Alphaphalt
Alphaphalt
About
- Username
- Alphaphalt
- Joined
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Comments
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@rezmax said:
Check this out I have no words...
While no action should be taken as BHVR haven't made a statement about it, this kind of behaviour should be punished in my opinion. You're purposely making the gameplay experience for survivors reallllllly bad, no matter the excuse of "experimenting other regions."
Strange how they're also coincidentally "testing" other regions with a killer known to already be pretty BS due to latency.
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Pretty sure this has been rightfully suggested (along with WGLF for survivor) numerous times, but as far as I'm aware (and correct me if I'm wrong) BHVR have always just ignored it. I doubt they haven't seen or thought of it themselves ever but hey that's just BHVR.
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How does anyone think this is okay.
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Wouldn't say it's in bad taste but I'd rather have regular BP than encouraging playing Plague.
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Hag main before dedi's made her feel sluggish.
Oh god she is super ######### boring to play against, and it doesn't help that 99% of Hags play her like a brainless ape.
The thing with Hag is that she's always been unfun, but never as bad as some of the most unfun killers to play against (helps that she's a very rare sight in the wild).
This game is dead, too many killers are super unfun to play against, too many killers are unfun to play. Abandon the ship while you can, I say.
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If your aim sucks you won't enjoy him.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1129450#Comment_1129450
By finding the lobby of a friend.
And in doing so, making a lot of people waste time in lobbies that won't start a game
Who cares, you can "farm" with friends for every other challenge, and I don't know a single person who has done that.
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@Alice_pbg said:
People would cheat
How so? And is the few people who would, somehow, worth denying it for all the genuine DCs which I would be surprised if it wasn't a far more common occurance.
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Honestly I really like this idea. You could have the user recover from "marked" half as fast on the UI, but for Myers I don't think it should work. Everything else is cool though.
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On the forums specifically, I find that the survivor mains are usually very new and uneducated leading to them posting questionable threads, the killer mains are self-absorbed and feel required to inject their one-sided opinion into everything, and the hybrids are usually detached and don't really care as much.
Hellsite.
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@Carpemortum said:
They're supposed to be.... get this.... challenging!
You dont have to complete every challenge to finish the tome, and the tome never goes away.
You also dont have to do it all to complete the rift.
A battlepass by nature encourages players to spend money to skip tiers and save time.
The challengs are a good lore and cosmetic objective added to the game, something to do when you're bored/ have no goal.
If you can do them, awesome. If you can do them in time to get extra rift progress, even better!
But please let's not keep complaining about challenges being challenging or requiring you to play a specific or niche way to accomplish it. Thats their entire point.
Once again, missed the entire point.
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It's like, everyone misses the point. It's not that it's completely impossible to do no matter what, it's that it's so unbelievably unlikely in regular gameplay, and as such promotes playing in a scummy and boring way for both sides. We had this issue last time and they brought it back twice. That's the problem.
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@Might_Oakk said:
Honestly just play wraith equip
Noed, bloodwarden, infectious, deerstalker
Do nothing until all gens pop in like 4min but be in position to ambush soon as last gen pops.
Can get a couple kills easy. If it doesn't work you wasted 4min so just try again
Can you not see how this is absolutely garbage design?
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@Rizzok said:
- You do not need to complete this challenge in one game.
- You can slug last surv, close the hatch and then hook him.
- Duh.
- Relying hard on RNG for hatch spawns, bad design.
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@Mister_xD said:
yeah i hate those.
like, my games usually dont even reach that point - and when they do i very rarely ever get a sacrifice in the EGC, due to the survivors 99%ing doors anyway.
This.
Of all the things, some of these challenges are what make me think whoever at BHVR makes these decisions don't even play, or understand, the game.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1121110#Comment_1121110
Isnt that not EGC though.
######### you're right. Guess I'll play Bubba and rev camp a slug until someone opens a gate.
Even more fun.
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It's literally all I have left to do. The only way I can see if to just go AFK as Myers, and hope people come investigate when the gens are done so I can T3 camp them.
Thanks BHVR.
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Aight bye Ill enjoy my faster killer queues.
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Sucks the bloodweb is what I care about.
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My two cents is that survivors need to be sharing hooks around, if someone's on death hook and being chased, and you're being immersed when you've not even been hooked.
Then you have the classic "bad" immersed player who hides whenever they hear the Terror Radius, get little done in terms of objective or altruism, and then just waits for the hatch.
It's not that "immersion" is bad, it's that a overly immersed play styles can generally hurt the team, the same way being overly aggressive can be.
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Rank means nothing.
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Nothing, ensue backlash, then delayed tweaks.
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The point of Hexes are that they are much stronger but have the risk of being cleansed. Don't like it, don't use them.
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This is the stupidest idea I have ever read.
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Everyone wants this, but that would require fixing the maps were BL could be problematic, and BHVR cba I guess.
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Not sure why I can't just say how I'm not happy with the chapter, no one would blink an eyelid if someone made a thread saying "love new chapter!" and didn't list why.
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Aight fine:
lots of bugs of which I have experiences first hand,
-getting hooked and teleporting into the void for the rest of the game, can't DC cuz punishments,
-specific addon Bandage for medkit not adding any charges,
-not being able to activate blood mode with Oni, and the prompt just flickers for 10 seconds,
-general latency servers have gone downhill a lot this patch,
-etc.
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@MisterCremaster said:
https://forum.deadbydaylight.com/en/discussion/comment/881289#Comment_881289
Right? Even so, do they really need to stop and say the didn't read it too? Short attention span and lots of extra time.
The poor man bloody apologised too. I'd be ashamed to actually complain about it when he's writing perfectly fine.
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Imagine having such a short attention span that you're actually complaining to this guy for writing a wall of text. Yikes.
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Thank God you're not on the Dev team.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/866071#Comment_866071
I know this, but these stats are often used as the reasons for why they make decisions in regard to the game. They stated Spirit was over performing. And she is getting nerfed because of it. But why aren't killer getting buffs based on under performing then? Why was nurse nerfed, and especially so hard. People thought her add ons where the problem, so they changed those, and made her base power far far worse.
Base kit change is only really an issue if you were bad at her. There are issues with Spirit and we knew that before 'stats' said so.
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Doesn't change anything really.
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Take the stats with a grain of salt. Nurse under performs because she's harder to play and as you can see she's played a decent amount. Freddy over performs because there are specific loadouts that are the issue, which should be addressed, such as Forever Freddy and Snarelusting which can get some fast downs.
What's going in is that they're averages and don't represent real matches.
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Popcorn time.
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You seem like you've had a few bad matches. Maybe you should take a break from DBD.
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@antgnstea said:
I could agree with a small increase like 10k for each category. But 32k for all seems a bit overdose.
"come together" as in each category has no defined cap but once your overall point score reaches 32k it caps.
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For the love of God just make it disable when someone else gets hooked.
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New Freddy is badly designed period.
Give me my main back.
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@PistolTimb said:
Sounds like they were trying to let you go. Did you even try to do gens in that 20 minute period?
Yes which resulted in immediately being shocked, downed and then juggle dropped so we couldn't bleed out.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/840206#Comment_840206
I'm glad to hear that PLEASE still report, BHVR can detect the people that double up on killer and will punish if it was intentional.
Yeah I already did, even if it wasn't intentional, they held us hostage for a total of 28 minutes.
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Yeah it's done but half the time if you DC you can't actually report or interact at all, but they finally caved in and killed us.
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They've been standing there since we gave up, Doctor follows me around and GF follows the random.
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@SaltySwag said:
You can always DC.
DC and then I don't get their names and they get away with it, which I assume is their plan.
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@[Deleted User] said:
These changes will hardly matter to people who are ACTUALLY good at spirit. It’ll just take some time to readjust to her power.
Exactly, which is why everyone on the forums is complaining.
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I was wondering what my issues were and you put it into words. They fixed a lot of the bullshit edge cases but at the end of the day it's still just a boring ass guessing game.
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@maemalade said:
The challenge in Tome 4 I was most "worried" about is completing 3 safe unhooks during end game.
Unless you're working with the killer, is that even possible?
Oh yeah that's potentially even harder but this gen one re-appeared in Tome 2 which is depressing.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/832550#Comment_832550
Or you're the "potato" who does gens while your team keeps the killer busy. Potato really doesn't enter into the equation because a good player should be able to do both, and having to a specific one for a specific challenge is exactly what a challenge is supposed... a test of your game competence in a given area.
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/832517#Comment_832517
You basically need potato teammates to do 3 gens by yourself in one match. That's not really a challenge, it's just annoying.
@xChrisx said:
Is not supposed to be something easy, they are challenges for a reason and they are becoming more hard to complete, have a challenge complete after 1 game is boring and nosense in my opinion. Im enjoying these challenges tbh
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/103725/who-greenlighted-these-challenges
It was a challenge to remove one perk from a build? Survivors dont even need a perk to do well lmao
Not sure if you guys know what the challenge 'says' it is, which is to Complete Three Generators in a single match with Dark Sense. This requires an incredible amount of luck and no 'skill' or 'difficulty' as you seem to justify it with, as it just requires not being pressured by the killer but having your teammates pressured off of gens so you can actually do them.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/832550#Comment_832550
You need to participate in 3 Gen Repairs, according to Peanits. Not doing 3 Gens on your own.
If that's true that's really stupid. "Complete three gen repairs" isn't "participate in three gen repairs."
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Are you ok bud.
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Thanks for the laughs, a quality shitpost indeed!
