A letter of love and heartbreak to behaviour
Let me tell you guys who i am beforehand. I am starting as a brazilian content creator mainly on DBD, i personally prefer the killer gameplay since i mostly play alone and i had such great hopes for the 10th anniversary. I was looking at changes like diminishing returns and pallet density, a lot of friends and viewers saying it was bad and even though i agreed, i could see it as a chance of changing the game for better in the future, i thought all this good changes would be showed off on the 10th… But no.
Being a guy who love good game design and balance while also loving behaviour, feels like an abusive relationship. Every time you buff a survivor, its a cannon on their hand, every time you buff a killer, its either a nothing burguer or a nerf in disguise(hi doctor), survivor bugs get patched in days, killer bugs become core gameplay mechanics for years until we learn to use it so well that it hurts survivors so you gotta go there and solve the bug.
No killer wants to tunnel, slug or other unfun tricks, but thats the ONLY weapon we still can hold on to because behaviour refuses to let killers have pressure, since we cant have pressure in anyway we need to play dirty so we can have minimal chances of winning matches against survivors that know how to play.
I ve been streaming theses days and me and my viewers began to notice, EVERY trial… either i win with no contest because no survivor in the other side knows the basic to counter me or i lose with no contest because they know and there is nothing i can do. Yet, there are so many bad survivors that my killrate is 70% without gen slowdown.
And indeed, looking at the survivos that are not competitive, i understand the behaviour game design, i get pitty on then too, the guys are just trying a silly build with their friend and they lobby against me, after getting my ass whooped on a bad map against a good squad… what happens? they get their asses handled to them in a gift bag for travel. No funsies, no humor, no chance, no patience left.
I get it that behaviour pitties on the poor solo queue or friendly "lets have fun" surv, i have too, sometimes i go so hard on a game after a hard swf that i look at the poor beatdown solo queue surv dismembered on the floor and feel for it. But what, when im the one getting destroyed its a comedy show and when its the surv its a drama?
SWFs are allowed to destroy me mercilessly without a single nerf while i get nerfed everytime i discover a new way of slapping a surv?
You could make me just lobby with the fun guys and id play with them friendly
you could make me lobby just with tryhards and id tryhard with them no problem
but you make me lobby with both, so i get destroyed by the tryhards better than me and then i rip the asses of the ones worse than me, then no ones happy.
I accepted it, in hope of a change, believing in Behaviour, i thought to my self "they will make it better, let them cook"… and you guys are there… overdoing the steak already and nothing comes.
We have jason, yeah, fun gameplay, designed to be a fun character to use… only un till we get good on it and begin to fight good comps, he is a 4.4 that throws people away with a mobility power that tells survivors where and when you appear, also locking you in an animation to give then time to vanish… so many weakness to exploit in exchange for 0 skill points of power to be used. He has no point of skill where you can focus and the survivors dont get a free counter that needs 10x less effort to abuse.
The changes incoming to dbd balance that you guys annouced? only killer nerfs, anti tunnel, anti slug, anti killer tactics all around, all this that we learned over YEARS, 10 YEARS, that we need to read as "new basekit survivor perk incoming".
The balance is SO ######### that a LOT of players and content creators are exposing the FACT that hooking as a killer simply makes no sense anymore, hooking them just turns survivors into super sayans
Killer focused content creators are either making more survivor content or reducing their game time on DBD ENTIRELLY on mass.
New perks for survivors are always "do exactly what you normally do or make a missplay and get this prize that will have enormous vallue" while new perks for killer are always "do the exactly opposite of what you should do to win, give survivors three or 4 chances to win easier and then you get 5% haste for 3s"
Sure, we have jason, we will have art, the grimoire killer seens very unique. But they are sauce, if basekit killer is ######### we will be just adding great sauce to this #########. Not to mention that its fun to add this killers but somepeople are just trapper mains, ghostface mains, skull merchant, doctor… You know… Your whole crew of killers.
What, are killers less consumers then survivors? Are we less deserving of respect? And im not even saying you from behaviour disrespect us, but survivor does that, they BM and use dirty tactics of their own and not only you dont stop them, you give them perks to do it better, but killer somehow cant, when a killer does it, then its bad.
We killers are players too, we are not bots that you control how they play and how hard they go on your players and force them to do stupid ######### to be ridiculed by the players so they can have somefun.
Even the godamn ######### banquet, i loved all the idea, all the concept, all the looks, but its just a survivor power fantasy mode, survivors get fun an strong stuff, killers throw a green mist that barelly do much.
Its getting hard to keep letting you cook behaviour, when you just serv one table
Comments
they only serve one table…
Except they don't
If anything BHVR need to do something about how delusional the "Killer main" community is becoming.
then please, tell me, what was the last reasonable buff killers got, them i want you to look at the last 20 perks added in both sides and tell me the % of use of them in each side
Also… no ######### sherlock, the killer queues are bigger right after the biggest killer launch of the game, oh my god whod guess… right before that i had 20s killer queues
Bro. Does that table represent event queue or general queue?
I play both roles.
This event - there are at least two ways for survivor teams to take the match hostage.
Not just win, actually trap the killer or become invulnerable.
Killer poison should be a counter, but either there's a tech to avoid it or it's just buggy
If they'd wanted to, they could have made this reasonable - but no, they wanted a ridiculously survivor sided event and they got one.
Add to this, they made cakes 90% rarer than previous, I'm getting one every 5 webs or so if I'm lucky.
Why are you defending this?
Turn back the clock for starters, it became a wraith META perk, but I shouldn't need to explain to someone who can't do a little research on their own without a bigger content creator telling them how to play the game.
Killers get one really strong ability. Survivors get a bunch of mediocre abilities. And that's where all the complaining comes from. People who swear survivors are gonna stop at a cake mid-chase for three seconds of endurance.
A better question is why are you defending it, I'm just calling out people who are somehow happy with long killer queue times and need to win most of their games.
Like literally, you're putting a stick into the bike wheel then complaining, I also don't defend the unbreakable pallets, thats the one modifier that is like yikes.
Go have some fun lmao
became a wraith meta and got wrecked on a patch in a week so it would not work on that build anymore, also, thats one perk still being used, i asked to look at the last 20 for killers and surv… and if you research youll see almost all perks for surv are used normally while almost all of killer perks have little to no use
yeah, but they are, and throwing the green mist is not interesting, it doesnt even has half the power of the suposedly weak stuff survs get my dude
my dude, i dont wanna win all matches, reread my post… i already almost all my matches, i d happily change that to 50% if all my matches where fun, but they are always one sided blastoffs, either i destroy the survs, or the survs destroy me, no in between, no hard game, no challenge, no balance
the guy obviously doent play killer my dude, he is just a survivor main that takes his happyness on the game by bullying killers and think that a survivor perk giving him invulnerability for breathing harder is fun cause he will get to teabag more
Survivors can become literally unkillable, or trap the killer for ever. Or instantly drop chase and go invisible, and this can be spammed. The only way to prevent it is a killer ability, on a crazy long cooldown, that requires a cake (reduced to almost never appear - survivor abilities don't!). Oh, and there are no ways to get these charges back faster, and the ability just fails to work or falls off maybe 30% of the time.
You can also use a trick, as a SWF, to get permanent health state regen so you can hold the match hostage another way.
Have you played this event as a killer?
How am I supposed to have fun when survivors can instantly drop chases, use multiple methods to trap me in a match for 40 minutes and my ability doesn't work properly?
Again, why are you defending the lack of cakes, the bugs or killers getting trapped forever?
Oh yeah - killer ability requires cakes.
Survivor ability doesn't.
Cakes drop maybe every 5-10 bloodwebs now. Explain to me, as precisely as you can, why you are defending this?
The green mist is an insta-win for chases.
no it is not, it can be EASILY overplayed with either a good team to bodyblock for you or a plate in your hand while knowing how to position yourself
When it works, and they don't just run through it without getting poisoned. And doesn't randomly fall off.
And - oh yes - it basically requires a cake. You know, the thing they nerfed the droprate of by 90% and will not be changing until the event is almost over?
Survivors don't need cakes because tables are anywhere.
it still works btw, it was put back in, and secret project I see used with gen lock builds too. Phantom Fear with lethal pursuer also.
and no survivors get useless perks too… like all of rick grimes, most of the stranger things ones too are just okay too.
You're just mad coz you're probably getting beat and looking for excuses.
You need to play both sides lmao
I play both sides. I've been playing since…whoever was before PH.
Nothing in recent memory, not since the original Ruin or MFT approaches Vigil+SB.
Nothing.
dude, what part of i get 70% killrate and would happily change for 50% you dont get it? wraith is ONE killer, even if this still worked like it did, what does not work the same way anymore, it would still be a low pickrate for the perk, sure survivors get trash perks too, but much less trash perks. Indeed you just quoted a trash perk as if it was good, who the hell uses ######### phantom fear dude? that shet is less used than anything, go look at pickrates
not only that, but killer meta perks doesnt change on what, years? every time the killer meta changes, they get nerfed in a week and its back to pain res
Turn back the clock and hive mind are the first actual meta defining perks that still exist since no where to hide. Everything else released recently is bad, too niche, or required other perks to work.
I wouldn't go that far. Two perks on a recent killer still work fine. But yes, killer meta changes because 'oh this addon/perk was used too much so we're nerfing it'.
Survivor meta changes because Vigil gets reworked into something that hardcounters half the roster.
I play both sides you just are way too upset at some modifiers
exactly, you play both sides, you dont see the main survs, the guys who really know their ######### dude, as i said i kill 70% of my lobbies, the problem is that i eithe destroy them with no resistance or get destroyed with no resistance because there is no balance on high level
PGTW got buffed recently. One of the most popular Killer Perks even before the Buff.
Myers also got stronger after his Rework.
myers indeed got better but poppy buff, you mean the buff that got reversed on the next patch?
There was nothing reverted.
If you truly don't play survivor then you should go play some, its one of the best ways to get better at killer (and vice versa) and one of the best ways to get out of the us vs them mindset.
Matchmaking does a poor job for everyone, those teams that "destroyed" you may not actually be that amazing, they might just be better than you specifically (no shade), it is likely many of these teams were not even a swf just solos that were decent at the game or managed to be coordinated.
The game also has a high tendency towards snowball victories, you either destroy or get destroyed (as you noticed) and the hard fought middle ground matches are much rarer. This can make your opponents seem bad even when they are not, its just small differences in skill mattering a lot in this game. A tiny bit better pathing on the survivors part or a tiny bit worse on the killers can easily be the difference between making a pallet or not and then the chase extends or gets ended each time those tiny moments matter.
I feel for the weaker killers but the people playing them are actively choosing to play them while survivors need to be prepared to face a four slowdown nurse or blight. If ghostface was truly viable at the very top level with his current power set then nurse and blight would be free wins. Step one of fixing all this is decreasing the discrepancy between killer power levels not changing survivor.
which change you are referring to my dude? it had a change, from actual progress, to max progress and they reduced the ammount… and thats not a buff
you sure? 😅
Out of curiosity, what changes would you be okay with that would potentially drop your kill rate to 50%?
The change was from current progress to overall progress. And it is still 20%. Because 15% bonus on the initial kick is 20%.
5 + 15 = 20.
The fandom-wikia is outdated and is not updated anymore. The wiki.gg is the correct source:
https://deadbydaylight.wiki.gg/wiki/Pop_Goes_the_Weasel
dude i agree with you in most stuff, the guys that win against me are always either on my level or much better, and they are almost always in SWFs of at least 3, i know cause i talk to them after the game and most of them are streaming survivor streaks live. Thats my problem, its balanced around bullying who is worse than you instead of playing against who is a good match
well a bunch of them, to begin with, we would need a mmr rework, because this one sucks ass hard, but one that is a rule on the dbd board game and i would love to bring to the game is, survivor dont have individual 3 hook states, they have 12 team hookstates and hooking some one the first time breaks 2 hook states, this makes tunneling basically impossible, what would surelly drop win rate, but allows to play spreading hooks since spreading it makes we win hooking each person twice. This change would allow more interesting killer buffs and more powerfull unhook effects since the killer really dont wants to tunnel.
Other good change would be the unhooked teleporting away and invisible for sometime or until touching a gen/hook/surv, also make this mf untouchable and have no collision with the killer so the killer can ignore him totally with no choice of bodyblocking for his friends
what is that math? the 5% was applied on the later 20% too, so it was 25
I don't see a way to make this game not feel like "bullying" the other side when you are winning though. Getting stunned or blocked by pallet after pallet sucks but its one of the only things survivors can do. Same goes for being tunneled against a killer that is better than you, there isn't much the survivor can truly do but I understand it being the obvious path to victory.
Matchmaking has been promised an update but we haven't heard anything for around a year. When MMR first came around it was much stricter but Content Creators complained that it made their queue times long and their average match was sweatier (because they actually got teams that could challenge them on a regular basis instead of stomping players obviously worse than them). It was dramatically loosened to the practically non-existent system we have now.
If matchmaking isn't going to change then the closest I can come up with would be a comeback mechanic so that both sides always feel like they stand a chance even when the game has not been going their way. Many players are against that as they feel it "casualizes" the game. Camp, tunnel, slug can't be left in the game if you plan to give other buffs to killer in an attempt to reduce those playstyles (and many players are against the removal of these strategies). Those strategies would just become abusable alongside the buffs.
I also want to note that I have been accused of being in a swf while solo and with solo teammates (they said so but obviously I can't actually confirm if they were or not). The squads on escape streaks beating you are just more likely to stick in your mind. Also If those teams are truly the only ones challenging you then it would logically follow that whichever killer you are playing is more balanced around facing a swf than solo, otherwise more solo teams should be at least challenging you if not winning against you.
I will once again implore you to play more survivor if you truly don't play the role much (your statement made it sound like you don't play the role at all, if you already are then cool).
Spot the LARPer
very rarelly a solo can outmatch me, it happens, but its hard to see them, they are like a rare pokemon or some like that, normally comms are a problem because of my build, i made it to use a more "nonstop chase" instead of gen slowdown, them people with comms can move around without really losing gen progress. But the game can be a less of a bully simulator, they just need to dont balance it around bullying
Not going to mention any of the insanely stupidly op stuff me and my swf have been doing. But you have more than enough time in most chases to stop for a cake. (this is not a joke) I don't know why people aren't going for cakes at all in my solo queue matches.
Also if you're good at looping you can run fixated and very easily ignore the stamina bar.
The forums are a magical place
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It really makes me wodner what killer players even do in this game if people are this out of touch with the current gameplay.
i am not good as surv and have being shitting on killer heads in this event