NeaKarlsson123
NeaKarlsson123
About
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- NeaKarlsson123
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Comments
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@Siren said:
Do you have a favorite perk build that would be considered non-meta, survivor and killer?
The latest build I've played with is Spine Chill, We'll Make It, Urban Evasion, and Kindred. Works well for a stealthier play style and forgetting hooked teammates back into the game quickly, but at the expense of exhaustion perks and other useful ones such as Borrowed Time.
Wake up for no reason at all xD
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@Thatbrownmonster said:
I see a lot of posts from killers claiming they'll start a slugging meta and will only bring op and mories into games
Survivors usually complain in those discussions but when killers complain about gen speed all survivors say is "just adapt"
Soo when this slug meta and mori meta begins will survivors adapt to it?
Welp unbreakebal and no mither may be more used...
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@Actually_Jesus said:
The fact that they are gutting ruin before addressing why it was used so much, and ignoring (and to a lesser extent, silencing them completely, and they know exactly what I mean) people when they ask them to address that fact, I'd say it's pretty safe to say they have either no idea, or they know exactly what they are doing and don't care what it does to the health of the game.
The thing is I want to help the devs but it is so ######### hard when they won't even listen too like half of the community!
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@Dennis_van_eijk said:
And i would love to tag other names but unfortunately i don't know them atm.
But ok here it goes.
Now with the last couple of changes to the game and then this and how they bring/look at it, is giving me socom trowbacks.
Some might know socom some of you don't because it either wasn't your game or you're just not old enough to know.
Socom was a third person shooter (i know it's something different than dbd) owned by zipper interactive.
They started out good but then it went down hill with each new game.
Almost the entire community stated their concern about the health of the game and direction they went.
They gave ideas, suggestions, you name it.
But zipper never listened to the community.
Why?
Because of $$$.
You might be wondering why you never or don't hear anything about zipper interactive anymore.
Well that is quite simple tbh.
By the time they released socom 4, the community was so fed up with their bs and most of the people who bought the game returned it.
Everybody gave it a fair and neutral chance in hopes they had listened for once, but all was in vain.
About a year later in 2010 they were forced to close their doors.
Now i personally would hate to see this game dying, but i'am genuinely concerned that they might become the new zipper interactive.
It might not and i really do hope I'm wrong but i have a bad feeling if they don't start listening better and more
That is what I am afraid of, But the thing is it's not that hard to see that almost all people in the forum hates the change they are doing so should they not consider taking it slow and then try to find the biggest problems so they can fix them! The player base will most likely help out if they ask something we can do!
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@Aura_babyy said:
Then explain how killer mains like Otz do well without Ruin?
So your saying we should compare all the killers to otz wow are you joking or are you just to tired to think straight?
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@Sonzaishinai said:
Time for some self awareness, what would your biggest flaw as a player be in this game
For me as a killer: my accuracy of my attacks, i tend to be way to eager with my swings and miss hits i really shouldn't be missing
As a survivor: my poor reaction speed. Pallets that are normally safe often are unsafe for me cause i have the reaction speed of a dead cat
Survivor gotta get better att looping the right way. Killer mindgames and tracking
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/984521#Comment_984521
I'm the same, but I'm just trying to find a middle ground. I'd rather players didn't leave, and while ruin is something I've never used as a killer unless requested or levelling someone new, it wouldn't hurt to make ruin a tad more powerful, and gens not work so well with tool boxes.
Sadly I want to agree but I can't since high tier player actually are forced to use ruin to not get gen rushed in 5 minutes right now I can only see the bad side for high tiers however if we talk about low tier they are gonna have a blast since they are going to have it a lot easier...however sooner or later they will also get bored and start to complain that it is to hard or too easy too play the game... +Without ruin what will happen too all the low tier killers they will be like a prop that can't do anything more than watch...
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@Endstille said:
Yes totally super strong. I think surveillance needs a nerf too.
I swear someone is gonna take this seriously someday and with someone maybe the devs O-O
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@Exxodus21 said:
The dev's are heavily favoring survivor's gameplay experience over killers, and I'm starting to wonder if they understand their own game.
People have claimed that the reason for the Doctor rework was mainly for the benefit of survivors. Devs have replied saying they were reworking him to make him more fun for both sides, even though in their own live streams they focused far more on why survivors find him "annoying." Now in the new notes they finally admit the change is because survivors didn't like playing against him, even though killers have been asking for him to be buffed for a while now. And the changes to make it easier for survivors to snap out of madness are a joke.
Then there's Ruin. No devs, killers don't run ruin for the gatekeeper emblem. They run it because gens can be done before a killer can even cross the map to get to it from the start. It only takes 33 seconds with 3 survivors on 1 gen with no toolboxes or perks. With 2 survivors it's 44 seconds. If you are on the other side of the map and see discordance go off, you may not have a chance to get back to the gen. Now add in toolboxes and perks and you can get a gen done in less than 30 seconds. Oh, and let's not act like survivors still won't cleanse it in under 3 minutes so it won't even be around in the late game. Now it's not useful, per the devs, in the beginning and will be nonexistent when it would be. And again with this change, they focused entirely on survivors gameplay.
Get ready for an even longer lobby simulator for red rank survivors.
Welp Time for corrupt intervention...
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Are you guys going for the double bp as well?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959826#Comment_959826
I don't remember there being an animation in the first phase Calm Spirit skips. I think it still plays in the first phase but no noise rn.
I stopped using calm spirit so not sure guess I have something to test out tonight~
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959804#Comment_959804
You can't get out in the struggle phase
That's also true well maybe it will also make deliverance more used xD
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/923863#Comment_923863
But if you don't scream and have Deliverance, you can just get out in the killer's face
That's true but the meaning for the perk calm spirit is to become more sneaky I would say so I think it would be a great buff <3 however this is just My opinion.
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Thank you for reading this post let's hope that the devs make this happen~Thanks <3
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@DwarvenTavern said:
Okay, so the devs themselves said that they would be extremely underpowered. I'm extremely sorry for saying this, but that's a lie. If they were unable to do anything special besides that, then yes. If you ever played team fortress 2 then you'll understand what I mean. Let's use an example.
The spy disguised as an enemy and fools people at first glance. Even if they get revealed, it would cause extreme paranoia for all other teammates. Even if they're in a party together. The killer could disguise as a survivor and would essentially do the same thing. Sure survive with friends could ruin the power, HOWEVER! At that point you already made insane distance on your opponent. They weren't aware of you prior to you breathing down their neck. Free hit. That's a lot better than any normal M1 killer. That's Wraith, Pig, and Ghostface levels of free hits.
Now, the spy could instantly kill his enemies. What if the killer was able to rip survivors off the gens or trick survivors in to healing them only for the killer to pin them down and stab them into the dying state?
The spy had invisibility to help with his stealth. Crazy idea. But, what if the killer just... used lockers? Like, they could use a locker to hide normally and disguise in them if they want. Survivors who open the locker are immediately put into the dying state. And as an added bonus, you could make an Ultra rare add-on that gives you the killer variant of headon. That'd be amazing.
I remember the devs talking about how survivors could ask other survivors to crouch/point/beckon to prove their real survivors instead of the killer. You could make it where the killer can crouch just like survivor when they press the second action button. That'd be the one downside of using the killer, they can't point or beckon.
The killer gets the element of surprise upon any survivor. Imagine it, you're working on a gen and you see a random survivor coming towards you. You crouch, they crouch. You point and by that time, sorry. It's too late, they're already on your butt.
Edit: Here's another idea. The ability to fake your terror radius. Remove the crouch feature completely and add this instead.
Here's a good idea make it as friday the 13th the game where you can hear each other when your cllose maybe that will stop a bit of discord,ts,Skype etc
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/113165/does-breakout-stack
No, the perk is terrible like 9/10 of the perks in game
It terrible solo but pretty good in swf 20% is insanley fast I would say <3
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@Aztreonam78 said:
I just tried sabotage, rudimentary thing in Dead by Daylight, and...
No profit, there are too many hooks spawning throughout the map.
Killers dislike this kind of secondary objectives and just facecamp or at least camp you. And killers don't have to worry about gens bcs Ruin is a great perk.
https://us.v-cdn.net/6030815/uploads/036/X7M8EHXM5KG7.jpg
And in this situation other Survivors had to do only gens to have a chance to escape, and they were killed by NOED. And Killers then complain about gen rush problem, Hah, majority of killer players by yourself create conditions to make Survivors gen rush you.
Devs, I hope you are not gonna increase gen times, just make Survivors have at least one really worthful secondary objective.
And delete sabotage from the game, every killer hates it. I was just doing one awful ritual.
Why not take pride by being facecamped atleast you know that he is mad ;)
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@RealRuin said:
https://us.v-cdn.net/6030815/uploads/831/931BHS17OEHP.jpg
https://us.v-cdn.net/6030815/uploads/135/MX9RO9GRPQXT.jpg
https://us.v-cdn.net/6030815/uploads/513/3F0VVMPAN0FJ.jpg
https://us.v-cdn.net/6030815/uploads/325/UPES2N6X29SJ.jpg
https://us.v-cdn.net/6030815/uploads/611/EXR7YWCE9LM5.jpg
https://us.v-cdn.net/6030815/uploads/861/TAI6DAGD7GHD.jpg
https://us.v-cdn.net/6030815/uploads/159/O79YYBEF02US.jpg
https://us.v-cdn.net/6030815/uploads/838/GF0NS0WLR825.png
Just thought I would share. I found it pretty funny. Blendette started hiding around corners of the map when i started to snowball as billy. Gets found squatting in a bush, is not happy. "It's reportable to block a survivor in a tight area and kill them... as the killer.
Block her steam profile and write a comment to make her feel bad and depressed <3 you know this might help a bit or just block her profile so you don't get her or that is how I think it works..
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/616752#Comment_616752
The entity is not the killers already stated in the lore but good try tho
Thank you for correcting me
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@Rattman said:
Great theory tho. Mind if I translate this and post in russian part of forum?
Correct me if i'm wrong but does it not seem like the entity is weak with the eyes only it and don't ya think. It also explains that the killer is the entity because the entity can't see from the survivor's eyes which is why the entity is blocking the window's only when you are in chase :D