AnnoyedAtTheGame
AnnoyedAtTheGame
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- AnnoyedAtTheGame
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Only thing that needs taking out of the game is keys
Keys - Should only be allowed to be used by solo players and not survive with friends groups.
Mori - Stops people gen rushing and forces survivors to play stealthy and less toxic towards the killer.
NOED - Well, if survivors want to gen rush and ignore totems, they get bit later on. It's their own fault for gen rushing.
Noed isn't for bad players. It's only bad because survivors gen rush as soon as they're in the match. They're right there repairing a generator. It's not the killers fault survivors gen rush.
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@batmanscar said:
14 hours have passed since I played and the game time ban did not reset , 14 hours ago I had a 15 minutes ban for dcing from just 1 game because my internet dropped , then I tried to play the game 14 hours later and I played 1 game but dcd because I did not want to play anymore then I came back to the game 30 minutes later and I was banned for 30 minutes , and this is 14 hours after I got a 15 minute ban because my internet connection dropped without me dc'ing from the game . this needs to be fixed 14 hours is way to much not to have the timer reset , it should be 12 hours at most .
Dc Universe Online added a penalty feature once the instances had less players in them.
The penalties are getting on my nerves a bit now. The matches are unfair and to force people to play them is kind of an insult.
Just wait the penalty out. There is going to be new match making soon.
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Being a killer and having to go up against survive with friends isn't fun at all. It's not enjoyable. I think survive with friends have ruined the killer side of this game.
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They repeatedly click the flash light at you to try and get you to chase them because they will more than likely be good at looping the killer.
It's as annoying as getting t-bagged in this game.
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@AestheticCharms said:
This game is fun no lie. It'd be a whole lot better if people weren't toxic. I never understood when I saw my teammates tbag and point at the killer, like why? Now for killers why do you guys need to camp and nod no lol. The survivor always tbagging is the worse survivor of the team and the killer nodding no while face camping with a whopping 12k bp lol
The survivors are toxic because they know they're going to win 99% of the time because they're so over powered. If they wasn't so overpowered they wouldn't be as toxic. If I was a dev. I'd take t-bagging out or counter it and make your character unable to crouch for a period of time due to t-bagging. At the exit gates, if a survivor is t-bagging, I'd personally make the exit gates close so the survivors are unable to win because they can't exit due to t-bagging.
Killers camp because it's a strategy that's useful for when going up against survivors especially survive with friends groups. Most of the killers are so weak against survivors most of the killers can't even get 1 killer per match. Iif they was to leave that survivor off the hook unattended. As soon as the killer steps away from the hook, a survivor is right there taking them off it especially in a survive with friends game.
It's better to take 12k points and 1 kill than to let 4 survivors escape and pad their stats making them even more toxic for players in the future.
A message on the PS4 today was " Ez 5 gen rush ". This is the kind of messages I get playing as the killer. The match was the survivor t-bagging me whilst looping me all over the map dropping every pallet possible and jumping every single window possible. I got 1 kill that match and it was on this guy because he t-bagged me.
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@Spectre13 said:
I think after that long a time the inactive crows should start revealing auras and making loud notifications. 15 minutes is just terrible. Had a game or 2 like that happen. Most recent was on auto wreckers with Plague. No one was doing anything not even touching the things I puked on. Almost said fuckit and went to DC but saw an ass sticking out by a wall after about 8-9 minutes of game stalling.
I don't know. I'm new at the game. They was creeping around the map avoiding me for ages. Didn't do anything just crept.
I think they was hoping for me to leave so that they could report me for disconnecting and they could save their rank.
I reported them after the game and send them both a message on ps4 so that I had their names for future reference.
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It's not about being told to " Get Good ". It's about the developers not nerfing the survive with friends lobbies. Once the survive with friends lobbies have been nerfed then the game will be better for killers and new players who join.
I just played a match where a survivor t-bagged me so i got them and made sure they died the match for being toxic
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@Aztreonam78 said:
Very easy solution - just limit SWF capacity from 4 to 2.
Duo swf are not that broken. If people want to play all together - there are Custom Game option.
I don't see reasons not to do this, 4 Survivor brains bonded with comms is objectively overpowered thing.
People who want to group together should be un-ranked matches where it gives you absolutely nothing except the ability to play in a group. you receive no blood points or anything. Absolutely nothing.
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@Dzeikor said:
The ability to communicate with other survivors and pretty much know where the killer is at all times its such an unfair advantage it makes even the best killers struggle to get a single kill,not to mention bad killers dont stand a chance,and when you add perks like ds,unbreakable,borrowed time to the mix,makes killers look like nothing but killers.
I just got ran around the map because I went in with a group. As soon as I chased one team was straigh on generator. Didn't even hook anyone and 3 generators was already gone. Game is one sided and only favours the survivors, no wonder queues so long. New update soon to nerf the veteran players though.
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@Cubester said:
I WANT PLUSHIES
Plushies? Teddies? In the game?
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@elvangulley said:
Swf will never be balanced because survivors will never give up their unfair advantage they have threatened to quit if you take their comms they want easy wins they want to use comms i a game where it wasn't designed for it or intended for it and its still not designed or balanced for it but who cares about fair play survivors should have cheats
Apparently the next update is to balance the game out to stop the groups being to powerful. I just had a match and done what I dislike doing and got quarter dollar coin for it, hard times when needing them quarter dimes in the UK. I'm hoping it comes out faster so it's easier for killers instead of the game being 1 sided.
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This 5th perk idea is actually king of good for the killer. Would help balance the game out quite abit
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Terrible idea. Should be 2 doors only.
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Everything I write is theoretical and in no way talking about 1 particular game.
The new update is going to be good for the game and bring a little more balance in the game.
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Everything I write is theoretical and not talking about one particular game.
Writing about an unnamed game. Moris aren't really that over powered. You have to find a survivor, chase the survivor, hit the survivors twice to down them, hook the survivor, wait for someone to take them off the hook, find the survivor again, possibly hit the survivor two more times to down then, then initiate the kill. A good group could have done most of the gens by this point.
I don't personally see the mori over powered. I hardly see them being used by killers. I see more keys being used that moris.
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Everything that I write here is theoretical and I'm never talking about Dead By Daylight in general.
The struggle phase is not to be used as a rage quit method even though sometimes it's.
If the killer is camping you then you struggle to give your team more time on the generators and force the killer to waste time stood next to you.
2 survivors left. I've seen the 2nd survivor die on it to let the other person escape through the hatch in 5 seconds.
The struggle phase has lots of different uses. It all depends on how you want to use it.
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This is nothing. Wait until you get red ranks in
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When a player leaves the locker. I go to hit them as they leave and instead I get the grab animation instead of hitting them animation.
I don't know why but it's costly as the killer to get it.
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2 matches today and both matches have had keys. I've had to start to tunnel and camp players just to get a kill and then get messages screaming at me on the PS4.
As a killer I've had to stop readying up and wait the entire minute until the game forces to start so that players don't sneak equipment into games. I've noticed a lot of SWF groups are changing their character and equipment right at the last second.
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Didn't even have to read this to know for a fact no survivors should keep any add ons
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I hate SWF groups purely because voice chat is way to over powered to be used in this game, but it can't be taken off the groups.
Instead, SWF should be nerfed so they're not so powerful. I know an update is coming out, but i'm talking about a proper nerf. Extra gen speeds per SWF member, extra totems on the map, only one playable character at any one time, only one perk to be used by each member and not multiple perks that're the same, slow their running speed down by a %, don't let the SWF take all the same tools in the game so tool boxes etc, buff the killer vaulting/pallet breaking by a % for each SWF in the lobby.
My stance is that killer should be brought up on the same level as a survivor.
Example of what I mean. Earlier I killed 2 people, hooked the 3rd person, the 4th didn't come and save the 3rd, instead the 3rd person on the hook killed them self on the hook on purpose, and the 4th person with in like 5 seconds escaped through the hatch. SWF using communications to win the game a game.
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@Chan_002 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202160#Comment_1202160
dude your rank 6 of course your going to be going against red ranks and SWF and how ur saying it it just sounds like your not very good at the game, if people are getting in your way while carrying, then just drop the ######### survivor and hit them until they move away, slugging and camping are tactics so who cares if ur going against SWF just slug and camp and you could win
What ever rank I'm it shouldn't be putting me with red rank unless I'm red rank myself.
I've just been on a killer that I've never used ever. 1 standard green perk and that's all, no adds ons and no offerings.
I got put up against a SWF group 1,1,2,2
To me and many other players who're on this game. There is no match making what so ever and the game unbalanced.
so they got 20k, 19k, 18k, 15 and I got 11k. Why did I get so less, they looped through 2 windows, disappeared all the time, took out I think all totems, gen rushed all generators.
I know the devs are working on a solution for match making but right now it's so fustrating that the devs even allowed it to happen. Survivors need balancing quite a lot.
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I've been playing a while and all I've seen on this forum is people begging for balance because of SWF groups.
The devs are trying to make some sort of match making as we speak I've heard. If you look around you will see something about batchmaking I believe.
I just had a match with 1,1,1 6 and. Let's just say 3 survived and 1 died.... Guess with one died....
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@Chan_002 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200081#Comment_1200081
whats your killer rank
I've pulled up from rank 12 killer to rank 6 by tunnelling and then campaign the hook.
This is the matches I've today
3, 1, 4, 3
8, 7, 6, 15
3, 2, 2, 4
4, 4, 7, 4
3, 2, 2, 2
2, 1, 2, 5
2, 3, 3, 2
4, 3, 3, 2
I've started SC the after matches to show how unbalanced this game is when they ask. Every single game today has been a 4 man SWF lobby but 1. I think the level 15 was random players. You can imagine how one sided this game actually is.
All I'm able to do is tunnel the one player and then camp. Literally as soon as I pick the one players up, there is 3 people stood in my way of the hook or 2 players blinding me with flash lights, 1 player destroying the hook, as soon as they down they down on a pallet, go to pick them up and a player out of nowhere drops the pallet,,,, chase on again.
One sided game and it's only sided to SWF lobbies.
Last match I had was 4 man SWF and all of a sudden I kill one, 3 escape through hatch using key. Is SWF lobbies fair doing that? No, i'ts not.
What is the point in playing this game if every game is going to be up against 4 man SWF group?
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I don't think that DS or BT should work after the last generator has popped. They should be disabled.
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My games today as the killer are
4,4,4,2 - 2,3,3,2 - 2,1,2,5 and that's after I've started SC end matches to remember how unbalanced this game is.
I've just backed out of the last game because 4 gens gone and no one dead, looped all around the map by multiple survivors, through multiple windows, blinded 3-4 times on every pallet drop, I hooked 1 in a basement and all other 3 survivors come to save em.
I took yet another penalty for an unbalanced game. It's really not fun to play this game as the killer.
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@xcalabur said:
They will never be able to remove swf though, as much as we all might wish it, most survivors would see it as a major slap in the face and walk away from the game. I think by making multiple changes to a new mode where party chat is disabled but survivors and the killer can all hear each other would be the middle ground, with the perks having set values and only one of each character there would be changes to how people build their perks too, if a killer or survivor tried to run two unique perks from other characters they would only be able to use 1 more perk from either their own characters perks or the non unique perks. All of these changes as well as the upcoming dev update would make for some interesting games imo.
The SWF are sat in PS4 chats so how can you can stop them using the chat?
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If you take SWF out of the game then there will be no need to balance it.
Every single game I have played as killer has always had a 4 man SWF group. I think I'm done readying up with teams that are already carrying any kind of equipment on them.
Right now I'm on a 15 minute penalty because of an unfair advantage towards a 4man swf lobby
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@MPUK said:
I'm confused by this entire thread. Nobody is making you disconnect, you choose to. Whether the game is bad or not just get through it. You may even learn something in the process. Disconnecting only makes the survivors laugh at you, especially if they keep seeing you do it and it holds you back from improving. A lot of people claim to be against SWF a lot more than they actually are. I have been accused of being SWF many times when playing solo. Just suck it up and get better through experience
This is the message I just got off a person on the Ps4 and quoting them.
" Get rekt with ur 1 kill "
Do you think us players should get messages like this because SWF are way to overpowered?
SWF should not have been put in this game.
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@MPUK said:
I'm confused by this entire thread. Nobody is making you disconnect, you choose to. Whether the game is bad or not just get through it. You may even learn something in the process. Disconnecting only makes the survivors laugh at you, especially if they keep seeing you do it and it holds you back from improving. A lot of people claim to be against SWF a lot more than they actually are. I have been accused of being SWF many times when playing solo. Just suck it up and get better through experience
This is the message I just got off a person on the Ps4 and quoting them.
" Get rekt with ur 1 kill "
Do you think us players should get messages like this because SWF are way to overpowered?
SWF should not have been put in this game.
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@Chan_002 said:
https://forum.deadbydaylight.com/en/discussion/comment/1199823#Comment_1199823
new players arent getting matched with "pro veteran survivors" they start at rank 20 and will face rank 20's unless a good player is intentionally deranking to get bad players and even at that i think once u hit rank 15 or 14 u cant derank any further (could be wrong about this) but thats just a matchmaking issue and doesnt require SWF to be penalized for playing together especially with the new patch already hitting players who work on one gen together, if we do what you suggest about penalizing SWF + the new gen changes theres going to be no point in even doing gens then cause theyll be way to slow to even finish. Again u just proved my point your a salty killer main who doesnt like losing
Every match I get put into is usually all red ranks, every single one of them. It's very rare I even get someone who is on the same skill level as me.
I get put up against 4 man SWF with equipment, torches tool boxes etc and most of them are rank 1. Then I get nasty messages sent on the PS telling me to get skill.
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Remove SWF off the game. Don't let players play in a group. Make them all play solo.
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Can someone give me a date on when the new match making will come through please?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1194593#Comment_1194593
I suggest you read the upcoming PTB changes, because the devs are doing exactly that. Survivors are getting nerfed into the ground for just doing their job together.
I've read something about match making only but that isn't going to work it it expands the search to anyone. It's still going to give us bad matches in the end still.
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@Chan_002 said:
https://forum.deadbydaylight.com/en/discussion/comment/1195251#Comment_1195251
It really just sounds like your new to the game and just complaining that you cant kill/ hook survivors, you have to grind in the game thats a pretty core concept of the game, of course your not going to have good perks like NOED or hex:ruin, you need to grind for then, and in terms of Ruin youd need to play as hag and get it as an unlockable perk for all killers, so to me its really just a "get gud" situation for you, penalizing survivors for playing together is really dumb and unnecessary
It's not a " Get gud " situation, it's why are new players being matched again pro veteran survivors?
They have all perks, all add ons, all offerings and all characters, basically everything they need to win, a new player being matched against these and your conclusion is to " Get gud "
You just proved my point in how unbalanced the game is lmao
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I'm getting matched with rank 1 survivors. This game sucks at match making.
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I've just been matched up against a rank 1,1 3 and 5. Wow!
Just for them to rub it in that I killed no one, sent me a message on the PS4 saying "GG". Please give us balance.
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@Fibijean said:
Because the current matchmaking system is bugged. Rest assured, a fix is in the works.
https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes
I've just read thank you
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No map voting
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Match making would fall under balancing the game imo. The SWF groups need balancing and matchmaking
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I was a rank 10 killer and got put against red survivors. I didn't win. Hoping this game gets a balance soon.
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@LetsPlayTogether said:
You should first think about why you need so much time to down a survivor, cause thats not how its possible.
Let's see why it takes so long. My highest level killer is 27. Not prestiged, just level 27. I've 3 green perks and one purple perk.
I've 0 good perks as a killer or survivor, the best I've as a new player is spies from the shadows green perk on my killer.
I've to go up against fully decked out survivors, prestiged characters they've got with probably all of theirs perks unlocked and loads of offerings and add ons available to them to use.
But you're right let's complain how I can't down a survivor. Let's complain about how a survivor just ran me around the new map dropping every pallet in their way. Then 3 generators popped before even hooking him. But you're right it's not because they're veteran players are over powered, It's not because I've no good perks, no hours of game play or no good offering or addons available but it's because I'm a bad player.
Wow! What have you got to say about how unbalanced this game is then... LetsPlayTogether
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1194597#Comment_1194597
You would even lose against solo players of these ranks. Your rant is completely unlogical.
We should have the option as to whether or not us new players want to go up against fully decked out veterans on this game with thousands of hours of game play.
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Another user on this site said that SWF groups should not be able to run more than 1 perk between all of them so each player has to have something the other player doesn't. So only one can run self care, only one can run DS and so on.
They should receive a speed decrease on running, vaulting, dropping pallets because a good looper can loop for minutes at a time.
Generators they should receive an additional speed decrease of repairing 10% for each SWF members so 2 - 20%, 3 - 30% and 4 - 40% because SWF lobbies are fast at doing generators.
Most SWF groups pop 4 generators in about 4 minutes if they have a good looper. I don't think this is fair to the killer to get run all around the map whilst generators are popping all around you.
Health, map, torch etc should be used by any members.
We also need to know in the pre game lobby who and how many players are in the SWF group.
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The SWF lobbies are absolutely ruining these games now. I'm only just scraping by at rank 10 killer and getting put in with ranks 1,2,2 and a 3 SWF groups. How is this possibly fair? Why are the devs allowing this to happen? When is this going to get fixed?
Why should us new players be punished like this? Does the devs not care at all about new players? Balance the game out.
Should be a box you have to tick to be put up against SWF groups because I'm about done with this rubbish now.
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@Mandy said:
It spoils the match for the 4 other players that have queued to play that match, so no the DC penalty should continue to apply to all players equally.
Is that the 4 man SWF groups it spoils? Yeah great an over powered groups lose something. us noob killers lose all time but you guys don nothing on matchmaking
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I've just been in another toxic SWF group. 2 people sat in front of the hook whilst the 3rd person destroys it.
I turned the game off for the night again. I mean I can only take about 2 toxic groups like this before the penalties stack up.
I guess you have lost another player for the night again.
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To stop t bagging. If a players constantly press the button in rapid succession to tbag then slow the process of being able to crouch for a period of time thus stopping the tbagging of toxic players.
If the gate opens up and players are sat waiting at the exit gate, I don't even bother going there anymore because they're just waiting to tbag me at the gates. I just walk around until they leave the game.
Stop 3 players standing in front of the hooks please. Getting someone down and then a 4 man SWF lobby sitting in front of the hook is not fun at all. Something needs to be done against this.
Tunnelling and camping should be left alone because it's the only way some players can even get one kill in the game.
If you take tunnelling or camping out of the game then once again the SWF groups have just gained the upper hand some more.
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Camping a hook should be in the game. If your in a toxic SWF lobby where 3 people are constantly stopping you from hooking someone then why should you not be able to camp and kill them? 1 killer against a toxic group is better than 0 killers.
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Easy coding. If player 1 - 5 don't match then with a level 6 - 9 killer. Not very hard.
Or get rid of SWF groups and then match making is sorted. No more toxic groups.