can doesn't mean should and can in this case sure doesn't mean balanced
they can and they should Survivor side is extremely unfair and stale for them with how rampant tunneling and camping is Killers can take a hit to these bs play styles and get incentives to leave hooks
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796105#Comment_3796105
Just because they already did it, does not mean it's a good idea to do it again.
You have to take into account both the upsides and downsides and weigh them against each other. If you make it where killers are punished for spreading hooks by allowing survivors to all ignore their objectives to prevent the killer from taking chase with others, we'll see more slugging to counter it. Then we see slugging nerfed with basekit UB and then things will get even worse.Maybe it will be fine for low MMR/casual matches, but once you hit a certain MMR all your killer games will be filled with survivors trying that. Even now with OTR/DS I get survivors willing to throw entire matches to try and get value.
So your saying we should remove endurance from basekit unhooks since your so strongly advocating against giving buffs to anti camp and anti tunnel
-
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796013#Comment_3796013
Something basekit being too strong doesn't mean that a perk version of it is too strong. Getting free effects without a perk slot to compensate for it drastically shifts game balance. While conversely having a perk with effects like OTR is balanced out by the fact it takes up a perk slot.
They did it with BT they can do it with OTR or DS
-
@Iron_Cutlass said:
Back when Vecna released they were really, really good and they got some nerfs since some aspects of their power were overtuned and resulted in hits that felt unfair to most Survivors. When the nerf happened, people were saying how "this nerf will kill Vecna" and how "they will be bottom tier garbage now."
Nowadays, I do see Vecna a decent bit. Definitely not as much as before since the hype that comes with each Chapter release has died down a bit.
So uh, how is Vecna now?
To me, playing them still feels decent, and they dont feel as weak as people say, I really just think people dont play them correctly. Mage Hand is still decent just not as mindless as before since now you have to mind your spacing and timing to actually pull it off well.
Definitely felt like the usual DBD Forums overreaction to me.
he has a 66% killrate with a 3% pickrate
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796066#Comment_3796066
i think it will show up in base game. BVHR is testing different type of methods of anti-tunneling and anti-camping to find out which method is best form of nerfing proxy camping and tunneling. the 2vs8 was more artificial type change. make cage more hidden, make it harder to tunnel, and so on. this one is bvhr using more brute force measures. Your going to be punished for proxy camping and tunneling people off the hook.
In my opinion, your likely just going to see a lot of slugging because the killer is like actively being punished hooking and is getting like 0 benefits from hooking. As a result, you might just killer bleed out slug people because…. well killer has to find a way to win right? The killer ain't dumb. I suppose we'll just have to see how it plays out.
im sure it'll show up in some way maybe a nerfed version of it im also sure they will come up with a way to combat slugging like basekit unbreakable or after 30 seconds slugged you can pick yourself up force killers to confirm hooks within a certain time. Unbreakable speed is to fast but i think 30-45 seconds would be fair for both sides
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796054#Comment_3796054
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796056#Comment_3796056
I think the bigger issue is all it accomplishes is making lower tier killers worse.
Remember, endurance off hook doesn't really help against killers with mobility as is.And to reiterate, I'm talking about if this comes to base game. I do think it can work with Lights Out.
which is why we need to think of ways to effect high mmr killers and buff low tier killer i really wish devs tested DS killer power disabling as an effect
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796013#Comment_3796013
So free OTR makes it fine?
And yeah, OTR's problem is the bodyblocking.They made free BT with haste buffs so OTR would be fine
-
@ChaosWam said:
In normal, it would be too much.
In lights out, it can work a bit better since killer is undetectable. The reason it should NEVER come to normal DBD is due to surviviors weaponizing the free 60 seconds to bodyblock killers trying to spread hooks.They do that already with OTR though? so by that logic OTR needs to be nerfed? Like yeah its gonna be weaponized but conspicous actions will keep it from going crazy
-
@Devil_hit11 said:
oh boy, there is going to be a lot of survivor jumping off hook.
Thats my concern on small maps survivors will always be able to jump of hook wont they?
-
@Eelanos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793926#Comment_3793926
Asymmetric gameplay or not, this is a game. A PvP one at that. They can't balance the game around the killers never having any fear of losing. You're supposed to lose if you play badly. As long as you want to win, the worry is always gonna be there.
Otherwise, what you're asking for is for 4 players to queue to a lost game where they're your plaything and you can do aaaaanything you want to them.
if players are supposed to lose when playing bad lets talk about the Free pity hatch escapes survs can get always claiming they "win" tbagging at hatch. Scrap the Hatch mechanic
-
@GrimReaperJr1232 said:
The lack of DS in my games is a little astonishing to me. I do know there are perks such as OtR now, but I remember pre-6.1.0 where you couldn't go a single match without the perk.
Especially with all the tunnelling complaints, I'm expecting to see it dominating again, but it's just... not. I do see it, but nowhere near as ubiquitous as before, not even having OtR in its stead a lot of the time.
Is this all anecdotal, or is anyone else experiencing anything similar? And if so, then why?
Since the time nerf and DS doesnt effect high mmr killers like Nurse and Blight, Peanits also confirming they dont want DS to disable killers powers temporarily PEOPLE GAVE UP ON IT
-
6 slowdowns it would have to include Chaos shuffle to not feel horrible for both sides running meta
-
Impaling wire basekit, increased durability against environment chain breaks, Pinhead cant break chains, Pinhead chain power increased time to break free from chains, iri box basekit
-
Then when are they fixing Wesker hug Tech and 180 degree Oni demon dash flicks
-
@Skillfulstone said:
I honestly believe that it's because Wesker's hug tech is way harder to pull off, especially on controller, than the Wolf's.
Why rush in patching something that's not widespread enough to warrant big content creators making videos on it and blasting the forum?
In all seriousness though, it's only a matter of time, the fact that it's less reliable and can't be used on as many loops is likely part of the reason.
Everybody was hug teching when the wesker swarm happened also you have that flipped
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792955#Comment_3792955
nobody is removing your right to quit a match.
However, we reserve the right to allow you time to cool off before ruining another match. We have no plans at all to remove the DC penalty.
Now when are you removing or punishing give up on hook? Survs ruins matches by giving up on first hook
-
unknown