AntiJelly
AntiJelly
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- AntiJelly
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@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@DuckApproved said:
Alright when is this event gonna show up, anyone know?The devs are trying to avoid doing any more double bp events, as it just leads to people farming.
Have they actually said this?
I'm almost certain. Maybe they didn't say why, put I recall them saying they don't like to do double bp events.
So, at best, they only said they don't like to do double BP events, but you decided to attribute your own reason to that as if it'd been their exact words.
Why else wouldn't they want to do double bps?
Off the top of my head:
- Devoting resources to creating other, better events
- They're reducing the grind (and thus the need for double BP events)
Wack
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@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@DuckApproved said:
Alright when is this event gonna show up, anyone know?The devs are trying to avoid doing any more double bp events, as it just leads to people farming.
Have they actually said this?
I'm almost certain. Maybe they didn't say why, put I recall them saying they don't like to do double bp events.
So, at best, they only said they don't like to do double BP events, but you decided to attribute your own reason to that as if it'd been their exact words.
Why else wouldn't they want to do double bps?
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@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@DuckApproved said:
Alright when is this event gonna show up, anyone know?The devs are trying to avoid doing any more double bp events, as it just leads to people farming.
Have they actually said this?
I'm almost certain. Maybe they didn't say why, put I recall them saying they don't like to do double bp events.
So, at best, they only said they don't like to do double BP events, but you decided to attribute your own reason to that as if it'd been their exact words.
Yes.
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I've actually sent in a support ticket about this before (transferring data from Xbox to PC and PS4) and they said it isn't something they have the ability to do right now. I really really hope they're able to by the time dedicated servers come out.
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@Orion said:
@AntiJelly said:
@DuckApproved said:
Alright when is this event gonna show up, anyone know?The devs are trying to avoid doing any more double bp events, as it just leads to people farming.
Have they actually said this?
I'm almost certain. Maybe they didn't say why, put I recall them saying they don't like to do double bp events.
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@DuckApproved said:
Alright when is this event gonna show up, anyone know?The devs are trying to avoid doing any more double bp events, as it just leads to people farming.
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Idk this sounds like something someone would say if they were salty.
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@Paiz said:
@AntiJelly said:
@Paiz said:
@AntiJelly said:
@Paiz said:
@Maelstrom10 said:
To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rankreplace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.
The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.
understandable, though the devs don't seem like giving players shards for anything BUT level ups.
Yeah. But that's besides the point. If the rep system gave something like shards, it would make players WANT to vote for people, and then, on top of that, vote realistically based upon the other players' actions in the match.
I see your point, I guess you're right. As long as swf players can't vote for people in their group.
Yes, as per usual in any game that has something like this. SWF can't vote for eachother.
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@Master said:
@AntiJelly said:
@Master said:
@AntiJelly said:
How would the community feel about a reputation system in Dead by Daylight?
Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.
I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?Is there any impact or is it just another version of saying gg wp?
Right now there are more important issues if you ask me that need to be adressed first
Like I said, it'd be a toxicity reducer. It would reward you for giving other players good rep, AND it would buff solo survivors so that they could know their fellow survivors' playstyles.
How would it reward you? Just emotionally orwith actual gameplay impact?
Like @Maelstrom10 said, it'd give you shards/bloodpoints. A small amount per rep given.
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@Master said:
@AntiJelly said:
How would the community feel about a reputation system in Dead by Daylight?
Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.
I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?Is there any impact or is it just another version of saying gg wp?
Right now there are more important issues if you ask me that need to be adressed first
Like I said, it'd be a toxicity reducer. It would reward you for giving other players good rep, AND it would buff solo survivors so that they could know their fellow survivors' playstyles.
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@Condorloco_26 said:
@AntiJelly said:
Would it not though? The one thing the devs haven't addressed is the community. Something like a rep system would do something about it. Any sort of change is good at this point.
That is, if you still believe in people and good faith. I just think of the truckloads of false labels people would get just because of the saltiness of immature losing players.
I think the "give props" button is enough, without specifying why did I choose to give props to certain player. Maybe BHVR can give stars, medals, or ribbons, some kind of little pat on the back to those players getting the most props. But even in that case, I would be against showing it to the rest of the players.
Well, learning from the forums, if there was like 1-3 positive options to choose from, and you get rewarded for giving a player rep, I think it would be used for good. It would also help solo players understand their fellow survivors' playstyles. I imagine the rep symbol would be next to the survivor icons. Maybe the killer rep should be hidden until post-game? I think that'd be good.
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@Condorloco_26 said:
I don't think this would bring any benefit to the game or the community. There's more than enough labelling and name calling right now.@Condorloco_26 said:
I don't think this would bring any benefit to the game or the community. There's more than enough labelling and name calling right now.Would it not though? The one thing the devs haven't addressed is the community. Something like a rep system would do something about it. Any sort of change is good at this point.
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@HawkAyeTheNoo said:
I think new players to the game should be given between 500,000 to 1m bp to get them started in the game.14 survivors, 14 killers to level up if they buy the dlcs and the only help they get is the lousy 50,000 bp killer/survivor tutorial bonus (if they do it).
Could maybe go further and introduce a starter pack for new players which gives them bp and 10 randomly selected perks. 5 survivor and 5 killer perks, all random.
New players should be welcomed into the game by DBD and not walk into a "start grinding" feeling straight away.
Help them out.
I don't know if that'd be the solution. I've thought about it before, and I think it's the solution: At this point in time, there's so many perks that they might as well remove tiers. Making it so there's just a tier 3 version to obtain. I think the devs have talked about it as well, but right now seems like a good time to do it since there's like 150+ bloodwebs to go through on each side to get every perk tier 3.
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@Paiz said:
@AntiJelly said:
@Paiz said:
@Maelstrom10 said:
To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rankreplace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.
The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.
understandable, though the devs don't seem like giving players shards for anything BUT level ups.
Yeah. But that's besides the point. If the rep system gave something like shards, it would make players WANT to vote for people, and then, on top of that, vote realistically based upon the other players' actions in the match.
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@Orion said:
@AntiJelly said:
You could put it both ways in your scenario. Killers can fake vote survivors and survivors can fake vote killers. I don't think that'd be the case for the most part though. The people who would do that are really a toxic "vocal minority".Killers are in the minority, and so are non-toxic survivors. There's a reason people quit playing killer.
Have they though? If you're speaking in-game terms, sure killers are the minority. The game is 4 to 1. But in the big picture, everybody plays killer. Even if it means like once a week. There's always killers, and always survivors.
If what I think you mean is what you mean, then what if the survivors' four votes for the killer got conglomerated into one? And it spread out the rep for every given game as a majority vote? -
@Paiz said:
@Maelstrom10 said:
To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rankreplace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.
The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.
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@Paiz said:
@AntiJelly said:
@Paiz said:
we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.
that would just end up in more dodging, tunneling, and toxicity. and thats IF they vote, you know how players get when they don't do well.
Check @Maelstrom10's post. That's just about what I meant.
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@Maelstrom10 said:
I think a voting system would be beneficial yeah. Except you shouldn't be able to see the exact results of it and it should non specific and have no negative options, or even a blank option for if you don't want to actually vote for someone similar to ow.
Make it give very slight rewards for both voting for someone, and for maintaining good reputation. Small enough/random enough that people won't be begging for good rep, but large enough that people will give credit to good survivors/killers. Being reported (and found guilty of an offence)/temp banned should reset reputation however.This, precisely.
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@Orion said:
@AntiJelly said:
@Paiz said:
we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.
So give out the killers' tactics before the trial, but make survivors' tactics completely unpredictable, since they could just vote for fake tactics.
@Orion said:
@AntiJelly said:
@Paiz said:
we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.
So give out the killers' tactics before the trial, but make survivors' tactics completely unpredictable, since they could just vote for fake tactics.
You could put it both ways in your scenario. Killers can fake vote survivors and survivors can fake vote killers. I don't think that'd be the case for the most part though. The people who would do that are really a toxic "vocal minority".
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@Rebel_Raven said:
AntiJelly said:@Rebel_Raven said:
AntiJelly said:
@Rebel_Raven said: It would cause toxicity. All the salt would create false reviews. People almost never review anyone or anything unless they're angry. What if there weren't any negative options? Only positive ones? Well, if no reviews are given, that might seem negative. Leaving notes on tactics the killers or survivors use might lead to new forms of dodging based on those. A lone wolf survivor might get dodged. A mind gamer killer might get dodged.
If we narrow it down to a single vote up button, someone might have their pals, or alts abuse that, if not for other tags.
And what if the survivor's reputation isn't shown in the pre-game lobby? Only once they're in the game, and post-game?
Then that kinda defeats the point of a reputation system, imo.
Unless it's just to feed the ego and see what people think of you.
You might do well, then that one bad game might throw off your tags.I think it'd be more or less a playstyle indicator for solo survivors mostly. It'd also let killers know how the survivors play as well.
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@Paiz said:
we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.
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@Rebel_Raven said:
AntiJelly said:@Rebel_Raven said:
It would cause toxicity. All the salt would create false reviews.
People almost never review anyone or anything unless they're angry.
What if there weren't any negative options? Only positive ones?
Well, if no reviews are given, that might seem negative.
Leaving notes on tactics the killers or survivors use might lead to new forms of dodging based on those.
A lone wolf survivor might get dodged.
A mind gamer killer might get dodged.
If we narrow it down to a single vote up button, someone might have their pals, or alts abuse that, if not for other tags.
And what if the survivor's reputation isn't shown in the pre-game lobby? Only once they're in the game, and post-game?
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@Roobnus said:
This suggestion can only come from someone that never plays Killer.I have 1,200+ hours of mostly killer and a moderate amount of survivor gameplay. I'm suggesting this because I thought it was an idea that could benefit the community.
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@ChesterTheMolester said:
Oh no, it'd just create a new form of beggar, like CSGO had.I'm not familiar.
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@Rebel_Raven said:
It would cause toxicity. All the salt would create false reviews.People almost never review anyone or anything unless they're angry.
What if there weren't any negative options? Only positive ones?
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@Detective_Jonathan said:
@AntiJelly said:
@Detective_Jonathan said:
@AntiJelly said:
@Detective_Jonathan said:
I can tell this post was made just so he could get a few vote ups.Anyway, we haven't even gotten a new roadmap in awhile, take a chill pill.
Okay Mr. Negative. Let me lay it out for you. Updates come out every 6 weeks. PTBs usually come out 2 weeks before the update. Next tuesday, it will have been 4 weeks since the 2.5.0 update. I'm just excited for new content man, I think you need the chill pill.
Yes, because calling me a famous Marvel Villain means i need the chill pill. Sorry for stating the obvious on how we haven't even had a roadmap yet.
You...know they put out an update every 1.5 months right? One chapter per season, one mid chapter between the chapters. You didn't really state the obvious, you were just kind...against me posting? Idk, I'm not you.
Ask me if i give a #########.
You're a little ray of sunshine!

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@friendlykillermain said:
Hello thereGeneral Kenobi!
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@BigBadPiggy said:
Do not go into anything with high expectations, most of the time you'll only be disappointed. Go in with low expectations and you will never be disappointed.But If I go in with high expectations, and the update meets them, I'll be super excited. And if it doesn't meet my expectations, then like, classic devs I guess.
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@Eveline said:
If I'm unlucky and find the correct untrapping device last I'm dead?Once the Pig applies the RBT, a random box is immediately selected to contain the key. One box has 100% chance, the other boxes have 0%. It's kinda like luck, but different.
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@LCGaster said:
@AntiJelly said:
@LCGaster said:
I'm not excited for it, but just because we know absolutely nothing about it. If we had some small leaks and speculations about the killer I might be more interested. We do know that it's going to be the killer from further back in our time but that doesn't tell us anything, the killer might be the shittiest thing ever, even worse than Legion maybe. I have high hopes, but no hype.I think it could be something really cool. Peep this post:
https://forum.deadbydaylight.com/en/discussion/29667/an-in-depth-look-into-benedicts-hallowed-blight-entries#latestI'm 100% sure Benedict won't come into the game anytime soon. The entries don't point to anything about the next chapter
Ehhh, just a theory. I'm kinda hopeful.
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@Detective_Jonathan said:
@AntiJelly said:
@Detective_Jonathan said:
I can tell this post was made just so he could get a few vote ups.Anyway, we haven't even gotten a new roadmap in awhile, take a chill pill.
Okay Mr. Negative. Let me lay it out for you. Updates come out every 6 weeks. PTBs usually come out 2 weeks before the update. Next tuesday, it will have been 4 weeks since the 2.5.0 update. I'm just excited for new content man, I think you need the chill pill.
Yes, because calling me a famous Marvel Villain means i need the chill pill. Sorry for stating the obvious on how we haven't even had a roadmap yet.
You...know they put out an update every 1.5 months right? One chapter per season, one mid chapter between the chapters. You didn't really state the obvious, you were just kinda...against me posting? Idk, I'm not you.
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@LCGaster said:
I'm not excited for it, but just because we know absolutely nothing about it. If we had some small leaks and speculations about the killer I might be more interested. We do know that it's going to be the killer from further back in our time but that doesn't tell us anything, the killer might be the shittiest thing ever, even worse than Legion maybe. I have high hopes, but no hype.I think it could be something really cool. Peep this post:
https://forum.deadbydaylight.com/en/discussion/29667/an-in-depth-look-into-benedicts-hallowed-blight-entries#latest -
@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
This wouldn't affect that in any way. At best, they'd have to leave without being hit.
Well, you think survivors should really get less BPs? When they already get like 1/4 or 1/3 the BPs of killers? I'm not saying playing survivor is hard or should allow you to get away with cheeky things, I'm just saying the BP side of things for survivors kind of sucks.
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@Detective_Jonathan said:
I can tell this post was made just so he could get a few vote ups.Anyway, we haven't even gotten a new roadmap in awhile, take a chill pill.
Okay Mr. Negative. Let me lay it out for you. Updates come out every 6 weeks. PTBs usually come out 2 weeks before the update. Next tuesday, it will have been 4 weeks since the 2.5.0 update. I'm just excited for new content man, I think you need the chill pill.
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@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
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@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
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@Ihatelife said:
I love the deja vu second changeVery cool! I'm reviving this post, cuz I think it's still relevant.
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@Orion said:
Report them using the in-game report. Help purge this cancer that plagues the community.Eh, that won't do much. I think what dbd needs is a rep system, kinda like overwatch's.
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Yup. You might as well leave the lobby first thing, or turn off the chat. When players get in the moment, they do not care about the other side's feelings. It's a side effect of the game in general. There's just something about it.
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@se05239 @HatCreature @AlwaysInAGoodShape @Orion @ToxicFengM1n @Ihatelife
Okay. Picture this: Instead of the perk not activating in a chase, the perk deactivates once you're within 24 meters of a survivor. BUT, the perk wouldn't show you if you are or aren't in 24 meters of a survivor. No perk glow indication and no haste effect removal notification. What then?
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@Peanits said:
I'm not sure I'm a fan. This would, essentially, be bloodlust that does not have counterplay. Failing to catch the survivor would be rewarded with a massive speed boost that they cannot get rid of. You would basically be closing the gap twice as fast as you normally would and upon hitting a survivor, drop back down to closing the gap 66% faster. The only trade-off is that you don't get bloodlust on the obsession (since you pretty much have the bloodlust mechanic in the form of this perk against everyone else).I would always run this, is the simple version. It's just too good. Someone could outplay me and outsmart me and I would get a massive speed boost for it. Even when I do hit them it wouldn't fully go away, and they can't force me to lose it with a safe pallet either. That's not even considering the map pressure I could apply while moving around at 5.2m/s.
Well, like I said to @se05239, what would you think if the speed boost was deactived while in a chase, but you kept the stacks?
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@se05239 said:
Since it'd be easier to keep PWYF going with your rework, it'd probably be better if it wasn't 15% max because that'd be utterly broken. Every killer would almost become a permanent Frenzy Legion.. but with more lethal prowess.Well, consider possibly decreasing tier 3 to only 4% movement speed per token. What then? Or, maybe, would it be balanced if the value stayed at 5%, but the speed boost was temporarily deactivated during a chase?
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@TAG said:
AntiJelly said:@TAG said:
Interesting idea. Not sure if 45 seconds would be too little time for a 15% speed boost that would basically last the whole chase, but I guess losing bloodlust helps balance that?
Well, since you only lose 1 token for downing, you can keep some of your tokens between chases.
The rework is, like I said, a sort of semi-perma bloodlust, so removing it seemed necessary.
I guess the main question is "Is using one perk slot enough of a cost for a mostly supercharged bloodlust upgrade?"
Yeah, I'm thinking the speed values might need to be reduced by 1% to make it balanced...
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@Ihatelife said:
Mathieu said on the spotlight that when the survivor becomes an obssesion, killer and himself gets a benefits from this. HOWEVER, decisive strike gives only a benefits to the obssesion, killers doesn't get anything from this.
So what about if we rework the DS in that way, when they both gets a benefits from this?If you're using that logic, then apparently Sole Survivor, Play With Your Food, Remember Me, and STBFL are all "incorrect" obsession perks. I don't think that both sides have to particularly benefit from obsession perks.
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@NekoTaryn said:
I've been in a q all day so is this game dead or is my internet broken?The game is very much alive. Matchmaking is hit or miss right now. Sometimes instant, sometimes 5+ minutes. You just got unlucky.
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@jackkn12 said:
SorryIt's alright, I'm just concerned about forum spam. I don't really like it.

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@jackkn12 said:
How do I copy straw poll on my ipad? Or can I only do that with computer?You don't really have to post a question every time you want to know how to do these things. At this point you might as well just google it, dude.
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@Crythor said:
Today i had bamboozel not block the window multiple times in a row. It showed the animation oft he window beeing blocked however the survivor could vault through it regardless. Not sure if relevant but it was the shack window and no 16 sec didnt pass yet.Is this bug logged? @Peanits @Giddawid @not_Queen
The devs have in fact already logged this one. It's an occasional bug, and there were a handful of posts a while ago about it.
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@TAG said:
Interesting idea. Not sure if 45 seconds would be too little time for a 15% speed boost that would basically last the whole chase, but I guess losing bloodlust helps balance that?Well, since you only lose 1 token for downing, you can keep some of your tokens between chases.
The rework is, like I said, a sort of semi-perma bloodlust, so removing it seemed necessary.