Pain Res DMS is still the meta after 5 years
If you guys haven't caught on yet, Pain Res DMS is still the best build on most killers. Funny that after all these changes and 5 years, it's always been the strongest build and BHVR hasn't changed the perk meta significantly.
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I mean I agree that its been meta for a long time, but its only been out for a bit over 4 years (5 years in November)
Part of me however is kind of ok with it though, nowadays it is a perk that deincentivizes tunneling and rewards you for spreading hooks. The only way it would phase out of the meta is if gen regression would fall, but with how the game is and always has been I dont see that happening any time soon.
Forgot that Artist was released in 2021 since no one plays her lmao
this combo is so toxic. it needs to go yesterday
Have you seen how BHVR buffs killer perks? The reason why the meta basically never changes is because BHVR barely ever buffs killer perks to be useful. At best we'll get slight number adjustments that fail to address why people were not using the perk to begin with.
The only reason why I remember her release date is because I absolutely speed ran getting her to P3 back then (took me 4 hours after her release, would of been 1 if it wasnt for work lol)
probably because devs don’t care about the state that killers are in. And they never will.
IDK, at this point its been nerfed enough times i don't think DMS is that great. There are better options, like pain res with some other big gen regression like pop. Pain res goes off, you see where it is, you get to go pop the gen right after for big regression.
Nah. It's still optimal. The ability to push a survivor off a high progress gen without having to waste time walking to it and kicking it buys you so much time. Even without Pain Res, DMS on its own is insanely good. DMS comes in clutch later in the game when there a few gens left. Blocking those key gens when there aren't any other to work on buys you a lot of time.
Na, its not optimal, gen blocking is much weaker than regression. Better to pain res a gen for 20%, then pop it for another 20% rather than block it for a short amount of time.
Smh. The gen blocking is regression since Pain Res regresses the gen then blocking it forces them to leave it (I know it doesn't regress when blocked). Unless they come back to repair it, it's going to regress. You're also not factoring for time wasted walking. The time the survivor spends walking to another gen is time wasted they aren't repairing, so it's psuedo-regression. Like if a survivor isn't repairing a gen for 10 seconds, that's basically 10 seconds of regression.
DMS and grim I find more annoying because it forces you to get off the gen vs Pain res dms you can just get off the gen right before they are hooked.
DMS is bad after pain res is gone. So at that point you have a suboptimal perk that blocks gens when you are already chasing survivors off of gens. And at higher levels, good survivors will just let go of the gen just before you hook, so that you can't block the gen from the pain res.
This. 35s blocking the gen that you chases off is borderline useless, unless it's last gen. Turn back the clock is much better.
I would like to see your kill rate, sir. I can't imagine it being higher than 70% based on your comments so far.
Hey, now. Be fair. They barely buff any perks, period. They barely nerf perks, period. There was a span of like 14 months after I think Nic Cage where fewer than 5 survivor perks had any changes whatsoever.
Then they make some pointless changes to 12 perks, accidentally overbuff one, and leave things in that state for another 6 to 18 months.
Its ok. Killer perks are allowed to be broken, overpowered, and annoying to verse.
AHAHAHA. sure
Here's my escape rate for you too in pure solo queue:
Name any other killer you want, i don't have a single one below 60% and with the exception of 3 of them they are all over 70%
You didn't even post your overall kill rate. All I see are the stats of your most played killers.
What this one?
Here they are in order by lowest kill rate:
Wanna say some other BS?
Just make it that Survivors don´t scream when Pain Res hits and the combo is kinda useless.
Well, maybe if you ran Pain Res DMS you would have 84% kill rate like me. The 3 strongest builds currently are Pain Res + DMS, Hex Ruin + Pentimento, and Eruption on some killers. It's basically Hex Ruin + Pentimento on map pressure/mobility killers and Pain Res + DMS on everyone else. There's simply no other perk combo that performs as well on the average killer with no mobility and map pressure. Pain Res + DMS has the potential to fully regress a gen after forcing a survivor off it. At minimum, it stall gens for 10-20 seconds by forcing the survivor to run to another gen (if you manage to hit a gen with multiple survivors that's x2 or x3 the time wasted for survivors). The main other gen regression perks currently are Turn Back the Clock and Pop. They only get 10-15% regression, which isn't even close.
Ah i see.
Only thing I have to say is your gameplay habits should be studied to find out what is unhealthy in this game, coz that's way too consistent across the board.
That's not shade just impressive how high it is
Would you mind showing the perks you use mostly @Reinami? I'm curious to say the least
Nothing wrong with it. It's a healthy perk combo with a noticeable downside.
i mean sprint burst / lithe has been meta for nearlly a decade . That is just how this game goes i've used DH since david cane out and guess what it is still good. This game just doesn't get alot of balance changes period .
Pretty much even with nerfs to perks like Dstrike, dead hard, adrenalin, OTR they are still meta since day they came into this game or perks like unbreakable (borrowed ttime is only unsed byecause it has been gave as basekit if it wasnt basekit this perk would be still hardcore meta).
Its just effects they provide like gen deffence for killer and time bought by perks like blocking ones either to gens or exits will be always the best for killer as perks that give survivor more time into trial and dont let him die sooner, types of these perks will always be used heavily compare to others.
At this point this thread has gone on a tangent, but i can answer you.
My perk choices are probably not going to be that much different than what other people play for the most part. But i do tend to play more of a macro style play instead of focusing on chases. I frequently drop chase and switch targets as much as possible to create confusion and distractions. I usually do take perks that help me do this.
I play a ton of different builds honestly depending on what killer i'm playing, but i have a few "generics" that tend to work with most killers, and then i can give you what i would say is the "best" build for the killers i mainly play. For my generic builds right now i generally do something like:
Gen Defense:
The 2 gen regression perks depend on what type of killer it is. Usually 1 of them is pain resonance. The 2nd one i'll take surge if its a killer that downs mostly with their m1, and if t hey are an m2 killer, i'll take Turn back the Clock. For the flex perk, it depends usually on the killer, but it's usually some kind of chase perk. So for example for leatherface i'd take bamboozle or for a setup killer i'd take corrupt intervention.
Surveilance is a great perk and i don't know why more people don't take it. When coupled with pain resonance, it gives you information about where the survivors are, and once you see a gen pop up in yellow you KNOW someone is there repairing it. Additionally the extra range on repair sounds REALLY helps more than you think it does.
Aura Reading:
This is my standard build that i will use on a killer right when they are released. I have a rule for killers on release that i will exclusively play them until i hit prestige 10. I'll play the first 5 prestiges with no addons so i can get a feel for the killer's base power. Then i'll play 3 more prestiges with the basic "cheap" addons to get a feel for what i'll always have available. After that i play with what i think would be the best addon combinations until i find one that works and then i know which addons are the ones to take based on everything. This is actually why my houndmaster kill rate is so low, my recent 30 days kill rate for her is about the same as other killers (actually its 100% lol, but i think i only played maybe 5ish games with her?), but she was super bugged on release and would often just not have a power for most of the game.
High Mobility kllers:
This is my go-to standard for very high mobility killers like blight and ghoul. You can run around the whole map and interrupt multiple gens. Surveilance and ruin synergize quite nicely, and once ruin is cleaned you can lean back onto turn back the clock. Thrill makes it so it takes much longer to cleanse the totems, and on high mobility killers i can often spare a second or 2 to check on my totems once in a while which makes it so i can protect them a little bit more.
For my killer mains, i would say my mains right now tend to be, in order:
The only reason my nemesis play rate is so high was because i had literally like 1000+ cakes on him and played him a bunch to get BP for a while. Similarly with other killers like Legion where they are just so efficient at farming bloodpoints.
For my "best" build for each of those killers i tend to run:
Nurse:
Addons: Heavy Panting, Fragile Wheeze
This gives her the aura reading she needs to defend gens, and once you get your first down you can basically snowball into down after down, with Jagged Compass early on i don't try to push for scourge hooks unless they are close, i'll hook in more central areas and create scourge hooks for later since floods of rage always works right off hook with jagged compass.
I'm currently experimenting with different addons right now to see how the nerf to heavy panting will affect her. Unclear if its still her best addon after the nerfs so just trying different things out. Right now i'm leaning toward 3 blink nurse, (Torn bookmark, Fragile Wheeze) but when patch day his i'll give the nerfed addon a hard try to see if its still worth.
Pinhead:
Right now i'm just using the generic build above:
Addons: Greasy Black Lens, Impaling Wire
Lethal is so good for pinhead, once you see where you spawn and where the survivors spawn and get some time and practice with him, you should be able to know where the box spawns almost 100% of the time at the start of the match and immediately go for it. A handful of times you'll spawn in such a way that its a 50/50. but its pretty rare that will happen.
Pig:
Addons: Workshop Grease, Last Will
Whispers is the wild card here for most, but i think its pig's best perk. She has a 24 meter terror radius and whispers distance is 32 meters. This means you can run around, and as soon as whispers goes off you can crouch and they still won't know you are coming. This gives you a ton of flexibility at locating survivors and still being able to sneak up on them while minimizing the time spent crouching. Its a weird perk at times but it being so baseline back in the old days (when you would take ruin to slow the game down just a little bit) i learned how to use it. These days its less good as a perk simply because maps are generally smaller now so its easier to locate people.
The main thing with pig though, is people tend to start out thinking you should try to kill people with head traps. Which works sometimes but is the wrong idea. The head traps create an alternate objective that the survivors MUST complete, or they just die. So the key is to actually ignore the people with head traps because you are going to get 12 box searches per game, and each box search running to and from the box and the search, is about 30 seconds. So she has built in around 300-360 seconds of just pure "gen defense" in the form of forcing the survivors to not do gens.
That's not to say you completely ignore them, sometimes a chase runs you near someone doing a box, at that point, sure, go for the down maybe even the hook if its worth it, but don't go out of your way to chase anyone with a trap. Often times i'll drop chase on someone with a trap if i see someone without a trap.
Sadako:
Addons: Videotape copy, Bloody Fingernails
With sadako there isn't much to say other than i go for a style that onepumpwillie does. Teleport around, control, the tvs, and basically never hook (unless i'm doing it to destroy a tape they are holding) I honestly don't do anything special or unique here so there isn't much to say other than, go watch onepumpwillie. My sadako hook rate is super low, like 5.7 because i almost never hook with her except to destroy tapes (or when the match is "over")
Some general notes:
I do also play survivor probably 30-40% of my games. I don't really think i'm as good at survivor as i am on killer, but i still tend to do better than the average. I also almost exclusively play solo queue (i have 1 friend that i occasionally play 2v8 as killer with but that's mostly for us to hang out, drink and goof around in voice coms)
If you do want to know anything else though feel free to ask me, or dm me, i'm not going to try and keep anything a secret (i just might not be thinking of it right now). There's nothing i'm doing that is really all that special that makes me "like way better" than anyone else. Personally if anything i think the only secret sauce i do have is my focus on macro play and my willingness to drop chase. When playing as survivor i see killers focus on chasing the same survivor way to long and that often leads to them losing. If you can't land a hit within 10-15 seconds of a chase starting, you should drop it and go somewhere else.
Welcome to DBD where the more things change, the more they stay the same. Same crap maps, same crap meta done to death.
Thank you for taking your time to answer, it's a lot to digest but I really appreciate the time and effort that went into this, I'll spend some time reading it and digesting it lol
Hats off to playing so well!
Pain res is definetly meta, DMS not really. I would rather take Corrupt.
DMS can work well on killers with mobility, but I really wouldn't use it on any killer unlike pain res. It's really not that good after last nerf anyway.
Thing is last good slowdown released after pain res was recently Turn back the clock, which is decent, but not really that good where I would use it over Pain res…
Was the goal to make the perks fair or make it so they won't be used?
Everytime a new good perk or perk reworks come in, community angers for it to be nerfed so we all get back to same perks we have played for years.
average hooks of 5 per game. Dudes playing like a demon.