Discussions
339,151 discussions.
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No need to check for a save : hook and proceed to the next survivor. So nice.18 comments 351 views last activity
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Can BHVR actaully fix the fast vault already or is it suppose to be fixed? fast vaults is beeing performed as fast as a medium vault, because i'm always getting hit through windows even when I fast vault. Wow it is something else when even windows are not safe for survivor like what..1 comments 41 views last activity
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When I do them they don't count and won't let me go passed it or collect the blood points I put 3 of them on there like it said and it didn't work0 comments 2 views last activity
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Platform: PC The game crashed two times in a hour out of nowhere. first time going in the archives in postgame. second time in a normal chase as Myers. Edit: Happened now a third time (two times in a row with myers) and i got unfortunate also a dc penalty. The crashed game also slows down the complete pc so massively, even my browser crashed.0 comments 11 views last activity
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i really feel that survivors got nerfed and killers just got buffed really really buffed. I don't believe the devs don't know this... and now flashlights are unusable. first it was "oh survivors are healing too much so lets nerf the heal" then second it was "of the vaults are OP for survivors let's make all vaults equal" and now "oh flashlights are too much lets turn them off for now and think of13 comments 598 views last activity
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Since the first update after xenomorph was released myself and a friend who use the same platform are struggling into games, if we are lucky enough to even get into a lobby and we join each other it then kicks one of us as we go in to the pre-game lobby, if we manage to play a game it then kicks one of us out straight after sometimes it says unknown error occurred other times its either couldnt0 comments 1 views last activity
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In the recent AMA it was mentioned that bHVR also thinks the Perk Randomizer Challenge was a good addition to the game and they are hoping on bringing it back. Hopefully not just as a challenge, but as a feature for our gameplay. My point is a random perk option is something I think would be really good for the game, and I would really hope this project5 comments 31 views last activity
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I’ve been opted in for prestige to be hidden prematch and I wish I wasn’t. The only issue I personally have with visible prestige is lobby dodging or killers tunneling people who switch last minute. I have never been flamed for being bad for my prestige level by another survivor, I’ve never even seen that happen. Worst it gets is my friend and I saying to each other in a private call “oh yeah, th2 comments 41 views last activity
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Just.... ugh....14 comments 221 views last activity
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I don't know what it is, in theory you should only slow down a bit more after missing, but lately survivors dodge nearly all my tail attacks, if they aren't animationlocked in a vault or climb, they just move deftly to the side and avoid the tail, no problem at all. It no longer feels any different then Nemesis tentacle or Huntresses hatchets, with the caveat that they can relatively easily can12 comments 471 views last activity
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So I was thinking about tunneling and camping and I had an idea Currently other than perks there is no reason to go for different hooks So why not rewarding killer for getting multiple hooks base kit Forexample we can have a new status effect called *FEAR* and for each hook the killer gets survivors gen repair get slower or they get permanent 0.3 hindred effect by each hook and it gets stack w2 comments 41 views last activity
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My skin from MYM was removed. It was my favorite. How do I get it back?? Thank you0 comments 11 views last activity
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What if this perk was actually high risk high reward? after being healed to healthy once (or twice), this perk is disabled for the remainder of the trial. Thoughts?58 comments 832 views last activity
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What the title says. Happened to me when a Meg died, so dont know if it's just specific to Meg or if it happens with all survs0 comments 12 views last activity
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Hi Community!! I've never posted on a forum before so please forgive me if I'm posting this in the wrong place or it's too long. Also I'd like to mention that any ideas to concepts or names being changed I'm completely ok with and would love to hear. First I thought the chapter could be called Prison Sentence. Killer: The Jailer/ The Warden/ The Officer They would have the appearance of a gho0 comments 13 views last activity
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There hasn't been any new boon perks recently so I thought of a pretty simple one that could be added to being boons back into the discussion. I thought of calling it dark secret but any other name would do. The idea behind the boon is to reveal the aura of the killer when in the boons radius and to slow the killer down with hindered by 2% that's all it does13 comments 251 views last activity
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The Alien Perk currently makes any survivor regardless if they are in a locker or not scream once they enter the terrorradius. In this Bug report here it's considered not a bug. However in this post here it's considered bugged and not intended like other perks such as infectious fright. Now my question is it bugged or working as intended?5 comments 161 views last activity
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Hi guys🙂, I only recently learned about Nicolas Cage's Teal Jacket. I noticed it because some players were wearing it in game... But if I purchased the DLC from the PS Store, because apart from the Gorgon Drip there is nothing else. Is it just a Steam or Epic Games exclusive? Let me know!!! Thanks!! 😊2 comments 31 views last activity
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Ultimate Weapon has now made it a lesser option because the screams it produces is far more useful and consistent, even working with survivors in a locker. Darkness Revealed on the other hand: Aura-based, countered by lockers/gen auras/Distortion Requires you to be in a measly 8 meters of a locker, making it map dependent Has a cool down as well Doesn’t always have valuable information for f25 comments 861 views last activity
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Sugiero que cuando el killer esté campando automáticamente se mueva de lugar el gancho con el surv que está colgado hacia otro lugar del mapa.1 comments 1 views last activity
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Hi, as you can read in the title of the thread, the Singularity deserves a rework concerning his m2, and in general his power. Let's be honest, you have to remove a crate of EMP to leave only three on the map. EMP is still a huge problem for this killer, who almost never gets to use his power, and usually doesn't get rewarded for chasing. By this logic, the IEM should be able to disable the ca5 comments 61 views last activity
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I have been playing legion recently and have notice that his add-ons don’t help much with his frenzy hits. Especially if they get a big map making it difficult to use his power. I know that most of his add-ons give him different builds, but I think focusing then on one thing would be better instead of being all over the place. I suggest updating some add-ons such as : Ire Button - Each-time th4 comments 61 views last activity
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Breakable walls just aren't a very interesting gameplay mechanic. Some are essentially mandatory for (most) killers to break, others are simply walls because you basically never want to break them. There isn't really any decision-making involved. It's a bit sad the only new general gameplay mechanic to have been added in years is still in this lame state years later. Breakable walls are present o3 comments 41 views last activity
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Simple suggestion to improve both the Survivor (and sometimes) Killer experience: Please remove any locker that is currently next to a vault, pallet or other actionable object so that neither the Survivor nor Killer accidentally input a Locker action instead of the other action. The most problematic ones are on Thompson House and Nostromo Wreckage. Especially Thompson House, where the nasty scoo9 comments 121 views last activity
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Genuinely curious about this because I just recently got onto pc, I have seen that you can link your Playstation and steam account to the BHR WEBSITE and it says you can transfer your progress but it doesn't work. hopefully it comes soon.1 comments 21 views last activity
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Im an epic games launcher player and i was doing the challenge of blinding the killer 4 times when i noticed the little thing of the tome progresion at the end of the match was not apearing, so i check the tome and find out that the challenge was still at 1 in progresion, when it shold be 3, (the times i flashed the killer) i tried another game and the progress was not working, its already hard d1 comments 21 views last activity
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So unfun to play against and there's barely any counterplay. I'd rather face 10 blights than one Alien. At least I felt like I could have played better than this cheese ball killer.111 comments 4,528 views last activity
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PS5 Missing prestige for all players in the lobby Pick killer or survivor, que to game. Observe issue when game is found This issue occurs 100% on my machine0 comments 11 views last activity
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For a while it seemed like people stopped doing the bug. But today people have found multiple other methods to get the glitch to happen without using a flashlight. (Or using coins to get a flashlight out of a chest). Pyramid and artist day for me i guess lol. Hopefully they fix this bug soon. Anyone else having issues with it still?7 comments 231 views last activity
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Platform: Xbox One Issue: Since the Xenomorphs release chapter, everytime I complete a game as killer the usual (Entity Displeased, The Entity Hungers, Brutal Killer, Ruthless Killer and Merciless Killer) Doesn't show up anymore? Not that big of an issue, but i'd like to know how well I did in the match than looking at my pips Steps to reproduce: Play a match as killer? (at least seems only t0 comments 1 views last activity
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Why do devs keep doing this?, Why build a game around the mechanics of survivor having pallets and windows as tools to try stay away from a killer, and then just keep making killers that make all of that absolutely useless?, it makes no sense, do they even know how this game works?76 comments 2,431 views last activity
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Step 1 : Loaded into the game as Pinhead Step 2 : Survivor picked up lament configuration Step 3 : Survivor holding the lament configuration was downed. Pinhead solves the box, but the chain hunt was restarted as opposed to instantly going into the actual chain hunt. Step 4 : Yet another survivor picks up lament configuration Step 5: Survivor holding the lament configuration is downed. This1 comments 31 views last activity
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Wait for the bug fix so Xeno tail before nerfing him? Nope, lets do all together in one patch. Why waiting to test the real 2m/s when you can nerf him so Survivors don't complain about him as much anymore. Congrats, now he feels like Nemesis but with expection of you don't have 3 health states but your power can be turned off (now easier also thanks to easier placements on turrets). But also Nem52 comments 1,151 views last activity
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Vittorio's "Christmas in July" pants go higher up his torso than his other pants do which leads to his pants clipping through various tops that weren't taken into consideration when making the cosmetic. The back portion of the cosmetic protrudes immensely too, which causes the chest pieces from the "Realm Traveler" and "Meet Your Maker" collections to look jarring when used in conjunction with0 comments 11 views last activity
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There is little to no lockers on the map meaning they can barely apply pressure on the map or even travel far on it I feel like it should be implemented in the game that extra lockers spawn for Dredge that way they can travel and apply pressure more effectively. Mainly on very open maps such has Shelter woods or Rotten fields. You may ask "Well where should lockers be placed" simple just put some9 comments 171 views last activity
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Basic Stats Height: Average Speed: 4.6 m/s (115%) Terror Radius: 32 meters Ability 1: "Agility" Stimulant Hold the Ability Button to inject The Addict with the "Agility" Stimulant over a 1 second period. Once the "Agility" Stimulant is fully injected, The Addict is granted the Agile status effect for the next 7.25 seconds. While affected by the Agile status5 comments 51 views last activity
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Recently i noticed the knight ingame desription which says that he is a strategic killer. Having a lot of games as the knight (and the highest level on him among other characters) suddenly a question came to my mind: what is the strategy in the knight's gameplay? I will be glad if someone of the devs answer this question, i guess they may have enough arguments to prove the knight is the strategic0 comments 1 views last activity
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I am going to give my humble opinion on this, the truth is that I prefer that there is not one than there is. The vast majority of responses to balance issues always use the same answer: No. We don't have it planned. It has been delayed. But they never explain the reasons, and why they have those priorities about something that the community asks or requests. And on the other hand, I real3 comments 112 views last activity
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Description: When my streamer friend opens the wresker's supply case because he was previously infected, to use the First Aid Spray item. The wresker who took with the second shot of power my friend. Here after visconti's animation he went crazy. ( Video 1 ) What to add in the description Step 1 : Boot the game Step 2 : Play as survivor in a public match with SWF Step 3: My friend plays no0 comments 21 views last activity
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Cool… so kill switching Flashlights was kinda useless because they found a new way to locker Exploit… Killers that ignore this Exploit Artist, PyramidHead, Killers that can do something but kinda have to „work“ for it Huntress, Deathslinger, Trickster and Victor all have to see a bit of the survivor and Wesker he has to kind of flick correctly. Im just asking myself why tf they do th34 comments 771 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Dredge is in a fairly good place right now as a killer. But it still suffers from a few issues that this post aims to fix. I will be going over each change to their base power as well as their add-ons. And explaining my reasoning behind each change. Basekit changes - Time for survivors to lock lockers increased to 2 seconds. Currently survivors are able to lock lockers faster than the Dredg4 comments 131 views last activity
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PC A survivor in my game was completely unable to be hit. And later became completely invisible. Step 1. Have a survivor go inside a locker. Step 2. Have the survivor jump out of the locker just as Dredge starts teleporting. Step 3. The locker that dredge is inside will be bugged and dredge won't be able to exit it normally. And the survivor's icon will change as if they were being carried, a0 comments 31 views last activity
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Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female Survivors. oh no.14 comments 502 views last activity
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i tried posting it in report as bug but it closed for some reason. there nothing to do with my pc its a game bug something or something to do with the servers. • Platform pc - epic games • Description of the issue when i play with high fps like 120 i get packet loss and the game is laggy. i have good pc i7-10700f and 3070 when i set the fps to 60 the packet loss is gone. i recorded this v6 comments 241 views last activity
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Since any "technical problems" cannot be connected to bugs for some reason, I will try my luck here. Since the update I experience sever fps drops when picking up or hooking survivors. Nothing similar happens on survivor side, nor during the chase or other actions as killer. It does not even always happen when I play killer. It is not like my system can't handle the game, as it did so just 20 comments 11 views last activity
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Im talking about Distorion and Calm Spirit, Distortion counters all aura perks which would be fine but the fact you get max stacks at the begining of the match makes it kinda to strong rework could be like start with 0 stacks and gain stacks the same way you normally do. having 4 free stacks at the start is very unfair, that would be like getting play with your food stacks just for loadi88 comments 1,002 views last activity
