Discussions

339,151 discussions.
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  • SUMMARY OF THE ISSUE: I prestiged the Houndmaster to P1 and unlocked her unique perks, but she is still shown as P0, and none of her unique perks remain unlocked. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Some of the early bloodweb levels kept resetting. The main problem occurred upon completing level 50. It showed that the Houndmaster had reached P1 and her unique per
    0 comments 51 views last activity
  • Between the ability to send the dog to any totem in the map quickly and the fatty meat add-on is Houndmaster the best hex user in the game? I can't really think of another killer that protect totems as well as she can, maybe Billy or Blight because they're so fast but even they can't check on two totems at once. Twins kind of can but it takes them way longer.
    3 comments 161 views last activity
  • Hi guys, I was just wondering, has anyone else had issues with getting their Bug Reports "Closed" and "Declined". I recently made a post discussing multiple Drone malfunctions on the Skull Merchant (3) and it was closed and declined for this reason: I found this odd. because to me, these issues are all related to the Killer's Power, and it just made se
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    1 comments 31 views last activity
  • I'm constantly getting put into lobbies with people that are playing from Asia and Europe. I'm in NA East so the ping is absolutely unplayable. I'm extremely willing to wait an extra minute or two in queue if it means I get into a match that isn't 150+ ping.
    1 comments 11 views last activity
  • THE SPIDER QUEEN GENDER: Woman ORIGIN: Greek REALM: Temple of Athena / Shrine of Aphrodite POWER: Arachnid's Embrace & Wall Crawler POWER ATTACK TYPE: Basic Attack MOVEMENT SPEED: 110% / 4.4m/s TERROR RADIUS: 20 meters LULLABY RADIUS: 40 meters (The Sound of Crawling and Scurrying Spiders) HEIGHT: Tall DESCRIPTION: She has the upper body
    14 comments 364 views last activity
  • This chapter is meant the focus on the more horrific elements of the franchise while leaving out the elements that are more action based or have a lighter tone as to fit with DBD'd theme and tone. https://docs.google.com/document/d/1JO_BVws6qJPs9zNsbHEECDUwNlisTtX7muzcBJR6YeM/edit?usp=sharing
    0 comments 241 views last activity
  • Anyone else feel like when there is a tv nearby while you are on a Gen its just "staring" at you? Peering into your soul…Like no thank you. I always play her so I don't get the chance to go against her. She definetly has a looming presence.
    0 comments 11 views last activity
  • I don't know why when I hit my puke and see the survivor animation and hear the sound playing but the survivor doesn't get infected or injured. I opened up someones twitch stream, they get hit by plagues puke and guess what? Animation plays from survivors pov and he didn't get infected. The survivor streamer was confused how he wasn't infected because it was a clear hit. Please fix the plague. H
    9 comments 231 views last activity
  • I am appalled at the recent changes to Chucky. You guys destroyed this horror icon by nerfing him into the ground with absolutely no player testing/feedback. What were you thinking?! Here's what I'd suggest: Absolutely bring back his original slice and dice speed (critical). Reduce his power cooldown to 10-12 seconds. Make his slice and dice hitbox smaller so hits aren't so generous/survi
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  • out of all 3 of Jake’s perks iron will is the only one that I would ever use and the other two are useless. There’s basically no reason to prestige jake unless you just like him, you’re tired of the grunts and screaming, or you want to make a build dedicated around sabotaging. This is coming from a p100 Jake main and I never use his perks.
    0 comments 31 views last activity
  • For a perk that requires a full game of set up you should not just lose it if you get downed from full health After triggering your third Protection Hit , Mettle of Man activates: While injured, Mettle of Man shields you from going down the next time you take damage. to the Killer whenever you are farther than 12 / 14 / 16 metres from them. Mettle of Man deactivates the next
    29 comments 764 views last activity
  • Nerfing gen regression perks because they’re used too much when they’re there to help lower-tier killers don't make sense. If 30% was too much and 20% was too low, I see no reason why we go back to 20%. Believe it or not, nerfing slowdowns will just make killers run even more slowdowns and potentially tunnel more. It does not help the situation, especially since we now have shoulder the burden,
    38 comments 684 views last activity
  • There's a couple things that Spirit needs but I'll focus on this one for this forum post. Dried Cherry Blossom is a very cheese way to eliminate most of the counterplay that survivors have against Spirit. I main Spirit and survivor so I have perspective on both of these. There is a common way to play against spirit is pathing in a unique way, such as hiding behind a random object near the loop
    5 comments 161 views last activity
  • SUMMARY OF THE ISSUE: Drones have a pretty moderate chance of not spinning in-game, remaining pointed in the direction you placed it. The Unmoving Scan Line can be very frustrating because while that effect can be useful when planned in advance, it's very jarring to realize one of your tools is not performing the way you planned. Frequency: Every Game PLATFORM: PC STEP BY STEP INSTRUCTIO
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: The Radar occasionally doesn't beep when it detects a survivor, and I'll suddenly become aware of my own Haste effect or I'll notice the Trackable Survivor with barely any time left , Which can be especially daunting when a Survivor has been Scanned by a Drone I haven't recently interacted with, so I have no haste as a secondary notice). It also happens 100% of the time if
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  • Sounds offensive I know but in the last week there was not a single game where the killer would not tunnel hard and/or proxy camp from the start of the match. These killers (mostly) did not make good use of their killers power but tried to outweigh that by tunneling hard and camping. And I say babykiller even though Im no beginner (5 years in dbd) because these people actually do have hundreds i
    59 comments 1,302 views last activity
  • personally I would like for bloodpoints to be able to be earned in custom games that way both roles can get them without having to sweat so hard especially during events where you see that a lot and can make for a miserable experience. Hopefully we get a backwater swamp rework because that map is outdated and is in desperate need of a rework. And it’s too big. Freddy deserves so much better
    21 comments 911 views last activity
  • SUMMARY OF THE ISSUE: Spirit Fury can break a Pallet when its dropped sometimes, even if the drop doesn't cause a Stun PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Bubba with Spirit Fury and Enduring Go to Toba Landing Ready spirit fury by breaking two pallets. Have a Survivor drop a pallet while you are in stun range and using the power Notice that sometimes the p
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  • To start off I know it's boring for survivors but what can ya do Basically all of my games vs solo q and less competent swfs are more enjoyable for me as killer when i slug So many perks are rendered obsolete when you dont hook them it's wonderful The time saved on not hooking a survivor alone is tremendous and more then makes up for sacrificing your own hook perks, and it removes the chance
    4 comments 182 views last activity
  • If you think about it, being slugged is probably the most fun aspect of DBD. Nobody with UB and the killer goes for slug? Great, i can watch memes on tiktok. Someone gives up on hook at 5 gens and killer slugs out of pure malice? Oh nice, i wanted to check my mail, not play DBD anyways. Playing solo Q out and killer goes for knockout build? Perfect, i wanted to see that fried chicken recipe on
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  • I think common items should be Basekit. And not be in chests or the Bloodweb. And there should be a common Flashlight that has 6 seconds of use. This would make Chests a little more rewarding when searching. I believe slightly buff the Scavenger perk which states a basic toolbox. And slightly declutter the Survivors Bloodweb. Most matches I would say 90% or higher have Survivors bring items
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  • We're getting to that point where we have a variety of killers to choose from ranging from terrible to over powered in terms of balancing and different abilities to use but should we start suggesting a system for survivors to prevent being matched with 1 to 2 or even 3 killers on a list such as a "ban list" of a sort. Other games have such systems like if a player would not want to play on a ce
    35 comments 751 views last activity
  • I have played many hours after the changes from 8.4.1 and at this point… I feel that the speed change, contrary to popular belief, is okay and tones the power down to a level that feels fairer and sufficiently demanding for the chucky player. As a result i feel that the cooldown change is over correction. It's harder to land hits now and you don't get a lot of opportunity to even show that
    1 comments 41 views last activity
  • I'm a duo or 4 squad survivor player mostly. All I read commonly from this thread is how killers are at huge disadvantage. I firmly believe killers need to play survivor before they start saying changes need to be made constantly. I'm not a pro nor a amateur. I'm a mid player and when I play usually win 1 out of 5 matchs roughly. Don't get why killers want game handed to them? If survivors get de
    38 comments 1,181 views last activity
  • SUMMARY OF THE ISSUE: Vecna's right foot looks weird in the endgame flying animation. I don't know if the endgame animation is just his walking animation, then it might be a problem with his walking animation. Could be since his normal skin hides the foot. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equip Armor of Many Trophies. Go to endgame screen. look at his righ
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  • SUMMARY OF THE ISSUE: While playing on Autohaven map, 2 Steves DC'ed leaving us with bots. When the Lament Box needed to be completed they would stand on the box and walk back and forth but never pick up or complete the box. PLATFORM: PC - Steam
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  • SUMMARY OF THE ISSUE: Basically, I cant see my wiggle Bar, the one that is processing how far I got with the wiggle. PLATFORM: Pc STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Well I never had a wiggle Bar to begin with, not even in the tutorial. VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    0 comments 181 views last activity
  • Calm spirit (new version): you don't scream nor scare crows. While inside the terror radius, gain +25% cleansing, blessing, unlocking, opening exit gates and unhooking speed. _ Spies from the shadows: range from 36m to 46m and cooldown from 5s to 3s. Blood echo (new version): when hooking a survivor, all healthy survivors scream and suffer exhaustion for 40s while injured ones suffer laceratio
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  • I’ve seen a rise of these two together but what is the synergy behind them.
    27 comments 1,171 views last activity
  • I loathe both variants I think they both embody everything killers hate Survivors lose Los very easily Most pallets are not mindgamable and need to be broken or create god loops Quite a few god pallets if were being honest with ourselves heavily favour shift w play styles Wide gen spreads Lots of spots for good lithes and balanced landings And just in general lots of places to waste a k
    25 comments 451 views last activity
  • The anti-camping, i.e. the release bar from the hook, must work even when the generators and gates have been opened. It is not possible for them to be deactivated as well as the decisive blow, if you want to balance the game and reward players who really know how to play as killers, otherwise you would not have had to change the twist, saying to reward players who know how to play. Decisive blow
    8 comments 61 views last activity
  • SUMMARY OF THE ISSUE: Survivor goes under ground while escaping from Saloon. And then there are some empty polygon (on all maps). PLATFORM: steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: just escape. It happens all the time. VIDEO: Empty Polygon on final screen bug.rar PLAYER LOGS: DeadByDaylight.log
    4 comments 61 views last activity
  • Alright. I know it's a waste of time, but I'm still guna say it. The doctors main ability needs a complete rework. The problem with the doctor, and yes I played him quite a bit. Is he has TOO much ability. With one single skill, he can AoE scan the map. After doing so this adds madness to players they cannot remove. At all. It cannot be countered in any way. This also gives him your
    22 comments 803 views last activity
  • Title. Bringing up the issue because it's ridiculous
    40 comments 794 views last activity
  • Pop goes a weasel, if active, causes a generator to lose 20% of it's *current* progress when performing the damage action on a generator. The damage action itself however causes the generator to lose 5% of it's *total* progress. This means the order these are applied in matter. Let's look at the possible scenarios. Let's say there is a generator at 95% total progress. #1: The damage action r
    1 comments 62 views last activity
  • She's unpleyable right now, her power is completely useless… Is that asking for too much? Its ridiculous having some killers in the game wich gameplayt experience is so miserable nobody besides newbies wanna play like Adriana or Fred, and they stay like that for YEARS… And after that u can still have ur killer nerfed like they did with Myer's tombstones…
    5 comments 71 views last activity
  • SUMMARY OF THE ISSUE: Title PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to the shack near one of the gates of the Forsake Boneyard as a survivor then use the window again and again. VIDEO: https://youtu.be/RpQcLEuob-0 DeadByDaylight-backup-2024.12.26-03.37.48.log
    1 comments 31 views last activity
  • I am posting this from another thread because I feel this deserves a discussion of its own: I feel like exhaustion being off CD should allow you to use Unbreakable but putting you into the exhausted state, it would go a long way for making the game more forgiving, just like 2v8. Self care should also be added baseline so new players can make more mistakes akin to 2v8 also. Killers need anti ge
    1 comments 31 views last activity
  • Wanted to make a poll of the top characters I would love to see in DBD. Feel free to share your own.
    2 comments 61 views last activity
  • As a survivor can you stop giving up or killing yourself on first hook and dc instead so at least a bot keeps the game going? But then you won't because you have mindset of me myself and I. I'm not going to give you you or my team a good or longer game by having a bot take my place. No I got upset by the nasty killer and gave up because he didn't play fair and hit me and I just had to give up
    17 comments 292 views last activity
  • I been playing a bunch of myers and bubba lately and I feel that there’s no real advantage to play myers if you have bubba. Bubba starts the game being able to instadown, has sorta anti-loop, and chews through pallets meanwhile myers has to stalk to get to tier 2 in the beginning and then tier 3 several times for 60 seconds of exposed (more if you have addons). You don’t break pallets faster in t
    7 comments 202 views last activity
  • Mein Spiel wird von Initialisierungsfehlern beim Starten, nach dem Spiel abstürzen und Blutnetzfehler (abstürzen beim Leveln) geplagt. Weiß wer wie man das beheben kann. Habe bereits 2x neu installiert und Internet ist auch gut genug (Glasfaser). Spiel auf PS5
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  • If Friday the 13th would come to Dead by Daylight, what power would Jason have? There is only a few things I could think of. He can go through walls and make a whole new opening for everyone. He can break windows. He has a teleport. He can brute force himself through breakable walls and pallets. In-built spirit fury. I don't know what else he should have.
    14 comments 551 views last activity
  • Give nemesis more skins, people who main nemesis have only one other skin to choose from. A good recommendation for a skin could be mr x from resident evil 2
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  • First idea for Six from little nightmares as a licensed killer (I know this is bad, bear with me) The child Height: 4'11 (with hoodie: 5'2) Weapon: the entity (a spider leg coiling around six's arm) Power: Nowhere's Noone (pronouncement left to interpretation, either pronounced noon or no one) Description: after so long running and hiding, it finally let you make the tables turn. Special lo
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  • I can’t be the only one who finds sabotaging hooks a nightmare. What if you could pre sabotage hooks with a toolbox, similar to how chemical trap and blast mine work? It could activate upon hooking a Survivor. Maybe it could do the smoke bomb effect or Hinder the Killer for a certain amount of time. Idk what do you all think?
    50 comments 652 views last activity
  • This would be similar-ish to "Lights Out". Where the survivors would get no perks/items. Killers would get no abilities/perks. Their terror radius would be reduced and there would be max fog. All survivors would either be 1 hit down at any health state or perma broken. While down they'd take twice as long to recover and crawl slower. Just a "Hee hee ha ha" mode. It'd be limited to the custom game
    1 comments 71 views last activity
  • I think fairly frequently about what to do with medkits, as there's no denying that they're suffering from there not being a substantial difference between the tiers anymore. This is a hard issue to fix, because in terms of balance medkits are doing pretty great and tweaking anything too hard risks unbalancing them again. I think I have something in mind, though. So, for the sake of this sugge
    16 comments 201 views last activity
  • You guys should start thinking about a trade-in system for offerings. It could be either "exchange 100 brown rarity for 1 yellow rarity offering" or "exchange X number of offerings for X number of blood points" Obviously you can play with the numbers and see what makes the most sense. But I think a system like this will be a good quality of life change for the game. We have so many garbage offe
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