Blueberry
Blueberry
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- Blueberry
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Comments
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@Reinami said:
I have literally never seen anyone complain about blast mine, and i think this thread is just trying to stir people up for no reason.
This.
I’m on here all the time and I’ve never seen a single post complaining about blast mine.
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Yeah I really wish they’d get a bit more creative and break the mold. Many killers feel like the same abilities and mechanics with just a different color of paint splashed on but in the end all get played with and against the same as the rest.
We need new killer designs that actually change the way survivor play and make them think differently.
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Yeah really disappointing. Extremely rare offering to find in the blood web and barely rewarding any blood points even when you do play it.
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The source of unfun games is making the win condition kills instead of hooks.
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My most hyped chapter
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I just wish we also got high mmr perk usage as well.
I’d also like to see average hooks at the time the last gen is completed or average time into a match when each gen is completed.
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Personally I think the condemn/tvs is fine.
That said, if people are set on changes then the seeing of the tv auras within a certain range (not while in chase) would seem reasonable to make it easier to find them.
However, she needs compensation for that. So if we gave the tv auras then they should remove the lullaby from her Demanifested so that she’s actually stealthed and remove the slow down from manifesting/demanifested as that makes zero sense since she’s not gaining speed or basically anything from it.
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I have noticed it used to be a 50/50 on the bonus and now the bonus is for killer like 90% of the time.
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@AlanShin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502839#Comment_3502839
I think this is a good idea. It could give the legion a greater advantage in psychological warfare.
And I like that it’s something that mainly buffs more skilled Legions as lower mmr legions wouldn’t be good enough to really take advantage of this and higher mmr legion is where he needs help.
I think buffs to the weaker killers that are more skill requiring (skill ceiling) is the better route to go since generally lower mmr killers aren’t the ones that need help.
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@AgnyLeo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503457#Comment_3503457
What makes it annoying is that there's absolutely nothing you can do if you don't have any perks to pick yourself up and teammates don't pick you up either. All you can do is hold W to crawl somewhere. So, yeah, depends on the situation if it's for like under 30 seconds, it's fine. But since there's usually nothing you can do but wait and hope, it gets boring. I don't always run meta perks because it gets boring too, and you never know which killer you're gonna get, the slugging one, the tunneling one, or the camping one.
There’s more than just crawling though. That crawling can be to get under a pallet, reach a teammate, try to hide, multiple types of crawling. You’re also recovering. You get a second chance at life since you might not be hooked. There’s objectively much more to do on the ground than there is on a hook, so what would make it any more boring on the ground than being an a hook comparatively?
Other than unaliving yourself on hook there is literally nothing to do on a hook bar a couple perks, which even then generally speaking aren’t meta and are rarer whereas the anti slug perks you actually see commonly in the meta anyway.
I just fail to see how being slugged is worse than being on a hook in any aspect. I can’t see any rational reason for preferring to be hooked other than the person wanting to remove themselves from the game early.
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I understand the licensed ones, but yeah the others are completely ruined by being sets. I would've been interested in some if they could be broken down.
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I'm just disappointed by how rare the offerings in the blood webs are and how little bloodpoints it gives.
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Honestly Artist could be a ton more fun to play but small things hold her back for me.
I play for long range snipes as that's more fun for both sides rather than the boring anti loop stuff. Unfortunately this makes festering carrion required and the biggest issue limiting that fun is that lockers clear crows. Just why. Any half decent survivor across map just instantly jumps in a locker to clear them making long range snipes significantly worse. I don't see why they need this when the counter play is predicting her shots since you're cross map.
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@Steakdabait said:
I feel like the only reason she isn't hated as much as she would be is because no one plays her.
^ This.
If she was played more people would hate her. It's just hold w the game.
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@Steakdabait said:
Only bm if done to intention waste the survivors time with no real gameplay benefit which you said isnt included.
still annoying af sometimes tho
"Only bm if done to intention waste the survivors time with no real gameplay benefit which you said isnt included."
Yeah I agree with that. I think it is toxic if it's just to waste their time.
"still annoying af sometimes tho"
I am curious what makes it annoying though?
I ask because as I said above I would always rather be slugged as it gives me way more agency since there are multiple different things I can do while slugged, multiple anti slug perks, and the best part which is it gives me a second chance at life since I could be picked up without being hooked.
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Make it 2%, make it cause Exhaustion itself to where you can only run it and no other Exhaustions, and then remove the Endurance component.
Essentially if it was a tad slower and could be your only Exhaustion perk it would be more balanced.
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This could SO easily be abused that it just could not be a thing.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503111#Comment_3503111
Elaborate how everyone can do well with someone if they’re such a bad killer?
"Everyone" is referencing the survivors, not the killer.
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@NomiNomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502945#Comment_3502945
Then give her buffs to her chase power. Make her more interesting than "Teleport to TV, slug, teleport to TV."
TBF that is way overly simplifying it. "Slug" involves a chase and playing loops because she's not a real stealth killer and getting free hits. When you say it like that it seems disingenuous to how it's actually playing out.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502945#Comment_3502945
I did well because she was bad? Care to eleborate?
"Everyone" did well because she was bad. Myself included.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502926#Comment_3502926
I didn’t say condemning was her only viable strategy. I said survivors only have one viable strategy to use against her. Given that she can play one way and then switch to condemnation mode therefore making all survivors have to switch to that strategy to even stand a chance is, imo, broken. I always did well with her before the changes. I thought she could use some light buffs but turning her into this was overkill.
You always did well before because she was F tier and extremely bad. Without her condemn she is bad in every aspect that makes a good killer good. If we nerfed her condemn she would need massive buffs around the board.
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@NomiNomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502887#Comment_3502887
Your entire counter is thrown out the window if she has Iri Tape or Mother's Comb, or even worse, both.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502921#Comment_3502921
Again, not true at all if she has Iri Tape or Mother's Comb, which - Shocker - All Sadako players spam for easy condemn kills.
No, those addons are fine. Comb is even overrated. Those addons aren’t stopping you from getting a tv.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502887#Comment_3502887
You speak as if Onryo somehow has like only a 4 ms movement speed or something. Some killers are definitely better at looping than others but none of them just straight up can’t do it. And looping isn’t as easy on the survivor side as everyone says it is. Maybe it’s because I play on switch idk but while I can loop effectively at times it isn’t as easy as just holding a button.
I do agree that holding a tape asap should be your strategy but if a killer has only one plausible strategy to beat them they might be broken.
I’d say it’s easier to loop a basic m1 than people act like. The loop is very much in the survivors favor generally speaking. A longer looping is more gens done and less tv teleporting, meaning more tvs will be available for clearing stacks. In other words if y’all are even decent loopers there should be plenty of tvs to clear stacks.
Also if the condemn is her only viable strategy I would say that means she’s too weak, not broken.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502903#Comment_3502903
I had a tape from the begining of the match but got hit once.
Should i loose because i git hit once and snowballed from there?
No but you should be able to find one tape in the entire time it takes you to get full condemn, that would have been a very significant time you spent running around.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502853#Comment_3502853
If you asked me a few months ago i would say the same.
But after any means got the cooldown removed and was ok. I am sure that it would be ok.
But i would be down with halving the cooldown and extending the duration.
I’d say Any Means was a lot safer buff than Dance with Me. I’d still be down for testing the no cooldown on the PTR so I’m not totally against it, I just have a feeling it might be too much.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502887#Comment_3502887
It's not that easy.
You do that but some teammates refuse then you run around for 1 minute trying to find a tape but all tvs that you know are turned off because of your teamates and Sadako spamming TP of cooldown.
I literally was running around for 1 min and saw 4 different tvs all turned off.
Ended up going back to the first tv since it should be off cooldown.
By that time i was already almost fully condemmed.
Fun and engaging gameplay
I mean what you described was teammates playing badly. If your team played badly you should lose. That isn’t a Sadako issue.
Also why didn’t you already have a tape on you from the immediate start of the game? She hasn’t had a chance to turn lots of them off by that point so that was a misplay. You should be standing in front of a tv at the moment they turn on.
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- Pick up tape at start
- Hold tape while doing gens
- Win
Most groups are dying because they either don't pick up a tape till it's too late or they spend all game running tapes back and forth which is the wrong way to do it. You just want to grab it and then hold onto it. She's a basic m1 killer that is extremely loopable. People shouldn't be getting condemned unless they're ignoring the mechanic or suck at looping a basic m1 killer. I've been spamming her all day the last couple days and like 95% of groups do either 1 of those two things wrong which is why they get condemned. When they actually play properly it's a close game. You can't just play against her like old Sadako and not respect her condemn.
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-Add a built in mini Endurance and BS to Tier 3. It needs to be scarier.
-Reverse how distance stalking works. Give more stalk the further they are and less up close.
-Remove the stalk limit per survivor. The entire plan of Myers is to use the weakest link to take down the stronger ones.
-Return multi-stalk. If he can catch two people in his stalk simultaneously then he should be rewarded for that.
Maybe a slightly smaller TR in Tier 2 as well. Thinking like reduce Dead Rabbit addon by 50% and bake that half into his base kit.
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Revert the extra long stun post successful Victor pounce and allow them to recall Victor much sooner if the survivors taking them hostage. This would go a long way.
Bonus: Make her addons that effect “crushing Victor while idle” just say “crushing Victor”. Now they’re significantly better and people might actually consider using them. They’re currently bad. Most the debuff addons also have way too short of a duration. Blindness/Broken ect, they all need durations of 60 seconds to be decent.
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Not sure if removed entirely is good, but I’d definitely be down for buffing the perk. Increased duration and halve the cooldown.
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I’ve been spamming her the last couple days and honestly like 95% of groups just don’t do her counter play at all. It’s making her artificially look stronger than she actually is.
Most groups either ignore tapes entirely until it’s too late or they spend the game running tapes back and forth immediately instead of what they should be doing which is just holding onto the tape and doing gens.
The groups that actually do her counter play properly make it a close game.
Lots of people also getting extra condemn just because they can’t loop a basic m1 killer well, but that’s a skill issue.
My only complaint is that the Iri Tape feels required, I wish they put that back to her base kit instead of requiring an addon as without it it’s too easy to remove condemn.
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Some interesting ideas and I do think Legion could use a buff as well as raising his skill ceiling.
I’d personally make Deep Wounds also apply the “Deafened” status effect. This way there would be more mind game potentially as now he could break line of sight, make you think he’s going to spread more Deep Wounds but instead double back on you. It would make people be sure they were safe before committing to mending. Adds more depths to his game play.
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Yeah the spawn rate of the offerings and the actual amount of bloodpoints you're getting is very, very low.
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My favorites to face are Spirit and Huntress.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501715#Comment_3501715
Nothing. If the killer's slugging for a 4k it means the survivor team lost. The last survivor should't get a handout. Showing their aura just means the game ends sooner and everyone can move on.
If it uses killer instinct instead of aura reading, then no locker or Distortion will get in the way.
As killer-sided as that sounds, I'm a solo survivor who depends on hatch more than teammates. I would hate this perk.
I don't think slugging is only happening in that scenario, but even if we hypothetically say it is, what's wrong with that? If ya'll lost, then you lost, so hatch feels irrelevant. A perk that lessens hatch chance, so what? Also if it was hypothetically only like 3 seconds of aura reading from across the map, that isn't a guaranteed 4k. That gives you ages still to hide for him to cross the entire map.
Also as far as showing the perks I completely disagree, barely anyone would dodge you at all seeing that build. Not saying I'm in favor of showing perks, just that I disagree you'd be dodged.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501088#Comment_3501088
May as well rename Offering of Flesh and call it Give Me My 4K 😂
The rest are pretty solid 👍️
What's wrong with it? I even left the values up for tweaking if it was too much.
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One of the few actually good chase perks when most are bad and we want to nerf that one too?
No, the perk is fine.
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Definitely an indoor map which I’m very happy about as I wish we’d have more. I like indoor maps the best as they typically are strongest for the weaker killers that could use the help.
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I was really hoping for the same. Green blood for the prestige skin would be a very plesent surprise!
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If anything I think it’s a little weak. The auras at the start are nearly redundant info as you already know survivor spawns through game experience. The only real usefulness is seeing where the survivors multistacked to pressure more than one and the increased aura duration. If anything I’d buff the perk, definitely not OP. To me it’s rarely worth a perk slot unless you’re a newer player. You’d probably average more value from Discordance since it usually procs immediately at the start and you continue to get value from it all game.
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Prey - For the first (X) amount of time at the start of the game you are Undetectable.
Acid Blood - Stunning the killer with a pallet applies the Hindered status effect to them for (X) seconds.
Scourge Hook: From the Shadows - When a survivor is hooked on a Scourge Hook and at least 24 meters away, gain the Undetectable status. Lasts until unhooked and the effect lingers for 30 seconds. Ends early if you enter within 24 meters of the hooked survivor.
Offering of Flesh - When a survivor enters the dying state for any reason, reveal the aura of the survivor furthest away from your location for (X) seconds and gain Haste for (X) seconds.
Feed the Hunger - While a survivor is Exhausted and in chase they vault (X)% slower.
Apex Species - For each generator not powered you have (X)% increased lunge.
Advanced DNA - Your killer ambient sounds and footsteps are silent. Survivor walking and running footsteps are (X)% louder.
Scatter the Food - If more than one survivor attempts to work on a gen simultaneously it will be blocked for 30 seconds (once per generator). Also, for each additional survivor working on a gen incur a repair speed penalty, stacks.
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Most hyped chapter for me, been on the top of my list.
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You either basically never cleanse till end game or you all cleanse and try to force the fountains to reset. Can’t really do any in between. She does get a red at base but you can outplay it. Generally I’d say it’s better going the no cleanse route but there are some situations I’d go the cleanse path. If you’re in solo queue and someone starts cleansing it essentially forces everyone to. Her corrupt purge is very strong don’t get me wrong, but people typically over exaggerate how much. You can definitely loop a plague with her red vomit by hugging walls tight and forcing her to respect pallets.
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When you look at it you're averaging give or take 15 seconds in locked animation of pick up, hook, and walking time.
Now multiply that by each survivor you hook.
Let's say you're at 6/12 hooks. 6x15=90 seconds. That means you lost an entire gen worth of progress in essentially locked animation time. So nothing you can improve at or fix, just sunk time. That's quite pricey.
That's why slugging can look so lucrative, as it's essentially giving you an entire other gen regression perk in saved time.
That's also just sunk time, this isn't even us going into the plethora of perks that can make this even more unlucrative for the killer or the chance of flashlight saves. This at just base.
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Really hoping the eggs and face huggers are incorporated into their power.
I think from all the movies, comics, and games they've actually got a ton of different alien skins they could bring in.
I know I'm the minority but I'm very happy for a new indoor map.
Also green blood for the prestige skin would be a very pleasant surprise twist for them.
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A very interesting thought.
I would presume red blood as it's the survivors blood. However, that would be super unique if they made it green for their blood! Let's hope!
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Really hoping they include the face huggers somehow in his power.
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500317#Comment_3500317
True, that also, but in defence of this, not all maps are unbalanced.
Not all, but only like 10% are balanced well, with like 30% being extremely unbalanced.
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The games biggest issue it's had since release and still to this day is map design.
They need a complete retake on how they're designing maps as the same issues get repeated over and over.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500215#Comment_3500215
Yep. Because telling someone who does not do Gens to do Gens will totally make them do Gens.
The main advantage of SWF is not voice communication.
I actually think it will.
I also wasn’t implying voice communication was the main advantage of swf.