KRG
KRG
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- KRG
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Comments
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Just man up. It's online multiplayer lobby, what do you expect? Say GG or tell him the same and move on. So many snowflakes smh.
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I agree that the game is unbalanced around swfs, but playing against solos shouldnt be much of a problem. Especially in lower ranks. While you play you will learn when to drop chases and pressure other survivors also.
Many perks need a rework, cause some of them do literally nothing. This kind of work would make a more diversity in the gameplay and it should be more fun i guess.
I dont agree that killers are copies of each other. Every killer has different ability and idk what you meant when you said that. Perks can be aquired through the shrine also, where you spend iri shards that you earn playing the game. So i dont agree with you that the game is p2w. Also, this game came 4 years ago, many dlc's came out, so you cant expect to buy the game with all dlc's for some small price.
Now, about the devs. Yeah, most of the time they dont listen, and most of the time they make new bugs which is annoying, but it is what it is, right now we dont have a better game than DbD. And i love it and hate it at the same time.
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@Trashmaster said:
The hit was pretty much guaranteed, hitbox desync or no
yea that is a great excuse lol. this shouldnt been a hit period. i wonder for how long are people like you trying to justify this poor company, incompetent to do anything right. fml
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Yes. My eyes are in pain. In pain because of how bad this new HUD is. PAIN. They just dont care anymore(if they ever did lol). No one wanted this. And im not even talking about look of the new HUD. Its not helpful at all. Its confusing. At this moment taking a break from this bs. And i hope im not the only one.
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having friends bad hehe vs op killer with literally no counterplay
are you for real here man?
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@Justalittlepeeck said:
Do you know why Spirit is the "SWF" killer?
Because she doesn't depend on survivors being bad or making mistakes like many other killers do.
AS WE ALL KNOW
Most killers lack abilities that shut down loops in one way or another and have either to power through them (run in circles until survivor is forced to drop a pallet) or try to mindgame survivors (which usually works only in closed loops, where nor killer or survivor can see each other and have to guess what each of them will do.).
Killers are forced to "guess" what moves survivor is going to make and try to predict them and act accordingly or make lucky guesses (if killer has zero clue how survivor and hope that they will be correct. The good example of such "mindgamable loops" are:
- Long&Short high walls. They are usually present by high rocks or walls which cannot be seen through.
- T&L walls
- Jungle Gyms` pallet loop
- Any unique loops with long walls
and etc. In any of these loops, killer has to either power through and waste a lot of time or "mindgame". Good killer has a pretty good understanding of survivors' behaviour in such loops and he can try mindgaming them there and hope his mindgames will work. The thing is, if the survivor is good, he will not fall for these mindgames. Killer will only waste time doing them and he will have to power through loops.
The "M1" killers are at disadvantage in mindgames. They are the ones who have to rely on survivor's mistakes and the ones who have to force these mistakes in order not to get looped for 5 gens. If survivors are bad - mindgames work and killer is winning. If survivors are good, the killer is losing because he cannot afford powering through loops against good survivors.
All "M1" killers mindgames are relying on survivors' mistakes, guessing and trying to force mistakes. Or losing because 1 chase costs too much.
That situation is perfectly fine for many spirit, edgeslinger, pyramid and other "not loopable killers" complainers. They are totally fine when the SURVIVOR is in advantage in loop and killer has to be the one "relying on other's mistakes".
however
When the situation is mirrored, people are going nuts.
When survivors are at the disadvantage and not the killer that's awful.
When survivors have to be the ones "guessing" it's horrible.
When survivors cannot do much against a killer who makes no mistakes it's a disaster.
When survivors are the ones who have to understand killers' behavior in loops (instead of just hearing them/seeing red stain) or lose it's unacceptable.
I'm talking mostly, almost entirely about spirit, as she is the one who gets upper-hand in mindgames, however this partly applies to Deathslinger&Pyramidhead (as they have some other generic counters like early pallet drops, keeping distance or hiding behind obstacles/having direct line of sight between you). As for Spirit - you understand how she moves, there's little guessing for you. If not, then yeah, flip a coin, just like bad killers have to or get downed, just like they power through loops and lose 5 gens in 1 chase.
I'm waiting for your pathetic excuses "yOu DoN't uNdeRsTaNd tHaT iS dIfFeReNt"
https://www.youtube.com/watch?v=G4bsPIdct_Q
Here is your answer. She is broken and needs CHANGE.
CHANGE doesnt necesserily mean NERF. Peace.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1552734#Comment_1552734
Or we're adults who have jobs and worked to buy our own gaming rigs. Lol. Foreign concept, I know.
Like i said, NOT EVERYONE can afford to upgrade their PC every second update considering the salaries in some countries.
Good for you and those who succeeded to buy a powerful PC for this "visually gorgeous game".
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1552734#Comment_1552734
A comment like this is quite something, i'm 29 I OWN a condo and just bought a 3500$ gaming PC, all this with something kinda strange called, working. I know crazy right? Why do you have to attack people personally tho?
It's not ''just upgrade'' it's you have a 7 years old ''LAPTOP'' of all things, what kind of performance do you expect from a already notoriously unoptimized UE4 game? These dev can't barely make this game stable on my PC, forget it when it comes to ultra-low end specs. Your best bet is to upgrade or go console or run the game at 640x480 like i've said.
honestly i dont give a ######### for your condo and your 3500 rig.
the point of my comment is that not everyone can afford rig like yours, and that people like you need to stop being selfish knowing that the people with EVEN minimal recommended specs are going to suffer.
they need to fix their goddamn game, fix bugs, fix servers, fix sounds. even tho i like how the new game is going to look, graphical update is the last thing on the list we needed. and dont tell me that different teams do different parts of game, cuz thats not the point here.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1552734#Comment_1552734
A comment like this is quite something, i'm 29 I OWN a condo and just bought a 3500$ gaming PC, all this with something kinda strange called, working. I know crazy right? Why do you have to attack people personally tho?
It's not ''just upgrade'' it's you have a 7 years old ''LAPTOP'' of all things, what kind of performance do you expect from a already notoriously unoptimized UE4 game? These dev can't barely make this game stable on my PC, forget it when it comes to ultra-low end specs. Your best bet is to upgrade or go console or run the game at 640x480 like i've said.
And you think i give a ######### what rig you're using and what you own?
I myself have strong enough PC to run this crap of a game but NOT EVERYONE does. And that is the point of my comment.
People wanting new graphics even tho they know that in case of new graphics people with lower specs will suffer, knowing the power of the dev team in case of optimization. People with minimum recommended specs suffer from bad frames and poor experience in general.
You need to STOP being selfish and that is all.
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So many rich kids here i see. Parents probably bought you a GAMING RIG and now you are like: jUsT uPgraDe.
Well guess what, not everyone has rich parents or much money, not everyone lives in a rich country and works for high salaries.
######### me, people are such ass-holes. I hope you'll enjoy the game with less players and more bugs from every next patch.
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@Spookybat8930 said:
https://forum.deadbydaylight.com/en/discussion/comment/1542804#Comment_1542804
Low graphics settings is different to tv settings though, it changes the whole games visuals. And not everyone can afford pcs, and if they have money they would want a good pc able to run higher than low graphics. I don’t understand why all these pc players are so hurt about a balance suggestion.....
Because what you're wanting is not balance. Its just messing with PC players. If we wanted locked graphics settings we would buy consoles.
Its okay if you want graphics settings in consoles or better optimization, but asking for, in some way. nerf for the PC players just cuz consoles are that way is not okay in my opinion. Nothing against you.
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Yeah well it is somehow unfair but it is what it is. You cant just ask for a nerf of PC players just cuz we play on a PC which is 100% better for this type of game.
Idk what to say, buy a PC or turn off the crossplay.
What do you want? That PC players have the same FPS like you guys on console? Cuz that would be the case if they removed low graphics settings. This game is an unoptimised ######### and i believe it'll stay that way.
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No. That brings trollers and kids and we dont need that here. Not saying that we dont have that already, but the numbers in that would increase a lot!
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So many babies here... Killers camping, slugging or survivors being toxic is not something thats connected to ONE platform.
We are playing the same ######### game for ######### sake.
Stop dividing this community even more. Crossplay is great option and should stay in the game.
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Urban evading the whole time?
Yea, had that experience.
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Game runs worse every patch they make. And probably we will never see and end to it.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1495480#Comment_1495480
With "we" you mean only yourself. I see Freddy like never in red ranks and even if i did, i like him more than doc, spirit or nurse.
I assure you im not the only one. 😂
Jokes aside, idk anyone of my friends that likes going against Freddy. He is pretty much boring to verse and that lullaby drives me crazy when in dream.
Also, i was just kidding, auras are awful and need fix asap.
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@Rin_is_my_waifu said:
I've been playing for 2+ years and I've never spent a dime on cosmetics
Just ask this to yourself: a) Does this skin improve any aspect of my character? (apart from the appearance) b) Should I buy a 10$/15$ skin or is it better to spend this money on DLCs which give access to extra content (killer+survivor+perks)?
Just my two cents
Good for you. I started playing recently and already spent some money on skins.
Now, when i see how the devs treat the game, i regret every penny. Just bought a rift and im going to recycle those aurics for the next one. That's it from me. Dlc's are questionable too, i guess it depends on the killer.
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@Justalittlepeeck said:
I'm so glad I don't main freddy because these auras are awful. I played him once and I feel your pain, I hope auras get fixed soon.
People who are saying that freddy or his players deserve this headache with auras are just awful. I'm sick of you, guys.
And we are sick of bbq, pop freddies plus slowdown add-ons.
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Bugged by Daylight.
Its not named like that for no reason. We all are tired but also love the game. Would be great if it was treated better by the dev team.
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Hahahahaha this game is a living comedy.
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@Roobnus said:
What the hell happened to DbD? I never reached R10 Survs before but I come back after around 1-2 years of break and just went from R20 to R5 in about 10 hours. I am an absolute potato and even I get like 80-90% escape rate and the times I die is because I make stupid decisions in the endgame.
At that point I am not even sure if it's possible to depip unless you literally get facecamped on first hook? All I do is repair a gen at the start of the match, then go for unhooks / heals and have a chase with the Killer and that's basically it, all gens are done and we escape? I feel like the hardest killers to go against are the campers/tunnelers or when they go for 3gen strat from the beginning and have good gen spawns. If they play "fair" then they get destroyed... It does feels like the Killers are literally afraid to play a bit scummy because it could upset the Survivors? loool
Yeah haha, nice try killer main. Go lie somewhere else. Especially if you are playing solo, not possible.
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@DaFireSquirtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1464122#Comment_1464122
So now I'm 'crying' cuz I think that something isn't right about the game that's taken this long to change its rank system. If people didn't 'cry' as you put it we would still be at square one with god loops, huge maps, broken mechanics. I'm going to hold dbd devs accountable to the mistakes because I genuinely want this game to get better. But it isn't if we keep turning a blind eye to all the crap choices made by the devs. There doing good things now and when they do I'll praise them when they do dumb things I'll say something about it. It's not crying, I just want a fair balanced game. I'm so sick of people saying crap like oh stop crying, it's toxic people like that who bring this community down.
No, its you actually who bring the community down. This is a good thing and that's why i said you are crying. You wanted better matchmaking? Well i guess this is the way to make it better. It should be like this. Killer is locked and that's it. If he's good with that killer he gets better team and vice versa.
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@Demogordon_Ramsay said:
OK.
Bullied by Head On guy we see...
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@DaFireSquirtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1462613#Comment_1462613
You can't just put Franklin's on it. The whole point is survivors wait to the last second to switch to the character with annoying ass items so you don't have time too put counter perks or add ons. So now you can't even switch out to a different character who can more effectively deal with four flashlights, four toolboxes or op keys. I'd have a separate killer with franklins just in case but now they're removing that. Plus you might not even have those perks on that killer. Not everyone has every perk on every killer. So why is it so hard to understand that it would be more fair if survivors couldn't switch either?
Isnt that the case now too? Survivors can do the same thing and what? You gonna change killer and its build in 2 secs? Yeah right.
You guys are searching every day for something to cry about. Sorry if i sound harsh but its the truth. And i mean that for both sides.
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@MadLordJack said:
The problem is that it's only being implemented for killers. Quick switching has always been a problem, and now that the Devs have implemented a system that locks characters... It only locks the killers. Survivors can still quick switch to whatever broken item they want, on whatever broken skin they want, and not give killers any time to react. It just feels kind of unfair, especially when you add in the cheating software that lets survivors see what killer they are going against.
You do realise that killers are different with different abilities and survivors are just skins?
About the items you can always change your build if you want to use franklins for example.
You guys need to stop with this whining thing im getting sick of it honestly.
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@Khakuate said:
why not both
I used them both one time, but i just got bored and needed a change in my build.
I know both perks are so strong and i want to choose one so i dont use two slots just for meta perks. There is plenty of other perks you can play and i know meta perks raise your chances of escaping but i guess you need a change sometimes.
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I guess people forget that survivors are weaker role in this game where killer is faster, has a weapon and ability. Cuz of that, stronger perks for survivors. Even tho i agree swf breaks a game a little cuz of comms, but its not that often at least in my case.
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@slim0b said:
A lot of scummy tactics have existed in this game for as long as it goes back.
Tunneling was acknowledged and a surge of anti-tunnel perks were created and some have already been here since the beginning.
Decisive Strike, Borrowed Time, Breakdown (regardless of it being an awful perk), Adrenaline and Iron will also function as anti-tunneling perks in desperate need, but we can leave iron will out due to it being probably the most useful overall perk in the game since it helps with many aspects.
Slugging also has it's counters, and a perk even introduced in the last patch.
Unbreakable, Soul Guard, Tenacity, and yes, flip-flop.....
The only effective Anti Gen-Rushing perks we have as of now with no retarded requirements are Pop Goes the weasel and Corrupt Intervention, Corrupt intervention is simple to understand, less gens early game = get a hook with 1 or no gens completed.
Pop, You're rewarded for hooking a person a 25% slowdown to ONE gen. It's actually great since 25% is 20 seconds which is a lot, it's to one gen only, sure. But the more hooks the more you get it. Simple and straight to the point.
Old ruin was passive and had great effect, instead of 3 gens being completed in 80 seconds of the game it would take 100 or 105 seconds, enough to push you off a couple of them or at least 1. Best case scenario survivors actively look for it early-game instead of doing gens.
Here are perks that some survivors might overestimate and mention as anti-genrushing below, but they really aren't...
Thrilling tremors: Blocks what's NOT being worked on, and if you play killer you know this is a tracking perk not a gen slowdown.
New Ruin: Punishes gens NOT being worked on, again if they work it they'll finish it.
"Thanatophobia": Probably the MOST overrated killer perk, assuming you're continiously injuring with it you'll be at 3/4 injured survivors, which is 12% slowdown. 12% slowdown to gen speed is Horrible, adding only 9 seconds, what can you do with 9 seconds? Hook a survivor?
Dying Light: Another overrated perk, and honestly dumb in design. Let's say you get to 7 stacks by deliberately ignoring the obsession, 21% slowdown.
But wait, this 21% slowdown does NOT apply to obsession, so you may think, ok let's just get rid of the obsession!!
Getting rid of the obsession de-activates the perk....
Ok screw it, let him be, I'll just find someone else. But by this dying light only applies to 2 PEOPLE, because you're chasing one of the 3 people it applies for. And the perks already gains its stacks by hooks if you're at 7 stacks by ignoring the obsession you MUST have killed someone by now. So it only applies to 1 person.
12-24% slowdown for 1 or 2 people, is it really worth it?
Surge: Only affects gens in 32m, but let's say you're in 32m, thats 6 extra seconds..... WOW
Dead man's switch: No possiblity for synergy with other perks since blocking gens causes ZERO regression, even if you have new ruin or if you damaged it, survivors must touch and let go after you hook so this only works if you have lots of mobility (Billy or nurse) OR you can intentionally make people let go (doctor or freddy). But these aren't the only 4 killers in the game are they?
Survivors will just get back to the gen after you finish downing the survivor near the gen and finish it while you pick him or her up, in the exact same time he would have if he didn't let go.
NOED: NOED doesn't really counter gen-rushing. But it punishes it. No killer should be forced to run this perk in fear of getting gen-rush matches, and I say this should be a base-kit perk because totems directly become an essential secondary objective
Point is, we need to make changes to counter gen rushing. Implementing more perks for the killers that focus mainly on gen speeds is not what I suggest since killers shouldn't have to rely on a perk (like old ruin), while you're on a cooldown bar spree go for gens too, 40 seconds cooldown between working on 1 gen to the other, you can heal in it, do totems, but just not gens.
My point is that if you get queued against half decent survivors, okay at looping, don't waste time, and know what their main objective is, you're in the shlt.
Genrushing is not a thing. I'm sorry but you really need to learn how to spread pressure on a team and that's how you stop "genrushing".
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@MeltingPenguins said:
- Remind yourself that these people pretty much 'get off' on being jerks in a videogame, aka they are quite, well, pathetic. They act as if their whole worth as a person is defined by how fast they can rush through a match/how much of a piece of [nope] they are towards other players.
- If that's your cup of tea, there's always allowing yourself to 'get into your characters head' for a moment and imagine how they might react to it. As silly as it may sound, but I found it does wonders for me when I play Deathslinger and just for a moment imagine him wandering off to the side to have a smoke when the survivors are a pack of brats.
That part with deathslinger made me laugh. Hahaha that's what i call a good advice.
Thanks man, i appreciate.
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@IMhereRUN said:
The game is 4v1...
the killer gets to see you and your items for strategic purposes. You don’t need to see the killer, you have 3 other players to cover your misplays.
Example: If you’re attempting Adept Hag as a killer, you may want to dodge a lobby with 3-4 flashlights.
I guess you didn't understand me correctly. Its okay for killers to see characters and their items, not their profiles on Steam. That's what this is all about.
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@Sinister0208 said:
As long as the items and characters are visible then I don't care whether the names are shown or not.
Agree. Items and characters are fine, but profiles on Steam not.
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1451450#Comment_1451450
This is the worst argument ever XD
If everything the devs put in the game is fine, then any discussion is useless. Every killer is fine, Every Perk is fine every Item is fine and every map is fine.
Because the devs put them into the game
And arguments like "you didn't get to bully a killer :(" are okay? Both sides have some entitled ######### that our loud and it actually feels like the community is toxic but i believe there is more chill and normal people its just that they our not loud about stuff.
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@HollowsGrief said:
A real shame you don't get to go up against me, I absolutely love when SWF squads try to bully me with stupid crap like Sabos, it makes it a lot of fun to put turds like that in their place.
Wow i would like to go against you so you can see my guys and me are pretty bad at game and we just wanted to try some rng with hook and WITHOUT sabo build. Sure, keep accusing me of being toxic without any evidence. I'm sure you are such a good killer man, keep it up!
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@ShrekTheThird69 said:
Bait post. Stop replying and let this thread fade out.
Not a bait. Only you killer mains see this as a bait cuz sUrVivOrs are ToXic.
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@DawnMad said:
My god most of these comments are so one sided. "Killers should be able to dodge bullies/SWF etc" goes both sides may I remind you. Then why don't we let survivors killer profiles too so they know when they are facing mori users or iridescent head using huntresses. Contrary to the general opinion, survivors aren't the "evil side" who does the only bullying. But we can't give both sides this much of information, even survivors being able to see each others ranks around a year ago caused so many lobby dodgers and such long queue times. If you really wanna make it viable and fair, neither side should know much about what they are facing.
Thanks.
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@Halun said:
https://forum.deadbydaylight.com/en/discussion/comment/1451450#Comment_1451450
"Hilarious that people are upset by killers quitting the game in this thread. The devs put that option in the game, so players are free to use it, and it's not toxic to do so."
lel
nah, its not the same my man. try better next time ;)
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its lame
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@Bullettimegod said:
I bet youre the type of survivor to complain about getting mori'd or noed, but all 4 of you brought toolboxes to gen rush thinking "rofl this will be easy"
Of course, mori's and noed are such bullshit. Toolboxes are not even that good now after being nerfed.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1450937#Comment_1450937
Since you asked me to, I guess I have to spell it out: You & your team simply didn't know that 3 petrified oaks did not have a big effect. Otherwise you obviously wouldn't have brought these offerings.
You intended to go full anti-hook against the killer and are angry because it didn't work. 😉
I hope we get killer bots for pc & console soon, so those can play against such groups like yours. 😆
We knew. Wanted to try our luck. Now keep talking bullshit to yourself cuz i wont be answering you anymore.
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@ Antares2332 said:
Why can't he leave the game? Does the killer have no right?
LOOOOOOOOL, lets now talk about human rights. You must be joking.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1450895#Comment_1450895
Brings 3 petrified oaks to go full anti-hook while claiming to be a "chill team". Gets called out for it. Accuses the people who call them out of being the toxic ones. 😂
Btw: I have always been a survivor main but I fully stopped playing killer months ago because I'm not dealing with this nonsense anymore.
And can you tell me one reasonable argument where running petrified is considered toxic? I guess i wont continue this nonsense debate with you.
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@Schmierbach said:
You could just find another match and move on. You say your a chill team, so why does this bother you at all?
True. Just like we did.
Wanted to see what people think about disabling the option to see survivors profiles. Names are okay i guess. Its not like it bothers me that much. Just a thought.
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@NoShinyPony said:
"we put 3 petrified oaks" "we are totally chill team" lulz
"lulz" what's wrong with that when petrified doesn't do anything special?
This community us so ######### toxic you cant even debate about something without being accused of toxicity. Go on killer mains, you'll be punching air cuz you wont be finding lobbies of solo survivors where you can show how StRoNg you are.
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@goatslinger said:
How would not seeing your names and profiles have changed the outcome of the killer leaving after seeing you guys play offerings that looks like an attempt to be a toxic sabo squad?
That ######### happened once cause we really don't use same offerings every match except when its the cake. Most of the times they leave in the pregame lobby.
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@Dwinchester said:
3 petrified oaks means a sabotage breakout build, which is designed only to bully the killer. Petrified oak shouldn't even be in this game with hook RNG already bad on some maps.
I wouldnt play against your bs either. Stop being a bully and people won't dodge you.
As that guy said, petrified does nothing, just wanted to try the rng. Excuse me mister, i see you are such a smartass and you know our builds. Our idea is not to bully anyone, i hate bullying as i myself play killer also.
P.S we did not run wiggling builds.
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I cant see his profile BEFORE match, so i could maybe bail out when i see his negative rep on steam. I think names and profiles should be anonymous for both sides. If you as a killer are going to search for a solo survivor lobby good luck with that. Maybe go play something else that doesn't require strong mental health. Not talking about you like you but in general.
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@CriminalMind_ITAA said:
https://forum.deadbydaylight.com/en/discussion/comment/1431506#Comment_1431506
But a single key can let escape an entire squad, and can nullify the 3 gens tactics
They're both broken
Agree, both need to go out of the game. I like the idea of mori animation, but not this way. It needs changes.