BlueHorkew
BlueHorkew
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513427#Comment_3513427
clown camping is not uncounterable situation. you can hook trade against him. it just requires coordination. instant down saves chases time. at least from my perceptive, instant down is like gen defence, it allows you to go more chases. the facecamping instant down is more of balance issue with facecamping. the way it got resolved was like how buckle up currently works where you unhook someone and both survivor had endurance. huntress is already good at camping hooks. iri head changes very little in term of hooking camping for her.
Do you like these add-ons? Do you think they offer intersting gameplay for both sides?
I never even said if the add-ons are good or not, i said they were problematic.
In my opinion, this add-ons are kinda lazy and unfun for both sides and makes both killers less intersting to play.
Instead of making cool shots with huntress, you just want to make safe shots with survivors being animation locked.
With clown, you just want to throw the bottle while already smelling the survivor, instead of using both bottles for anti loop.
I think they remove intersting decision, power and counter just for the cheap exposed status.
So, even if you think the add-ons aren't busted. And i would argue that iri head isn't really that good. I still consider the add-ons toxic for both sides. And i would prefer them to be reworked into something more unique
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513388#Comment_3513388
yes and these add-on are awful. complete trash tier
iri hatchet huntress is not even good because if you stay injured. you can neutralize the effectiveness of the add-on and now huntress has -4 hatchets as drawback which is worse then base-kit huntress. even without add-on, staying injured vs huntress is facing iri-heads without equipping iri-heads. you face iri-head huntress all the time in regular gameplay. it is just not that obvious.
Pinky finger clown is exactly what iri instant down add-on should be. a reliable instant down that takes skill to use if the player is good and punishes the survivor for poor positional play.
thats why Huntress got nerfed to hell yet its still BS
it is not bs. it is learn to play issue with survivor.
So creating uncouterable situations and loosing is a skill issue?
The add-ons are problematic and promote a scummy playstyle, why not rework them to something else. Or is touching the survivors back to throw a bottle or camping just that exciting that needs to stay.
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@RpTheHotrod said:
This is why killers are complaining. It's making playing as killer unviable. You're only looking at it from a survivor's POV, but with latency, it's a two sided coin. This is how it looks from the killer's POV:
https://www.reddit.com/r/deadbydaylight/comments/15i2lfk/loving_the_new_vaults/
and another
Killers absolutely have a reason to be upset about this. survivors are literally immune to damage when at a window.
Well, those clips are really bad, honestly they are so bad that i struggle to believe they are real, "Demo with dead hard very funny".
Just kinda ######### that the latency makes people feel cheated, but survivors constantly have to deal with killer latency almost always favouring killers.
I dont know if those clips are latency issue. Because i have never seen stuff like that when playing killer.I just stopped swinging so wildly at vaults because i know that those really unfair hits that i used to get for free may not be there anymore.
I can remember a lot of times playing killer and saying i will take this, because i knew that there was no way that actually hitted the survivor.
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@Crowman said:
I mean, reverting a change is much easier to do than reworking a killer's kit. Bringing up Skull Merchant is irrelevant.
I literally said in the post that i was just expressing my frustrations and not making constructive criticism.
You don't need to tell what i already know.
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I don't know, since the team eternal match all my SM matches were using the Chess Merchant build.
I started to just ignore SM and do gens in areas with drones just to force SM to remove me from the game.
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@Mandy said:
The simple answer is some addons can be reworked quicker than others without factoring programming time, QA time etc. Simple changes can be done by the Design team with little to no resources from other teams. Larger changes made to addons (or anything else), requires substantially more resources which need to be factored in and slot into the production calendar.
I understand things take time, but it's been 3 years since blight came out. And this is the 3rd wave of Killer add-ons changes in a row with no Blight, even tho everyone has come to an agreement that his add-ons are a problem.
Add the community jokes about Blight favoritism by bhvr, just feels like the devs refuse to touch him at all.
Oh well... maybe next year.
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Oblivious is good, blindness is niche but you need to be very carefull.
Both this status effects have way more impact on soloq then SWF.
So, if you buff them to much they will stomp lower level survivors but do absolutly nothing to high level SWF.
So basically you are just increasing the frustration on both sides and not acomplishing anything.
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I don't see why buff one of the best perks in game.
The perk is fair and really strong. I am fine with gen regression being capped at this level of power.
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Just be happy they have given survivors some new good perks recently.
I will take that over an year of mediocre ######### perks, because that is usually what survivor used to get for new perks
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@Pulsar said:
Not much to this.
I don't think the game can be played at an average casual level anymore. I don't think you can really come home from a long day at work and play a couple of games on either role without the game being more trouble than it's worth.
Whether it's problematic Killer designs that are unfun to play against (Legion and Twins), overtuned characters (Blight and Nurse), Skull Merchant or even just the Killer being outright better than you, the casual Survivor experience is bad.
Whether it's teams that force you to play tactically and try hard, people who abuse certain bugs, people who just like to be frustrating (Boil Over) or just plain good teams; the causal Killer experience isn't much better.
I think that should change for both roles. I don't think you should need to sink 6 hours into a play session whilst being hyper-aware and uber competitive in order to have a chance to have fun.
I wouldn't say every game is super competetive.
But it is a shot in the dark if the few games you will have are going to be enjoyable.
Sometimes i can get a few games that are cool, but then something happens that lowers my mood and i just have to close the game.
I do feel like my patience to deal with those kinds of games is shorter, i am not sure if it is a me problem or the bad gaems are more common
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507013#Comment_3507013
The reason for these buffs suggestions is because he doesn't work as a 3-gen killer when survivors use EMPs.
All you have to do is grab the first EMP you see and hold onto it until you're marked by a biopod. Pop the EMP to remove your pod and disable the one that marked you and you delete his power before he can use it to TP. Rinse and repeat. And while you're preemptively holding on to an EMP, the next one is already printing.
This turns him into an M1 killer who periodically stops what he's doing to look around and nothing else.
Still, most suggestions in the foruns are buffs his 3-gen playstyle.
This post actually didn't recommend a buff to 3-gen which is lovely for a change.
But i am bit tired of having to deal with SM, espeacially after the team Eternal match (now all SMs that i see use that build), i don't want to deal with another SM situation espeacially when this killer's kit can go in that direction if not carefull.
Maybe if the base-kit anti 3-gen mechanics get implemented and the SM rework is good i would have more confidence about what can be done for Singularity.
But right now, i just want a fun killer and a killer release that isn't immeadiatly the worst to go against.
I don't buy a killer since Wesker and all the killer's since him have been horrible to go against as survivor
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506991#Comment_3506991
Larry isn't a 3-gen killer, that's the trap of his design.
If you play him that way, you'll be destroyed by EMPs and play without a power for most of the game.
His power actually works best in chase, but is incredibly disorientating to use, and basically doesn't work on console. He's also extremely map dependent. On a good map he can be as effective as Nurse, in that he has a very high skill floor, but also high skill ceiling.
I don't see it.
The few Singularities i face play him for 3-gen, the few videos i watched of him played him in a 3-gen strat.
Besides most buff ideas that i see from the community all buff the 3-gen strat, like nerfing the radius of EMPs, nerfing the off disabled timer and stuff like that.
So, most people play him like a 3-gen killer, most people want to buff to buff his 3-gen. Why should i treat him like chase killer?
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506991#Comment_3506991
Im not buffing his 3 gen strategy i said emp works personal it can keep with normal radius for biopods
When you said personal i assumed you wanted to remove the interaction with biopods.
Still, i don't like the idea of incentivizing the 3-gen playstyle and i am not sure how to buff Singularity in meanfull way without 3-gen strats being the result, espeacially with the devs recent killers and balance decisions for Knight and SM that only made those strategies even stronger.
I would rather him not being touched than risking another SM.
I am sorry, but i don't trust bhvr to buff him without him being obnoxious or to listen to feedback about that issue.
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Their add-ons suck.
Shame because billy didn't use to have that problem before his add-on pass.
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Stop buffing 3-gen killers.
Why does everyone want more 3-gen killers
Because thats what is going to happen if Singularity gets buffed more.
Do we really need SM 2.0 to get his counterplay removed and become just as obnoxious.
That is how most Singularity players play him, the few ones that i see. Singularity is just an harder SM, i would rather him stay as he is then to add another killer to the list of "Is the DC penalty going to be shorter then playing this match?"
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@HexPleaseLetMeSpeak said:
At this point they need a full rework. Mending is boring for survivors but at the same time, playing what is probably the most M1 killer in the game is also boring for killers. You can injure people super easily, hell pretty much for free, but downing them is a whole different story. With literally no power to help in chase (in terms of downing power), no anti loop, and not even like they're short like Sadako to mindgame. There's just nothing there.
If someone believes another killer is weak about it I would love to hear about it, because IMO literally every other killer in the game has either anti loop or SOMETHING that helps them get downs. Legion is genuinely nothing.
He injures people but then... what next? After using frenzy and injuring everyone, you're just a hard M1 killer with nothing to show for all those frenzy hits.
I doubt that a killer that has an average kill rate and has one of the highest pick rate in the game could be as bad as you make it out to be.
Legion is a fine killer with his fanbase, his power works and he is functional. He is not amazing but he is not breaking the game or making the game worse.
I don't think he needs any changes
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It's a good middle ground.
But the word incapacitated brings back old eruption ptsd, so maybe i would just take the 5s stun for everyone only to avoid more mechanics that stop you from playing the game.
It's also kinda sad that DS even in its current state is still the only good counter to tunneling
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Thanks, this stats are cool.
But seeing Self-care and Spine chill that high really scares me
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503903#Comment_3503903
I don't agree that condemned should be the main way Sadako should kill survivors, it promotes an horrible gameplay loop and it isn't even hard to pull off like it was before the rework.
it wasn't hard for people that main her and studied her gameplay loop. the mechanic was just not very.... present at basekit? I am not sure how to put it.
The add-on that most people agree needs to be nerfed or completly removed from the game because it makes balancing Myers an absolute nightmare?
subjective. some players like how he is with his canonical mori play-style. I think it is interesting but I am not sure how fair it is in its implementation to play against.
Make condemned a slowdown like Pigs traps and she would be more a lot more fair for solos
pig also consider not very strong because slowdown matters little when your chase capacities are not good. the mori is there for pig but it is not very convincing similar to old base-kit sadako. I think the curse is fair because sadako needs to hit you to remove tapes so she needs to outplay you in the chase as m1 and you have all control as survivor in the loops to succeed.
I guess everything in this game is kinda subjective.
I don't think we will be able to agree with each other, we have very different ideas of the ideal version of the game.
Thanks for the replies anyway, it was cool seeing the opinions of everyone on this topic, even if we disagree on it.
I guess we will see if bhvr does change anything on sadako. The ptb is 8 of august.
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I am fine with removing the BP bonus from perks, but it's laughable that you get 4k to 12k BPs as survivor while getting easly 20k to 30k as killer for way less effort.
BPs for survivor have been broken for a long time. Pls just buff survivor BP gains across the board.
Also, i don't know who decided on this tome 16 challenges but they got to love SM because this tome is so Grindy, if this is level 1 what is in store for level 2.
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IT's a bad perk, makes gens slower it's a huge gamble and you are better with prove or Deja vu since they can help more in 3-gen situations and outside of 3 gen situations.
Don't use it unless you want the chat to blame you in the end game chat for the gens taking too much time to complete, especially if got hit right after.
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Not really.
I kinda like not having team mates wasting time looking for totems, now that all boons are bad for solo q.
Also nice not having 3 people heal in 30 seconds all the time when playing as killer.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503830#Comment_3503830
it is like michael myer's tombstone add-on. it is not slowdown. it is slow consistent build-up of a mori that eventually kills you if you do not finish the game quick enough. for him its build-up buff. for her, it is slow nasty gradual debuff that kills you.
So what does it matter that condemned will be easy to remove, you still get the free slowdown and treat.
you lose all gens before condemn kills anyone.
Tombstone, really?
The add-on that most people agree needs to be nerfed or completly removed from the game because it makes balancing Myers an absolute nightmare?
I don't agree that condemned should be the main way Sadako should kill survivors, it promotes an horrible gameplay loop and it isn't even hard to pull off like it was before the rework.
Make condemned a slowdown like Pigs traps and she would be more a lot more fair for solos
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@devotedDBDenjoyer said:
this discussion isn't this deep folks. just show the aura when you're within a certain range rather than anywhere or nowhere from the map. all we're asking is for a middle ground, not to gut sadako. she is too overwhelming for weaker players.
and don't give me the "oh but if you're worse you should lose!"
it's not that these are bad players, it's just they literally cannot find these tvs and would need to have where they are memorized or roughly memorized to find them, which not every player has the information to do. it's frustrating losing because players are deprived of information and the only way they can learn is from videos or trial and erroring until they finally have it memorized. it's a poorly thought out design, and should be slightly tweaked, especially since when it gets taken advantage of can literally kill the survivor with 0 hooks.
Couldn't say it better
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Dead hard doesn't get skins but Nurse gets xD
Ok, now being serious. Reworking the nurse would probably just be too much work and alienate her player base too much so the best we can hope is probably some continous nerfs to her and for the devs to not lauch more perks that are ok on certain killers but completly busted on nurse.
Basically just hope they learned their lesson if we ever get Dbd2.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503785#Comment_3503785
I am just asking for info to the survivors instead of just nerfing to the ground.
I am saying that base-kit condemn will become too easy to optimize because you can deduce the best path to get a new tape and the best path to remove condemn. that type of change forces sadako to run iri-tape every game and it greatly weakens the condemn build-up. the passive teleportation condemn and removal of condemn is based off not knowing the best initial path to re-grab a tape. you are in essence asking to nerf the mechanic to the ground.
So what?
Isn't condemned supposed to be a slowdown tool? I thought that was the point of this insta-kill mechanics.
If they are as reliable as condemned is now, people will optimize ways to abuse it and make the expirience horrible for everyone else.
So what does it matter that condemned will be easy to remove, you still get the free slowdown and treat.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502924#Comment_3502924
the condemn is already really easy to remove once you get a tape at base-kit. TV's spawn next to generators. after initial 70 seconds passes, at most 3 tv's will be turned off by projection with 4th TV has 15 second or less time to turn on. If you have trouble finding generators, felix has a perk called visionary that shows aura of gens and Deja vu also shows aura of gens... though you should already know where those spawn from playing vs other killers. Removing condemn and getting tape requires game-sense and understanding of generators spawn locations.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503582#Comment_3503582
the tape is preventative measure towards condemn. the analogy is bucket of water. you do not want bucket of water to overflow. you can only remove condemn if everyone has a tape and your team does not need to grab tapes. if you grab a tape and turn off a another tv, then grab another tape. the turning off on 3 TV'S means that your teammate will not be able to grab tapes. that is by design so you cannot remove condemn faster as a team compare how fast sadako can apply the curse. In some sense, you can reduce condemn but only few times per match. Sometimes you won't be able to reduce it at all if your team is consistently getting hit.
in practice, you want to prevent the bucket from overflowing. as the match drag's on, everyone will eventually be afflicted by the curse. this is to prevent you from countering the curse completely like PTB Singularity EMP's.
I think Sadako went from under-rated killer to over-rated killer. Sadako's chase power in chase is laughably bad and her base-kit stealth is not impressive whatsoever. If you want to make easier to remove condemn, her chase & stealth might need upgrades in my opinion. Sadako is still one dimensional similar to her old version. It is just that condemn mechanic is more universally effective on all maps and relies less on what survivors describe as "unfun" tactics like onepumpwilly 3 gen's or slugging.
Its not easy. And all other killers show you the aura of their items as soon as you can interact with them.
No reason why plague, pinhead or pig work like that and Sadako doesn't.
With tapes easier to find and to get rid of condemmed then we see if she is OP or not.
I am just asking for info to the survivors instead of just nerfing to the ground.
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@Zokenay said:
They arent hard to find though, they make a really loud noise when nearby, and most of the time they're close to gens.
Then it won't make that much difference and i am not nerfing poor Sadako that much.
Besides every other power shows you the aura of all interactables and just when you are already dead.
Plague, pinhead, pig all of them show you the items as soon as you can interact with them.
Make her consistent and if people are calling survivors dumb for not picking the tapes, then don't act like they are easy to find. Especially when most of the time you have like 2 or 3 tvs available since everyone is picking tapes and Sadako is tping on cooldown
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@Zokenay said:
We're talking about a perk that removes your Scratch Marks just for vaulting, this is an horrible idea.
Any Means is rare, Crowd Control is a Hex, Deja Vu is niche and Trail of Torment has a long CD and easy to remove.
Oh no. The OP no scratch mark perk.
Even tho the game never had a good hiding the scratch mark perk ever.
Its not survival perk or gen rush perk. It needs to be good to compete.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502918#Comment_3502918
No but you should be able to find one tape in the entire time it takes you to get full condemn, that would have been a very significant time you spent running around.
I didn't went from 0 to full.
I went from 2 to like 6 then because she had the iri add-on she ambushed me again got full condemmed.
Managed to loose her in chase get another tape and get ambushed again to my death.
Would it be that bad for survivors to see all tvs that are on if they have any condemmed.
That is all i want at this point.
Just give me the aura of all tvs on at all time.
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@Alice_pbg said:
no you see... you can't put tapes on vcrs that have no power.
on a more serious note, it's really not hard to find a tv. on most maps
If its an insta death mechanic and it wouldn't be that big of a deal i want it the same.
I am not trusting anyone to not run around for 60 seconds looking for a tv that is turned on
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502894#Comment_3502894
I mean what you described was teammates playing badly. If your team played badly you should lose. That isn’t a Sadako issue.
Also why didn’t you already have a tape on you from the immediate start of the game? She hasn’t had a chance to turn lots of them off by that point so that was a misplay. You should be standing in front of a tv at the moment they turn on.
I had a tape from the begining of the match but got hit once.
Should i loose because i git hit once and snowballed from there?
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@Blueberry said:
- Pick up tape at start
- Hold tape while doing gens
- Win
Most groups are dying because they either don't pick up a tape till it's too late or they spend all game running tapes back and forth which is the wrong way to do it. You just want to grab it and then hold onto it. She's a basic m1 killer that is extremely loopable. People shouldn't be getting condemned unless they're ignoring the mechanic or suck at looping a basic m1 killer. I've been spamming her all day the last couple days and like 95% of groups do either 1 of those two things wrong which is why they get condemned. When they actually play properly it's a close game. You can't just play against her like old Sadako and not respect her condemn.
It's not that easy.
You do that but some teammates refuse then you run around for 1 minute trying to find a tape but all tvs that you know are turned off because of your teamates and Sadako spamming TP of cooldown.
I literally was running around for 1 min and saw 4 different tvs all turned off.
Ended up going back to the first tv since it should be off cooldown.
By that time i was already almost fully condemmed.
Fun and engaging gameplay
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@Blueberry said:
Not sure if removed entirely is good, but I’d definitely be down for buffing the perk. Increased duration and halve the cooldown.
If you asked me a few months ago i would say the same.
But after any means got the cooldown removed and was ok. I am sure that it would be ok.
But i would be down with halving the cooldown and extending the duration.
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Make him 115% at tier1
Give him brutal strength base-kit at tier 3
Change tombstone add-ons to only activate at end game.
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@Xendritch said:
I mean drones don't lay eggs only the queen does.
I'm sure facehuggers will be incorporated somehow they're too iconic not to be but it could be anything from part of the power to an add-on to a perk we'll just have to wait and see.
Just don't make it part of the power.
Because facehugers and eggs just screams area denial and insta death mechanics.
And with the popularity of Alien, if he turns into a more obnoxious version of SM and Sadako, i don't think i would be able to play the game for a few weeks until people would stop playing him.
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@KayTwoAyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502597#Comment_3502597
Right, I guess I'm just uncertain if you're scared of eggs, as in you have a phobia.
...or you assume the eggs could only be used for locking down a 3-gen, THEREFORE you are nervous about their existence.
3 genning. I don't think i can take 4 killers in row that focus on 3 gens.
And don't care if one of them is Alien, i am going to hate it the same way.
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@KayTwoAyy said:
egg? huh?
Alien eggs. The one where the facehugers are born.
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@Luckyfer said:
This is unbearable!
Someone said on the forums that majority of SWF are just "cHIlL" friends playing together!
NO,THEY'RE NOT!
They are here to piss off and humiliate the killer!
That's what 90% of SWF are,a freaking challenge for themselves to see who's the worst type of person and get a prize called "Douche"!
Why does every game against SWF have to be a toxic hellscape,a nightmate,pain and humiliation!
Killers are people behind the monitor,it affects us when we have to put up with your crap all day long,so you can get 10 minutes of cheap smirks!
It's unbelivable the developers think the SWF are friends!
I'm sorry,developers,but there are so many more party games that do the fun aspect better,they're not playing DBD to have fun,well not at the expense of someone they aren't!
It has come to me beign afraid to bring a lower tier killer or be suspicious of an already formed 4 survivors in the lobby!
Why does every game,nowdays,be full on sweat and pain!
I haven' had a relaxing game as a killer in a full week
And I'm not even red rank,not like ranks matter anymore...
And I did count more than 3 escapes as a chill,as long as I lost because of my mistakes and not because of infinites and bad map design forced by survivors!
Take a chill pill pls.
People like playing with their friends, its not a concept that hard to grasp.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501388#Comment_3501388
You will see that here cause for every 100 opinions of dbd there are 100 more.
That is true.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501328#Comment_3501328
with all the pallets the Survivors have, the more they predrop the better.
Sure, just don't want to see post of killers complaining that survivors are bad and just pre drop pallets
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You want survivors to pre drop pallets even more?
Isn't there enough perks that punish survivors for stunning the killer with a pallet but get countered by pre dorpping?
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One word. Distortion.
Letal is a fine perk, the only thing the perk does is start chases faster and improve aura reading.
It's definetly good, but you can still loop the killer if you confident enough, if you like to be a stealth player, then just use Distortion, the perk has so much value for stealth builds and giving you info on what kinda of build they are running.
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Consistent fun as survivor?
Well, the first is playing in a group, but if you can't.
Try to just improove at looping and make stupid challenges to yourself, nothing feels better then being the reason the killer couldn't get a 4K, even if you die in the process.
And be ready for unfun matches, there is nothing you can do if a killer decides to make your expirience miserable, either you get the mental strength to deal with it or just try and make the expirience end as fast as possible (if you what i mean).
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- Avoid getting infected unecessarly
- As a strategy avoid cleansing or turbo cleanse to reset the fountains
- Cleanse if, you are dead on hook, need to rescue and plague is camping, it's close to the end game
- Always cleanse on edges of the map or areas with completed gens, to make plague waste more time to get her power
- If you are in the open try to move unpredictably and even crounch in front of her, to delay a full infection, many plagues want a full infection into a hit, so try to get the most amount of time out of the situation
- Watch out for certain add-ons, black incense gives her aura reading every time you vomit, Iri seal gives her free corrupt when a gen is done, her meme add-on Prayer tablet fragment makes her unable to infect by direct hits but makes her passive infection absurdly strong. Add-ons like these punish survivors for never cleansing, so be on look out for these in particular
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@Emeal said:
Are Killers not supposed to be frustrating to go against? This isnt a walk in the Park kinda game.
What do you mean?
If i found every killer frustrating to go against i would just stop playing the game.
I expect the killer to try and well kill me.
As long as the gameplay flow is enjoyable i am fine. They can be broken and way too strong (aka blight), but still enjoyable to go against.
I don't like killers that create non-gameplay. Skull Merchant stalls the game of resources and trys to prolong matches, knight just makes both survivors and killer to A.I. since there is no 50/50s or mind games either you get a hit or don't based on the loop, Singularity needs to have his gameplay shutted down, because his power removes all looping tools as well as a teleport with no cooldown and Sadako has a playstyle that prioritizes being passive agressive by spreading condemned and turbo Mory survivors while having strong tools to make removing condemned really dificult with certain add-ons.
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@Merciless_Killer said:
Dbd players just never seem to learn that not liking something doesn't make it "badly designed" do you?
Then why do you think they are well designed?
I expressed why i think they are badly designed. If you think i am wrong, be free to give arguments to the contrary.
But i will probably keep my stance that this killers promote unfun playstyles and games for both sides. Both sides get to feel useless, it's just a matter of who.
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That is the same for everyone.
Killers bring the easiest value perks and survivors do the same.
Niche perks that work 20% of the time are only good for youtube thumbnails and adepts. Thats what dark theory is and many other perks in this game.
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Why are you mentioning Dark theory like that is a good perk?
I am not going to jump on the conversation if MFT is OP or not, but don't try to sell Dark theory as a good balanced perk
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@sonata93 said:
So I just played a solo-queue match against Plague. I escaped alongside one other survivor but one of the others who were sacrificed was very rude in the EDC (unrepeatable language). Their general grievance was that myself and another teammate cleansed a couple of times.
I don’t understand why this is such a problem? I see many others say “never cleanse against Plague as it denies her her power”. Whilst I understand this premise, I also have a counter argument; with Plague you have one of two choices: cleanse and allow her use of Corrupt Purge but this means you can be healthy (two health states), or don’t cleanse but you’ll be injured for pretty much the entire game and she can one-shot down you. I’m not sure which is better or worse?
Also, sometimes you have to cleanse. For example, if you’re going for a hook rescue and she’s camping.
what’re everyone’s thoughts?
Cleansing against plague isn't always bad, but survivors need to be smart and there are times that you shouldn't cleanse.
In the end it comes down to a team strategy. But with solos it's impossible to predict.
I typically try to not cleanse unless really necessary, like going for a save or being on death hook. But if i have teammates cleansing all the time i will also try and cleanse, if everyone is giving plague her power i will not be broken the entire time.
Just try to use fountains that would make plague waste her time, like going for fountains far away from gens on the edges of the map.