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Ilikechips

Ilikechips

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Ilikechips
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  • The developers have already stated that they want minimum 60% kill rates. They want the game to be easy for killer players and difficult/unfun for survivor players.

    Making maps smaller with more useless tiles helps them achieve this goal.

    Expect more of this in the future.

  • @Neaxolotl said:

    Killers have barely higher kill rates, which hardly affects how "OP" they are since the difference is so little

    60% minimum kill rates means killer is baby mode easy and the devs are killer mains.

    If it was a 60% minimum survival rate you would be angry.

    The devs hate survivors, the proof is in the kill rate.

  • Map is being made smaller, killer getting reworked (buffed), nothing for survivors. Nothing special about this update, it seems like all the other ones.

  • Yes the entire game has been dumbed down in the last couple of years. Many mechanics have been removed, maps have been made smaller, killer has been made baby mode easy thanks to a 60+% kill rate target. Survivor has become indredibly bland and lame to play.

    Enjoy, gameplay will only decline in the next two years.

  • Entire game is killer sided.

    Gotta pump those 60%+ kill rates up.

  • Someone missed out on a 4k :( :( :(

  • @I_Cant_Loop said:

    The killer is supposed to be the power role. Escaping is supposed to be difficult. Any expectation of higher than 40% escape rate is just entitlement, IMHO. There’s a very good reason that the devs set 40% as the target escape rate. Anything above that and killers become punching bags for survivor entertainment, which is what they are against high MMR SWF coordinating on comms.

    This is what they parrot to justify the wild imbalance between killer and survivor.

    The reality is they just want it to be easy so they get that consistent dopamine hit from holding w and occasionally clicking a mouse.

    If you think survivor is bad now, just give it another 12 months. The trend will continue. Kill rates to increase from here.

  • Maps will only get smaller, killers will get more buffs, survivors will get more nerfs, kill rates will increase.

    It's only going to get worse for survivors.

  • Since the devs decided to make killer baby mode easy by giving them all 60% kill rates minimum, every killer meta will feel oppressive to survivors.

  • Solo queue survival rate was 38% last tie stats were released. That was before multiple killer buffs and map nerfs.

    Yet its never enough for some people.

  • Yes, it used to be alot more fun.

  • Yes but expect it to drop even lower from here as more killer buffs and map nerfs arrive with future patches.

  • The statistics from a couple of months say you should survive around 38% of the time as a solo. That was before the last bunch of killer buffs though. Expect it to be lower than that now.

    Take from that what you will.

  • I agree but it will never happen.

    These are the same people that:

    -Have an insanely strict text chat filter in game

    -Seem to not want any form of communication in game

    -Read, modify and delete your forum posts mid conversation

    -Have banned an insane amount of people from the forums(look at any old post from previous years and see most people have been banned).

    There is zero chance you will be allowed to speak in game without them being able to censor you. In a game about murdering people lol.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701760#Comment_3701760

    I've seen the same. Hope we won't get interrupted again.

    I have to heavily disagree here. Pigs kill rate isn't high because of recent buffs. Not because of nerfs to survivors or map reworks.

    It has always been high and hasn't changed much for over two to three years. The Pig has always performed way better than many other killers in the roster despite her constantly getting nerfed in the past (bigger terror radius, slower carrying speed, traps not activating after all gens are done and some other not so funny ones). Is she better than all the other then? Is she better than Nurse, Blight, Plague or even Wesker?

    No. She's definitely not, showcased by a ton of people in the community constantly putting poor Amanda in c tier or even below that.

    Why then is the kill rate so consistently high throughout the years she has been in the game?

    Because of her core design.

    Pig is a stealth, slowdown killer with the emphasis on slowdown. She has the strongest built in slowdown in the game, being the reverse beartraps she can place on survivors heads. This mechanic and this alone is the sole reason for the Pigs high kill rate. Kill rates are taken from all players playing dbd. That means not only high- and mid-, but also lower mmr. They also don't differentiate between matches of soloq and swf. This has to be taken into consideration when dealing with these stats.

    Now to the problem. Piggies high kill rate. Soloq has an undeniably harder time versing a Pig than swf. Pig stomps soloq due to being a strategic killer. Survivor have to often play a team game and coordinate to beat a good Pig. This being incredibly hard and sometimes even impossible in soloQ. But why does she then perform this good against SWF? Because the slowdown. If you play her well and put a ton of other side objectives on top of the traps, survivors become overwhelmed extremely fast, bringing most matches to a halt. Gens simply stop to progress. Totems or other slowdown perks are incredibly effective on her. Add that survivors can die to the traps easily with certain addons or playstyles and you have your culprit for the high kill rate.

    Why is she still considered that bad?

    Her chase. She had to down a survivor to place a trap. Sadly this is where she suffers a lot. Getting g a down can take a lot of time as a Pig.

    She also has no map mobility to defend objectives.

    Overall, she is a soloq stomper that even decent swf have problems dealing with, while being fairly weak against coordinated teams.

    That's the thing.

    I have been playing since around release. I stopped playing so much after patch 6.1. I barely play anymore because solo survivor is absolutely miserable to play. It's not fun in any shape or form whatsoever. It's either gen simulator and watch your team get tunnelled out or you getting tunnelled out. There's not many ways to counter killer anymore as a solo player.

    You have a very good analysis of the pig gameplay and history and I agree with what you have written. Pig is a solo stomper. Far less effective against swf. She lacks super speed like nurse, blight, spirit etc.

    Do you change pig to be a super speed killer and start making all the killers carbon copies of each other so every killer can stomp solos and swfs?

    My point is that survivor is already the weaker role. Especially solo survivor. Any buffs to the pig will come at the expense of the already weakened survivor role making playing solo even less enjoyable than it already is.

    In my opinion the devs have swung the pendulum too far into the killers direction. They continue to buff killers and offer nothing to survivor in return. Just take and take and take.

    The last thing that I can remember that was a good addition for survivor was the HUD. That was a token gesture though because that came with more nerfs to the role.

    If pig is a solo stomper, decent swf struggle against her and only coordinated teams do good against her why does she need any buffs at all? Is the goal just to make it so noone has a chance against her? To make her so overpowered you can just log in and win? Or do you just want her to be a pig version of blight?

    I like that different killers have different play styles. If you want good chase there is a killer for that, if you want to trap people there is a killer for that. If you want to jump scare people etc etc.

    Pig is already much stronger than the average survivor. She has a unique playstyle. I disagree that she needs any more buffs. Otherwise she will just stomp everyone.

    The devs will still make her stronger than she is now though through more map nerfs and survivor nerfs. She might get easier in chase as maps become even smaller and more loops are broken up.

  • @radiantHero23 said:

    @Ilikechips Never doubted the authenticity of the statistics you mentioned. I can definitely question the statistics from nightlight though. But that's not the point of the discussion.

    You seem to misunderstand my point. 60% kill rate. Big number. BUT before you just say: killer sided game, survivor dead, you have to ask yourself : how do these stats come to be. What is maybe the problem with those stats? Why should we take them with a grain of salt?

    Let's start with Piggy while we are at it. Why do you think she has a kill rate this high?

    My posts have been changed and deleted also. I do not know why. Someone is meddling in our conversation.

    Pig has a high kill rate due to developers buffing it and nerfing survivors, items, perks and maps over a long period of time.

    Its kill rate is only going to increase along with every other killer.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701732#Comment_3701732

    Those are stats. Stats have to be interpreted. If you can't do that, you shouldn't work with them. Your just spreading misinformation.

    They are from the developers and also nightlight.gg.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701708#Comment_3701708

    What I want are healthy buffs. Not even the most try hard killer mains want the twins rework to go live. You must see that.

    Take Pig for example. I mained this killer for over 2k hours at this point. I went really deep into the "buff" and the thing we have now can barely considered to be a buff. The only thing that actually got better is John's medical file, now allowing the Pig to crouch around the map at the speed of a survivor running. Otherwise I can't say, that her chase has drastically improved. It's still pre dropping and shift w. Still as effective as before.

    Not every buff is truly a buff.

    Some buffs are definitely too much, like the twins and huntress shenanigans that are happening, have happened.

    I can't and don't want to defend the devs for their sometimes horrendous balancing decisions, but pushing for us VS them is not the way to go friend.

    I am not pushing us vs them. The developers want one side to be strong and easy, the other side to be weak and pointless.

    That's on them. 60% kill rate Minimum across all killers. Minimum. What's the ceiling?

    At this point I don't even think there is such a thing as a healthy buff for killer. It would just be a buff on the most buffed side.

    According to night light the pig already has a 59.33 kill rate. She already kills nearly 60% of survivors on average across her matches.

    You still require more pig buffs?

    I don't even know what to say to that.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701564#Comment_3701564

    I did by no means get upset by your posts. I am however under the opinion, that certain killers need buffs. Nothing wrong with that.

    Every killer is receiving buffs. See the various reworks aka buffs to killers over the last bunch of patches. There will continue to be reworks aka buffs to various killers in the future. Anything to push the kill rates even higher that they are now.

    Overpowered twins are on the way.

    Haddonfield nerf aka killer buff is on the way.

    You are under the opinion that certain killers need buffs. That's fine.

    When does it end though?

    When kill rates are 60%, 65%, 70%. When killer gets so easy you can tap your little finger on the mouse a couple of times for an easy win and some cheap endorphins?

    When is enough enough?

    I always say, it's only going to get worse for survivors. This is a fact. Solo escape rate was 38% before huntress buff, twins buff, Haddonfield nerf etc etc. It's going to be around 30% soon.

    Solo is awful to play. It will only get worse.

    You will get your killer buffs. The devs want the game to be easy mode for you, so they are on the way.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699427#Comment_3699427

    You seem to be a reappearing phenomena. You trying to spread a message?

    Just posting facts. I am sorry if that upsets you although I wouldn't consider myself a reappearing phenomena until I have over 2800 posts.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699433#Comment_3699433

    The twins isn't even live and that change is actually FOR survivors, because they don't like being slugged, and they literally walked back several of the huntress changes. What exactly are you on about?

    They are being reworked Cough Buffed Cough because their pickrate is too low and they haven't surpassed the minimum 60% kill rate(Easy mode).

    The only thing that will change is that their kill rate will increase.

    It is not FOR the survivors, It is FOR the killer mains.

  • @ExcelSword said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699992#Comment_3699992

    I pointed out that with a fixed killrate of 60%, your winrate as killer can vary drastically, from as high as an 80% winrate, to a low of 50% winrate,

    It is not my problem that you do not understand how data works, but go ahead and continue claiming I am somehow arguing for killer buffs. And I do not think the killrate should go any higher than 60%, that would make the win/loss ratio even more insane.

    I understand how data works. Like I said 60% Kill rate means that most of the time survivors will die and most of the time killer will kill.

    That means that killer is baby mode easy and survivor is horrible.

    Yet you want the kill rate to increase even more.

    Simple.

  • @ExcelSword said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699985#Comment_3699985

    You are just showing you don't understand mathematics, its okay a lot of people struggle with it.

    I understand mathematics perfectly well. 60% kill rate means 60% of survivors will die on average over many games in a set period of time.

    That means that killer is easier and survivor is harder. More killer buffs on the way which means that the 60% number will only increase.

    Yet here is another post asking for the kill rate to increase.

    I am suprise :O

  • @ExcelSword said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699973#Comment_3699973

    Can you explain what you mean by word salad? All I did was point out that winrate is not the same thing as killrate. Its not my fault you don't understand ratios and percentages.

    So I will take a stab and say yes. You are asking for the easiest and strongest role to be even easier and stronger.

  • @ExcelSword said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699946#Comment_3699946

    Killrate is not the same as Winrate.

    If you played 5 games, you could get a 4k in your first two matches, only 2 kills in your next match and then only 1 kill in your last two matches. You still killed 60% of survivors, but you only really won 2 games out of 5.

    Killer is stronger than swf, Killer is stronger than solo queue but you still need more buffs to killer.

    Is that what I am getting from that word salad?

  • Whats the matter 60%+ kill rates aren't enough for you? Need more?

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699903#Comment_3699903

    Would you want to play a side that have 40% of winning chance?

    Was 40% (38% for solo queue). Has only dropped since then and will continue to drop.

  • @Sarrif said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699885#Comment_3699885

    Would it be too much to ask for at least half of the useless items and add-ons survivors have to do something? *Glares at broken key, green map, all the medkits that should have been just merged into one since they are all the exact same, etc.

    I agree with you but the devs want stronger killers. Even stronger than they are now. Look at the last few updates, then look at the upcoming ptb. There will be many more ptbs like this in the future. Kill rates will only increase dramatically.

    If you think that somehow the devs will magically reverse the trend and start making survivor enjoyable again I am sorry but you would be lying to yourself.

    They are pushing to have killer be insanely overpowered and survivor to be pointless(which it is close to being already).

    The trend is your friend, more killer buffs on the way.

  • More killer buffs on the way.

    It's only going to get worse for survivors.

  • My post was deleted so i will have to type it out again.

    No but they wanted to release twins. The devs thought that an insanely overpowered huntress and insanely overpowered twins was good enough to test on the ptb.

    That shows me where their intentions lie. Anyone with a shred of commonsense could see that they were way too strong. These are the people that made the game, they should know exactly what should be fair and balanced for the game. The only reason it didn't make it to live was from sheer community outrage.

    That shows me where their intentions lie. They want insanely overpowered killers.

    The solo escape rate was 38% last time they released the stats. Since then there have been killer buffs, oops i mean 'reworks'. Upcoming haddonfield map nerf (made smaller, useless pallets, nerfed loops etc).

    The next time they release the stats I would guess that the solo escape rate will hover around 30% or 3/10.

    Repeat the same drop for the following time they release the stats.

    Like I always say, its only going to get worse for survivors.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699427#Comment_3699427

    That's not what to expect tho, because they aren't intentionally going for 70 or 80 KR

    They say 60% kill rate, then they try and release insanely overpowered huntress, twins etc.

    That tells me where their intentions lie. Also the trend has been kill rates increasing for quite some time now, it shows no signs of slowing down.

  • @Neaxolotl said:

    It's more or less 4/10

    That will decrease as more updates come out in time.

  • More killer buffs on the way.

    It's only going to get worse.

  • More killer buffs and map nerfs on the way.

    Survivor is only going to get worse to play.

  • They won't stop until survival rates are in the single digits. The devs are pushing solos towards that every update, so the devs are on board with them.

  • And solo survivor continues to be more and more of a waste of time.

  • @drakonukaris said:

    I don't know why this is an argument honestly, we already have survivors that could probably kill some of the killers. Leon, Jill, Ada Wong, you literally have Rainbow Six Siege operator skins in the game.

    They killed Lucifer, Hitler, Death, defeated God, defeated the darkness, killed demons, angels, arch-angels, every kind of monster you can imagine, every kind of demi-God you can imagine plus more that I can't think of.

    The Winchesters are arguably the deadliest characters in television history.

    Seeing them taken down by some tomahawk wielding lady would be a disservice to the show and characters.

    No Winchesters in Dbd.

  • They killed Lucifer, Hitler, Death, defeated God, defeated the darkness, killed demons, angels, arch-angels, every kind of monster you can imagine, every kind of demi-God you can imagine plus more that I can't think of.

    The Winchesters are arguably the deadliest characters in television history.

    Seeing them taken down by some tomahawk wielding lady would be a disservice to the show and characters.

    No Winchesters in Dbd.

  • @drakonukaris said:

    I don't know why this is an argument honestly, we already have survivors that could probably kill some of the killers. Leon, Jill, Ada Wong, you literally have Rainbow Six Siege operator skins in the game.

    They killed Lucifer, Hitler, Death, defeated God, defeated the darkness, defeated the lethiathins, demons, angels, arch-angels, every kind of monster you can imagine, every kind of Demi-God you can imagine plus more that I can't think of.

    The Winchesters are arguably the most deadly characters in media history.

    Seeing them taken down by some lady with a tomahawk would be a disservice to the show and the characters.

    No.

  • 50% kill rates and communication between survivors (Text chat, ping wheel, voice chat, more emotes, literally anything that let's us communicate).

  • If the devs buffed by how many people complain then solo queue would be fun to play. It's not.

    More killer buffs on the way for the foreseeable future.

  • @rha said:

    I don't know, I'm so tired of getting absolutely nothing new or exciting on the survivor side for months and month. Anti-facecamp? Haven't seen a single survivor jump off the hook in my games yet. Anti-3-gen? Haven't saw eight regression events on a gen yet, only the higher base kick regression + removal of gen tap is apparent every match. New perks were between meh and so bad it's ruining the match if one player brings it (hello Weaving Spiders). Right now it feels more that the killer buff trend will accelerate. I bet when we get the roadmap for the second half of the year there's again absolutely no good news for solo players this year.

    If they would buff every single killer to new Twins level and beyond, maybe even to the point that every single match is a 4k at 5 gens (maybe except when comp teams play against brand new killers with sub 100 hours), they would finally have to come up with something positive for survivors because there's nothing left to buff on killer side.

    Patch 6.1 will look like a great time to play for survivors compared to what the devs will do in the next 12 months.

    The devs recent comments about 60% kill rates, the huntress ptb and buffs and the twins ptb shows us that it will only get worse for survivors.

  • @UnusedAccount said:

    I don't know what else BHVR can do without completely gutting Killers at this rate.

    They are doing the opposite. Reworking and buffing killers to get past 60% kill rates. It's only going to get worse for survivors.

  • Oh yes, the brothers that defeated God itself will be taken down and killed by some clown with magic bottles or some angsty emo knife wielding person.

    It's a hard no from me.

  • @Yharwick said:

    Were people saying this?

    Honestly I did a killer tier list recently and more than half the killers were in A tier and it had me wondering if it's healthy for every killer to be so good when survivor is in such a weakened state rn.

    I honestly think we're reaching the point for survivor that killer was at that prompted the 6.1 changes. I'm seeing the BP bonus stay at survivor later and later into the night lately which is absolutely wild to me.

    This is what the developers want. They want all killers to have a 60%+ kill rate. They want survivor to be as bad as it was at patch 6.1.

    That is literally their goal.

  • @survivorsneedabuff said:

    Every survivor I play sucks yes there are good ones and it may be my build but the killers are so overpowered like every single one is faster and most have a ranged attack or a lunge attack it's super unbalanced the survivors need a buff

    According to the devs, survivors are too strong and only die around 60% of the time. More killer buffs are on the way to 'fix' this.

  • They wanted her to have much faster speed when she raised her hatchets.

    The devs literally wanted her to be ridiculously overpowered. The community had to make an uproar to stop this happening.

    That is a sign of where the game is heading. The devs want overpowered killers with a 60%+ win rate.

  • Come back in another year. Killers will be stronger and survivors will be weaker. Solo survivor will be absolutely decimated. Tunnelling will only be stronger.

    Come back and enjoy that 60%+ kill rate.

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