Lt_R1ZE
Lt_R1ZE
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- Username
- Lt_R1ZE
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Comments
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1503973#Comment_1503973
https://forum.deadbydaylight.com/en/discussion/comment/1503974#Comment_1503974
You spend 3k to buy it. Notice I said profit.
Ok fair enough 🙂
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1503958#Comment_1503958
Even if you do use them you only profit 1k if you max out your category lol
I swear 50% of 8k BP is 4k not 1k
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@Bumbus said:
DS rewards survivors for failing, so?
NOED is a killer second chance perk, and it can be countered unlike DS+UB combo. It is totally fine.
The Ds+ub combo has a counter don't tunnel.that simple
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/175793/d-strike-change
300 seconds is 5 minutes.
Can YOU loop the killer for 5 minutes every single match?
Show me a video.
It's a TOTAL of 5 minutes so a 2 mins chase here and a 3 min chase there it adds up
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/175793/d-strike-change
300 seconds is 5 minutes.
Can YOU loop the killer for 5 minutes every single match?
Show me a video.
Not EVERY game on EVERY map against EVERY killer but i can yes
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1484229#Comment_1484229
What does a bloodpoint cap have anything to do with balance?
It's balanced as in its not like u can go from lvl 1 to P3 50 u have to do in stages
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@zoozoom6 said:
a speed boost, a skipped health state, a crutch for weaker players , a shock to the other side. why does one get so much more hate than the other?
Because survivors get rewarded for doing the gens whereas noed killer get rewarded for keeping the gens down.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1484165#Comment_1484165
The point is, bloodpoint data is server side. You CAN hack bloodpoints, but that's probably the easiest way to get banned being that they can see when you do it.
The issue is, you can hack over 1 mil bloodpoints anyway. The cap means NOTHING to hackers. So why do legit players need a cap?
I know but it's a balanced comprise
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2 million should be the cap enough to get a character from 1 - 50 seems reasonable and then you can grind and go from 50- 1 50
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@Faszparaszt said:
Why you wanna pay for sonething that PC players can have for free?
It would be nice to have it for free but they wouldn't do it if it was and its another way to monetize the game and keep it afloat
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@TheChosen0N3 said:
https://us.v-cdn.net/6030815/uploads/K0EKDFHPSGG6/15939687933336137700693681439228.jpg
Its literally gotton worse and its to the point where I refuse to play this stupid game.....every single killer match (rank 11) I get red ranks and every survivor match (rank 7) I get rank 20-15 teammates......PLEASE FIX THIS GAME
I mean u deserve it u run noed on bubba
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@Littlemoonlightave said:
Doesn’t bother me if you’re terrible or not.
Add me :]
PSN: Littlemoonlightave
What rank?
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@schadenfreudez28 said:
as a killer main, noed shouldn't be in the game. It's a stupid way to give bad killers more kills, resulting in them being boosted into higher ranks. "Do the bones" is a sad counter, especially with the inconsistent totem spawns. All 4 survivors shouldn't have to go around the map to find 5 dull totems just to protect themselves from noed. There are times where I play survivor, cleanse 4 totems and still get hit with noed because the other survivors can't cleanse one. Most of the time that I die from noed it's on my first hook during the endgame, and the killer puppy guards me so absolutely no one can get me. If they do try getting me, 99% of the time the killer will stay there with a slug and me on the hook. You don't need noed to get kills, stop using it as a fallback when you play terrible.
Thank u for speaking facts :)
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@LuLXDegro said:
Survivors a very overpowered at the higher ranks and they need to be toned down. I'm not talking about loops, those are fine. I'm talking about how the game thinks it's okay to allow an entire team of survivors to run Decisive Strike and Borrowed Time. That makes the game impossible for the killer and that's abusing survivor perks. If a survivor vaults the same window enough times in a row the game will block it because it's abuse, but how is a 4 stack of survivors with DS, Borrowed Time, and Self Care not abuse? Like my brother mentioned to me, a reasonable nerf would be that if 2 or more survivors have the same perk, it gets dropped a level. For example, if 3 survivors have DS level 3 then the game should lower it to where those 3 survivors have DS level 1. Same thing for all other crutch perks. Of course there are going to be survivors who don't want this change, but they have to realize how ridiculous it is, as a killer, to go against an entire team of survivors with DS and Self Care.
Self care at red ranks is hardly used it takes to long to heal and u moan about Ds and bt it's simple don't camp no bt don't tunnel no ds
I never get ds or bt because I don't camp and tunnel those 2 perks are useless then
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@IMhereRUN said:
Totems are a very small role in the game, perhaps even why the perk was entitled “Small Game”. The perk works as intended just fine, no need for any buffs or nerfs in my book.
Wdym small role? There are loads of hex perks nowadays it needs a buff.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1396059#Comment_1396059
Normally it takes a few hours, but due to the Covid-19 virus and everyone working at home, it can take perhaps weeks before getting a response. It doesn't help that the game is currently in possibly the worst functional state it's been in. Almost everything in this patch is broken including the event itself.
Best you can be is be patient. Do know if you respond or change your ticket while it's open, it will send you back to the bottom of the queue.
Thank u and don't worry I'm just leaving it
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@[Deleted User] said:
Send in a support ticker here: https://support.deadbydaylight.com/hc/en-us/requests/new
Do u know how long it takes to get them back?
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@[Deleted User] said:
Send in a support ticker here: https://support.deadbydaylight.com/hc/en-us/requests/new
Thank you just submitted it now 👍
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@NinjaDette1 said:
Once something is done it’s done.
So a day wasted for nothing because of a bug ?
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@DwightOP said:
This remind of a bug from early 2017 when your progress of a whole day got resetted and your account would be like 1 day previously. Amazing how this bug is still in the game.
Ikr first time for me in a while in the past I let it slide because of early stages but I would like my 15 extra gatues I grinded for please
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@Todgeweiht said:
Increasing gen time is not the solution and it has been said thousands of times before. The devs have said they are implementing a new early game mechanic that should help with generators.
120s would definitely help any amount of time would
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@SatanicCats said:
I feel like all survivors should have their own passive ability that would always be on that specific survivor. Aside from their perks as I feel it would make it actually worth it to play other survivors once you’ve already unlocked the teachable perks. Does anyone else agree or have a similar wish?
Everyone would use 1 character
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@Dead_by_Gadfly said:
The base is actually 80 seconds. Do you and your friends split up and work gens seperately at tge beginning or are you bunching up?
Split up so it's more efficient buff to 120s then gen rushing is a problem as its not hard
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Split up so it's more efficient but if it's 80s buff to 120s more balanced
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@danielmaster87 said:
If you're running this perk at high ranks, you've learned nothing about how to play the game efficiently and effectively. You probably shouldn't even be at high ranks. You're healing at half speed. Why? Just find a teammate to heal you! I know teammates can be a little inconsistent with how good they are, but most people know to heal an injured teammate. Or you could use Inner Strength. It's better than Self-care at least. With the MMR system in place, we'll truly see who deserves to be at high ranks, because it definitely isn't clueless Self-care users. If I see you running it, I'll have half a mind to blame you for our loss because of the amount of time you wasted. What's next? "You're telling me Open Handed isn't meta? Not even Sole Survivor?" Nope, but at least they aren't a direct detriment to the team.
It's a soloq perk so u don't have to rely on teamates it's pointless running it in a swf.
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@Blueberry said:
I just think NOED should reactivate 3 random gens if all the totems weren't cleansed. In other words it forces survivors to do 1 extra gen if they don't cleanse the totems.
I like the idea of punishing "gen rushing", but I want it to punish it by giving the killer more time to make skillful plays, not just free downs, which is the issue with the current version.
This turns it into a slowdown perk instead of a crutch second chance perk. It's current version rewards you for the survivors being lazy and you doing nothing skillful. This new version rewards you, but only if you can make skillful plays.
Current NOED is a fair perk, it's just not a healthy perk for the game.
I like the idea of the extra gen would sound interesting
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@Rivyn said:
Do something about survivors tunneling gens. I had a match earlier where four gens popped in under four minutes!
Clearly not doing a good job then chase a Survivour hook them and chase another 1 on hook 1 chased 1 goes for save and 1 gen (if they r even coordinated)
The Devs could make it 90s per gen to stop gen rushing or even 120s and I'm a survivor main. There as so many games that are so fast because I'm in a swf and the killer had no chance
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@Buff_DeathslingerPls said:
noed 1 is a no no, a whole 10% off a normal speed killer is terrible, putting them at 105%
if they are 110% killers, then they become the same speed of survivors. Hag, deathslinger, huntress. almost impossible.
How about 5/3/0
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1388247#Comment_1388247
If they truly never do get good then they will eventually start facing and losing to Survivors that DID get good.
But regardless that doesn't change the fact that a MS reduction like what you have proposed would Kill the perk.
Well how about 5/3/0 debuff would that kill the perk because I don't want to kill it I want it to be less popular but I still believe that killer should be punished for failing and also gets rewarded for keeping totems up also u get a 1 hit down.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1388241#Comment_1388241
Vault speed is irrelevant, you shouldn't be vaulting in the first place, and a 1 hit down is irrelevant if you can't get to them in order to use it.
It definitely needs a nerf/rework its going to put dbd in a bad place balancing wise later down the line and with new payers each month they will just rely on this perk and will never get good
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@NuclearBurrito said:
Having a movement speed debuff, especially of that magnitude, would make the perk completely unusable until tier 3.
Just give it some kind of BP effect and scale that.
Not really because u still get 1 hit downs and vault speeds would be the same
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@Neamy said:
I think it would be great to have small passive bonuses when you prestige. For example, the trapper.
Prestige 1: Traps spawn slightly closer together
Prestige 2: Traps are slightly darker
Prestige 3: Available trap carry limit increased by 1
And for survivors it would slightly increase the base perks that the survivor uses. Like claudette
Prestige 1: empathy also reveals allies that are suffering from a status effect
Prestige 2: Botany healing speed and effeciency are increased to 40%
Prestige 3: Self care now increases speed based on the number of status effects applied to you(Mangled, Blinded, exposed, etc).
I know that prestiging increases better rewards in the blood web, but the better rewards are still more expensive too, so there's a small constant increase in points needed all the time.
It should have no gameplay effect as its up to choice and it's for the Grindy people anyway but a cool idea I had in mind is
Prestige 1 = 10% more bloodpoints with this character
Prestige 2 = 15% more bloodpoints with this character
Prestige 3 = 25% more bloodpoints with this character
This encourages players to keep playing and grinding as they have a way to get more bloodpoints. I think these numbers are correct because the first time u prestige is special and u should get a base amount .P2 is a little boost but it's for those just passing by as most players either don't prestige or go to p1 or straight to p3.Prestige 3 is whst people will strive for as its a decent bonus. If u get 32k bloodpoints in a game u would leave the trial with 40k 8k more than normal and it adds up.