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Kekz0r85

Kekz0r85

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Kekz0r85
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  • I get it, its the first iteration of this new event. But this is also the 10th anniversary and one would think that you would give it the best you can but you didn't.
    You made a Food Themed Event, yet Killers don't get any Food related stuff: e.g. they get buffs themselfs for interacting with a table and can maybe recharge their poison on the carts. The Poison is strong (borderline broken on some) but only good for cheap hits. Ofc the Killers whole mechanic is counterable by 2 Perks.

    Survivors on the other hand get litteral cheats with almost 0 Cooldown. Making Survivor Gameplay boring AF because you get to misplay and still win. On Top of perks that allow you to do that.

    So if this is the best you could do: Holy ######### the future is very dimm for DbD.
    For future Banquet Events: Who ever designed and greenlit this iteration…please let them not work on future iterations because they clearly have no idea what their doing.
    Maybe use your consultants for more than Playtesting new killers and marketing and let them test new Events?

    @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096108#Comment_4096108

    "No one says anything about that" yet everyone opens a Thread because they think their opinion is the most important one.

    And I thought that events dont need to be balanced? This is what was said about past Anniversary Events which favoured Killer… But dont worry, since BHVR is aware now they will, in typical BHVR-fashion, do a complete 180 and Survivors are the main ingredient for the next Black Bankquet event.



    Yes, events don't need to be balanced. They can be goofy & silly with Powerups,Buffs,etc but both sides need to have equal amount of it. Not just one side get a gazillion of things while the other side gets close to nothing. Was not good on the Masquerade and is especially bad on this one.

    PS: Waiting almost a week to respond to criticism and then tell people they need to wait till next week for an update is not okay.

    @Balrog

  • @CorgiSploots said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094079#Comment_4094079

    I despise this argument because it's such a strawman and playing obtuse for the sake of playing obtuse. There's a massive visible difference between playing to win and abusing aspects of the game to ensure you're the only one having any fun at the expense of everyone else in the lobby. We already have anti camp abandon bots base kit BT, and these werent added in for the sake of it. They were added as a result of killer players refusing to play fair in any regards. It was so bad before basekit BT you might as well write off the match if hooked because killer would instantly tunnel.

    What then make a killer play fair for you?
    - Spreading all hooks evenly among survivors?
    - Ignoring a survivor because he has already a hookstate when there are others that don't?
    - Picking up instantly even when others are around for a beamer/pallet save?
    - Always going for the unhooker?
    - Not punish survivor mistakes in general?
    - etc


    Why would and should the killer do this? Survivors don't stop doing gens just because the killer has only 2 hooks. They don't stay injured to make the killer down them more easlily.
    They use their perks,the map or whatever they can to their advantage. But let me guess: That is needed because all killers are unfair,toxic scumbags that deserve every bit of your resentment, right? :)

  • We have given BHVR so much constructive feedback over the years. Their fog whisperers and consultants have given them so much feedback. Bugs get reported and it takes them YEARS to fix them, if they ever get fixed that is.
    They just decided to ignore all feedback and just proceed as planned.

    This big 10 year anniversary event is just the icing of the (missing) cake. But there will be a point that even the devs realize that all the Feng and Sable cosmetics won't make their next paycheck when there is no one left to buy them.

  • @Mr_K said:

    Lot of 1 posts pop up during events.

    And? Peoples opinion matter regardless if they post here the first time or are here for 9 Years and post every day.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469170/holy-terrible-event

    You can poison the food tables you know, and it basically ruins the survivors whole plan… we can also use portals too

    Quick queues too for killer, coz holy kneejerk reactions

    that poison does nothing against unbreakable pallets ( try versing this in gideon), invisibility on command and after a portal, teamwide adrenalin basically on command,etc etc

    Not to mention that you can lock the killer in an area with the unbreakable pallet thingy. Also really easy on Gideon.
    Really fun to play, when you can't do anything for up to 60s. And swfs can time it and prepare the next table to trigger right after the first is finished. Trapping the killer again for 60 seconds.

  • Said it in a different topic (that mysteriously vanished into thin air)

    The Event released as expected.

    • massive & powerful buffs to survivors
    • free healthstates
    • Killer get a poison that still gives you the opportunity to 'W-Key' to the next pallet
    • mediocre cosmetics
    • bugged out currency
    • bugged bloodweb / way to few cakes
    • Cross-Exam released in the broken state it was on ptb

    Again,
    Happy 10 year DbD - maybe you make it to 11

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086221#Comment_4086221

    This update is for The Slasher only since the Survivor and the perks are not releasing with the Chapter.

    First of all I want to make clear: I'm a 50/50 Killer & Survivor Player. So no Bias here!

    So what your saying is that Jason and the 'yet to be revealed' Survivor (or his/her perks) were tested on the same ptb but you won't share any Details of changes to said Survivor perks because the are a different chapter?
    Given your recent track record of buffing survivors through the Roof (Vigil,Fasttrack,Hyperfocus - Stake Out, etc ) while also making sure most Killers stay at a solid C- Tier, I just can't believe you are going to Change anything meaningful to the new Surv. perks.
    If you don't want feedback to something releasing in the future or can't/won't tell us about any changes made based on feedback because of whatever reason then don't test it together with the stuff you are willing to share details about.

    And nerfing Jason is absolutely not needed. He was good to Play and to Play against in the ptb. Some of his addons needed some tweaking/reworks and the planned ones look fine. His perks on the other hand needed a complete overhaul because even with the changes to Silent Shadow they are just not worth equipping (outside of a Adept Jason ofc.)

    I was somewhat hyped for Jason and planing to play DbD again after a year of Hiatus - but with no info given to once again problematic perks I'll wait until you say something about the perks and decide then if I come back or not.
    If that means I miss the anniversary event or parts of it…. → 🤷‍♂️

  • Have the same Issue as Trapper with Trapper as Naughty Bear. Usually takes a couple of tries to pick Traps up but you have to go through the animation in every try. When you are out of traps and try to pick up your first it mostly works first try. Most affected by this is the second ( or 2-4 in 2v8 😊 ) trap.

    Every other Cosmetic Set or Combination of Cosmetics works fine with Trappers Power.

    This is not only in 2v8 but in EVERY Gamemode / Match.

  • I noticed the Trapper bug as well. But it only happens if I use the Naugty Bear skin. Any other Set or Combination of Cosmetics work just fine 😔

  • Didnt see anyone mention this. but once the gates are powered and egc started you can escape from there. Just walk around the map till you get to the gate. Step over the finish line and your out even if the gate you are "using" is not the one that is open and started the egc. 😅