At least remove global healing
This is likely the strongest of all the OP mechanics, at least remove this so the event is more tolerable
This is likely the strongest of all the OP mechanics, at least remove this so the event is more tolerable
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They need to get rid of that and being invisible. It sucks because now I can't do the killer challenges unless I farm. I just got done with a game where survivors were able to turn invisible and you just lose them. As someone who has been playing since 2019 and was very excited for this huge milestone - I'm extremely disappointed. I say this as someone who legit plays both sides.
Once I get my challenges done, I just go back to normal and deal with the long wait time if I want to play killer. I would love to play the event as killer and have fun - but yeah… that's not happening.
invisibility makes a constant ringing noise directionally and the grass moves AND it leaves blue splashes.
The real issue with this event is the map spawns, they learnt NOTHING from the blood moon
The invisibility is the one power I kind of enjoy playing against. You do need a good set of headphones most likely, but if you're good at Spirit or Dracula or just following survivors while blinded, you can keep track of them due to the humming noise they make while invisible.
This makes it the only event power with actual counterplay.
The invulnerability and speed burst are basically both old versions of Dead Hard, where survivors could use them to ensure they make it to that window or pallet and you couldn't do anything about it. And of course the 60 seconds of unbreakable pallets is just absurd.
What I don't like are the portals that the invisibility comes with. Those are incredibly annoying. And sometimes survivors go down on top of them and the prompt to pick them up gets overridden by the prompt to enter the portal. You have to waste extra time wiggling to get on top of them to make the prompt show up, and it gives people extra time to position for flashlight saves.
I never noticed that. They were just gone. Like they even did the invisibly in front of me and I didn't notice a sound or blue splashes. I'll have to pay attention when the next killer challenges come out.
I just don't get why they gave survivors a bunch of new mechanics they can do and took away all killer mechanics from the previous event and just gave them a clown bottle. I wouldn't mind all this extra stuff they gave survivor if killers could remote hook, remote break pallets, etc like in previous versions.
Absolutely. In fact I'd rather have those than the poison bottle.
No for sure, I think they should give killer more to play with
But also the dinner carts next to the tables, I saw one right ontop of a table in Azarovs, that's the main issue, if they were a time sync it'd be fine, they need to get rid of the random spawns in event queue, it just causes problems they cant control
——^ this is the main issue
Once you notice the tells, invisibility is fine to work around. It also only lasts very briefly, so most tend to hide nearby instead of run off. When you know the general area they're in, they're easy to find.
I think it's bugged because I had a couple of games where I didn't see this blue mark that people were talking about and then I had one that did. I did a survivor match earlier with my friend and we had the blue mark on us the entire time - even when we were not invisible.
The insta heal and the unbreakable pallets are the two things that feel the most bad to go against, so I agree, as long as the pallets go too, it can be really badly abused on maps like Midwich and legit trap the killers, at the very least they should killswitch Creamypasta or make it so that it only effects one pallet within a certain radius. I actually don't mind the other two dishes overall, I actually think the haste one is mostly balanced given the killer slowdown ability, and I've been able to adapt to the invisibility since they make a loud noise and it's not too long of an effect, so if you stay in chase and use your ears you can probably still get the down. Also maybe they can keep the insta heal but it only does it when you eat a morsel in the dinner event after a table is set up, I think that would balance it overall.
They have done nothing in the past to fix events unless it's bugs
Its a bug seems to happen if you are eating the plate while using a portal or getting hit. Not 100% sure if those are the reasons but its been reported several times already in the bug reports. Haven't experienced it myself so far.
Survivors have to waste time going back and forth in an area, hopefully not being looped in or the killer is being actively lead toward, four times in order to get the healing affect. Survivors can try to strategize and save it for when they need it most, but the issue is you never know if the killer will poison it and waste your time, or be in the area of that banquet table when you finally need to get the global heal. The only killers this effect truly hard counters is hit and run killers, or people running exclusively healing builds. That's about it. So, about a fifth of the roster at the very most. Dredge, Wraith, Legion, all have the potential to be pretty miserable. But the rest of the killer roster is unphased if you know how to play a little macro or map control. Bubba and The Lich are both monsters in this event, Bubba for sheer short-chase potential, and The Lich for his ability to shut down entire parts of the map and negate unbreakable pallets.
I actually find the invisibility the most problematic not as a killer even, but as a survivor. I get tunneled out before 2 gens are finished in over half of my games because my teammates just stuff their faces with food and get invisibility every time the killer is nearby. They get frustrated, go back to the hook, the teammate healing me does the same, runs off while invisible, and I get caught injured, already have a hook state, and no help from my teammates. I've started bringing nothing but second-chance and anti-tunnel perks to try and alleviate this but it only extends the amount of time when I'm tunneled out from 1 gen being finished to maybe 2 gens. Sometimes its none if my teammates waste their time trying to fill banquet tables while I'm already on hook or downed lol
You could have a whole healing orgy in the corner during the time it takes to set up a table. Unless you're playing in a coordinated swf healing via the table is not reliable.
And the unbreakable pallets. Every single god pallet just being 100% safe for 60 seconds is insane. The only thing that is somewhat balanced is the speed boost one.
Its less about actually healing and more the problem of it picking people up or healing them in the middle of a chase. The strat is to have 3 survivors drop their morsel at a table then spread out, then the 4th hangs around near the table and works a gen. Then when a survivor getting chased gets hit, they insta heal that person giving them a 3rd health state. Often times then also giving a big benefit to the survivors like invisibility portals, or unbreakable pallets.
Then the person near the table just stacks it with 3 of them and repeats.
It should make it so survivors have to go to a table in order to get the heal rather than just being a global heal.
Insta-heals and borrowed time in a bottle via the medkit were removed for a reason and those were only single use. Now imagine being able to do it an infinite number of times in a match with basically a short 60 second cooldown.
Ive been told for the last 2 weeks to just watch grass moving to counter Jason 🙃
But Jason doesnt also make blue splashes and an obnoxiously loud ringing noise Scratch marks at the end and beginning and footsteps lol
They need to go back and fourth (aka, spend maybe 45s in most cases I've seen because theres always a trolley near one of the tables) and for it get to heal the whole team a health state, and get a huge buff like extra pallets/ speed/ teleports.
It affects most killers, because healing a health state is healing a health state and unless you can apply deep wound itll heal them all 1 healthstate. Its why legion/deathslinger are popular in the event, because it nullifies the healing.
Its not a "little macro or map control" its sb on no cooldown, healing a health state, portaling around or resetting pallets.
Invisibility is easy to track for most killers ive played against, its not that strong. If you are getting tunneled out before 2 gens 1 of 2 things are happening, either the survivors aren't touching gens at all, or theyre being overly altruistic. There is a thing called doing too much altruism, and if theyre getting you off hook instantly then theyre playing into the tunneling.
Your already running second chance perks and getting tunneled out before 2 gens, that sounds like the soloqueue special ngl. You do get some of those survivors who wont do anything (gens/banquet/ chase) and will opt to just hover. Sucks, but doesnt speak to why the powers arent incredibly strong. We wouldn't look to the worst examples of a killer to decide how to balance them, we'd look at what their potential is (hence why spirit/blight/nurse get nerfed, because they have the potential to do the same), we should do the same here, and look at what the potential of the event is when talking about balance, which is survivors playing somewhat efficiently and the killer having an incredibly hard time because of it.
Honestly if they could make the distance more consistently long ranged and a time commitment, I wouldn't be so bothered by it. It's the extreme cases where the carts are next to the tables I think it's horrible.
Oh absolutely. If 1 survivor had to take a minute/ minute and a half to get this i wouldnt mind at all, But when theyre 5s away from the table, its a bit annoying when they can spam heals.
This is the one effect in the event I can agree its really cheesy have said since the start, even tho I think a lot of outrage over event is overblow this effect is really cheesy.
I did a solo q match where I would 99% tables and just wait their with the food until person in chase got hit then I would slap it on the table for full heal then go fill the second table.
All tho that does have the effect that matches are longer because only two doing gens so slower gens, in example match the looper was good so he ended up just taking chase for most of the game as he got multiple heals in chase. Killer was over that bs in egc understandably
I feel it only really counters current meta gen regression builds coz it buys more time in chase to stop the snow ball Pain res + gen lock etc does
if the tables are in awkward places this strategy is p.much not super useful especially if the table doer gets intercepted, or a rando ruins it.
Not to mention killers like legion ruin it altogether.
Not only the pallets become unbreakable but survivors can vault them back and fort plus it makes them real after timer ends so its just pallet rebuild simulator which restocks pallets and makes some good pallets like shack infinites that only few killers can play, makes survivors invinciable for like 2-3 seconds with cake so kinda old dh that has no cooldown and doesnt take any space from perks loadout. deffinitely strongest effect for survivors.
Speed is annoying but with dash killers that can catch up like billy you can get them (especialy with instadown which makes their global heal go bye bye) or ghoul.
The most annoying is the invisibility but many survivors are stupid and predictiable always running to table for another invisible cake.
Poison for killer is only good on killers that can double tap or instadown like bubba,billy,kinda knight, ghoul but for m1 killers that dont have strong powers the effects from survivors cakes can totaly nullify the effects of the poison.
Terribly done event not to mention killers poison isnt that weak depending on killer and its lost on 1-0 gens while survivors still have very strong effects like endurance and killer has crap like flashlight immunity.