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AsherFrost

AsherFrost

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AsherFrost
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  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2792880#Comment_2792880

    How do you imagine him telling that to his soloQ teammates? You just replied to the thread without actually reading what the OP said, the title was enough for you, didn't you?

    Look up their usernames and send message over console/steam message

  • I've only seen one so far. She picked the wrong box, so it was a pretty quick match.

    That's the thing with these giant gamble meme styles, just as likely to fail completely as they are to succeed.

  • You know, when playing a team based shooter, and I focus down the healer/support to help my team win, I rarely hear how I'd "sell my family for a win" or am "emotionally immature with a small pp" or am "Just miserable and want everyone else to feel as bad".

    In every other game, people understand that tactics and strategy exist in multiplayer games, and sometimes that means getting rid of a boon by killing the survivor who brought it in, or baiting a team out of position by guarding a slug, or just trying to tip the balance early.

    In every other MP game I've ever played people understand that winning is more fun than losing, so people play to win. In DbD after 5 years it seems only the survivors are allowed that, while killers obviously have some mental issues if they want to win.

  • I don't like quilts, I prefer afghans or comforters.

  • @NemeanXIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791879#Comment_2791879

    A weak argument ha deflection is a powerful tool.I here it's a really strong move on Smash Bros

    1. You have a point in your number 1 statement, but those costumes are more about psychological horror.The clown used those cosmetic to sneak and disguise himself so he could find a victim.

    2.So basically one chapter defines the entirety of DBD as a whole.Do you not understand, that Trickster is the definition of wearing the mask.His symbology shows that because someone has money,looks and basically everything he wants can still become or might be a killer appearances can be used to disguise what's really under.I think you missed the lesson in that chapter.

    3.yeah someone who is a fog whisperer literally wrote to Bhvr and said they would boycott the game.I would think that would show to y'all how far this rabbit hole goes. This man literally put his partnership on the line.

    4.If you love most of all horror then I want be hard to find someone else who could fits the role of Springtrap.You love horror ?that's a lie because Springtrap wouldn't exist to you.

    Admittedly I don't like Fnaf, you literally have to be an insane person to play it.You sit in a room and close the door,cut the lights on and off,watch these animatronics that's not a game,it's a job training simulator.I don't have any thing personal against the Fnaf community.We just don't want Fnaf in DBD this isn't anything personal against you or what you love.This is my first forum interaction in life.I didn't know what a forum was up into a yeah.I don't think you read anything I said

    And yes something more mature that we all can enjoy.

    You understand that bringing in a killer from FNAF won't make this game anything like FNAF, right? Just like it didn't turn into Silent Hill, Or Resident Evil. It will just add (at most) a new killer (always helpful to shake up the pattern of nurse, nurse, spirit, goose) a new map (always fun) and maybe a few new survivors (which, let's be honest, is all about the perks). Why wouldn't you want more options? It's not like you're going to be forced to buy them if it is added.

  • @[Deleted User] said:

    I think you should grow up and not be insecure about people wanting a collaboration to happen.

    I agree fully with this.

    @NemeanXIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791806#Comment_2791806

    I'm guessing you are a Fnaf fan ?Did you at least look into Frank the Rabbit.

    I understand what you are going through about this believe me! I get it! I've literally been there.Somethings don't belong in the game.I don't know if you've noticed this but every chapter it's something everyone can enjoy.I suspect they want add another certain killer because he would split the community.That's why I said find an alternative that's more mature that fit's your lifestyle but instead of actually taking what,I say into consideration ,you can only see blood

    Because you only want what you want and trust me. I've been there but somethings just don't belong in the game but I could be totally wrong and they might add Fnaf anyway.They do have animal cosmetics.I would think that's pretty borderline in that direction.

    I'm not a FNAF fan, I'm much less of a fan of people trying to gatekeep horror. Also Donnie Darko has literally nothing to do with any part of FNAF, and Frank isn't a horror character, much less a killer, so why even bring him up?

    Also, seriously, did you not see the reaction when Trickster was announced? Something for everyone to enjoy indeed, lmao.

    What lifestyle are you referencing, exactly? Wait, it's all making sense now. The random bringing up of the only other guy in a bunny suit, the references to animal costumes being in that direction. Dude, if you want to call someone a furry, just call them a furry. I don't think FNAF fans are furries, but at least be honest about the thing that's got your knickers in a twist. It's not that you don't think FNAF fits, you're just scared of furries. What a sad act.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791289#Comment_2791289

    Thanks for the feedback:

    Subpar loopers are currently tunneled out even faster: they go down after 3 hooks. With this system they would last 6 hooks. Of course if the survivor would always purposefully run into the killer the survivor could really hurt the entire team. But I think these are just some weird cornercases that should happen only occasionally.

    That's kind of my point. Right now if you're tunneled, it's over at 3. I can't see new/bad looper players being thrilled that they spend twice that time in an experience that so many have said they dislike.

  • I see a lot of sub-par loopers being absolutely tunneled the hell out of should that go live, as killers will pick whoever they can most easily catch. I also see players complaining en masse that they died even though they never got caught once.


    It's an interesting concept, I just think it would introduce more issues than it solves.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791252#Comment_2791252

    I already sent, on first page. Only one team won against this build and they were good SWF team and even they had 2 escapes.

    It is fun for who? It depends. And i am not talking about fun, i am talking for game healthy. Artist has strong anti-loop. And with this combo she also has great pressure and this makes her broken. Anyway, we will see what will happen Artist or this perk in future.

    People said Pinhead is fine while he was destroying solo survivors with forever Chain Hunt. And what happened to him? I can see same thing will happen Artist too.

    1. Do you mean the videos you linked from that streamer? Because I'm asking for your proof, not some content created and handled by a guy who's job is to create content, those videos are as legit as a pro wrestling match. I want an actual game where it can be shown that there is no cooperation or scripting.

    2. "Healthy" relies on each side having a way to counter each other, and adapt to each counter, which this has. So fun and healthy walk hand in hand.

    3. Pinhead had a broken mechanic that was repaired. You were always supposed to be able to solve the box during the hunt, so that's a completely different thing to this.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/308850/solving-tunnel-and-camp-shared-hook-counts

    My idea solves these camping issues, you would probably even have time to do bones.

    I see a lot of sub-par loopers being absolutely tunneled the hell out of should that go live. I also see players complaining en masse that they died even though they never got caught once.

    It's an interesting concept, I just think it would introduce more issues than it solves.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791191#Comment_2791191

    1. I know counters. When someone downs, i am waiting for PR. If no PR, i am repairing my generator again. If i know she has DMS, i am waiting little longer. And again, if this perk combo is that weak, why so popular? People are always going to use best perks. And PR + DMS is pretty strong combo right now.
    2. If she is noob, yeah she will send crows after hook immediately. But Artist is also know what is counter of her power and this perks. So she is waiting too. And then it is 50/50 and ofcourse you need to trust your teammates. So if she catch some survivor with crows, in this case you can not do anything. You need to leave generator or next crow will snipe you. Also she has not that long cool-down. She is 115% killer. So cooldown is not hurting her that much.
    3. We all have our words. So this is trust me bro case. I am glad it is works for you.
    4. No, i am not waiting behind generator. I am not stupid. I am leaving generator to next 6 - 7m and waiting for crow.

    1. Confirmation bias. You look for it everywhere, so you see it everywhere.

    2. Yeah, that's what makes it fun, trying to out-counter the other side. Why do you want to remove that fun?

    3. So provide a video of this unbeatable artist combo. If, as you say, you've seen it so much, it shouldn't take long to get some evidence of your claims.

    4. At least there's that.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791172#Comment_2791172

    Sometimes I don’t read through all the parch notes and updates so call me crazy, but I can’t remember if there’s been any killer perks that have been recently nerfed or changed where it reduces the effectiveness in a negative way. It just feels like the complete opposite. Nothing but Killer buffs and here are survivors, only having their perks (not including DS) last 1 week to a few months.

    I don't know. I don't spend my time looking to push the narrative that the devs are biased towards either side, so I don't find myself reading patch notes with a scorecard.

    Edit: that came out harsher than intended. What I mean is, I don't think about perk or mechanic changes like that, so it's difficult for me to look back and remember what nerf whichever side got, and I don't feel like looking through the old patch notes on my day off.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791158#Comment_2791158

    If perk is that weak and has counters, why i am facing with a million DMS + PR combo this days then? And like i said, if you block gen for not kick, this mean less generators for check. And Artist is not killer who needs to run all generators. She can send crows to other generators while running to most repaired generator. She is pressuring 4 generators same time. And i am not even saying one survivor is already on hook. This is really so strong pressure and you really need to make great coordinate for beat this. And this is imposible because i am solo-q. I can not comm with my teammates. We can not plan we should block which generators for fix later.

    Artist is so powerful at an overwhelming level with this build. The things you say don't work. Because the Artist has the power to put pressure on different generators at the same time.

    1. Confirmation bias, more than likely. Or just because you are playing at a level where a lot of your teammates don't know these counters, so the perks are paying off.

    2. If she's sending crows to multiple gens, then she isn't causing injury, and isn't booting anyone off the gen. They have the option of waiting it out. You don't need any "great coordination" you just need to understand how artist's powers work.

    3. I know these counters work, because all I've been playing since the changes are solo survivor, and they have worked in my matches. Also they have clearly worked for multiple other people on this forum in their matches. Quite a few of us are solo, we learn to adapt.

    4. As much as I hate to say it, the more you repeat the same posts, the more I believe this comes down to a skill gap. Or possibly you are letting go of the button, but still standing right at the gen when the crows come by so they hit you, instead of taking a few steps back so they miss.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791084#Comment_2791084

    I’m just saying, like it just makes no sense to want to nerf a perk again, technically speaking, as someone commented earlier, it did get balanced from the PTB version because the PTB version allowed stacking with healing perks which was ridiculously stupid. And then, the healing speed got reduced. Even if it was 2 seconds, this is the second time the perk has been altered. A 3rd change might just bury this perk into the ground. And what are you taking about? I haven’t even made a thread about that. Imma stop here cause if I talk about dead man’s switch and how busted it is it will probably be another huge paragraph.

    So is there some sort of 2 rework limit in play? I've read this comment three times and still can't find the logic. Lots of perks get reworked, buffed, nerfed, whatever multiple times and still work great. Like DS for example. Again, if you are just counting how many times something has been changed, with no regard to what the changes did, I kind of feel like you are missing the point.

    Personally I think they should give the 2 seconds back to CoH, then limit it to one active at a time per match. Still a very powerful perk, but then it can't be used to cover entirely too much of the map.

    I should have said posts, not threads.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791111#Comment_2791111

    If gen blocks, this will give less generators for check. And she still can force to leave from other generators too. I asked what is counter of this build and all i have leave gen and back later. And that's not working. We are not playing against NPCs. They are human too and they are not stupid. 

    So they will give attention to explosed generator. And if you touch this generator after PR hook, she still will force to leave. Because she knows which gen is most repaired. And if you would not touch, gen is losing progression. Leave generator while it is losing progression or touch and Artist will force to leave and it will block. So i still have not any counter against this broken build. 

    Why are you tunnel visioned on one gen? If the gen explodes, you know where the killer is going, so find a different one. Or, tap it, which will activate DMS, stop regression, and make it so that when the killer gets there, they can't kick it. Literally making the killer's perk work against them and for you.

    You're right, we aren't playing against npcs, so sometimes you'll use the correct counter and it won't work, that's how literally all of gaming works, so I don't know why you are presenting it as though it's new information.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791002#Comment_2791002

    This is broken part of Dead Hard. And this makes maps worse. Because they can run around pallets forever. And if you catch them, Dead Hard will give them chance. This is why Dead Hard needs rework, it is most broken perk. But why we are talking about Dead Hard on my topic?

    Artist is issue and so strong with DMS & PR combo.

    Jump off the gen when your teammate is picked up, get back on when you hear the birds fly by... It's easier to counter than half the mechanics on either side in this game.

    What exactly is the issue? Literally all you have to do to counter both perks at the same time is pay attention to your team. It doesn't require any perks, items, addons or even having a locker close by. Worst case you miss time it and end up with 1 gen being blocked for 45 seconds... So just go to another one. There is never a time in this game where you don't have at least 3 gens you can attempt to repair.

    Personally I like seeing killers with the combo, that means that PGTW is very unlikely to be in play, as well as several other meta perks that are much more difficult to counter.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790814#Comment_2790814

    That doesn’t matter. It still got changed, and there’s still many complaints about it today even though it’s been nerfed. Like geez, what else do people want? If it goes down to actual self care speed or lower there’s not even a point of running it anymore because you can probably bring another perk that will do better such as botany knowledge and a Medkit.

    To be fair, it went from an 8 second heal to a 10 second heal. Not a huge change.

    Botany knowledge doesn't give all 4 survivors in the match self heal and a healing speed increase, so even if the changes currently being tested on CoH stick, I highly doubt people will be running botany knowledge instead.

    Look at it this way. You think DMS is an issue, right? So what if the devs came out and decided that to "fix" it, they were changing from a 45 second window to a 43 second window. Would that make it so you never made a thread about DMS again?

  • I really don't want to watch my teammates play "ring around the Rosie" with the killer around my hook instead of saving me, so I'm against this idea.

    Every time the devs have attempted a similar "fix" they had to remove it due to survivors using it as an exploit rather than actually trying to save their teammates. As such I would much prefer killers get more of an incentive not to camp, or survivors get more in the mindset of rushing gens against a camper so the strategy stops paying off so well.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790236#Comment_2790236

    The whole point of this thread from the beginning was working under an assumption that Artist plus Dead Man's Switch is broken. Under than assumption, one way to fix it would be to remove that gimmicky long range damage because it would have minimal impact on Artist's who don't use Dead Man's Switch, would leave DMS unchanged for other killers, but would still address what potentially makes Artist+DMS broken in the first place.

    Bad and wrong assumption leads to bad and wrong solutions. DMS isnt broken on artist.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790226#Comment_2790226

    I was unaware 'facts' and 'the truth' are stupid.

    Then again; There is a large number of Survivors who insist every Killer can magically camp the hook AND every totem spawn at the same time. It's almost like they are trying hard to push this false narrative (IE: Lying) that camping somehow magically grants unstoppable 4Ks so they can cry and blubber for nerfs. 🙃

    Every camper I ever faced magically teleported to the gen, so I don't know why you're lying, /s

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790212#Comment_2790212

    What are you talking about that I don't understand how the power works in a simple loop? Her crows are very strong at zoning survivors out of loops and away from vaults and pallets.

    And where have I ever "complained about Artist"? I'm a killer main, I think Artist is a fun killer. I'm not "refusing to use a counterplay against her ability".

    And why are you pretending that her ability to hypothetically do damage at very long range is anything but a gimmick? You're on the one hand agreeing with me that it's extremely easy to counter taking damage at very long range but then on the other hand saying that if that aspect of her ability set was removed it would be a significant nerf. It can't be both.

    I mean, If the damage at range is, as you say, a gimmick, then why remove it at all? Why spend the time changing something with no real effect on gameplay?

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790203#Comment_2790203

    You don't know how Pain Resonance works. It blows up the gen regardless if you let go or not, hence no counterplay. After it explodes, it is regressing. If you try to stop it from regressing, Dead Man Switch activates with no way to stop it, hence no counterplay.

    So a killer has to devote half of his perk loadout to regressing the gen for a Max of 45 seconds? Doesn't seem worth it for the killer, to be honest. There are far better perk combos.

  • That's a giant load of suck, im sorry.

    As far as the recording, on Xbox I've notice the share button seems to record the last minute or so of gameplay regardless of the game, I believe it can be adjusted, but am not near my Xbox to check.

  • Doc.

    The addons are fun, but really all come down to more efficient ways to do things you can do with his base kit.

    Also, I just love my shocky joy boy

  • I mean, on one hand the idea that all 4 keys are in the same box just sounds broken, you know?

    On the other, it seems like this is a strategy with an absurdly low payoff rate, comparable to running a survivor build based around Kobeing off the hook, so that makes me think it should be left alone.

    I was never huge into saw (outside of the first one) and had to read the wiki to understand the whole "pig" thing, so I don't know if I can say whether or not it fits thematically, but it hardly seems an exploit, given the extremely low success rate it would have just via the law of averages.

  • That doesn't seem real, if it is, it's definitely a bug. What emblems did you get?

  • @Smoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790200#Comment_2790200

    I don't think an east/west variant would be a good idea, if anything it just sounds like it would make the map too small to fit all 7 generators with enough distance to one another and make it too easy for the killer to camp the last 3, especially for those who know their way around the map.

    Possibly, Im not sure. My experience developing any sort of maps for gameplay experience comes from Dming (and that was for AD&D, what the kids call 2.0, so it was a bit ago)

    I just think cutting it into 2 maps in some way is the correct answer.

  • @Smoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2790099#Comment_2790099

    While i'm personally all for more indoor maps, i don't think everyone would be a fan of the overlook hotel as a map considering the tight corridors and how extensive the whole map would be, and that's not even including the outside area.

    Best solution there, imo is to do what I really wish they did with RCPD. Cut it in half and make 2 maps. East/West. Top/bottom. Whichever

  • @PrincessBubblegum said:

    Hey, everyone.

    I wanted to know how you guys deal with "Boil over abuse" as killer?

    I got a swf squad that tried to abuse boil over, flip flop and Break out. I couldnt bring survivor very far... mostly I could hold them for like 5s. They dropped Ormond and gone upstairs in the rooms behind and stacked as a group, if I tried to hook someone it was kinda impossible. Do u guys have a solution if people try do "Boil over abuse"?

    Don't wanna take Iron Grasp. First it's a waste of perk slot mostly and second I don't have it on every killer besides it's a "Free Perk". And letting them bleed out is pretty boring too.

    Thanks for the responds already. :)

    Slug, and keep them slugged.

    It's not really that fun, I know, but currently it's the best counter to boil over + 3rd floor strategy.

  • Once the new killer comes out people will forget they were even upset by DMS, it will all be how the new thing is broken.

  • Because gens are boring.

    Interacting with the killer, even if you die, is more fun.

    They don't want to admit it, but that's the real reason.

  • @GeneralV said:

    DMS? Isn't that perk, like, atrociously bad?

    It can be useful, but against smart survivors it's about as useful as a plastic bag with a hole in the middle. That is also melting.

  • I can't get a 2k average with Bubba.

    Even though I think CoH is broken as is, I haven't played as killer more than 5 times since the witch was released.

  • I dunno.

    Most of my favorite King books are either a. Stories where the villain is a human who's been pushed too far. Or B. Children of the corn, which can't be adapted for obvious reasons.

    Dreamcatcher had a fun alien monster, but if memory serves, that was described somewhat similar to what the Demogorgon ended up being in stranger things, so even though the book came out 10 years earlier, it's likely that the alien would be seen as a ripoff.

    With IT we have Pennywise, which on paper sounds awesome, but I have difficulty conceptualizing how his power would work in the game. That's for smarter minds than mine.

    Randall Flag would also be awesome, but he's pretty much the devil, so how do you balance that?

    I say Jack Torrence. Sure he's just a human, but the lore of the overlook could give him some power related to ghostly info, and frankly, I just want the overlook as a map.

  • Blocks a gen if the survivor let's go of it during a 45 second window after getting a hook.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789340#Comment_2789340

    That’s not a “100% counter” because the artist can just send a new crow 10 seconds later and still block the gen for 35 seconds if you get back off it.

    Also the counter for BBQ has nothing to do with not being on a gen so I’m not sure why you brought that up?

    1. It's as close as you can get to 100% in a multiplayer game. Smart players always try to counter the counter, that's what makes pvp fun.

    2. I brought up bbq because the mindset is similar to countering both. Watch for the pickup, and dont be caught out of position when your teammate meets the hook. With DMS it's easier, as you don't need to go for a locker, just not be on the gen. (And wouldn't hurt to move a bit away when facing any ranged killer)

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789405#Comment_2789405

    Too bad a single survivor with a CoH boon outside of that 3gen completely nullifies it since you're not an instadown killer :(

    https://forum.deadbydaylight.com/en/discussion/comment/2789402#Comment_2789402

    Cool, then start running and gain huge distance and good positioning before she arrives. Using DMS practically nullifies Pop so you know she won't have that (or if she does, she wont be able to afford even a few seconds of chase if she wants to use it)

    It will definitely help them, but CoH is its own issue I don't have time to go into today, lol

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789363#Comment_2789363

    Only on smaller maps - but yes, it shouldn't interact with interruptions. That's the one change I'd make.

    As a doc main, I gotta admit, even on the larger maps it can be ridiculously easy to hold a 3 gen with DMS and static blast, especially with a TR increase build

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789352#Comment_2789352

    It is not that easy. We are talking about DMS but we never talked which perks she has. She can use some info perks and then she can learn which generators are repairing. She can go to one of them. And then she can scare others with crows.

    Wait and back gen is not 100% counter. Because you don't know when she will send crows. Yeah you will hear crows but if you are already on gen, you will eat this crows or you will leave generator to block. Or you will wait and waste time while waiting crows. Lose or lose for survivors.

    So now you are moving the goalposts, but I'll go with it. If she's using an information perk and going to the gen, then she's not using crows to block them all, which has been your original complaint. Now you are just pointing out literally how the perk works on every killer (I.e. if the killer goes to the gen and scares the survivor off, it blocks the gen, as it should at that point).

    Also it's interesting that you've admitted here that you only really consider something a counter if it always works no matter what the other side does. That's not how anything in this game works.

    It's a 45 second window where the perk is active, and unless they are facecamping, the artist is going to be trying to find the next survivor as soon as they can. They aren't going to wait all that long, and you can tell (by terror radius, survivor icons, and other audio/visual cues) when she's moving on.

  • @jakubr21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2787187#Comment_2787187

    I never said that he is impossible to face, I am stating facts. You are just poor blight main that will cry when his unbalanced addons will get nerfed. You can come scrim.

    Nope, not a blight main, (doc actually, on the rare times I play as killer anymore) but thanks for proving my point.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789320#Comment_2789320

    What are you talking about lol? Did you read the comment i answered? He said DMS is going to nerf. And i asked which killer perk nerfed in row. This is not whataboutism. And no, DMS is not going to nerf.

    And i asked what is counter.

    Let go of the gen before the hook, wait for the bird. Get back on the gen.

    It's literally that easy. You've made multiple threads on this topic, where that counter has been stated on each one, at what point are you going to stop?

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789309#Comment_2789309

    Just because a partial counter exists doesn’t mean something isn’t potentially overpowered. You can try and bluff people onto using Dead Hard but that perk is by far the best and most popular exhaustion perk in the game to the point of probably needing a nerf. Clown’s Pinkie Finger add-on needed the nerf it got even though in principle a survivor can dodge the bottles. Same with the old Huntress Iri Head and the old Object of Obsession. Things can be overpowered without being literally unbeatable.

    But in this case it's not a partial anything. If you let go of the gen before the hook, wait out the crow and go back, the gen is not blocked 100% of the time. Yes the artist can delay the crows to try and bait you back on early, but at that point it is their own time they are wasting. (And for killer, wasted time is a much bigger issue)

    the counter is easy for any skill level, and even better, doesn't require an item, add-on or perk to counter. It's almost the same counter you should already be employing against BBQ. (And in fact, if you just treated every artist you see like they have bbq, you'll never get hit by DMS)

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789033#Comment_2789033

    My opinion is not coming from OhTofu. I sent videos for gave you example, that's all. It is so rude to call me i have not my own opinion. Please discuss with respectful.

    https://forum.deadbydaylight.com/en/discussion/comment/2789058#Comment_2789058

    Except Undying, which killer perk nerfed last time? Survivors are complaining about NOED for years and NOED is still here. And please don't make this they vs us. I am killer main and i am complaining about this perk. Because it is so strong. And on my case, Artist needs nerf. Not perk.

    "Except Undying, which killer perk nerfed last time?"

    This is whataboutism, and immaterial to the discussion at hand, However I will say if we're just counting the number of "nerfs" and trying to determine if the devs favor one side or the other, it's not going to work.

    "Survivors are complaining about NOED for years and NOED is still here."

    As a matter of fact noed has been changed a few times, but possibly the reason it hasn't been lately is complaints don't mean anything on their own. Sure we get the same 3 people on the forum making the same threads over and over, but that doesn't mean the perk is busted. At this point I'd think it far more likely that the complaints have been seen, the numbers on noed ran, and the truth (that it really doesn't effect kill rates or balance in any significant way) has made it so they don't feel the need for further changes just to appease a few commenters.

    "And please don't make this they vs us. I am killer main and i am complaining about this perk."

    You're complaining that you dislike facing artist with the perk. You can call yourself whatever kind of "main" you want, but this comes down to your survivor experience.

    "Because it is so strong. And on my case, Artist needs nerf. Not perk."

    Except as has been pointed out Numerous times (including on the three previous threads you've made on this topic since the changes were first proposed) the counterplay is easy, effective, and can be implemented without needing any special perks. That's not OP. It's a skill issue.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2789173#Comment_2789173

    Yes, if for the sake of argument Artist is actually broken in combination with Dead Man’s Switch then nerf Artist slightly. And I do mean slightly, those long range snipes are far from being the best part of her kit, or even in my opinion the “most fun” part.

    And people have suggested counters but how effective they actually are is up in the air (so to speak). For example, the counter of getting off a gen, waiting for the crow, then getting back on can be countered by just staggering her birds a few seconds. And keep in mind, just because something is possible to mitigate somewhat doesn’t necessarily mean the thing in question isn’t overpowered. (Looking at you, Dead Hard!)

    At the point where we are discussing people trying to out-counter the other, surely the perk is no longer in question? No counter is meant to be 100% there should be options on both sides, and there are.

  • Honestly all you can do is try and get rid of DS by eating it earlier in the match, which means tunneling each survivor at least to 2nd hook state, one after the other since there's no way to tell if they have it until it's used.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2788580#Comment_2788580

    Oh, but I do!

    How dare you compare a mere Edenian assassin to Mileena Kahn, daughter of Shao Kahn and rightful heir to Outworld's throne?

    That is heresy!

    Mileena is just lucky Sonya Blade didn't kick her head off her shoulders the first time they met. Don't get me wrong, she's definitely A tier, but Earth's mightiest woman is that much better

  • @legacycolt said:

    Please give it a cooldown.

    It has a 45 second cooldown.

    Also the time it takes to down and hook a new survivor.

  • @Tr1nity said:

    For me, its when I study a test or important assignment all night than forget everything I reviewed almost the moment I get handed the paper.

    That becomes extra fun when it's a certification you have to keep updated for your career... More so when you've passed it in previous years.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2788140#Comment_2788140

    I love tapioca pudding. I wish there was a boba tea place near me to at least try it.

    If you like tapioca you'll probably enjoy it, it's just not for me.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2788017#Comment_2788017

    Yeah, but Overheat is cumulative, his tantrum punishment is not.

    Aka, if a bubba is facecamping, you can bait the revving, increase his Overheat and repeat untill he's overheated. Right now, you cant really do that as his cooldown is far too fast.

    Bubba's "overheat" is more like a Spirit cooldown if he messes up and is fully recovered once he is done, where Billy's Overheat is more like Plague infection where you have to wait quite a lot of time before you can down a survivor if you rely on your power. With Bubba having the more powerful ability, having the stronger punishment makes more sense.

    I wasn't on board at first, but this made a lot of sense.

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