ArcaneMantis
ArcaneMantis
About
- Username
- ArcaneMantis
- Joined
- Visits
- 72
- Last Active
Comments
-
My top two are Legion and PH.
Running people down and getting nice multi stabs is probably one, if not THE most fun I’ve had as a killer. Unfortunately Legion is poopoo and is more of an annoyance than an actual killer against better survivors.
PH I just feel incredibly intimidating and he’s fun for me because it feels like I can just “flow” with him I don’t know if it makes sense. But Once you get RoJ down and just start caging and chasing and gen busting with him it flows. Whereas with other killers I find it to be an abrupt halt in between power usage and chasing/hooking on to the next one type of deal
-
@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1594346#Comment_1594346
It isn't though. Because it's literally holding the game hostage.
I feel like you don’t know what “holding the game hostage” REALLY means. Holding the game hostage was DBD before the endgame collapse and a survivor could literally sneak around the map for an hour just to be an ass. A survivor being camped does not stop the game from ending or continuing. Unlucky for the survivor yes and it’s a bad move for the killer because the other survivors go Scott free because they aren’t moving from the hooked survivor. It is not holding the game hostage and is punished already. I don’t really see why people complain about it at this point. Sometimes you get unlucky move on to the next game. There are by far more non camping killers than ones that do. Just like there are more survivors that dont try and bully killers who are clearly newer to the killer or game that do.
-
For me.
1. Hitting a long range hatchet
2. Completely mind gaming someone into submission in a chase
3. Basement parties on overly altruistic SWF -
Gonna go with a no on this one. Thats what add ons are for. She's one of the best killers in the game balance wise. She is in a really good place.
-
@TheTimeMachine said:
Orion said:2/4 perks being common is boring? How come you didn't get bored of the Survivor meta?
As a Killer, you gain the ability to “kill” your opponent. When I was up against tough survivors; Were certain perks predictable? Sure.
But as “prey”, these Killers feel too predictable though. I always thought it was the Killer’s responsibility to “put on a show”. No re-runs.Well....personally im not playing the game for any ones' entertainment except my own. If that means running a few of the same perks to get those juicy kills then I'm gonna do it.
-
Teach us senpai. (personally i dont run noed much but ruin about 95%)
-
@Hillbilly420 said:
@ArcaneMantis said:
I just can't handle it when they do it in the cornfield. feelsREALLYbadmanOn console with sub 30 FPS? That's got to be agony.
It is.... it truly is

-
I just can't handle it when they do it in the cornfield. feelsREALLYbadman
-
Just wait half a second when they start to turn( and by wait half a second I mean literally STOP as soon as they start to rotate). They will literally run right in front of you for a free it. You might miss once but you should be able to time it after a 360 or two. 360 isn't that strong once you get that one down.
-
I guess it would make devour hope kinda redundant. At the same time though...it also can't be "broken" as a hex can. Didnt even think about that. I'll rethink that one abit. I know this would never happen but I thought it'd be pretty sweet if jumping damage were a thing. I mean it just seems like that should be an instant down when you're jumping from a third story window and land a hit on a survivor.
-
Well this thread crashed fast.
-
love this idea +1
-
what?
-
The Hag. I honestly wish she were a better killer because I really do enjoy running into them.
-
Im going to be honest and Im hoping this is helpful criticism but lose the robot voice thing and speak yourself if you can. I couldnt even get past the map portion of the video because it got that annoying.
-
So far its the survivors that don't even attempt to help anyone else and then ALSO end up dying
D/C of course
I mean I hate to sound like THAT guy but the ones that consistently miss skill checks just make me 0_0. I understand missing overcharge shots or stuff like that but really? just a normal skill check? that gap is HUGE how the hell are you missing it so often? -
Hag easily. Its just so brutal
-
Ruin because it allows me to play the game for more than 5 minutes.
Devour hope is close 2nd though. I just like how it works
-
I love this reference lmfao.
But uhhh hm. SFW is auto camp for me. I wont camp purple flashlight users but I will tunnel them to get them off the map asap. If they're tbaggin at every pallet I might...depends on my mood lol.
-
Definitely a +1 to lowering her trap countdown. The lunge becomes useless WELL before high rank as well so that also needs a fix
-
Im a fan of this idea for wraith. I also like the other mentioned of him having some sort of effect on survivors while uncloaking.
-
They're both legitimate strats and honestly feel at least SOMEWHAT encouraged in some cases. We need not look past the whole obsession mechanic to see that tunneling IS a thing and sometimes is necessary. Camping eh not so much but Insidious is a thing and for a very obvious and specific strat. Is it fun to be on the end of a tunnel or a camp. Nope not at all but hey, its almost never fun when things dont go your way.
-
Huntress 110% Her mechanics, look and perks are all awesome to me. She's unique. Her Mori is savage as well. Doc and Hag are a close second though
-
Good ol Tapp
-
I face camp SWF every. single. time. I do not care what msg comes my way. That's pretty much it honestly.
-
The way there were thinking about reworking it is awful imo. Not just for the change to just being a button press but moreso with the fact that they cant be healed anymore. Does that not completely negate at the same time Nurses Calling (one of the killers best tracking perks). Killers are bad enough as it is lol.