KroolTheField
KroolTheField
About
- Username
- KroolTheField
- Joined
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Comments
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We need some sort of official answer from the devs because i'm pretty sure I had a few offerings and received 100k, literally started playing before the stranger things chapter and barely used any map offerings
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Same here ! I have accumulated a crazy amount of offerings and only got 100k, what the hell !
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I must say congratulation on the amount of effort you have put into this message. The values seem somehow quite accurate ( 50% / 50% ) when comparing to the amount of time I personnaly spend in an empty lobby.
However as i've just told you on steam, I don't think players should be forced to play a specific role. Devs should have instead made it so killers have around 10 bottles to fill and survivors maybe 40 since as i've told you, there are 4 survivors per killer. ( This probably doesn't make much sense, but that's the way I see things. ) Once the event is done, things will go back to normal -
@Master
Let's make sure that killers get a higher reward than survivors. It could be justified by the fact that they are alone vs 4 players
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@Sarief
Yup let's just pray and wait.
I'm all in with you -
@Kaskrane
• More bloodpoints at high ranks ?
• More xp at high rank ( account level ) ?
• Leaderboard ? ( Think it's already planned )We all know playing at high rank is very difficult and can ruin the fun for some. I'm one of these and I would love to be rewarded for being at high rank. Not sure we will see that soon but anyway it's a +1 for your idea
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@Sarief
I understand your Pov, and I like your idea, but it's been a while since people have posted awesome features to implement in the game (just saying you are not the first one). And in the old Q&A ( in the dev streams ) they read a lot of these ideas and replied with some : " it would be cool " " It could work " and so on ... You already know where i'm heading towards. It's not about being hard to implement but the player base want different stuff ( of course ). Killers wants more time in the trials, and survivors wants plenty of stuff too.
Therefore, I pretty sure bEhaviour won't implement game changing features like this and that quickly. They want to stick to their usual schedule : Chapter -> Balance -> Chapter -> Balance ... and so onI could be wrong, or not ... Guess we can only wait and see
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Thrill of the hunt shouldn't be a hex perk and problem solved. + devs said they are looking forward to do this but who knows if it would happen...
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Such b8 posts should belong to the steam forums ... No seriously you know that there is already kindred who lets other survivors knows if the killer camps and as devs already stated : it's a legit strategy", go do gens instead and if you are the one being camped , pray for BT or just die and move on.
As a killer I do sometimes can't even facecamp someone because of BT and if I down the guy who unhooked, the others go bodyblock and I get DSed so yeah ... -
I think you aren't the first person to ask for the Predator and ... well I don't like the perks you want him to own.
( names are also kinda bad )Alpha hunter : Harder skillchecks and items not lasting as long as they normally should seems useless to me. I'd rather have something that affects their obsession perk is a stronger way or smth else... I don't really like this perk.
Kill for sports : If you could do the opposite of this perk i'd be satisfied. Hitting the survivor should give you more lust to kill and the perk as you currently designed it would be useless in the end game if there are no pallets.
Ugly mother ( what ? ) : This should be how monstrous shrine works. Nothing else to say
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Getting the entity involved in the game at higher rank seems like a good idea. Though I don't like your suggestions.
I'd rather see stuff such as extra bloodpoints (shards maybe ?). Playing at higher ranks isn't always a pain in the ass for killers if you face solo survivors and not SWF. (if you ended up at high rank, this means you have some skill but SWF I agree to say it can be quite op for good survivors)
I don't like the fact that playing at high rank will make the game harder for survivors because I can already hear the survivors crying and depiping on purpose to play at low rank -
"Just imagine "being so close to exit, but deciding to go for greed and dying to it OR winning the bet". This sort of feeling when you think you can actually beat killer but get murdered or get happy ending."
I must say your idea is something I would LOVE to see in the game. Currently there isn't too much options for survivor to get greedy and attempt gathering some extra stuff before leaving, though you can still attempt to go to the basement to get the chest and that's kinda it. I've already been killed because I was too greedy and i'm glad I died.
If this scenario could happend more often, it would be a great change for the game. Sadly I don't think bEhaviours wants to add new content of this kind, instead they want to add DLCs and I understand that.
Your idea about extra Shards seems very interesting. Maybe RNG spawn for this item as well ? Or could it be only given to those who use hatch when all other survivors escaped or smth ?
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Borrowed time lost a lot of its power recently. It was supposed to apply to both the unhooking survivor and the unhooked one, though it was a one time use perk. Since many people complained about it (or devs realised it wasn't properly designed) they decided to change it, and I didn't say nerf it. Now it's unlimited use but works very differently. Therefore I don't agree with you saying it's an op perk. As for unbreakable, it is a strong perk that has potential but is a very situational perk.
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No date released yet so ... Yeah no one can really answer your question
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@Master said:
@Vulipus13 said:
Has anyone had the misfortune of finding themselves with a Dr. that runs Distressing on the saw map? If you have then you will know how insufferable this is when nearly anywhere on the map but quite literally the corners will make you scream if he is steadily within the center of the map. This can be devastating of survivors are not communicating and finish all the gens on the "outskirts" of the map. As if to say they are all that spread out to begin with. (OPINION POWERS ACTIVATE)I have played a lot of doctor and I can tell you that it only works against bad survivors. Good survivors know what to do against madness and even if you run unnevering distressing, they will still hit the skillchecks
At rank 20 doc on this map is kinda devastating, yeah
I agree with your statement. As an ok survivor I can tell that it is not that hard to counter this build. Especially if the doctor gets looped by someone for the entire game (or nearly)
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Good that you mention this. People need to understand the features of this forum
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@DannySanWolf said:
One of the best features about this ptb, being able to close the hatch makes endgame as killer much more fun and less boring and predictable. I hope this carries over to the official 2.0.0 patch.Devs are more likely going to implement a solution for survivors to deal against this feature because it's a tiny bit op for killers I have to admit. They will most likely implement a key that will spawn in the basement which can open the hatch again. Repairing a generator could also work.
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@Thaznar said:
Devs said they want to revisit Michael and Laurie's perks to adjust them and make them more coherent with the character. I hope they will improve them, because Myers' perks were nerfed so hard it hurts.I agree with you. They need a rework. I've heard myers was nerfed a bit in the PTB. Apparently Myers need to stalk more to reach his next tier. Myers was also changed into a 'difficult' killer to use so it could be related to this change
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In the future you will need to upload your video to youtube and copy paste the link in the report section while in the after game lobby
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@Jack11803
Totally agree -
@Jack11803 said:
@Jack11803 said:
@KroolTheField said:
@KroolTheField said:
@Jack11803 said:
@KroolTheField said:
I would rather a perk for killers that gives them a % of chance to instantly destroy the pallet they are being stunned withFits tyrant too, he’s a really pissed of monster
I really need to do some digging about tyrant I have no clue who he is
Eww he doesn't fit the DBD theme imo
Yeah LIsa Trevor would fit lore wise better.
Reson I picked tyrant, more iconic = popular = more profit. And because license DLC breaks lore anyway, and isn’t a part of it
I'd rather have more original killers but sadly my opinion won't matter unless many people ask for the same
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Keep Tbagging at exit gates and one day you'll face Blood Warden. You won't ever do it again trust me
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It is unknown yet. FeelsBadMan
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@KroolTheField said:
@Jack11803 said:
@KroolTheField said:
I would rather a perk for killers that gives them a % of chance to instantly destroy the pallet they are being stunned withFits tyrant too, he’s a really pissed of monster
I really need to do some digging about tyrant I have no clue who he is
Eww he doesn't fit the DBD theme imo
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@Jack11803 said:
@KroolTheField said:
I would rather a perk for killers that gives them a % of chance to instantly destroy the pallet they are being stunned withFits tyrant too, he’s a really pissed of monster
I really need to do some digging about tyrant I have no clue who he is
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@Jack11803 said:
@KroolTheField said:
I hope it will be possible to use my steam wallet. I saved 55€ and some cs:go skins to purchase dlc and the 50€ auric cell packGreat, you use pink now!!! Now I’m not special....or even less special...or whatever.
Also supprised at people’s lack of detection to my sarcastic or joke comments.
Yay I can use colors
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I would rather a perk for killers that gives them a % of chance to instantly destroy the pallet they are being stunned with
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I hope it will be possible to use my steam wallet. I saved 55€ and some cs:go skins to purchase dlc and the 50€ auric cell pack
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It's most likely a reference to the fact that killers often says survivors are just salty when they die ( and get turned into a pudding 👍👍👍 )
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The ability to start a chase should definetly be tremendously changed. I once had a hacker I couldn't bloodlust because he kept breaking my LOS and therefore it ended the chase each time before I could do anything
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You should get more bloodpoints for every account level you grind. Or should it only be changed once you get a devotion point ?
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Sadly everytime someone suggest emote, I instantly wonder when survivors will use them to bm killers. How did these survivors drove me that crazy ...
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@Thatbrownmonster said:
Gonna guess and say you probably need like ~150 viwers per stream and more then 5000 followersSeems legit
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You were most likely holding sprint button down which affected your ability to drop a pallet that's it. Doesn't seem like a bug but rather a badly designed feature