Discussions

339,151 discussions.
  • SUMMARY OF THE ISSUE: Masquerade Unknown Has Male voice lines for killer POV PLATFORM: Nintendo switch STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Whenever I play a game as Masquerade Unknown as killer I never hear their Female voice it only plays the male one VIDEO: I tried to record it off of my phone but it wouldnt work, and Nintendo switch does not allow video recording
    2 comments 41 views last activity
  • I need to buy some Auric Cells but there's no new promotional Banner... I feel like I got this Pumpkin Kitty Badge a while ago, but I don't want to make a purchase today and then find there's a change tomorrow and have missed out. Does anyone know when the Auric Cells promotions change? For example, every week? Every month?
    1 comments 51 views last activity
  • I saw the patch notes where they upped the cooldowj timer for shapeshifting and Hellfire, while also making Scent Orbs and Pounce charge available sooner. I'm currently in class and can't twst it out until this afternoon, but does it help address the main concern about him shifting rapidly while in chase?
    9 comments 241 views last activity
  • Killers, you see these four survivors in your lobby. Be honest, who really, really, really ain't making it out of that game alive? Who you going for first?
    6 comments 171 views last activity
  • So I played a game on Haddonfield and there was a great opportunity to save someone. I played with flashlights and flashbangs many many times and I know timings and etc. But it's my first time trying flash light trough a window. And what the hell, why I can't do this? You can flash light trough a wooden window on Grave of Glenvale but u can't flash light trough a glass window on Haddonfield?!
    11 comments 132 views last activity
  • Would not affect normal Players who interact. Prevent Killer from AFK whole match and get free Kills. Have them participate somehow and not AFK.
    7 comments 61 views last activity
  • Both Freddy and Skull Merchant are killswitched in the PTB.
    4 comments 101 views last activity
  • Sorry if my english is not the best. Recently i installed Dead by daylight via epic games and when i try to boot up the game i receive this massage in dead by daylight crash reporter. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001340 DeadByDaylight_EGS_Shipping {0x0000000000000000} + 62224677 bytes 
 DeadByDaylight_EGS_Shipping {0x0000000000000000} + 622301
    0 comments 91 views last activity
  • Why weren't the swamp maps reworked when you did map reworks a few years ago? If it's because concept art got leaked stop punishing the player base which most had nothing to do with it and rework them please. If it's too much then I ask you rework hook and generator spawn to be a bit more even and make it so scratch marks aren't hidden by the grass which is a massive problem on Dead Dawg also.
    1 comments 32 views last activity
  • New Perk: Don´t bother / Unbothered If you are repairing a generator your aura can´t be read. (nothing more nothing less) Could be added to Technician - would make it an amazing perk. Gen Perks and chases and so on would work but would help against these cross map sniping Huntresses and all the other ridiculous stuff.
    24 comments 322 views last activity
  • So I've been thinking about it for a while now and I think daily rituals are due for an update. I've had the same 3 daily rituals for the past year, and haven't even bothered to complete or reroll them, due to them being unrewarding, forgettable, and forcing me to play a role I don't want to (Survivor main). If there have been changes made to them already, I'm not aware. Either way, what are some
    0 comments 11 views last activity
  • GIVE ME THIS MAP IN THE LIVE GAME! Will it ever come to live? I love the size of it & I love that it would finally be a map with 3 floors to go around properly without teleports & things like that. I genuinely want this map in the game, please tell me it'll come at some point, it feels like such a waste left in the PTB only.
    2 comments 71 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PS5 players only.
    0 comments 11 views last activity
  • I'm mad guys. Really really mad. Its getting annoying, day after day. This one is peak! Most of the times I get Killers with 200-300ms and just sometimes when I'm getting lucky, I get a normal ping Killer. 50ms around. Which still is to high with my 17-20ms Matches. Why is this allowed at all??? There should be a Ping Checker and whenever ANYONE tries to
    25 comments 711 views last activity
  • I wish nemesis was a little more than just whip. Re3 made nemesis feel fast would of been cool to see something like that.
    22 comments 421 views last activity
  • So another update dropped today with no mention of the bug that’s been affecting The Onryō’s invisibility duration for the past 10 months. That brings the total number of patches that the Onryō has been bugged for to 29 . Completely absurd that in 29 patches spread across 10 months, the issue hasn’t even been acknowledged, let alone fixed.
    59 comments 1,082 views last activity
  • So I just wanted to make a post about my opinion on some key things in this latest update 8.4.4 or whatever it was. Killers perks are all around decent as far as I can tell, but they don't come without worries. Plenty of other stuff mentioned in the update raises talking points but I only want to focus on this stuff. Shaking Thunder, with this implemented can we please look into balanced landing
    0 comments 12 views last activity
  • Sure nerf tombstone, it's not healthy for the game and I don't mind it. But why did he get a nerf to his up close stalking multiplier? that was really unnecessary.
    7 comments 151 views last activity
  • Hey fellow killers and survivors! Playing "Dead by Daylight" got me thinking about how similar it is to running a business or startup—survival, planning, and adapting are key whether you’re on the field or building a business. For example, choosing a good strategy in DBD is like picking the right business model. Both require smart decisions, anticipating risks, and teamwork. The way killers ne
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: This issue is not new, sorry if it was already here. So if you chose perks on preset 1 on bots in custom matches, it will be mirrored in preset 2, and if you will change it in preset 2, it will be the same on preset 1. PLATFORM: PC, Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Enter custom match lobby and try to put different perks on bots with preset 1 and 2
    4 comments 112 views last activity
  • Now i want survivour named "Marek" Why? No reason
    0 comments 11 views last activity
  • the decisive strike update is good. EXCEPT for one problem. The quote and quote "conspicuous action", conspicuous action basically makes it so if you don't want to ruin your DS timer, You have to run around doing nothing for a whole minute. At least remove the conspicuous action for unhooking or repairing a generator. otherwise this makes this perk pretty useless because you cannot help your te
    8 comments 121 views last activity
  • Just a little something I wanted to share here: This was actually my first time playing against Dracula on Backwater Swamp, and I think his castle looks good here. I guess generally speaking his castle is a good contribution to the horror atmosphere, and this realm is the only one who still has the original DBD style (even if the Fog is missing), back w
    6 comments 301 views last activity
  • https://www.reddit.com/r/deadbydaylight/comments/1gltt91/840_ptb_patch_notes/
    4 comments 222 views last activity
  • Currently waiting for the dev update (which I hope comes out today) so here are some Perk ideas I just came up with. I do not really care how balanced the Perks are, but I'll try my best! I'm also gonna freestyle some of the names because I'm not good at making them haha Survivors Clear Vision At the start of the Trial, reveals the Auras of all Chests, Totems and Generators for 40/50/60 secon
    2 comments 32 views last activity
  • Fingers crossed 🤞(I really cannot wait to see some of the changes!)
    19 comments 261 views last activity
  • Importante Il progresso e i dati di salvataggio sono stati copiati dalla versione Live al PTB il giorno 9 Settembre 2024. Per favore tenete a mente che il progresso ottenuto sul PTB non verrà trasferito alla versione Live del gioco. I giocatori riceveranno 12.500 Cellule Auriche sul PTB per poter esplorare Abbigliamenti e Personaggi nel Negozio. Sia le
    Mod
    0 comments 81 views last activity
  • I've known about this spot in front of Ormond Main for a long time but have never used it, if you swing around the invisible wall you can get on top of the bins outside of Ormond and actually deploy a drone on them. This drone is completely unhackable because only killers can get on top of the bin. This happens on every platform. Get on top of Ormond Main, swing off the edge around the inv
    1 comments 31 views last activity
  • Contenido Nuevo asesino: La Señora de los Sabuesos Poder asesino: Olor a Sangre La Señora de los Sabuesos y su Perro funcionan como uno solo. Sus órdenes se siguen sin preguntas ni demoras. Habilidad especial: Persecución El comando de persecución envía al perro a gran velocidad. Al presionar el botón de encendido nuevamente, se redirige la persecución y se hace girar la trayector
    0 comments 1,872 views last activity
  • 18 comments 201 views last activity
  • They need to be removed or have no collision. They are way toi intrusive for both sides.
    7 comments 81 views last activity
  • They still haven't released the patch notes is it true that ptb is in 12th November
    2 comments 101 views last activity
  • While playing as Chucky, he feels quite same-y everytime I play him, I'm trying to go for Scampers as much as I can and chain loops with it which I find very fun but the ability is quite underwhelming, I wish Chucky was a bit harder to control by default, but in exchange his Scamper was buffed a bit. :)
    0 comments 21 views last activity
  • And I kinda like it. For those of you that don't know, Last Standing was an unused perk concept, that ended up becoming the base for the original Left Behind. It ended up being removed completely because hackers sometimes ran. The numbers would have to be toned down a bit, but it could be an interesting perk, at least in my opinion. What do you think?
    6 comments 571 views last activity
  • My proposed nurse changes, -Nurse can no longer blink through or over solid objects (pallets, walls, windows). -Nurse now moves at 4.4. -Nurse can hold 3 blinks basekit. Nurse will still be strong in her ability to traverse the map and receive a new form of chase power, being able to blink around a loop quickly. Can be balanced by changing fatigue duration, blink charge speed and distance, to
    17 comments 302 views last activity
  • SUMMARY OF THE ISSUE: Kate's default shorts look unnatural/broken. It's been like this for more than a year. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It's just how her shorts cosmetics have been for a while, whether in my game, or on streamers' games. VIDEO: Not a video, but it's not necessary. Here you can compare Sable's skirt and Kate's shorts. Sable's skirt'
    0 comments 31 views last activity
  • I've noticed a persistent issue with the Traditional Chinese translation for time units. Specifically, the word "minute" is consistently being translated as "month." This error results in misleading time displays, such as "End in 55 months ( 55 月 )" when the actual remaining time is only 55 minutes ( 55 分 ).
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: tome/event timer saying days instead of changin it to hours/minutes PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: went to tome and realised first it said 2 days left when at the 2 hours mark and went "huh thats weird, oh well" then when i went to claim a tome it said 53 minutes. obvs event is ending so it wont matter for this one but unsure if future e
    0 comments 11 views last activity
  • 15 comments 202 views last activity
  • I have a feeling the mori update will kill the game, because the hatch is not even allow anymore due to the killer not bothering to put the third survivor on the hook and just look for the last person, tunnelling is on the rise like every game now. i don't think this is good for survivors in general. the game is way too killer sided now days please dont mention swf they are irreverent.
    42 comments 1,632 views last activity
  • 重要 パブリックテストビルド(PTB)はSteam版のプレイヤーの方のみアクセス可能なベータ版です。家庭用ゲーム機版・Steam以外のPC版の方はご参加いただくことができません。またベータ版という特徴から、すでに修正作業に入っている既知の問題がいくつか発生することが確認されています。 10月29日にセーブデータをライブサーバーからPTBサーバーにコピーしました。PTB期間中も進行度を上げることはできますが、ライブサーバーへは持ち越されないことにご注意ください。 PTBに参加したプレイヤーはストア内のコーディネイトやキャラクターを探索するため12,500オーリックセルが受け取れます。PTBのオーリックセルや購入したものはライブサーバーに持ち越せません。 PTBの参加方法は こちら
    0 comments 24,481 views last activity
  • As someone with three p69 characters, I would like to see survivors see prestige levels in the lobbies again. This always resulted in nice conversations when people see p69 characters. sometimes even p69 teams form. Currently, the pregame lobbies are simply dead and thats a shame. I also think it would reduce lobby dodging among survivors for crossplay or anonymous mode, since you can, for exam
    2 comments 51 views last activity
  • if there is a prompt on your screen that says 'KILL' with the left mouse button icon next to it and you press the left mouse button then it should kill whatever ruleset determines if a survivor is eligible for tombstone kill on a given server tick should also be applied to if the prompt is displayed that frame, no exceptions
    1 comments 31 views last activity
  • And by cooking I mean Éowyn's stew. Every game I get insane lags. Text reads "vault pallet" game goes "here is a locker for you" I fast vault a pallet to trigger lithe, game goes "nu-uh you're lagging now and the speed of lithe will not apply for another second" → me goes down. They need help. A ton of help. This game hase become no fun due to tunneling, camping, slugging, tbagging, gen's f
    0 comments 41 views last activity
  • I would love to see customizable loadouts for profile customization (badges and banners), very similarly to how we have 3 sets of customization loadouts for every character! Now that we have a wide variety of customization options in the game, I find myself wanting to change things up pretty often, but I resign to keeping the same usual customization setup every time. I think part of this is be
    2 comments 101 views last activity
  • A Great Change The last round of changes to reduce his ability to tunnel and score a free hit via hindered if he sucked at chase/using his power was a great change. A Wesker who comes back to hooks should have to actually be good if he wants to tunnel and shouldn't realistically expect a hit to come for free if he waits long enough. Is there a problem?
    8 comments 392 views last activity
  • Currently I think the only use this Perk has is in competetive dbd or SWF (and even then SWF don't really use it because there is a better perk for that), it's quite useless in solo Q because you cannot influence how your teammates act. So I suggesst a simple change that will keep the Perk basically exactly the same, but it would now have a passive effect that would work no matter what your team
    4 comments 81 views last activity
  • Everyone was slugged on the ground for two minutes and I don’t want to waste my time waiting 4 minutes to bleed out. It’s such a time waste!!!
    38 comments 453 views last activity
  • i keep seeing nonstop posts about this, but its just a placebo. killers were slugging for the 4k waaaayyyy before this change. i hate to say it, but it truly is a skill issue. most players are bad, especially survivors, it takes about 8 minutes for 1 gen to pop, and they cant loop at all. but against stronger survivors a generator pops within 45 - 50 seconds, and thats not an exaggeration.
    42 comments 1,062 views last activity
  • I propose 1, or both, of these changes: Franklin's no longer makes you drop your item. Instead, it makes you lose 10%/20%/30% of your current charges, disabling the item for a few seconds. (Alternatively, lock the % at 20 and make the time the item is disabled 6/8/10 seconds) Weave Attunement still makes you drop your item when it's depleted, but once picked back up, it loses the aura reading
    3 comments 51 views last activity
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