Loldino
Loldino
About
- Username
- Loldino
- Joined
- Visits
- 730
- Last Active
Comments
-
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076631#Comment_4076631
Didn’t BHVR at one point had DS at 5 seconds? I would love for it to be 5 seconds again.
I can’t remember if this was true or not, but I hope they make adjustments to the perk since they have all but scrapped the anti tunnel changes.
If I remember right it was originally at 3 but since enduring effectively made it useless (it actually effected it back then) they buffed it to 5 with the promise to revert it once enduring didn't effect it
We had 5 second ds for so much longer after enduring got changed
Personaly i think 4 seconds with a 8 second power disable would be the sweet spot
-
-
@kit_mason said:
They dont have a server, so they're going to get tossed to whatever server has the best ping in the moment.
Ideally, BHVR would address high pings causing such a huge disparity in play, as well as maybe even adding a server for DBD players in Africa.
Only in these forums could you be downvoted for saying that bhvr could fix some issues by giving a continent a server lol
-
Personally I'd change it to possibly 8%
Yes we do need hooking incentives but this is slighty to strong imo
-
Kaneki As long as he's not In a crashout Era
If not Ghostface
-
Friday the 13th had such a great solution to this
Local Coms or global if you found a Walkie Talkie (to anybody else who had one)
The game had alot of issues but it had the External coms issues sorted
-
@AmpersandUnderscore said:
five players are matched and no one knows who will be chosen as the killer.
Friday the 13th did this and it failed, both as a game and a game mode concept.
Turns out, when you have several players who all want to play killer then they didn't actually want to play out the match when they get the short straw.
The game was plagued with people quitting as soon as they found out they didn't get killer. Which would still happen if they tried this in DbD, just with people not trying and giving up on survivor instead.
It much better later on but by that point the game stopped receiving Support
-
Given recent trends I unfortunately expect a nerf with then a few buffs months later
-
Your littrely going to be out the game in about 10 seconds anyway just suck it up and don't dc
-
There's no way the haste buff lasts until the next killer survivors will instantly start complaining that she's far to fast
And then poor Merchant will go back to F tier
-
@ays12151 said:
Literally, basic FOV is very bad in this game from Killer perspective and I need use Shadowborn to have fun in this game. But the problem is : playing on high mmr with 3 perks is kinda hard
Given what happened last time perks git base kit I'd imagine killers get 2% more FOV while survivors get basekit Dead hard
-
@Veinslay said:
The devs are done designing killers to do good at high level lol. They're gutting Nurse and Blight next patch and bringing in basekit UB next patch, watch
I've said this in another thread but I bet that the new map glitch that spawns every pallet wasn't a glitch but them testing our reactions to it
-
I bet it isn't a bug but them testing our reactions then claiming its a bug because God help if killers have fun games round here
-
I've had a guy rq because he got trapped on the other side of the map while I was carrying his freind to a hook so yeah it will always happen
-
@Wampirita said:
chain hunt sends chains in waves of 3, just dodge the chains and there's long enough break to do the box. It's not that hard to learn counters
Some people just want to do it even when chains are clearly firing just look at posts that say disable powers at hooks it's all about it being easy for some people
-
If 2 or more survivors have the same outfits I take it as a tunnel pass if they don't like it done come into a trail looking like identical quadruplets
-
Chainsaw Dredge for true jumpscares
-
Its every time
Dc penalty of DCS skyrocket
-
Would be nice if killers ever got it but since its ment to be a 4:1 Ratio it hardly ever goes over and if it does its not for long
-
Basicly my thoughts as well all the Solo Q suggestions are and then buff killers
Just buffing Solo to even half of Swf would likley make most killers leave
-
@scorpio said:
It is so incredibly unfair that people are getting timeouts for DCing against hackers right now. You cannot keep the DC penalty when the game is so overrun with hackers. It's not right or fair. Your streamers are getting hit the worst and it is really baffling how little you care about that fact. Disable the DC penalties until you get this BS under control. I don't deserve to be punished because someone else was cheating.
No
As annoying as cheaters are every time the dc penalty gets disabled the dc rates skyrocket and both sides become miserable
Killer they don't like dc
Hex gone in 20 seconds dc
Map they don't like dc
And so on and so forth
-
@HP150 said:
It's pathetic.
Sadako adjustments skipped the previously established "new Killer" update schedule because apparently the perk overhaul needed to be tested. Ok. Guess it'll be there next update? No?
Now it's time to test out a base-kit Unbreakable that no one asked for and a 'Meh' Mori system that excites no one, couldn't possibly look at more than two things at the same time.
Sadako came out in March. There hasn't been a peep about her current state since. Just took the quick cash for a weak, lazy killer design that would sell nothing without brand marketing and dashed. Thanks.
Worse Mandy confirmed they will only look at her if they think she needs changing basicly confirming they think she's fine
-
This is such a late fix that could of been done months ago
-
@NOCTURN_05 said:
It was revealed in a developer stream that the character being changed in this mid chapter is the twins. My opinion on the twins has heavily fluctuated back and forth between being a die-hard main of them, and refusing to play them at all. Currently, I stand at a relatively neutral standpoint, but still would rather play most other killers. So with that said, if the devs do go through with it, here are the changes I hope to see for who was once my favorite character, but has since fallen from the pedestal.
1: Simple quality of life- This basically just means a reduction in character switching durations and a slight reduction to the vulnerability time after a successful hit. Also, fixes to the many bugs the twins face.
2: Victor Options- both twins succeed in different areas, while absolutely sucking in the areas where the other excels. I think while the strength difference in the opposite twins areas is important, neither twin should be completely devoid of entering the other's field of expertise. For Victor, I believe he should have the option for a considerably longer (think 4 seconds) breaking option for breakables, as well as the option to drag survivors he downs. Choosing to drag a survivor will switch the player back to Charlotte, and Victor will use AI to drag the downed survivor towards Charlotte's location at 99% speed. The downed survivor could still recover, but could not be healed until Victor is kicked (or the newly implemented 45 seconds pass). Victor couldn't be kicked for the first 10 seconds of dragging.
3: Charlotte Options- Same reasoning as Victor. Charlotte is practically just an M1 killer with slight aura reading ability, if you even count that. However, I believe things should be this way to some degree, as Victor is the true aggressor of the duo. Because of this, Charlotte should have the option to recall Victor after 10 seconds of him being dormant. Also i believe she should have some sort of weak chase power, but only if victor is attached. For example, holding the special ability button would let him wind up and leap from Charlotte's chest to latch on.
4: Addon pass- simple enough. I think many of the twins' addons aren't exactly useful, and could very much use some reworks. They could incorporate some new mechanics that were mentioned as well.
I know the changes won't be like this exactly, but I'm just hoping for things in the general area. Things under these categories,
TL:DR- QoL, Addon Pass, Victor with a weaker form of carrying and breaking, Charlotte with a dormant Victor recall and weak chase power when together.
They say there being changed but this is BHVR with the twins your talking about there the most neglected killer in the game don't get your hopes up I wouldn't be suprised if they managed to nerf them
-
Reject actually winning embrace x4 slowdown forever freddy
-
@Chaellooo said:
https://forum.deadbydaylight.com/en/discussion/comment/3200189#Comment_3200189
Twins are next in line for a rework so dw
Yeah and we where promised console optimisation in 2019 but I don't see that do you
-
@HP150 said:
...and the purpose of Knockout now is??
I didn't even think of that yeah that perk is ussless now
-
@SuzuKR said:
This is such an insanely awful idea from BHVR. Literal infinite use Unbreakable-speed self-recovery with the perk on, and even without it, still literal infinite use self-recovery.
The Twins have been nerfed again thanks to this I know the devs hate them but this is to far
-
Ruin was a strong perk but tge nerf made it so running it is actually worse then not as good luck using pop or COB with it
-
@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3192493#Comment_3192493
Can you imagine one month of dbd without nurse?
https://us.v-cdn.net/6030815/uploads/KS7B4XXVQSX0/screenshot-20220919-122214-806.png
Survivors would move on to the next thing to complain about probably Twins
-
@Jangles said:
Kindred itself doesn't have to be base, Even knowing where the other survivors are is enough. Kindred can be reworked into showing the killers aura on hook up to however many metres. This is actually a good thing for killers as it closes the gap between SWF and solo. Then you can buff killers accordingly once everyone is basically on the same page.
Cool then survivors have hour long ques as killers would leave in droves facing none stop swf level survivors
-
You saw it here fokes people are honestly complaining about pig after the afk gimmick was removed
-
@Marc_go_solo said:
Perks are assistances to give little boosts in key areas of the game. No perk should make or break a game by having it.
I've seen and been the guy with less perks than others, both as survivor and killer, and if the player has greater skill then it's not unlikely that they would either escape or get the killer win. If anything, the challenge of knowing they cannot rely on perks to get them by can improve the skill, playstyle and creative aspects of their game to perform better than if they had them!
So both sides have the potential to achieve their goals without perks. Just takes more practice.
This perks shouldn't make or break a game but with perks like Hyperfocus and DH for survivors and Jolt or Eruption for killers they have become ingrained into the playstyles
-
@Canas said:
It's been over half a year now since she came out, we even had a meta shakeup and yet she still remains the worst licensed killer in the game. So when will BHVR address her current state and give her some much needed buffs?
I'd like to see the following things on her, preferably all at once:
1) Remove her lullaby while she's demanifested. Literally no other stealth killer has this nonsense.
2) Make survivors passively gain Condemnation stacks. Force them to interact with tapes.
3) Reduce the cooldown for turned off tvs from 100s to 45s. Dredge looks like Nurse compared to her.
4) Enable her to instadown survivors who have max stacks of Condemnation, she'd be far deadlier.
5) Extend the duration of her speedboost after teleporting to compensate for bad tv placement (they're ALL facing away from the objective/gen).
Because shut up and take dredge aka better Sadako in every way besides the pathetic condemned mechanic
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3189737#Comment_3189737
Lost 9 meta perks and got other meta perks.
Gens went from 80 seconds to 90 seconds.
Killers recover faster after hits, killers break pallets faster, bloodlust got buffed, survivors hit speed boost got nerfed.
If you still think that patch wasnt killer sided you're delusional.
A single stage of bloodlust was buffed
Doesn't change that killers lost more then twice the perks as survivors while getting nothing on the level as OTR or the thankfully PTB exclusive infinite endurance
Oh no 0.2 second faster hit recovery and palet breaks what a tragedy
It was a balanced patch with slightly less survivor nerfs and was extremely healthy for the game
-
@Brokenbones said:
Personally I wonder what the escape rate would look like if all SWF matches with 3/4 mans were seperated
I wonder if there would be a big disparity there or if we would see that SWF doesn't create a huge disparity as people claim it does (Personally I think the difference would be at least 10%, maybe more)
According to there own stats a while ago that on average swf escape rate was 15% higher so low balling solo que escape rate would be 30% while swf could range from 45% to 60%
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3189724#Comment_3189724
Conveniently forgetting everything else from that patch?
Yes I do killers lost 9 meta perks
Survivors lost 4 but got basekit BT which they whined over and got its duration doubled
Not to mention things like OTR getting gigantic buffs
-
@_VTK_ said:
Killers-main babies are spoon-fed, the game has turned into a press-m1-to-win simulator.
Funny I remember survivors throwing tantrums when killers got 10% buffs and DH was nerfed but sure killers are spoon fed babies
-
Because id rather heal myself then go up to another survivor just to be ignored
-
The only 2 worthwhile hexes rn are devour and Pementio the latter requiring plaything to be useful frequently
-
Gen regression is already terrible and you want to buff a perk to make it even worse
-
@MikaelaWantsYourBoon said:
If i did not calculate it poorly, Mid-Chapter PTB should be next week. And what is your expectations from next Mid-Chapter? I will go first:
- Twins changes (Some buffs and add-on pass)
- Sadako buffs
- Some perk nerfs and buffs
- Some solo-q buffs
- Mori base-kit mechanic
Your funny if you think Sadako will ever be buffed
-
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3187558#Comment_3187558
I will never understand this argument. The dark souls series is pretty notorious for extremely bad latency issues, and yet look at these parry windows in DS2:
https://us.v-cdn.net/6030815/uploads/0LP73GK3JTU8/parrywindowdks2.png
Not only are most of them pretty damn small for their active windows, they don't even have uniform startup windows to boot. Yet people can use them online just fine in a game where you can be looking eye to eye then suddenly be teleported into a backstab. The absolute "best" weapon for parrying only has an active window of 18 frames, or 0.3 seconds. Bare fists and fist weapons are also some of the more popular ones, and they're only 4 and 5 frames respectively. after a startup of over 15 frames to begin with.
It's quite literally a skill issue. Because again, reads are a skilled play: You are committing to your opponent doing something before having any confirmation they are, in fact, doing the thing. You're straight up reading their mind and calling it out like goddamn Joseph Joestar. I feel like people who play fighting games take to this stuff a lot easier than others because its an overlapping concept with the genre (and obviously with things like fencing, as the DS series shows.) It's ok to not really be too familiar or skilled with these types of things, it just means you don't get as much value from the perk as people who are.
Ahh DS2 pvp where you could make dumb builds before ds3 became r1 straight sword
Like others have said the most annoying thing is the very widespread auto DH or it basicly making projectile killers ussless
-
Ahh yes buff a very overused perk type that most killers hate (COH) Meanwhile BHVR continues to nerf hexes I wouldn't be suprised if devour gets nerfed soon
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3184568#Comment_3184568
If survivors went from AFK killer to 4K, that is 100% on the survivors LOL
Yeah especially after the nerd if you get 4k only by noed that's the survivors fault
-
I Swear it's bugged again (and not the confirmed if it swaps during a game you lose that 100%bp) and they don't want to admit it because it rarely goes to killer at all but survivor almost every time I check is 100%
-
So you want to be able to follow bubba and get free unhooks right after he gets a earned hook
-
No please Teabag wesker we totally are not using Blood warden Starstruck
-
Dredge and Myers
Pop Tier 3 Open locker with perk to see aura teleport for insta down