Was just wanting to see a general consensus on what people in the community believed in regards to various add-ons. Personally (for instance) I believe Iridescent king should 100% be basekit for doctor, but I do generally want to see yall's comments/opinions for a few reasons. 1. I am bored at work and 2. I wanted to see different POV's from others
Was just wanting to see a general consensus on what people in the community believed in regards to various add-ons. Personally (for instance) I believe Iridescent king should 100% be basekit for doctor, but I do generally want to see yall's comments/opinions for a few reasons. 1. I am bored at work and 2. I wanted to see different POV's from others
IRI KING BASEKIT ON DOCTOR??? i need a reason why. this makes Doctor really strong
anyway im gonna say exactly what feather says. White Comb basekit for Nurse.
however i say we should make Rust Coloured Egg basekit for Pyramid Head
i have more but i will get eviscerated if i share my entire list
haha, first time i got mentioned. Yes. Nurse should have white comb basekit (-50% reduced lunge after blink). Nurse would need to be more precise and survivours would have easier counterplay. Rn nurse has too much room for error.
Additionally i would say iri stone for trapper should be implemented partially. Like 45s or 60s reset time while iri stone would reduce that to 30s or maybe instead of random traps it could reset 30s after being disarmed / not active.
IRI KING BASEKIT ON DOCTOR??? i need a reason why. this makes Doctor really strong
i need a reason why. this makes Doctor really strong
I mean, this is most likely the reason, lol.
But I get where they are coming from. I would not make Iridescent King Basekit for Doctor, since it is indeed a really good Add On and probably too good to be just slapped on as Basekit. But Iri King gives so many afflications which Doctor would not have, because he gets his afflictions (like seeing Fake Pallets or Doctor Illusions) via his Add Ons and it is a shame that you miss out on some when not using the correct Add Ons.
So maybe giving one random afflication from Iri King to the Survivor when they reach Madness 2 would be nice to have. And this can also change if they are back to Madness 1 and reach Madness 2 again.
i need a reason why. this makes Doctor really strong
I mean, this is most likely the reason, lol.
But I get where they are coming from. I would not make Iridescent King Basekit for Doctor, since it is indeed a really good Add On and probably too good to be just slapped on as Basekit. But Iri King gives so many afflications which Doctor would not have, because he gets his afflictions (like seeing Fake Pallets or Doctor Illusions) via his Add Ons and it is a shame that you miss out on some when not using the correct Add Ons.
So maybe giving one random afflication from Iri King to the Survivor when they reach Madness 2 would be nice to have. And this can also change if they are back to Madness 1 and reach Madness 2 again.
yeah looking back on it, it was a stupid comment. and i agree with the idea. i think Doctor could use some love and maybe a buff however i like to think maybe Moldy Electrolote Basekit or whatever its called would be a small but reasonable change
Ultrasonic Speaker and Stereo Remote Mic for Skully
Bear Oil and Lenghthened Jaws for Trapper
Rope Necklet for Hag
Reducing number of addons would be beneficial too, because they wouldnt need to implement new effects. So if we wanted to basekit something there would be no "what should this addon do then" problem. That might be an issue at some point
We could fuse some addons to make them better too
the obvious one is loot bag for springtrap. it's crazy how that addon does literally nothing in 99% of games but it improves my mentals
please keep tbagging me, I'm just going to remember that later. I run Rancor a lot on him and try to time my door travels with gen pops so sometimes if im lucky the tbagger quite literally misunderstands the situation they are in and gets insta morid at the gate with 0 hooks
the obvious one is loot bag for springtrap. it's crazy how that addon does literally nothing in 99% of games but it improves my mentals
please keep tbagging me, I'm just going to remember that later. I run Rancor a lot on him and try to time my door travels with gen pops so sometimes if im lucky the tbagger quite literally misunderstands the situation they are in and gets insta morid at the gate with 0 hooks
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Comments
Was just wanting to see a general consensus on what people in the community believed in regards to various add-ons. Personally (for instance) I believe Iridescent king should 100% be basekit for doctor, but I do generally want to see yall's comments/opinions for a few reasons. 1. I am bored at work and 2. I wanted to see different POV's from others
@Feather NOWS YOUR TIME TO SHINE!
anyway im gonna say exactly what feather says. White Comb basekit for Nurse.
however i say we should make Rust Coloured Egg basekit for Pyramid Head
i have more but i will get eviscerated if i share my entire list
IRI KING BASEKIT ON DOCTOR??? i need a reason why. this makes Doctor really strong
Flashlights
Battery - Adds 2 seconds of use to the Flashlight
OR
Low Amp Filament - Decreases Flashlight Battery Consumption by 24%
Billy
Steel Toe Boots - Decreases recovery time after hitting a object by 10%
Begrimed Chains - Survivors hit with chainsaw suffer from mangled and hemorrhage for 70 seconds
Personal want that would be unbalanced
- Basekit Filthy Slippers ๐
Please give deathslinger some love and make his brown reload, reel speed and missed shot cooldown addons basekit. He feels so sluggish without them.
haha, first time i got mentioned. Yes. Nurse should have white comb basekit (-50% reduced lunge after blink). Nurse would need to be more precise and survivours would have easier counterplay. Rn nurse has too much room for error.
Additionally i would say iri stone for trapper should be implemented partially. Like 45s or 60s reset time while iri stone would reduce that to 30s or maybe instead of random traps it could reset 30s after being disarmed / not active.
i made a post about it a while ago.
https://forums.bhvr.com/dead-by-daylight/discussion/468258/killer-adjustments-i-want-to-see-mainly-trapper-nurse-vigil-victims#latest
I mean, this is most likely the reason, lol.
But I get where they are coming from. I would not make Iridescent King Basekit for Doctor, since it is indeed a really good Add On and probably too good to be just slapped on as Basekit. But Iri King gives so many afflications which Doctor would not have, because he gets his afflictions (like seeing Fake Pallets or Doctor Illusions) via his Add Ons and it is a shame that you miss out on some when not using the correct Add Ons.
So maybe giving one random afflication from Iri King to the Survivor when they reach Madness 2 would be nice to have. And this can also change if they are back to Madness 1 and reach Madness 2 again.
yeah looking back on it, it was a stupid comment. and i agree with the idea. i think Doctor could use some love and maybe a buff however i like to think maybe Moldy Electrolote Basekit or whatever its called would be a small but reasonable change
Pretty much all of C-F tier killers could have half of their add-ons basekit (aside from iris) and barely make it into B Tier.
Drop Leg Knife Sheath for Ghosty
Interlocking Razor for Pig
Spit Polish Rag for Slinger
Ring Drawing and Clump Of Hair for Onryo
Ultrasonic Speaker and Stereo Remote Mic for Skully
Bear Oil and Lenghthened Jaws for Trapper
Rope Necklet for Hag
I don't think anybody would notice these becoming basekit aside from bear oil and drop leg knife sheath.
Yeah, not too big honestly but still reasonable i feel
Reducing number of addons would be beneficial too, because they wouldnt need to implement new effects. So if we wanted to basekit something there would be no "what should this addon do then" problem. That might be an issue at some point
We could fuse some addons to make them better too
Don't know the names for most of these so ill keep it to their descriptions:
Trappers add-on that makes it so that when you disarm a trap it damages you
wraith's bell that makes the sound come from all over the place
Hag: rusty shackles
doctor: calm (purple)
Huntress: aura reading on hatchet hit
Pig: crate of gears and razer wire
clown: increased move speed whilst reloading
Legion: Token add on that makes it so after hitting a bunch of feral slashes in the end game he gets movespeed
Trickster: bouncing blades addon
nemesis: aura reading on those unlocking chests with serum
Deathslinger: mangled add on after shots
ghostface: drivers license
the obvious one is loot bag for springtrap. it's crazy how that addon does literally nothing in 99% of games but it improves my mentals
please keep tbagging me, I'm just going to remember that later. I run Rancor a lot on him and try to time my door travels with gen pops so sometimes if im lucky the tbagger quite literally misunderstands the situation they are in and gets insta morid at the gate with 0 hooks
Giving Ghostface a buffed TBTC basekit on mark is insane
Ghost face isnt good, and it would allow him to snowball a bit more. Especially without requiring 4 slowdown perks
Yeah but an automatic 20% off a gen just for marking someone? it needs a cooldown at the very least
Yeah I'd be fine with that. Also it's not just for marking someone, it's marking someone on a gen. But yh a cd wouldn't be amiss
me and like, every other spirit main casually waiting for flute to be at least halfway basekit
that is excellent tbh
I'd say maps should just have every add-on as basekit, seriously they'd still never be used but it may be a start.