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Bookern

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  • @bjorksnas said:

    It would probably go in order of release and dlc when availible, so next batch would probably be hag doctor and spirit

    Makes sense and realistic since they started with the original 4

  • No Huntress is currently the most fun Killer in 2v8 thats why shes in every match.

    When they bring the next version of 2v8 bringing in more Killers the Variety should help make Huntress not be in every match

  • Yes since mine runs at 30fps the skillchecks move at like 10 fps

  • yes they see a giant flying bat that wails like a siren so stealth is not a option for batform

  • i can finish the tome thanks to the extension

  • @SkeletonDance said:

    Complete rework with the same concept of drones but instead of staying one place, they fly around looking for survivors

    that would be sick ngl

  • its balanced cause most survivors skill is brain dead survs who have decent skill can trump killers in this mode

  • killers need slowdown and survs need more anti tunnel endurance perks

  • @bm33 said:

    Autocage when downed sounds good in theory but the problem is a killer like Huntress who can snipe you from across the map. She could down you across the map, then your cage could pop up right by her - kind of defeats the purpose of the cage popping up away from the killer that just downed you.

    I have a feeling that if they add more classes on the survivor side there is going to be one that addresses slugging if slugging becomes more of an issue - probably something like unbreakable for player running it and nearby survivors.

    Cages dont work like that they spawn relative to the killers position so a huntress snipe the other side of the map with huntress

  • Newest F Tier killer genuinely

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762481#Comment_3762481

    killers will be affected since you need two and with miserable its gonna be

    2v8 allows 2 killers to gang up on a single survivor and put them in no-win situations, then immediately cage them with no chance of a flashlight or stun save from teammates. One of the biggest complaints people make in this game is about no-win situations. It's why Decisive Strike has been changed so many times and doesn't work in the end game anymore. 2v8 mode is basically centered around 2 killers getting to create no-win situations repeatedly in a single match.

    The fun for killers here is getting to team up, whether with a friend or a stranger, and get funny tag-team moments that were either meticulously coordinated or accidentally perfect. Survivors, meanwhile, are being asked to have possibly the shortest chases ever, and chases are the fun part for many survivors, plus no chance at saving someone off the killer's shoulder, which is the other thing survivors mainly enjoy, so there better be something for survivors to look forward to if you want them to queue up for a mode that lacks two of their three favorite things. That means survivors get to have a high chance of escaping.

    The queue has a high likelihood of breaking because it requires such a high number of survivors for a single match. Killers are going to play because they finally get to play killer with a friend, but survivors? There has to be real incentive for survivors to queue up, otherwise killers are going to be waiting an hour to play a single match. If survivors went into 2v8 with a high likelihood they'll die early and then have to wait for who knows how many of their friends to finish the match, survivors wouldn't queue up for it. If survivors went into 2v8 expecting to end up in no-win situation after no-win situation that ends with their death and damn near no Bloodpoints, they wouldn't queue up for it. So, by design, the majority of survivors in a match are going to escape. That's predetermined. BHVR needs short matches with the majority of survivors escaping for the queue to function.

    Anyway, those are the conclusions I reached after reading/listening to/watching yesterday's live stream. Maybe some of the conclusions I reached are wrong: the information we received is limited and I haven't played the mode, plus I can't make any judgements from watching matches featuring 8 people who play the game for a living vs 2 who do not (just because devs work on a game doesn't mean they're good at playing it, those are different skillsets). It's also possible that, because the 2v8 matches which were shown were meant as demonstrations, the devs playing killer were encouraged to focus on showcasing the tag-team aspect rather than on getting kills. I'm not saying that happened, I'm saying we can't say "look at how those matches went" as any sort of argument or proof.

    tldr: If you need to get kills to have fun, 2v8 probably wasn't designed for you. If you have a friend or simply want to experience team play as killer, then 2v8 is for you.

    Showing y gamemodes aint being permanent with bad takes like that

  • @KolbyKolbyKolby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762481#Comment_3762481

    I'm quite certain that you are absolutely incorrect. People have been begging to kill with their friens since this game was created. No amount of balance issues is gonna keep people that have wanted that from spending the entire time it's available doing it.

    agree to disagree

  • @KolbyKolbyKolby said:

    The only footage we've seen is 2 devs vs 8 people that literally play the game for a living. The skill difference is already out of whack there. It's best to reserve judgement until people equally skilled at the game can give it a go.

    Furthermore, the previous special modes have been killer sided. It's just the nature of these modes, they can't dedicate time to making it so perfectly balanced for a short 2 week run.

    The final thing to consider is that it will require 8 survivors. If you made it easier on killer or too unfun for survivors, you're gonna have a hard time even finding a lobby with 8 people willing to play. In this instance it is probably better for it to be survivor sided if it is at all, just from a sheer numbers standpoint.

    disagree you said it yourself the other modes have been killer sided yet queue times are unaffected in them however queue times for killers will be affected since you need two and with miserable its gonna be i can expect 5 to 10 min queue times for survivors

  • @[Deleted User] said:

    Have you tried it or are you theory crafting?

    When you play the game enough you can tell from footage and notes something is gonna be busted

  • @E5150 said:

    Why don't you simply wait for it to go live and try to have fun…? Not every single thing will be competitive, no need to 8k every time lol.

    Dont tell me what to do and on official stream killers couldn't even get 4 downs let alone an 8k be fr my guy it was dogwater

  • @Dreamnomad said:

    You say that like it's a bad thing. This isn't meant to be a super competitive game mode. If 2 killers are chasing the same survivor then the chase should last more than 10 seconds. With no real counter play for survivors in a chase, this game mode would be dead on arrival if survivors didn't have other advantages. The whole cage system is a tie in terms of advantages to both sides. Killers have no travel time to hooks and survivors can not rescue downed survivors. Survivors have easy rescues and no camping.

    Gen completion time might be an issue but bear in mind this is the first iteration. There will no doubt be some changes. I think it would be a good idea if gens lose .5% progress for each living survivor when a survivor is sent to a cage. The numbers might need tweaked but considering how fast survivors should be getting downed, 4% lost progress per gen seems a reasonable amount to extend the game length a little while keeping the focus on killers chasing and downing survivors.

    i say it cause its heavily one sided if it wasnt meant to be competitive they should've just added every killer without these ridiculous nerfs then especially to billy

  • @Dreamnomad said:

    As someone who enjoys Myers, I disagree. I wouldn't mind being slowed less, but the whole point of "stalking" something is to take your time and observes its behavior. You can't run and stalk something at the same time. It makes about as much sense as sleeping while you run. About my only real beef with Myers is having a stalk limit. I think the amount of stalk you have on a survivor should slowly reset over time. That's all Michael needs imho.

    Basically this remove the Stalk limit and slow him down less

  • happened to me to

  • This is great Survivors not being able to pallet chain to every next loop for free will really show how carried survivor "skill" ceiling is

    Devs if your listening add more deadzones between tiles for fairer gameplay

  • We need a Dev/Mod input on this cause #########?

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