Make a DC queue
make it so if you dc a certain amount of times your put into a queue with only other dcing players. its so annoying when after first hit people dc making it harder for the other 3 survivors to escape and it often causes a cascade of people leaving the match.
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Survivors
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We already have a penality that can stack up to 3 days (after you clicked the playbutton next time lol, so you can press ist after 5 days break and then it starts first). I hate people that dc all the time too, but at that point I believe it wouldn't make a difference xD
this would inflate the wait time, while DCing survivors may enjoy the dc lobbies more because who is more likley to dc?
main reasons:
Killers who are getting bullied / not getting hooks.
Surviours who are not enjoying the match either due to killer or how match is going.
I feel like this would lead to some people wanting to be in dc lobbies because weaker killers are more likely to dc.
My opinion? Stop trying to force people to play games when they clearly aren't having fun. Don't force a killer to play with a bully squad. Don't force a survivor to play with a killer tunneling and slugging at 5 gens. Anti-quit was supposed to make the game "better", but in reality all it does is make people miserable.
What would your proposed solution be? “Fun” is extremely subjective and players can claim they are not having fun for the most trivial reasons. I don’t know how it would be possibly to engineer a solution around something so subjective.
The DC penalty needs to be more harsh, IMO. I’m fine with one daily freebie to account for occasional connection issues/crashes, but it’s clear that the punishment is not harsh enough with the number of DCs I see from survivors who leave after they first get downed even when the match is going well for the survivor team. These kinds of players need to be given extremely long, if not permanent, timeouts. The fact that I usually get more downvotes than upvotes when I say this tells you everything you need to know why this continues to be a problem - way too many players continue to feel entitled to leave the match at any time for any reason without punishment.
This is just the result of BHVR baffling and harmful long standing refusal to do what every other game with matchmade teams does. As much as the solo queue experience has gotten in some ways tremendously better over the years, one of the biggest problems has always been the people allowed to queue up with the express intent of no longer playing the game the moment something doesn't go their way.
Just. Ban. These. People. Every other matchmade team game does it, and DBD has always been for the worse for not following suit.
They provide nothing positive to the playerbase, they are landmines in the queues ruining the ability to even play out a full match for no other reason than wanting to throw a tantrum, and if they started seeing week+ long timeouts for regularly DCing or giving up, they'd either leave, or start actually playing out their matches. Both of which would be an improvement either way.
I feel like none of this would be a big deal if bots weren't programmed to be brain damaged. But it is what it is. Still I don't think players should be forced to play a match if they're not having fun.
The problem is you legit have ppl who constantly ragequit at the slightest inconvenience. Tunneling and sandbagging becomes meaningless rants that get thrown out at everything.
Just watched this gem and somehow it never goes beyond 15 minutes...
https://youtu.be/b5BNOQyx7T4?is=q50-6PnRYSYl-kKfif you dc once you should automatically be put in that pool and a 3 strike system for abandoning
When you press the ready button, 4 other people are expecting to play against 4 other people, not bots. If youre not having fun, get off the game entirely and dont ruin it for the others that are actually trying to play the game
Then match DCing survivors against non-DCing high MMR killers with sweatlord buildouts who will stomp them into the dirt.
And match the DCing killers against non-DCing high MMR SWFs with sweatlord buildouts who will stomp them into the dirt.
All tho that does sound devilish, you would then punishing people who are not dcers with potentially more dc matches (the high rank killers and survivor players having to verse these dcers
Found the DC player everyone
It doesn't matter. A DC Queue is never going to happen. Unless you count playing against bots in the tutorial while you wait for your DC penalty to run out.
BHVR has said that they can't differentiate between intentional and non-intentional DCs, so they are not going to discriminate against all DCers with a "punishment" queue.
Besides, DCers are paying customers too and they wouldn't want to do anything that might make them consider not buying the next DLC.
This is why DC penalties aren't harsh and they won't make them harsher than they already are.
I'm down for this, kind of reminds me of the bad sport lobbies in gta where players who did nothing but troll and grief other players could only get into lobbies with other players who did the same.
Maybe they could do the same joke as well and have suvivors be forced to wear a cosmetic to mock them. In gta ppl get a dunce cone hat that they can't take off. So maybe serial DCers can get a little baby bonnet and dummy in their mouth 🤣
The whole point is it should be a deterrent to people ragequitting. Plus I don't think it would be that fun for survivors, because when a killer ragequits, then the game instantly ends. So survs in these proposed DC heavy lobbies would either lose the game (and probably ragequit in the process), or the second they get the upper hand, game ends and they don't get to earn more BP or actually ever get out through hatch or gates because all the DC heavy killers will simply rage quit when it looks like they will lose.
Being stuck in these lobbies will simply ruin the game experience for everyone who is inconsiderate enough to ruin everyone else's game experience just because they can't handle a loss or a bad game. Personally i think this sounds pretty good if it means I can play without survivors DCing on first down and killers DCing the second I get a pallet save against them.
I genuinely think some survivors would enjoy the dc que more. sure the match ends. but a lot of survivors in a SWF get a good laugh on call making a killer dc.
Good killers are not dcing (outside genuine reasons like soft-lock bugs, bad ping lobby) so the dc que would be relegated to weaker killers ripe for being walked all match by a SWF that just dc against some of the stronger killer then they can be in a lobby that is more likely to have weaker killers.
Not to mention that if this was a system people would know about it and know not to dc to be able to leave the dc lobbies so making it even more fun for a swf because killer would have to not dc to leave those lobbies. (unless we keeping people in dc lobbies forever, which would not be new player friendly at all)
I keep seeing you bring up that when a killer DCs or abandons the game instantly ends, like it's a bad thing. If it is such a bad thing then where are the complaints about it? It happens often enough that if it actually is a problem we should see complaints about it. But we don't see complaints.
So is it actually a problem?
When I play or watch someone play I never see anyone raging about a killer DC, it's just a moment of surprise "Oh the killer DCed" and it's on to the next match. I have never seen anyone get more than mildly upset about a killer DCing and instantly ending a match.
If increasing the penalty once didn't reduce DCs, increasing it again won't suddenly start working. You can't punish frustration, crashes, or hopeless matches. Increasing punishment only hits the symptoms, not the cause. If the causes stay the same, the behavior stays the same.
It's like raising the volume on a broken speaker; turning it up won't make it louder. We've already seen this with games with DC penalties; past a certain point, harsher punishments only increase resentment, not compliance. Players who want to leave will still leave, and players who crash will still crash. The only real solution is addressing why people DC in the first place.
Better solution. Stop telling people when someone DC's. I guarantee most of you wont even be able to tell the difference between a pubby and a bot
The whole point is keeping these people from playing the game so they can’t ruin matches for the majority of players who can handle a bad match like an adult and not rage quit. Longer penalties keeps them out of more matches and that is the entire point.
DC penalties are not meant to solve people’s frustrations with the game. That is an impossible task because some people will always have a reason to get mad no matter how many perceived frustrations are resolved by the devs. Some people just can’t handle losing and those people simply need to be kept out of PvP game lobbies. There are thousands of single player games out there for them to rage quit to their heart’s content without hurting the experience of other human players.
This just…isn't true. Other games with DC penalties still have the occasional DCs, yes, but those penalties DO remove the people who leave regularly from the matchmaking pool eventually. The goal isn't to stop every DC ever, you can't really do that, but if someone is leaving their games often enough that the penalties are going to ramp and ramp, the best solution is to just stop them from queueing in the first place. This game is rated PEGI 18 for a reason, expecting people to act like an adult enough finish the match they queued for isn't a particularly high bar to ask.
That's because it happens rarely. In the dc queue it would be constant. Like i said, they'd either play losing games, or games cut short the second the killer decides they can't win. Bet ppl would tire of that real quick.
Personally I don't care if they enjoy it or not. I just don't want to play alongside players who don't have the basic impulse control to stomach a losing game without throwing their toys out of the pram, throwing the game for everyone else.
This is kind of my point. It funnels all the inconsiderate DC prone players into a super unpleasant queue. And acts as an effective deterrent, if people don't DC then games get more bearable. (Not totally, obvs ppl will still throw themselves at hook or afk if they don't want to play)
Singleplayer titles are available if you don’t like the multiplayer part of a multiplayer game.
My point is tho is that the que would not do that for the survivors. It would only do it for the killer role. (which im sure is not the role people are wanting to be punished when they want a dc lobby)
What is unpleasant for killer or survivor are different. a DC lobby where both sides are dcers would only be unpleasant for killers because Survivors will dc for more reasons outside of skill (eg, they dont like the killer, teammates are bad) Killers 90% of time will only dc if they are losing which is directly tied to there skill. (they cant get a down, first down 3 gens pop, all there downs are being saved/saboed)
This will lead to survivors (esspically more experienced survivors) who do DC more being rewarded with matches where the killer struggles.
If it was that bad for killers in the DC queue they'd just stop playing. And survs who'd want to be in that queue would struggle to ever find a game. Which is a good thing. It should be a deterrant.
Besides I actively don't care if it's good or bad for the players in the proposed DC queue. The whole point is to make the pub queue more pleasant for the majority of players who don't dc.
the killers are fun to play against, the root cause is that survivors think they have every right to DC and not suffer penalties for it.
Fun is subjective. Camping and tunneling does NOT give the excuse of rage quitting. The only valid reason would be a real life situation, a game breaking bug, or a literal cheater. The rest is excuses.