BabyEverything
BabyEverything
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they dont own the easy-anti cheat
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1530123#Comment_1530123
He's not my favourite dbd youtuber XD, just one of the most liked.
Btw as a bubba main I think that bubba facecamping should receive a stun of 10 SECONDS BY THE ENTITY, not joking.
how he is the most liked? that guy is a cry baby, he can make the game boring as hell and is arrogant as #########, prob the most annoyng streamer out there
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they are not even banning racist people, i got 3 games where some dudes just got full racist at the end, their steam profile still no ban at all, guess everything is alowed in this game
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@handfulofrain said:
Okay, so...
I've played DbD for about two years now. From day one I always talked about how hard the community is on the devs. I always tell people that BHVR is a small company and we need to cut them some slack, etc. I still feel this way to this day.
HOWEVER...
It is REALLY hard to keep siding with the devs when the only thing we get, no matter how many or how severe the bugs, is, "we are looking into it. Please be patient."
Obviously this is nothing new, but I felt that it should be known that even people like me - those who are always trying to cluck some slack for the devs and BHVR - are starting to question the decision making going on with the team behind this game.
Edit: spelling
dont worry they will start to pay for it, this month we lost 7% of the player base hope they loose many more
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this month dbd lost 7% of his player base just bc of this bullshit mmr
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hey friend i know its hard, but the mmr system just came out soo ranks and game hours doenst matter anymore (is like they dont even exist anymore) soo everyone just got a fresh game from 0, treat all 10 first killer matchs as something like league of legends do ( you play 10 matches you get a rank) its kinda the same idea with time stuff will have more balance it just came out soo its a little messy.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1526602#Comment_1526602
TLDR:
Most of the perks listed stack rather than synergize
Some of them do synergize but it's not too bad
Killer perks have a lot of synergies as well so it goes both ways.
yeah totally agree, i was right to trust you :)
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man its such a izi perk to counter actually, only real problem is in the end game when you have to pick someone or they may escape, most of my matchs as killer i only see ds in the ending screen tbh, i barely use it when i play survivor feels like uselless when i select
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@NuclearBurrito said:
Ok first of all, do not confuse Synergy with Stacking. 2 perks giving a similar effect even with the other perk active doesn't mean they synergize.
That said to analyze the perks you just listed with regards to each other:
Tenasity, Soul Guard and Unbreakable all have a Synergy, since they make it easier to get access to each others effects. Soul guard has anti-synergy with Adrenaline due to the DW mechanic.
Unbreakable has synergy with DS but Tenasity does not and Soul Guard only has a synergy with the hex effect in play.
Deliverance is anti-synergy with Adrenaline and simply stacks with all of the other perks listed besides DS (which is enabled by this perk) and BT (which enables this perk)
OoO does not have any synergy with any of the perks listed here. Stacking is not a synergy.
In the same vain Dead Hard has no particular Synergy with the listed perks, and even has anti-synergy with Adrenaline.
Other than Deliverance, BT has no synergy with any of the perks mentioned and has anti-synergy with Adrenaline due to how Deep Wounds interacts with Adrenaline.
As for your questions:
Why dont you make Sould Guard only work if someone is picking you up!?
Because the perk itself is designed to work with itself. The perk has an unbreakable effect built in, so triggering off self pickups is required for the perk to work internally even before taking synergy into account.
Why dont you restrict DS to as long as the survivor has DS active he can not recover past 50% on his own?
While this would achieve the goal, it's a very random limitation to have. Even Killer perks with weird limitations have those limitations in the form of niche activation triggers ect.
When a Killer perk has a basic attack requirement, part of the reason why is simply because any non-passive perk needs SOMETHING to use as a trigger to do it's thing, and a basic attack just happens to be the trigger. Asking why a Killer perk triggers on basic attacks is like asking why Autodidact triggers on skill checks.
But what you are proposing is a downside unrelated to the actual effect of the perk. So it's a very un-elegant solution
Why dont you make BT transfer the hit to the person who is saving, this way it would feel more like a trade off then a simply free escape tool.
Assuming that you are suggesting it being like "Survivor A unhooks Survivor B, Survivor B gets hit, Survivor A loses a health state". While this is obviously a massive nerf to the perk, for the purposes of this thread it ironically would INCREASE the perk's synergy, since injury is an activation requirement for several perks, both perks that directly want you to be injured like dead hard and resilience, and perks that decrease the value of an injury like self healing perks and perks like iron will.
Ironically that would make BT have a synergy with other second chance perks where previously there was none. Since second chance perks are triggered off self damage in the first place.
Yes it's an objective decrease in power, but this thread is explicitly about synergy, not power. Such a change would only make BT anti-synergy with perks that require you to stay healthy.
Why dont you make OoO have a cooldown of 60 sec or so 5sec seeing then 60sec cooldown!
While they COULD do the 2nd one, the perk already has a built in downside.
Just having a cooldown however wouldn't work, since a cooldown requires a trigger to start the cooldown, and OoO's effect is continuous. So an explicit trigger is required
Premonition does a similar thing, is worse, is NOT OP in the hands of SWF but still has a cooldown.
Premonition is worse as a direct result of the cooldown. If premonition did not have a cooldown it would easily be the best Survivor perk for tracking the Killer in the game. Since it would tell you exactly which direction the Killer is coming from and could be used to know exactly which path the Killer is taking mid-chase, on top of also telling you where an undetectable Killer is.
TBH this OoO does not belong in this game at all and you devs not understanding it makes me feel that you dont understand your own creation.
Regardless of the truth of this statement, it's not relevant to this thread. OoO has synergy with none of the perks you just listed and only has synergy with perks like Distortion since OoO's downside is negated by them.
OoO's interaction with second chance perks is merely stacking rather than synergizing.
Now as for Killer perks, there are plenty of Synergies there too.
PGTW of course has synergies with both many tracking perks (BBQ, Thrilling, Tinkerer, Discordance, Survailence) but also has a synergy with kick speed-up perks (fire up, brutal strength).
BBQ has synergy with high range or high MS Killer powers, and also has synergy with perks that want you to move away from hooks after a hook. This includes PGTW but also includes MYC and Devour Hope.
Infectious Fright obviously has synergy with terror radius increasing perks but it also has synergy with slugging perks.
Surveillance has a synergy with both direct regression perks (Ruin, Surge) and kick speedup perks (Fire up, Brutal) but also perks that want you to get to Survivors on a gen quickly. Such as PGTW or mindbreaker.
There are plenty of anti-heal and instant down perks, all of which have synergy with undetectable and anti-injury perks.
Some chase perks, such as Enduring + SF have synergy.
Many Obsession perks have a synergy with each other. Nemesis + PWYF for example.
Point is, it is neither true that Survivor perks have overwhelming synergies with their perks nor that Killer perks don't have synergies with theirs.
its too much to read but im with you on whatever you posted
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and its not a free to play game imagine if it was how much grinding they would make us do
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sorry dude but you cant face greens or whites either, you already lvl 64 you not a new player and more you got a lot of perks of another killer you cant expect to play against baby with 1 perk anymore, would be unfair to then
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@ Antares2332 said:
The best solution devs can do with the toxicity would be to remove the final chat from the match. By doing they can also remove the report for insults because it will no longer be necessary.
Change my mind.
i mean the end chat is a good way to discuss strategy what went wrong what people was doing and make new friends too, why they would remove something like that just because you cant ignore a random ######### being toxic ? its more your fault than anyone else
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@slunder said:
Killer mains tend to complain about survivor meta when they are the ones that cause it to happen in the first place. This also applies to some survivors, but mostly it is just killers that do this. This does not apply to every killer player.
Here is what they do: they camp and tunnel a survivor to death and then, in such a way that it is impossible for that survivor to escape without decisive strike. Then, the fun build survivor that just wanted to have fun realizes that he does not stand a chance because the killers he goes against will camp and tunnel if they are losing. He used decisive strike and borrowed time, and then the killer mains ask why they get decisive strike to be used unfairly.
But think of it: most survivors run decisive strike and borrowed time to counter tunnelers and campers, not to be a dickhead. Maybe a side effect from decisive is that the survivor that was tunneled last game ends up using DS for countering this, but he ends up using it after 59 seconds. So, this is my message: killer mains, if you ever camp or tunnel, fine, it is in the game, but stop bitching when you realize survivors are using counter perks. Survivors do not want to lose instantly without being able to do anything, which is why they run the perk. I, myself, used to avoid meta perks, but really, after getting those free wins strats killers, I decided to switch to use borrowed or decisive.
If you do not tunnel or camp, then you complaints are legit and you deserve to argue. However, if you are a killer main that tunnels and then cry about survivors using counter-play, then you are just entitled to your victory.
****This post can also be applied to survivors that are t-bagging and stuff like that and then complain about camping, but they are more rare, so yea.****
just stay away from red ranks, its a bunch of sweats giving their life as if the game meant something more than a game
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i do think other people think
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@Dasher_102 said:
Tru3ta1ent. He's a really chill dude who doesn't sweat at all, but could stomp literally everyone if he wanted to sweat.
lol true is the most cry baby ever, everything is swf everyone opinion is wrong and he is the master mind of balance and everything
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@Hatty said:
Game has more and more fps drops everytime I play. I used to fix this by disabling vsync, but apparently now you can't?
I get that we are probably gonna get one with the new graphics update, and I really hope they add actual graphical options like texture quality, lightning, bloom, ssao, etc and not something like we have right now with "Low, Medium, Ultra" and a literal slider for resolution
by some reason i start matches with 120 fps then i get like 30 when time pass for some reason, even in low graphics, i have no idea ######### is wrong with this game to be soo demanding when it clearly should not be.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1521017#Comment_1521017
I've met worse in this community
the dev in a stream even said he did not even know ######### a spring whatever is they just keep asking this everywhere
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@blue4zion said:
I'm loving how many posts I've seen and how many people have signed the petition for Springtrap to make it in the game. Almost hitting that 50k signatures!
I'd say it's not impossible at this point and very well might happen in the future if people keep asking for it.
As for those against it, the reasons are always terrible. You have your personal opinions ofc, but seriously?
The game is for kids? Try again.
Terrible fit? He's a dead body in the suit of an animatronic. Wait wait, kids game.
It's just a game of Jumpscares. Oh yeah its a big part of the game, but there's plenty of atmospheric sounds and stu- wait why does this matter for dbd? Think its just gonna turn into a point and click trial with jumpscares?
A majority of people on the discussions and votes are against it. I'm actually surprised to see this is untrue, while it has been pretty close on a few I think for has ruled over against a majority of the time. Also, check those signatures ;)
I'm sorry but unless the reason against it's more legit that what I talked about above, I don't plan on responding.
I would like to see more iconic horror make it in first, such as Chucky, Candyman, Pennywise, etc but I've been dumbfounded with the negative responses toward Fnaf in DBD.
But also still excited to see I'm not the only one who would like to eventually see this.
If you'd like to sign this and haven't already please do!
https://www.change.org/p/springtrap-from-five-nights-at-freddy-s-3-in-dead-by-daylight
man people asking for this is prob the most annoyng people in this community
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@Revolver_Ocelot said:
Playing in Red Ranks in solo queue is never fun for me, but I'm not one of those people that will lose a match on purpose to derank myself. Every match I play as a Survivor I used to be teamed up with maybe 1 person who rage quits via disconnect or suicide on first-hook, 1 person who doesn't know how BBQ and Chili works, a few people that run to the center of the map the moment the match starts and end up dying under 30 seconds, etc.
Now I get paired with people that don't know how to hide, loop, search for totems, heal, block a hit for a team mate, etc. Minimum is 1 rage quit a game so game description should be updated to a 3 v 1 asymmetric horror game. Team mates don't know how each Killer's power works (just had a match where 2 people died to The Pig's reverse bear trap because they didn't know what it did or how to take off the headset.)
On the other hand, almost all Killers I've played against ONLY tunnel and face camp. Normally you could punish the face-camping Killer by having everyone do gens and leave (keeping casualties to a minimum), now EVERYONE tries to go in for the save (90% of the time runs in front of the Killer and expects nothing to happen).
So until this is F-I-X-E-D, I'm running my "You have to do everything because your team is garbage" loadout.
-Inner Strength (because team mates won't check for HEX:Ruin at the start of the match by tapping a generator, team mates won't break totems, and team mates won't heal me)
-Babysitter (*very fitting perk name* self-explanatory)
-Spine Chill (Know when Killer is coming and promptly hide BEFORE the Killer gets to the gen *pro tip that not a lot of people understand: if the Killer can't find you, you won't die*)
-Resilience (After taking a hit and losing the Killer, use the 9% bonus on gens because I'm the only one working on the objective).
its prob calculating everyone mmr ,but man its impossible to play today matchs are being like rank 1 and 5 with a 16 and 20 makes no sense
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man chucky would be soo weird lil goblin chasing you, i think the game needs something that walks in 4 legs or something like that
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@PerkyPerky said:
I mean, hatch gives second chances for survivors who play poorly... Why shouldn't killers get a second chance too?
It's a matter of fact, hatch is a dumb design that should not exist. Forcing you to slug the third player or resort to other lame #########.
Bonus: with Plunderer's Instinct you can easily find a key every trial you search all chests on.
i think a basic emori would be more cool, just to kill the guy without dragging in to a hook would deny a lot of perks he may have
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1493787#Comment_1493787
No idea what you mean
i mean that stuff players fight about, if the game is sided for survivors or killers. sorry typed wrong
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@Zeus said:
That's how 'tough and stressful' survivor is.
no idea what you mean, if is that dumb discussion who the is sided to plz dont