Ilikechips
Ilikechips
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- Ilikechips
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The game died at patch 6.1 for me.
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I want a Dab emote for survivors and killers.
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Sam and Dean Winchester are arguably two of the most dangerous characters in television history.
Angel's, demons, demi gods, ghosts, monsters, arch-angels, the four horseman, Hitler, Death, every mythological creature you can think of and the most powerful thing in the world, God. They have defeated them all.
You want to what, put them in a game to be killed by Checks notes a lady with a hatchet or.. An angsty teenager with a knife?
Moronic.
The only way they would work in this game is if there was a new mode called killer killer where the Winchesters stomp killers. Of course for this to happen as they are killer killers both the killer and killer killer would have to have a 60%+ kill rate as we all know the devs simp to killer/killer killer mains so it wouldn't be able to work anyway.
Most killers on this roster wouldn't even make a filler episode in supernatural. They are a joke compared to the Winchesters.
Seeing them killed by a fat guy with a bottle or a fat guy with a chainsaw is pathetic. They are far too deadly compared to anyone in this game.
But hey while we're here why not out in Thanos as a survivor or maybe Goku or I know what about Superman? Surely they would fit as well as the Winchesters right?
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If it makes you feel any better just remember that someone went to a nearly 2000 win streak as killer recently.
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BHVR: "something something rat players. Something something"
"We nerfed it into the trash".
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@Oputeeva said:
I agree, reworked killers are always overbuffed, oh, it's a pity that DBD is turning into even more of a killer-side game, no one is interested in the fun of the survivors
When you see every map rework make the map smaller, every roadmap littered with killer buffs or ""reworks"" and nothing but crumbs for survivors, when you look at the lopsided kill rates, when you notice many of your matches feature people going next then you must understand that this game is killer simp simulator.
Its not going to change any time soon.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837683#Comment_3837683
Dude, you call every killer baby easy mode. Hard to believe anyone would still take anything you say serious.
Killer is the strongest role at every level of gameplay, even stronger than high mmr 4 man swf.
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Sadako has a 64.46% kill rate.
Sadako has a 61.37% win rate
Sadako has a 28.33% loss rate.
If you play sadako you will win or draw 71.67% of the time.
Sadako is baby mode easy to win with.
Yet here you are, crying for buffs.
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@Chaogod said:
The game is EXTREMELY survivor favored right now. There is so many safety nets and the game is is really really forgiving for making mistakes as survivor. It's not that hard to escape even in solo queue. Might be best to look at what you are doing wrong than people saying its the games fault. Which is why I given up playing survivor, theres no challenge anymore, the game practically just hands you a win.
Me when I lie.
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Checks statistics
Nope, Killer is still baby mode easy.
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Chucky has a 58.56 kill rate on nightlight.gg
Chucky has a 3K-4K (Win rate) of 53.08%%
Chucky has a 0K-1K (lose rate) of 33.96%
If you play chucky you will win or draw 66.04% of your matches.
Chucky is like nearly all of the other killers, overpowered and baby mode easy.
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I am guessing they are busy figuring out how to make it as small as possible while still including room to fit 5 players, one pallet and 20 hooks.
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Its simple, they want killer to be baby mode easy and solo survivor to be terrible.
That's why.
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It's only going to get worse.
Especially if more maps get the haddonfield treatment in the future.
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Where there is pc gaming, there will be cheaters.
I doubt there is a popular game alive that has completely stopped cheating.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828852#Comment_3828852
Call it whatever you want, it's still a fairly good perk now. It's not as powerful as before but it isn't useless like people are saying.
It is trash tier.
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@[Deleted User] said:
if they nerf survivors anymore or nerf jungle gym I’m just gonna play killer and never touch survivor. I literally can’t lose when I play killer and I’m Iridescent 1. But when I switch over to solo queue survivor I can never escape. I don’t know why killers come on to these forums and complain about survivors basic functions. Do you just want survivors to run in a straight line?? I’m confused, how much easier do you want the game to be for killer.
Think of this game as a power role fantasy simulator.
There is literally zero reason to spend your time playing solo survivor.
Play killer or play a game that rewards your time properly imo.
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@Volcz said:
I wouldn't have a huge issue with Coldwind if they didn't change up jungle gyms. IDK why they did but those tiles that replaced jungle gyms are absolutely awful for survivors and basically gives the killer a free hit if you try to play it.
REVERT the tile changes & bring back the old jungle gyms.
You already know why they did it.
Because its awful for survivors and basically gives the killer a free hit if you try to play it.
That's the reason.
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The developers of this game want it to be a power role fantasy simulator.
There is no reason to play solo queue survivor, your wasting your time.
Its only going to get worse.
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It is trash tier.
Waste of a perk slot.
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@Firellius said:
So killers get big aura reading powercreep and BHVR decides to gut Distortion, now there's rampant slugging and BHVR nerfs WGLF…
They also gave killers extra anti-chest/item perks after giving survivors chest perks, and buffed chase-breaking perks the patch before Predator rework and further aura read buffs.
Anyone else get the feeling BHVR's overarching philosophy for survivor perk design right now is: 'What would work best for the killer'?
Have to keep those kill rates high and undeserved 4ks coming in.
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I would like to stand in the middle of the map and be able to see all four walls, both doors, hatch and all generators.
I also want there to be dead zones on like 90% of the map, like one to two pallets (unsafe of course) and i want three generators to spawn in the middle right next to each other.
The kill rate should be laughably high so I can feel like I am important and special when I play killer. The survivors should want to go next as soon as they see the map.
Make it happen BHVR, make it just like that f@*#ing trash new Haddonfield rework.
I know you want to.
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I am expecting Freddy to become incredibly easy to win with.
These developers won't be happy until there are people going on 1000 win streaks with every killer.
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Yes please give us more new maps like that absolute f'ing trash haddonfield.
I can't wait for more insanely small, boring and complete dead zone filled maps that exist purely to ensure kill rates are high.
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Killer sees aura of gens, gates, every rushed action, scratch marks, billion aura reading perks, screams, killer power showing survivor locations, basically holds w towards the glowing notifications the entire match.
Also enjoys having the developers make the game easy for them with laughably high kill rates.
Same killer: "Woo needs nerf because survivor like seeing yellow".
It's never enough for them.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823180#Comment_3823180
Im sure the
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823180#Comment_3823180
Its interesting seeing these stats from almost a year ago. I wonder how much lower the eacape rate is now because the game has gotten way more killer sided since then.
Every map rework will look like trash new Haddonfield in the future.
Escape rate will only keep getting lower.
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Just remember when you go on 50 solo survivor losses in a row, there is some killer player out there going on a 1000 win streak in row.
Don't waste your time playing solo survivor.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816797#Comment_3816797
🤣
Have you tried stand-up comedy?
You understand many here have thousands of hours and, to them, what you have just said was simply hilariously wrong. In a way to dare to say such things is funny.
Play killer, for real. Heck, play Nurse. Let's see how much you can win.
You'll soon get out of the kids sand-box.
After that, let's see you come back here and cry about the OP toxic survivors, their gen-rushing, flash-saves and so many second-chances.
Gods, I didn't expected to laugh reading the forum this morning.
60% kill rate, 40% escape rate.
Killer is baby mode easy right now.
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819592#Comment_3819592
Escape rate is even lower which is the worst part. I want to see the escape rate with dc games NOT thrown out. Isn't that why bots were added?
I thought bots were added to give the killers their 4Ks.
Dcs used to drop the players body on the floor so people would dc to deny an ebony mori, slug for the 4k etc. Dcing used to deny the points and satisfaction from the killer. There used to be tonnes of posts about it and then bots were added.
They simultaneously added bots so both sides wouldn't be disadvantaged while allowing survivors to hook suicide denying a bot to take its place. Amazing thought process lol. This also explains why I said they were added for killers benefit and not survivors.
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As long as their numbers say that killers are killing at least 60% of survivors then all is good in their world.
They don't care.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816945#Comment_3816945
What are you talking about. Killer players are so delusional, its like a psychosis, they refuse to admit the game is killer sided even though the freakong devs say it is.
People like to feel like they are accomplishing something due to their skill and not outside factors like horrible one sided balancing.
They have to tell themselves that the game is balanced or survivor sided so they can feel validated when they play.
Even though every statistic from the dbd developers or third party websites like nightlight.gg say it is overwhelmingly killer sided. They will even do mental gymnastics and say things like 60% of survivors killed is balanced because mY pOwEr RoLe.
Ignorance is bliss.
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Please no.
This game does not need any more hand holding mechanics added.
The gameplay is so braindead these days already. Skill expression has been left in the dust.
Any more hand holding and they may as well add an auto loop and auto chase button.
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@cclain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813688#Comment_3813688
can you link some source pls ? i ddint see it and cant find it
Apologies but the source will only be available in the future.
I will post a link when the next map ""rework"" goes live.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812131#Comment_3812131
Why shouldn’t killers learn how to find survivors instead of relying on wall hacks! On the other hand how am I supposed to loop on maps like haddonfield?! The complainers already got most maps nerfed, so they only have trash loops and are too small. Why do you think so many people play this perk?- Because chasing isn’t reliable and fun anymore.
It's only going to get worse. More map shrinkage is on the way.
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I have been saying this since patch 6.1, it's only going to get worse for survivors.
The devs have chosen their favoured side. The one with a 60% minimum kill rate, not the one with the sub 40% escape rate.
At the bottom of the care factor pile is solo survivor.
They do not care about solo survivor.
They will never care about solo survivor.
Its only Killer followed by SWF that they care about.
Stop wasting your time playing a game when the devs do not care about your enjoyment.
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My favourite part is how they buffed Diversion(pebble perk) which only really worked if you could hide your aura.
Now the killer can watch your aura while you throw pebbles lol.
2 dead perks.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797667#Comment_3797667
This is so wrong, because the devs make all loops terrible and overall favor killer in map design. So in that aspect survivors just adept to bad game design and all of a sudden the survivors are the ones who refuse to learn huh. When someone refuses to learn the game then it‘s killers, because they get completely everything into their favor when it comes to maps, instead of getting better.
Like I have been saying since patch 6.1,its only going to get worse for survivors, especially solo survivors.
You are wasting your time.
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796723#Comment_3796723
Ah, game design by committee. Nothing can go wrong with that.
People are always going to come up with reasons to be unhappy with any given match. A world where people don't give up and play a game out is a nice fantasy, but still a fantasy.
Look at all the stuff that's been added in recent years. Basekit BT. Activity HUD. Hook grabs removed. 3 gen system. Face camping meter. Mori nerf. Regression nerfs. None of it matters, people still get upset and leave matches.
You're positing these changes like killers are the bad guys here and survivor players are the victims. Of course they give up versus unpopular killer, unpopular perk. It's valid, right? Not a peep about the people that play that killer and don't deserve to have their favorite character changed or that perk that fits into their favorite build. It's their fault that survivors decide to give up, apparently.
All of that came at the expense of smaller maps, killer reworks(buffs) gen time increase, healing gutted, loops destroyed, rng loops added, more dead zones, hooks closer together, etc etc etc.
Kill rates went up.
It didn't really get better, it got worse.
Give with one hand and take with the other.
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The developers want a maximum of 40% of survivors escaping across all matches (not including games with a dc, lol get rekt survivors).
They want killer winning more and survivors losing more on average. That is their goal.
Watch in future updates as more maps get smaller, more killers get reworks (buffs) and survivors get some toys taken away in lieu of more hand holding mechanics that play the game for you (anti slug, anti tunnel mechanics etc).
You are kidding yourself if you think its going to get better for survivors in the future. This trend has been in full swing since patch 6.1.
Good luck enjoying solo queue survivor lol.
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Solo Q has been a waste of time to play since patch 6.1.
Maps will only get smaller, kill rates will only go up.
Its only going to get worse.
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What happened? Missed out on an easily obtainable 4k? 60% kill rate isn't enough for you, need more?
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Devs want survivors escaping at Max 40% of the time. That is not including dcs which greatly lowers that further.
Spend minutes sitting in one spot on a gen, hanging on a hook or slugged on the ground at the mercy of the killer player which the devs favour.
It blows my mind why anyone would want to play this game as a solo survivor.
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What's the kill rate target? +60%?
Seems like they do have a favoured side.
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These devs implemented the most over the top chat filter I have ever seen in a game.
These community managers modify your posts on this forum mid conversation.
Zero chance they would let you voice chat in this game without them policing you, in a game about murder.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790898#Comment_3790898
I'm not the person you're replying to but I am a solo queue player. I disagree when it comes to the devs being killer or survivor sided. I don't believe they're either. I think they plan the majority of their updates well in advanced, and after survivors got the HUD update they decided to focus on updating killers for a time. It's possible that once they're done making killers feel and perform a bit better, they'll come back to solo queue. They did say awhile ago their goal is to bring solo queue closer to swf. So I'm hoping that's still the case.
And you know, if/when they do come back to solo queue you'll have killer mains coming here upset calling them survivor sided. Then when they update something for killers again they'll be called killer sided lol it's like clockwork. Solo queue may be miserable right now but I'm sure it won't always be. I just hope they're listening to the right feedback (survivor feedback) when it comes to improving survivor.
It will never improve.
The devs have stated that they want a 60% kill rate minimum. The side has been chosen.
They are balancing around top level swfs. Which means solo will always be the worst off role, as it is right now.
To think that somehow it will magically change and the devs will have an epiphany and put solo survivor players at the forefront would be nieve. It's a fantasy, a hope that somehow the game will get better for you because you love(d) the game.
I have been saying this for years now. It's only going to get worse for solo players, every year I am proven right. (come back in a few years and quote me so I can say I told you so).
BHVR devs do not care about solo players, they never will.
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@Ricardo170373 said:
Soloq is unplayable and BHVR do nothing about it , they just interesting on release new content, and of course, always will apper BHVR's defensors saiyng this game never be better than now
It is terrible and will only get worse. The devs have chose their side, it's not survivor, it's definitely not solo queue.
You know this yet you continue to spend your time in solo queue.
Why?
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No, maps will only get smaller and brighter in future like they have been over the last few years.
Got to boost those kill rates somehow.
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More maps will be made smaller, more survivor perks will be made useless, more killers will get reworks (buffs), more items will be nerfed.
If you think the game will get better for survivors you would be nieve. You got the HUD update, that should keep survivors happy for the next decade.
Have to keep that 60%+ killrate for killers going strong.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782396#Comment_3782396
Oh, hell, here we go again…
65% is what is "little killer sided". 53% is "little survivor sided". 60% is balanced.
Why? Because of how the MMR works, only a 3K or more is a win for the killer, and survivors only need to escape themselves to win. Ergo, a 60% kill rate means a 40% win rate on average (I repeat: ON AVERAGE and I can't emphasize it more) on both sides, and is the only mathematical way to be able to achieve equal win rates for killers and survivors. That's why it is the kill rate the devs aim for.
If you want more info, search in the forum one of the 100 times it has been explained.
More whataboutism to justify having the side you like be easier so endorphin release can be achieved.
Kill rate means 60% of survivors die, over all matches (that means killer is wildly easy to win with).
You lot never talk about a fair match, it's always "but a 3k means win for the killer", it's never 50% is a draw and fair for both sides. It shows your bias before you put out the magical mafematics theory.
If the survival rate was 60% you would be livid with the state of the game.
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@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781573#Comment_3781573
I'm sorry but I don't see how a horror game being a little Killer-sided is a problem. And yeah… like it or not, BHVR do consider this a horror game.
53% kill rates are a little killer sided.
65% means that killer is baby mode easy and survivor is a waste of time.