Teammates starting to go-next vs Jason

Can we please nerf him before the Anniversary?

Comments

  • I had at least one dc today in all of my jason matches. The crowd hates him, but i love him. I also verse him a few times and even escaped two times with soloq mates...

  • No, he's fine the way he is. Nerfing the killer because people are unwilling to learn his counterplay is honestly the worst thing BHVR could do. Catering to crybaby's who do not want to improve at the game is why we have so many anti-killer basekit things on survivor already.

  • @Wyndsor said:

    Can we please nerf him before the Anniversary?

    when you play 20 matches and 19 are against jason i cant really blame go next mentality but we should not balance killers on whether survs want to just give up and not play and screw their team over.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469054/teammates-starting-to-go-next-vs-jason

    when you play 20 matches and 19 are against jason i cant really blame go next mentality but we should not balance killers on whether survs want to just give up and not play and screw their team over.

    I don't condone trolling, but going next isn't the only type of trolling.


    The killer naturally conditions players to play super passively, so players that already employ this gameplay legit spend the entire round not doing anything. It's boring and really killing my desire to play.


    Not to mention Jason's are already adapting to crouching by just teleporting to the nearest object by a gen, and if you get caught which depending on the tile is very likely, congrats you now have zero distance.

    Needed Nerfs:

    -Duration on power

    -Reloading needs to disrupt chase

    -Exhaustion addon cut in half, haste timer lowered

  • @Wyndsor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092221#Comment_4092221

    I don't condone trolling, but going next isn't the only type of trolling.


    The killer naturally conditions players to play super passively, so players that already employ this gameplay legit spend the entire round not doing anything. It's boring and really killing my desire to play.


    Not to mention Jason's are already adapting to crouching by just teleporting to the nearest object by a gen, and if you get caught which depending on the tile is very likely, congrats you now have zero distance.

    Needed Nerfs:

    -Duration on power

    -Reloading needs to disrupt chase

    -Exhaustion addon cut in half, haste timer lowered

    You shouldn't be playing passively against jason that's exactly what he wants. He wants survivors crouching and not doing gens.

  • Jason's omnipresent evil is really boring to go against. I don't even know what's the point of a PTB if they're going to release killers in this state.

  • survs deciding to play like trash is on survivors, not the killer. survs need to play less dumb. not a killer porblem.

    however i do think OE shouldnt be infinite as it creates too much of a psychological standoff that you dont get with killers who essentially can do the same thing like wraith. I also dont like the end gate situation which absolutely should almost always be a loss for surv 95% of the time, it feels with jason its a 100% loss which is too much.

    it should feel like you have a 5 % chance of escaping.

    reloading im not too worried by but i wouldnt be against reloading only at hooks if they remove the hook being saboed due to it.

    im not familiar with his addons so no opinion there, but his haste should be shorter or equal to his power CD time, otherwise there is no point in him being 110 if a jason who uses his power often will effectively alwasy be 115%

    probably only should have like 5 seconds of haste to allow to enter into chase without too much distance.

    granted i think you would need to address that at 110 and now a m1 with also having pushed the surv farther away from you that he also cant be 110 and expect to be effective.

  • @HexSlugged said:

    survs deciding to play like trash is on survivors, not the killer. survs need to play less dumb. not a killer porblem.

    however i do think OE shouldnt be infinite as it creates too much of a psychological standoff that you dont get with killers who essentially can do the same thing like wraith. I also dont like the end gate situation which absolutely should almost always be a loss for surv 95% of the time, it feels with jason its a 100% loss which is too much.

    it should feel like you have a 5 % chance of escaping.

    reloading im not too worried by but i wouldnt be against reloading only at hooks if they remove the hook being saboed due to it.

    im not familiar with his addons so no opinion there, but his haste should be shorter or equal to his power CD time, otherwise there is no point in him being 110 if a jason who uses his power often will effectively alwasy be 115%

    probably only should have like 5 seconds of haste to allow to enter into chase without too much distance.

    granted i think you would need to address that at 110 and now a m1 with also having pushed the surv farther away from you that he also cant be 110 and expect to be effective.

    It functions exactly the same as wraith. Are you gonna be working a gen while injured against a wraith? or are you gonna go play passively?

  • @Gamedozer7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092223#Comment_4092223

    You shouldn't be playing passively against jason that's exactly what he wants. He wants survivors crouching and not doing gens.

    This would be valid if he wasn't so oppressive in chase. Granted, I play aggressively anyways because either I loop him and we escape or I die and can move on to another game with hopefully a more interesting killer.


    I dislike that he encourages an already detrimental playstyle on survivors.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092229#Comment_4092229

    It functions exactly the same as wraith. Are you gonna be working a gen while injured against a wraith? or are you gonna go play passively?

    i do the gen. you have more of a chance to get away from the gen with jason instead of wraith.

  • @Wyndsor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092227#Comment_4092227

    This would be valid if he wasn't so oppressive in chase. Granted, I play aggressively anyways because either I loop him and we escape or I die and can move on to another game with hopefully a more interesting killer.


    I dislike that he encourages an already detrimental playstyle on survivors.

    You Have to play him like any other ranged killer and denie LoS as much as possible. Can definitely cut that haste down in at least half the time though.

    I agree I hate the rat and don't do anything play style because it's absolutely boring for both party's

    I say remove the crouch counter and if the device can't find a better couter option practically gut the jump scare to pretty much just info and maybe 2-3 seconds of haste max to get him moving.

    And change the jump scare addons obviously.

  • I had a few matches where two people dc right of bat (assume duos)

    The bots are sadly not programed to crouch at all, feel kind of bad for the players its been high K que time in my region and not every Jason is playing him in the unfun way.

  • Ive played Jason a lot recently. I have yet to have a DC…Krasue though. Different story when I have played her and started doing well. Even Onyro. I get someone fully condemned and they have 1 hook. They just DC.

  • Survivors go next against every killer in this game. Probably its the "Jason overdose" we all are experiencing but i don't see a reason to nerf the killer. He is just new and people are learning his counters. I believe in some weeks people will adjust to Jason and how to counter him.

  • @Rickprado said:

    Survivors go next against every killer in this game. Probably its the "Jason overdose" we all are experiencing but i don't see a reason to nerf the killer. He is just new and people are learning his counters. I believe in some weeks people will adjust to Jason and how to counter him.

    Why do you think the killer players won't also get better?

  • My teammates keep giving up against him or disconnecting.

    DBD Screenshot.png
  • skull merchant proved that nerfs won’t affect the go next crowd.

    Jason is fine.

    You want people to stop going next? Actually start punishing them harshly like every other multiplayer game.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092229#Comment_4092229

    It functions exactly the same as wraith. Are you gonna be working a gen while injured against a wraith? or are you gonna go play passively?

    At least you can see and hear Wraith approaching, which isn't the case with Jason.
    That gives you ample time to react. Jason is on top of you the moment he appears, and you are almost guaranteed to be hit.

  • My problems with jason are this:


    He can cancel survivor vault animations if he just so happens to OE at your vault. Ive had it happen twice where I went to vault while in chase and was a 1/4 to 1/2 through and it put me back on the other side just to be m1'd through a window. I was held in place while my vault was canceled just to then scream on his jump scare.

    He reloads mid chase with no animation lock or recovery,not only that he reloads both inside and outside his power and can reload off a hook that a survivor is already on wether you get hits with the spikes or not hes to forgiving to killers mid chase with no downsides. His slow while aiming seems to be agreed by the community to be one of the faster aim movement speeds with no real downside. After throwing his projectile he also seems to recover faster than other ranged killers. Springtrap still has a cooldown and just like all other ranged killers has a recovery animation from using their powers. (like wesker while hitting or missing a bound essentially the weapon wipe)


    His jump scare is bugged and bypasses perks like calm spirit or hardened even while in a locker. I understand the killer instinct baked into jason and thats not what im talking about, no other perk or power in the game lets you scream in lockers and every scream perk thats come out in the past immediately was hotfixxed while his has stayed since the ptb.

    His power has no cooldown or limit and is heard by EVERYONE on the map. I think his power should work more like the spirits where you can only really hear her using it if shes close. Having the whole match hear the power just has too many people urban evasion in fields not working on gens artifically inflating his kill count and match wins. I think this was done by design and aside from how long he can stay in his power everyone just stops what they are doing even if he isnt close because they hear the power and dont want to be the first to go down. The spirit is forced out of her power to give survivors a chance to locate her. The nurse screams while using her power, billy has a loud chainsaw you can hear even when hes undetectable. Ghoul makes out whooshing noises and you know when he is close or far, blight also has the same mechanic where you hear him bounce off objects and you can tell how close or far he is. All these killers love them or hate them have very obvious counterplay that works in a satisfying manner and agreed on by both sides. Jason has all of the benifits with none of the downsides to a chase or teleport power.

    This last one is just a personal, I think he should be able to break pallets with his spear.

  • @Slurp_Ramen said:

    skull merchant proved that nerfs won’t affect the go next crowd.

    Jason is fine.

    You want people to stop going next? Actually start punishing them harshly like every other multiplayer game.

    Yeah, even after SM was gutted I still have people give up against her despite her basically being an M1 killer with a weak undetectable.

  • Easiest solution for these folks is to just not queue up for survivor

  • @Wyndsor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092253#Comment_4092253

    Why do you think the killer players won't also get better?

    The killers will get better but i believe the balance will tend more for survivors, as it happens with every new killer. People will learn to counter and the "oppressive" aspects of his kit won't be "oppressive" as people claim to be. It happened with Artist, Singularity, Unknown, Sadako, Springtrap, Vecna2 (henry), Reworked Trickster. etc etc.

    When the killer is new many players tend to think the killer is unbeatable but with the time they get a good grasp on what to do and most of the silly tricks the new killer won't work again those who are smart.

  • @JesterVittorio said:

    My problems with jason are this:


    He can cancel survivor vault animations if he just so happens to OE at your vault. Ive had it happen twice where I went to vault while in chase and was a 1/4 to 1/2 through and it put me back on the other side just to be m1'd through a window. I was held in place while my vault was canceled just to then scream on his jump scare.

    He reloads mid chase with no animation lock or recovery,not only that he reloads both inside and outside his power and can reload off a hook that a survivor is already on wether you get hits with the spikes or not hes to forgiving to killers mid chase with no downsides. His slow while aiming seems to be agreed by the community to be one of the faster aim movement speeds with no real downside. After throwing his projectile he also seems to recover faster than other ranged killers. Springtrap still has a cooldown and just like all other ranged killers has a recovery animation from using their powers. (like wesker while hitting or missing a bound essentially the weapon wipe)


    His jump scare is bugged and bypasses perks like calm spirit or hardened even while in a locker. I understand the killer instinct baked into jason and thats not what im talking about, no other perk or power in the game lets you scream in lockers and every scream perk thats come out in the past immediately was hotfixxed while his has stayed since the ptb.

    His power has no cooldown or limit and is heard by EVERYONE on the map. I think his power should work more like the spirits where you can only really hear her using it if shes close. Having the whole match hear the power just has too many people urban evasion in fields not working on gens artifically inflating his kill count and match wins. I think this was done by design and aside from how long he can stay in his power everyone just stops what they are doing even if he isnt close because they hear the power and dont want to be the first to go down. The spirit is forced out of her power to give survivors a chance to locate her. The nurse screams while using her power, billy has a loud chainsaw you can hear even when hes undetectable. Ghoul makes out whooshing noises and you know when he is close or far, blight also has the same mechanic where you hear him bounce off objects and you can tell how close or far he is. All these killers love them or hate them have very obvious counterplay that works in a satisfying manner and agreed on by both sides. Jason has all of the benifits with none of the downsides to a chase or teleport power.

    This last one is just a personal, I think he should be able to break pallets with his spear.

    the scream bypass calm spirit and Lara’s perk is actually intended believe or not. Confirmed by the devs.

    It’s a unique scream and doesn’t follow the norm of knocking you off things/interrupting actions either, this is also where the screaming locker bug comes from because Jason’s jumpscare scream is unique to him.

    Very weird decision from bhvr, idk why it’s not just a regular scream.


    and OE isn’t exactly map wide, yes the range is very big, but the amount of fog is notably increased when’s he actually close to you. When he’s in OE the fog sits at about waist level and is mildly thick, when he’s actually in TP range the fog is usually at about chest height and very thick. That’s just what I noticed and I how I decide whether to commit to gens or start crouching away.

  • @Slurp_Ramen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092327#Comment_4092327

    the scream bypass calm spirit and Lara’s perk is actually intended believe or not. Confirmed by the devs.

    It’s a unique scream and doesn’t follow the norm of knocking you off things/interrupting actions either, this is also where the screaming locker bug comes from because Jason’s jumpscare scream is unique to him.

    Very weird decision from bhvr, idk why it’s not just a regular scream.


    and OE isn’t exactly map wide, yes the range is very big, but the amount of fog is notably increased when’s he actually close to you. When he’s in OE the fog sits at about waist level and is mildly thick, when he’s actually in TP range the fog is usually at about chest height and very thick. That’s just what I noticed and I how I decide whether to commit to gens or start crouching away.

    I know the screenshot you saw but it was later revealed that it wasnt intentional and the dev that responded didnt know what they were talking about

  • @JesterVittorio said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092851#Comment_4092851

    I know the screenshot you saw but it was later revealed that it wasnt intentional and the dev that responded didnt know what they were talking about

    well even if it wasn’t intentional, it’s still weird that Jason scream is unique and doesn’t follow regular scream rules