Monstrous Shrine needs an indicator for the rest of the team

Recently I have seen more killers use Monstrous Shrine, using it to proxy camp and more often than not force second stage. In solo queue this is a problem because the faster progress bar is not easy to notice. The only indicator is to the person on the hook, and they can't do anything about it.

Please could you add the debuff indicator in some way so that teammates know to be quicker with the unhook? Thank you!

Tagged: KillersPerks

Comments

  • i promise you that will not make survivors rescue you quicker.

    They can still see your timer so even if it goes down a bit faster they are either going to just ignore you or they will wait until the timer is down far enough that they cant wait anymore and then will push a save.

    Survivor players rarely make intelligent hook rescues

  • @HexSlugged said:

    i promise you that will not make survivors rescue you quicker.

    They can still see your timer so even if it goes down a bit faster they are either going to just ignore you or they will wait until the timer is down far enough that they cant wait anymore and then will push a save.

    Survivor players rarely make intelligent hook rescues

    If i knew monstrous shrine was in play i was definitely adjust the gameplan. Time management is a big factor in this game. If i think i can stick a gen for 10 seconds and make it too you with time to spare i will do it. That plan no longer works when monstrous is in play.

    one of the biggest factors i’m only going to agree that it should be changed is because swfs exist and will communicate the perk is in play. Soloq players should also have that information.

  • monstrous shrine needs a nerf

    you legit cannot make survivor players up lol

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097781#Comment_4097781

    If i knew monstrous shrine was in play i was definitely adjust the gameplan. Time management is a big factor in this game. If i think i can stick a gen for 10 seconds and make it too you with time to spare i will do it. That plan no longer works when monstrous is in play.

    one of the biggest factors i’m only going to agree that it should be changed is because swfs exist and will communicate the perk is in play. Soloq players should also have that information.

    ...so what do you do when you watch the hook timer ticking down quickly? Cause that sorta gives the game away that monstrous shrine is in play.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097789#Comment_4097789

    ...so what do you do when you watch the hook timer ticking down quickly? Cause that sorta gives the game away that monstrous shrine is in play.

    well i pay attention to the hud. I know i’m one of the few that do apparently based on the teammates i get.

  • The size of the progress bar and the fact that the faster timer can be affected by the location of the killer, means that it is often too late before you realise. There should be no problem in adding a debuff icon for other players.

  • @coldflame said:

    monstrous shrine needs a nerf

    you legit cannot make survivor players up lol

    A nerf? If you are in a SWF they can immediately announce the perk. Solo queue needs the info as well.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098032#Comment_4098032

    well i pay attention to the hud. I know i’m one of the few that do apparently based on the teammates i get.

    …So whats stopping teaching others to do the same?

  • Nothing, they'll just see a debuff icon too. Perceiving the speed change is not realistic on such a small HUD element.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098122#Comment_4098122

    Nothing, they'll just see a debuff icon too. Perceiving the speed change is not realistic on such a small HUD element.

    Actually it kinda is realistic as it's a noticable difference as soon as the killer leaves. And if I see the timer going faster as a solo survivor, I'll know that I have less time to sit for whatever reason, even if I wouldn't know why. While I admit I don't personally care all that much, it's not a needed thing and seems a little hand holdy.

  • I agree with this especially since swfs already have that information anyway so this only really benefits solos

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098166#Comment_4098166

    Actually it kinda is realistic as it's a noticable difference as soon as the killer leaves. And if I see the timer going faster as a solo survivor, I'll know that I have less time to sit for whatever reason, even if I wouldn't know why. While I admit I don't personally care all that much, it's not a needed thing and seems a little hand holdy.

    The problem is, when proxy camping they go in and out of the range and it's hard to perceive. Not hand holdy, just necessary. If you don't care then they can add it.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098272#Comment_4098272

    The problem is, when proxy camping they go in and out of the range and it's hard to perceive. Not hand holdy, just necessary. If you don't care then they can add it.

    If they go in and out the camping meter should be increasing which is the tell for that as unless theres a good view, in which the killer wouldn't be going in and out (usually) without reasons anyway cause they can see everything, killers need to get close enough to view around the hook. Regardless of that we'd see spikes of quick and slow if paying attention.

    They could add it sure, but its defiantly hand holdy and defiantly NOT necessary.

  • @dangersmymidd1ename said:

    The size of the progress bar and the fact that the faster timer can be affected by the location of the killer, means that it is often too late before you realise. There should be no problem in adding a debuff icon for other players.

    its only 20% faster, there is still pleeeeenty of time to go for save unless someone is almost bled out on hook which you shouldnt be waiting that long anyways in most situations.

  • While this perk is very bad, this is a case where I actually agree.

    Why? Because a surv on the hook sees the indicator as a debuff anyway. If it's a swf on comms, they'll know. So hiding the indicator only affects solos.

    Ideally, this would also allow buffing the perk's numbers given they'll be given ample warning (especially given the large range the killer has to be away) that'd be given.

  • @coldflame said:

    monstrous shrine needs a nerf

    you legit cannot make survivor players up lol

    it's not a nerf, SWF can literally say "He has monstrous shrine", Solo Q it's like welp guess wave my arms on hook and hope they see my morse code.

  • Conversely, from a survivor's perspective, which perks are considered acceptable for the Killer to use? Shattered Hope and Undone?

  • I never thought I would see the day where someone is asking for a nerf on Monstrous Shrine…


    If anything the perk needs a buff…

  • @MechWarrior3 said:

    I never thought I would see the day where someone is asking for a nerf on Monstrous Shrine…


    If anything the perk needs a buff…

    Yawn.

  • Your supposed reason for the nerf is "its hard to tell when the bar goes faster"…got a better one than that? Cause if so then maybe you'd have an argument to nerfing a perk thats meh at best instead of yawning

  • Suggestion to nerf a never picker scourge perk is not something I had on my list in big 2026

    Unironically, that can be done, and nothing will really change, because the perk is already run by at most 1-2 new killers who haven't unlocked all the perks yet

    It's still kinda wild though, to suggest a nerf to a weak perk, without giving anything to compensate, and what a nerf, to simply tell survivors about the perk, I'm sorry, why do survivors deserve to be told about this particular perk of a killer? I can sort of understand some of them being told, like hex or those that apply status effect, but for monstrous shrine it's pretty much giving free info for no real reason

    In exchange, Decisive strike should be visible as a glass shard in survivor hands whenever it's active, that's totally not gonna make perk worthless trust me

  • Why do survivors want more free information on the killer's perks? While we're at it, how about we let the killer know before picking up a survivor if they have DS? It sounds just as fair.

  • It would not be a nerf, it would be quality of life. I would gladly trade the debuff indicator for Turn Back the Clock (not very useful) for Monstrous Shrine. Anyway, it was just feedback, quite reasonable considering players on comms just send a message or tell their teammates. I find Monstrous a bit of a cheese perk and would rather not give the killer free stages.

  • @dangersmymidd1ename said:

    It would not be a nerf, it would be quality of life. I would gladly trade the debuff indicator for Turn Back the Clock (not very useful) for Monstrous Shrine. Anyway, it was just feedback, quite reasonable considering players on comms just send a message or tell their teammates. I find Monstrous a bit of a cheese perk and would rather not give the killer free stages.

    It's nowhere close to QoL, revealing a perk in action to survivors will reduce it's power right away, it's similar to playing cards but your opponent is forced to reveal one of their cards for some reason

    The weakness of the perk can be somewhat excused if it's a sneaky one, which monstrous shrine partially is (though 20% faster sacrifice should be noticable), removing the sneaky part will make this perk from useless to useless²

    Also, funny trade of you suggested, yeah remove notification of obvious perk and replace it with one of hard to tell one

    Again, with Decisive Strike comparison, would you list such change as QoL? I certainly wouldn't, if a killer could tell for sure whether a survivor had ds, it would obliterate the perk, making it useless to use, and greatly impact the gameplay

  • @Artimenius1307 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099194#Comment_4099194

    It's nowhere close to QoL, revealing a perk in action to survivors will reduce it's power right away, it's similar to playing cards but your opponent is forced to reveal one of their cards for some reason

    The weakness of the perk can be somewhat excused if it's a sneaky one, which monstrous shrine partially is (though 20% faster sacrifice should be noticable), removing the sneaky part will make this perk from useless to useless²

    Also, funny trade of you suggested, yeah remove notification of obvious perk and replace it with one of hard to tell one

    Again, with Decisive Strike comparison, would you list such change as QoL? I certainly wouldn't, of a killer could tell for sure whether a survivor had ds, it would obliterate the perk, making it useless to use

    If it was completely hidden, like NOED, I could understand. But the person on the hook sees it. If I play in a duo I just type "monstrous" and my teammate knows to hurry it up. Let's face it, even if they did add a debuff indicator for the team, half the team would have no idea what it meant anyway. Who knows, it could even actually benefit killers if survivors act on it too quickly, leading to too many people going for the unhook, too early…?

    I don't mind being outplayed, perks or not. Just prefer not to be cheesed because I am playing solo queue.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099204#Comment_4099204

    If it was completely hidden, like NOED, I could understand. But the person on the hook sees it. If I play in a duo I just type "monstrous" and my teammate knows to hurry it up. Let's face it, even if they did add a debuff indicator for the team, half the team would have no idea what it meant anyway…

    Wait, hooked person already sees the monstrous shrine as notification? Lmao, this perk is never gonna be played then

    Hm, well, I mean, being real, it won't change much anyway really, even if monstrous shrine is nerfed, perk is already unusable in current meta, and many survivors are already blissfully unaware what are UI notifications

    But in my opinion, this ain't the right way to go about the gap between team players and solo survivors. The lack of tools to be used by solo survivors to somehow communicate, after 10 years, is honestly the bigger issue to this whole ordeal. I mean, 10 years, and we finally got the ability to see each other perks. 10 more years and we surely will get a tutorial which covers all UI specifics, right?

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099204#Comment_4099204

    If it was completely hidden, like NOED, I could understand. But the person on the hook sees it. If I play in a duo I just type "monstrous" and my teammate knows to hurry it up. Let's face it, even if they did add a debuff indicator for the team, half the team would have no idea what it meant anyway.

    I don't mind being outplayed, perks or not. Just prefer not to be cheesed because I am playing solo queue.

    The thing is if you use the metric of "Oh, a SWF can call it out, why can't solo players be notified too?" Couldn't you apply that to hexes? SWF can call out where a Hex totem is to the team so why not just have them visible to solo players? We can't always fall on what SWFs can call out.

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099211#Comment_4099211

    The thing is if you use the metric of "Oh, a SWF can call it out, why can't solo players be notified too?" Couldn't you apply that to hexes? SWF can call out where a Hex totem is to the team so why not just have them visible to solo players? We can't always fall on what SWFs can call out.

    That's a bit different I think. In solo queue the person would probably cleanse the totem immediately or go back for it. Describing where it is to someone else is more advanced.

  • The perk deserves higher value, indication for the killer. Giving that info to survivors would just make them mindlessly rush every unhook and fully kill the perk.

  • @Elan said:

    The perk deserves higher value, indication for the killer. Giving that info to survivors would just make them mindlessly rush every unhook and fully kill the perk.

    I haven't used it myself as killer - doesn't the icon light up?

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099570#Comment_4099570

    I haven't used it myself as killer - doesn't the icon light up?

    No and I tested it a long time ago and the fact that it starts working once you are 24m and further away makes the perk even weaker on all non-mobile killers who can't instantly get away. If it now works entire time, for example if you play Onryo, the hook stage takes 56s instead of 70 which only works against super-greedy survivor.