InsaneNurseMain
InsaneNurseMain
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- InsaneNurseMain
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Comments
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@IronWill said:
No, I will wiggle free if I can and then run away. Why should I give killers a "free" hook cause of a bug if they themself abuse bugs like the hill or DS bug?
Why do I get the feeling you were one of the people who would abuse the hill bug when you played killer?
As for op, yes I stop struggling as I'm not toxic. Same way I freed survivors from the hill bug when it existed
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Omg where are the pallets and why is my ds not working?
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Attacking also helps solve the bug 9/10 times
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@BabyDweetMain said:
I love him but his pov needs to me raised up.
Also no one is playing him on console and it's aggravating. I full on dc. I'm tired of going against a sweaty spirit or Deathslinger. We didn't get a ptb, now is our chance to play with him. No killer can be bothered to learn something new.
No one plays him on console as in terms of difficulty he's nurse and onis love child. And that's coming from a nurse main. Doesnt help he feels like torture to play against red ranks
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@Yung_Slug said:
This change only nerfs solo survivors. SWF only needs one OoO to know where the killer is at all times. Solos might not know that another survivor is using an OoO and then they have to play with 3 perks unless they also use For The People to rob it from the other player (which is the only way to change the obsession you ACTUALLY have control over).
Not necessarily as they'll all most likely be using ds which increases obsession chances so it's an rng perk. Blood pact already has something sinular so I dont see why OoO can't
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1575982#Comment_1575982
sorry its the groovy pack, thats unbreakable ash with a bills hat
The best perk pack
@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1575979#Comment_1575979
Probably meant to be Unbreakable but Ash.
But yeah.
People don't understand that looping doesn't work against Spirit, and they assume that no looping = OP.
Yeah people think that looping a spirit should be how you beat her. It isn't. You mindgame her and make her make wrong reads. Same with nurse, pyramid, slinger and doctor. Freddy is countered by dropping pallets early
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1575979#Comment_1575979
None of the 4 perks are flip flop
Is the bottom perk not ash?
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Flip flop op
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Lol no. I just sent him a gg wp :) after the game after I got a 4k
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Yeah xbox swf are by far the most toxic people in dbd. All using meta perks, keys, map offerings for ormond and haddonfield and then have to fall to tbag and click at a poor console nurse who could do nothing against them.
Don't forget about how if you kill them, they spam invites and messages. I remember one time there was this person I got at a loop as doctor and they spammed party invites for a good 2 mins.
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I just hate how theres so many god pallets on the map. Thankfully it's being fixed next patch
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Myers is a m1 killer though. Noed on any other killer is an Instadown PLUS their power. So you can blink, slow down, sneak up and phase to survivors with an instadown.
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Survivor is the power role - "Fun killer"
Killer is the power role - "Boring/Unfun killer"
I enjoy playing against ds, spirit and nurse as they're unique. Instead of them relying on you making mistakes, you rely on them making mistakes. As killers should be. You still have input as you can cause them to make mistakes but if they play perfectly they can get you
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@Inferno427 said:
######### are these changes. The very rare add-on has the training wheel effect instead of a brown and there's a bp add-on that doesn't make it harder to play? They're really breaking from how they normally do things
I mean nurses flannel addon used to be purple before her nerfs
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@Azarath said:
https://forum.deadbydaylight.com/en/discussion/comment/1562364#Comment_1562364
Misspelled Dead Dawg Saloon
That map is bad for killer as well, but the only maps that can compare to ormond are haddonfield, disturbed ward and mothers dwelling
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1562406#Comment_1562406
Huntress has long ranged snipes for map pressure, Demo isn't bad hes just compared to op killers, and billy is super good if you can flick? You can't say nurse is bad when people play her bad literally that could apply to anyone.
How often do you hit cross map shots?
Demo is in my opinion, bottom 3 killer.
Billy really isn't. If the survivor knows how to dodge he's a m1 killer
Right but my point is that if a killer is good, they're unfun to go against. You only see people complain about her post nerf if they go against a god one
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562368#Comment_1562368
Good does not equal boring (huntress, Billy, nurse, oni,demo).
Demo is weak, billy is easily bullied, huntress has no map pressure, 90% of nurses are trash. The only one you have a case for is oni
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Funny how if a killer is good, they're 'unfun'. But if a killer is bad they're 'fun to play against'. Yeah he's fun to play against because he's trash
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@Azarath said:
https://forum.deadbydaylight.com/en/discussion/comment/1562335#Comment_1562335
Ever heard of bad map design?
I have. It's called ormond
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Ever heard of being out positioned?
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*Screams in wraith*
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Doctor with lullaby, distressing, pop and unnerving with calm addons. Usually get a few people who just want me to hook them so its over
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Don't forget about the classic spot on disturbed ward where it is literally out in the open with nothing around it
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Try playing nurse. At red ranks. On console. You'll be wanting to uninstall in frustration within seconds
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Necro or not, people seriously complained about this? Hatch standoff were terrible for the game and honestly, the hatch mechanic is still badly designed
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@Raptorrotas said:
Oh no, is that survivor gonna continue the loop behind that wall or not? - acceptabke mindgame
"Oh no, she's standing there, menacingly, is she phasing or not? (Better run into her blade like a dwight ) " - "not a mindgame"
Not a spirit player, but i cringe at all those claims of lacking a mindgame.
As I said, the afk needs to go. I am not a spirit main. I play all killers and survivor despite my name and I think it needs to go as it's unfair. But all these people saying she has no counters in general are just unwilling to try and that's what this post is about
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@GoodBoyKaru said:
I'd like to dispute something here.
Shards can only be seen from a very close distance. As in, if you're that close to spirit you're being hit anyway. They're also incredibly difficult to see on the schoolgirl skin and the Hallowed catalyst skin.
I play with a res of like 192% with my viewdistanceres set to above ultra settings and still can't see ######### because my eyesight isn't the best. I shouldnt need to make out with a monitor to see something.
The shards are different to see yes, but you can look to see if she suddenly goes to her idle animation when in chase.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1494408#Comment_1494408
Name one killer that can use their power while blinded?
I might be wrong but all of them except for spirit, nurse and wraith. Also technically hag
@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1494502#Comment_1494502
That's pretty much my point, why would you even crouch if you're hit in the first place? You're standing in a place and you're still making noise, good headphones will give you away.
And her mind games are pretty much just standing still and waiting for the survivor to screw up one way or another, its really all she's about, just standing still and wait.
You crouch to stay alive. Its the same with hag and to a lesser extent pyramid. The difference is that you do it to spirit mid chase. Also you can move while crouched.
Also although this isn't the best advise, you can use ace, Kate or cheryl as they're quiet when injured. Especially ace
As for the stand still mind game which I'm going to refer to as the afk in the future, I 100% agree we need to hear her phasing when near her
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1494487#Comment_1494487
There's been a high number of spirits which I faced, most using stridor which just nullify your iron will, there's nothing you can do about it.
Her design by default is broken, and it will always be unfair in one way or another because her mindgames rely in doing absolutely nothing and that's just not good at all.
If you crouch w/ iron will it cancels stridor. Also how do her mind games rely on doing nothing? The only one that does this is the standing still one which I agree is bs
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1494487#Comment_1494487
I'm not sure on crows but I know for a fact grass and corn get brought up every time and it's been disproven a lot.
Iron Will is a good perk, that doesn't mean that it's acceptable that it's necessary to play against Spirit.
I still wouldn't label it as must have against her. If you have a window or a pallet near you, you can make her mess up her reads and waste her time and her phase. Iron will makes it harder for her to make reads but you can beat her without it
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1494448#Comment_1494448
That's been disproved many times.
I genuinely never knew that as I always thought crows were disturbed by her.
Iron will is an already strong perk which is elevated when playing against spirit. It let's you be near a killer while injured and they won't know you're there. It's more than a minor convenience against normal killers.
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/1494431#Comment_1494431
I'm sick of people using strawman arguments. We aren't talking about gen speeds, that's a different topic entirely. And actually, killers aren't forced to use slowdown builds. People use CI and/or Pop usually at most, because they're CONSISTENT. Get a bad map for your killer? CI and Pop will slow the game down a bit and help out. It's better than using something like Bamboozle, which only works at vault locations. It's inconsistent, because you aren't always going to be chasing around a window. So many other perks are also in the same boat because of how inconsistent they are.
But back to Spirit, without Iron Will, you literally have no chance. Plus, every other killer you can mind-game "just by existing", to use your words. She's the only killer where if you don't have X perks and get lucky, or if she's inexperienced, you die. Just poor design in my opinion.
I will agree that I did use a straw man there which I apologise for as I dislike them
As for spirit, there will always be a chance. I had a game yesterday against solos who managed a 2 almost 3 man escape and there was only 1 or 2 iron wills I think and I'm definitely not a bad spirit. I also had a survivor game yesterday which was basically a 2v1 as I'm on xbox which has the new matchmaking and we still got her to 1 gen.
Unless the entire team is potato, there will be a chance at winning.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1494423#Comment_1494423
This. Only potatoes fall for the afk mindgame. You can only hear footsteps when shes close enough to get a hit though. Also, if thr killer is any good you will have a three gen chase at best.
@NekoTorvic said:
"The point of chases with her aren't necessarily to escape, but to waste as much of her time as possible."
This should be true of any killer and it is true of any killer with strong 1v1. Unfortunately, some people believe if you're not guaranteed to be able to run a killer indefinitely with relative ease because pallets, then the killer has no counter play.
On the topic of Spirit, you can also hear her footsteps as she's phasing if you're paying attention, which you should because it will help you.
I don't think you should hear her phasing noise when in TR but i think her shards should light up just a little more obviously. That way she still has the chase fake out mind game where she can pretend to chase someone then maybe grab someone off a gen that thought she was not onto them. Also it will be subtle enough that survivors will need to pay attention to what the killer is doing.
To add to the footsteps part, if there is anything that reacts to movement, (crows, grass, corn) they will still move when a spirit goes through them so use that to your advantage as well
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@calem said:
I get that Iron Will counters her, but I would like to not be forced to run a certain perk against a killer in order to win a chase and/or escape. It's not like going against a Trapper or Hag and thinking, damn, I don't have Small Game, I'm gonna die! I don't think anyone has ever thought that. This is Spirit, where if you actually just happen to not have Iron Will, you die. Even with Stridor, she can still hear you. Good Spirits hear your footsteps and breathing even while crouching.
Just today I ran the vault build for a few games (Dead Hard/Resilience/Spine Chill/Iron Will) and played against 3 different Spirits with it. All 3 of them had Stridor. I could hear myself groaning very loudly while walking and using Iron Will. It's impossible to mind-game a good Spirit unless you are camping the pallet and get lucky. My problem with her is that it isn't FUN counterplay. From a survivor perspective, Spirit is my least favourite killer to go up against. I shouldn't feel like I am screwed from the start just because I don't have Iron Will, which helps a little but not against the decent Spirit players.
Overall I think she's just designed poorly. You say she's designed around mind-games and making reads, but what 'reads' are you talking about? If she's phasing, you have no idea where she is or when she will emerge. You can't even hear her footsteps. I would love a Spirit rework. And I haven't met a single DBD player (with a bunch of experience) who thinks Spirit is fine, except Spirit mains who are of course a little biased. There's a reason in tournaments people only ever play Nurse or Spirit.
About your 'forced to use iron will' point how is it any different from killers being forced to use slowdown builds to stop gens? And even without iron, you can still use the mind games as windows and pallets. It's not guaranteed to work, but it still helps. If you were able to mind game a spirit just by existing, she would be terrible
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@anarchy753 said:
How to beat a Spirit.
Step one: Look in the bottom corner of your screen. If you see the Iron Will icon with 3 rank markers, you're on your way.
Step two: Take a hit, see if you still make noise.
Step three: If you answered steps one and two with "yes, no" then congratulations, you just outplayed a Spirit. If you didn't, may as well lie down under that steamroller because you're #########.
As I mentioned in my post which I assume you read, crouching lowers your audio so if you crouch with tron will, you're silent
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@C3Tooth said:
I can add another thing when I play as Spirit. Use Flashlight to her face when she standing still
if she looks away, she's faking
if she doesnt look away, its ur move to be unpredictable
if she fakes phasing to the point u can blind her, u know what to do next
Also, if you blind a spirit, she can't use her power (for some reason)
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I know where you're coming from in terms of 'being realistic' but how does the likes of dwelf and mr puddles clown fall under this category but not heels?
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I mean the licensing issues with ANOES ended recently so maybe this is foreshadowing them adding the dlc to switch and mobile
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@NateyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1377476#Comment_1377476
No. It but I used to see vids on it and thought about buying it but it wasn’t there...
As snake said, it was part of the last rift. It wont be added to the store for a while (I assume around 6 months)
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I still don't understand what you mean. Did you own the skin but now it's gone missing?
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What do you mean? It was added in the last rift
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I'm pretty sure that if you place it close to hooks, gens or gates it automatically disappears
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My top 5 would 100% be:
1. Nurse
2. Wraith
3. Hag
4. Plague
5. Zarina
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I'm surprised noones mentioned nurses ultra rates yet. Matchbox is worthless as you only just move faster than survivors at a decently sized downside while bookmark just removes her ability to loop
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@Sodahead said:
https://forum.deadbydaylight.com/en/discussion/comment/1329385#Comment_1329385
A lot ppl say shadow bourne is one of those must have perks on her. I have to level up wraith to get it and I haven't done that yet. Ppl also say corrupt intervention is a must. I have not got that one either. 😂
I wouldnt say they're 'must have' but they are good. Also be prepared to drop multiple ranks. Also be prepared to develop an absolute hatred for: Coldwin farm, lérys, Hawkins, Temple of purgation, haddonfield, swamp and badham
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@Sodahead said:
https://forum.deadbydaylight.com/en/discussion/comment/1329237#Comment_1329237
Thanks dude. I really appreciate your time and feedback. LOS is an issue for me. I'm all ears really works for me to blink on them but the cool down is crazy long. I will try your suggestions for sure.
I'm all ears is good for learning prediction blinks but I'd leave it once you get better at reading movement
Also using a headset is great in general but is even better on nurse as you can hear where a survivor is behind a wall
Also although I never used it, I've heard shadow borne is good as you can see survivors easier while fatigued
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Coming from another console nurse,
I don't really recommend whispers on her as its range is too large to be of use. I'd say the best build for her is monitor, nurses calling, bbq and pop
If you dont have her blinks down yet you should use her flannel addon to help you.
Ignore the toxic survivors. Luckily most console players seem to respect nurse players.