Which of these killers (in your opinion) should get a buff/rework?

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Feel free to state how you'd give a buff/rework in the comments, and remember to be respectful .

Comments

  • Imo, Trapper needs a major buff since he's the face of Dead By Daylight. My ideal buff for him would be giving him Bloody Coil basekit and then making the status effect Add-ons apply to disarming his traps.

  • @SelectDevotee68 said:

    Imo, Trapper needs a major buff since he's the face of Dead By Daylight. My ideal buff for him would be giving him Bloody Coil basekit and then making the status effect Add-ons apply to disarming his traps.

    His problem is luck based power, and his add ons feel needed. But bloody coil should never be basekit, you shouldn't be punished for wasting your time fighting against the power. I feel the time it takes to self escape/teammate escape a trap should be determined based on trappers distance to the trapped survivor. Longer when hes further away so they are immobilized for longer, losing gen pressure, and less time when hes in chase for a few seconds to catch up. For trap disarming, I'd like to see basekit iri stone, trapper loses alot of time setting his traps, now that he has 10, he was indirectly nerfed cus it takes longer to use power to full effect. they should also give him a speed boost when picking up traps so he gets to his desired trap location faster. Luck has always been a dumb machanic in this game anyway, this change I feel is very balanced and fair to make trapper better and less annoying to go against/as.

  • Freddy needs to go back to being an actual interesting killer and not a bad amalgamation of other killer powers.

    @GeneralV 's rework idea's the best in my opinion.

    Dredge and Knight are just as sluggish as twins.

  • Rework - Freddy. His power needs a complete overhaul from the ground up. It's boring, weak, and doesn't even capture the feel of the character. This is reflected by his abysmally low pick rate. An icon like Freddy should be fun to play. But he's got nothing going for him. We know this because the players have been saying it for years. Please listen to the community on this.

    Buff - Michael. His power does capture the feel of his character. It just needs some buffs to put him into a more comfortable spot. He's very fun to play which is why he's always had a high pick rate regardless of how many killers have been added over the years, he's always kept himself in the top ten played killers. So don't mess my boy up, Bhvr. Again please listen to the community and give him what he needs without destroying his character.

    No offense meant but after the Twins rework you should run any Ideas you have by the player base instead of spending years on changes that you end up needing to scrap five minutes after the PTB.

  • @opxtreme said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704659#Comment_3704659

    His problem is luck based power, and his add ons feel needed. But bloody coil should never be basekit, you shouldn't be punished for wasting your time fighting against the power. I feel the time it takes to self escape/teammate escape a trap should be determined based on trappers distance to the trapped survivor. Longer when hes further away so they are immobilized for longer, losing gen pressure, and less time when hes in chase for a few seconds to catch up. For trap disarming, I'd like to see basekit iri stone, trapper loses alot of time setting his traps, now that he has 10, he was indirectly nerfed cus it takes longer to use power to full effect. they should also give him a speed boost when picking up traps so he gets to his desired trap location faster. Luck has always been a dumb machanic in this game anyway, this change I feel is very balanced and fair to make trapper better and less annoying to go against/as.

    His power isnt as luck based as youd think since 90% of your traps should be in the middle of a chase. If you place them in spots specifically so a Survivor steps in them by chance its usually near a hook in advance so that you cover 2 options: A survivor can step in it on the way for the rescue, or you come back to the hook and you push them towards the trap to have them step in it. (This works great as long/short wall tiles with a hook in the center since you have several angles and places where you can place a trap, making it very accessible most of the time)

    Basekit Iri Stone or any add on for that matter I dont think is necessary other than maybe Trapper Gloves and Makeshift Wrap.

    Saying that he was nerfed for having 10 traps now is just... wrong... if you had 8$ and I give you an extra 2, are you all of a sudden poorer? The reason for the buff was to make it so the number of traps he had was more consistent so he could have access to more than before on average.

    Speed boost on trap pick up would be nice but I dont think its necessary. He doesn't waste too much time doing it as opposed to placing one.

    Sincerely, a P100 Trapper Main.

  • I know Sadakos has had a lot of work on her but it’s been all pretty bad. They got some good ideas with it, but misplaced design/direction.

    I would like 1.0 sadako back since most of the Onyro community didn’t ask for a brand new sadako. Respectfully of course but with today’s buffs.


    That would be perfect. (Keep the lock in condemn)

    @MechWarrior3 said:

    I am trying to make a collection of videos here for this thread as to why 3.0 sadako doesn’t hit the mark. I have more videos to feature, Video Proof is the best type feedback I think.


    I have some solutions and obviously not all of them have to be implemented on my goal. I would love personally to see is Sadako 1.0 with today’s buffs.


    1. There should be a counter and there isn’t. Just like with Sadakos 1.0 frustration but worse because at least at that time you could use STBFL. That perk doesn’t help you now due to the 1 second interaction. 🤷🏼‍♂️

    https://youtu.be/_8HLaYwvbts?si=0-qJTLkuxMId-OIj


    2. Telephone needs a buff. For a purple addon it’s weak. (Reposting, my apologies. )

    https://youtu.be/ndg1-UX4zBU?si=87siPLf0S3tyFVSZ


    3. Have no fear Onyro is here! Just kidding! Cleanse in her face, there’s nothing she can do even with STBFL. (These videos aren’t perfect but go give you an idea of the issues at hand)


    Solution. Change to 1.5 for the interaction.

    https://youtu.be/Hsg7PyUA1ZU?si=CTTAC8a35RdMY3ha


    4. Onyros Stealth = 🗑️

    Her stealth is countered by a loud lullaby.

    If that doesn’t catch your attention the “Visual Terror Radius” will.

    If that doesn’t catch your attention you can hear the direction she is coming from with her not only loud lullaby but behavior made it “DIRECTIONAL”

    IF THAT doesn’t get your attention you can see her flicker in and out.

    Addon - Clump of hair = 🗑️

    (It was possible to get value out of this add-on before they implemented the visual terror radius. It should have always been base kit, because if you are in power DEMANIFESTED you shouldn’t be at the same visibility as you are, when manifested 🤦🏻‍♂️)

    Guess what that also means?! Survivors pre-run this M1 killer with ease.

    Possible Solution? Make the lullaby map wide.. no directional lullaby. (Even if it’s a addon) Clump of hair base kit OR reduce radius of lullaby, remove directional audio it shouldn’t be there anyways.

    https://youtu.be/iBEJ0IVNlRs?si=vcLk62IHbv1h3_XW



    5. VCR = 🗑️

    This add-on wasn’t even that good to begin with but now it’s completely useless.

    You will never have to guess where she is because the TV will disappear and that is your cue to prerun. She’s M1 so you’re good…


    Solution - aura stays on. (Auras of TVs shouldn’t be visible unless you have a tape in hand in my humble opinion)

    https://youtu.be/1hpmWZfKIvU?si=SGR_7cqD16HDGYk4



    Iri vídeo tape and tape editing deck = 🗑️

    I am one survivor with half a brain, and I was able to turn off three TVs by myself, imagine what the other three survivors could do. Sadako doesn’t stand a chance. No mobility, No condemn, No TVs, but hey you might get a brief aura read :)


    Solution - Bring passive condemn back for tape editing deck. Iri vídeo tape - remove EITHER 20% longer cooldown OR let condemn affect targets. (If too strong then half a stack.)

    https://youtu.be/aB1SPavJJfY?si=thCX3AGzLlFxqiNt

    (I tried to organize this the best I could, it’s 3:30 in the morning so forgive me if things are not perfect or a little sloppy. I’m just passionate and I’m trying to make this right.)

  • aVqyLxn_460s.jpg

    He needs a dework. Stat.

  • Freddy is priority though. He needs to be first. He needs a dework than rework.

  • @Sngfun said:

    Freddy needs to go back to being an actual interesting killer and not a bad amalgamation of other killer powers.

    @GeneralV 's rework idea's the best in my opinion.

    Dredge and Knight are just as sluggish as twins.

    at this piont bhvr really needs to involve the @GeneralV in the rework of freddy. he is THE freddy main everyone that is longer then a week in the forum knows

  • @Starrseed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704681#Comment_3704681

    at this piont bhvr really needs to involve the @GeneralV in the rework of freddy. he is THE freddy main everyone that is longer then a week in the forum knows

    Jokes aside, he's been the only killer that has had his power straight up removed from the game, only because the community didn't know how to play a macro heavy killer.

    • Pig
    • Freddy (rework idealy)
    • Shape
    • Dredge
    • Trapper
    • Bubba
    • Nemesis
    • Clown
    • Doc
    • Ghostface
    • Legion
    • Knight
    • Trickster
    • Wraith
  • @Sngfun said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704752#Comment_3704752

    Jokes aside, he's been the only killer that has had his power straight up removed from the game, only because the community didn't know how to play a macro heavy killer.

    to this day im super sad. freddy was the first killer i bought but i never saw og freddy since i came just after they changed him

  • Pretty much all of them, even Billy, need changes to some degree.

    Billy still needs those dissipation add-ons to get reworked (I would like Mother's Helpers back), Nemesis needs an add-on pass, Freddy needs a dework, Demo could use Rat Tail base-kit, Knight I don't need to explain, bring back Wraith's +.25 second speed boost, buff Trapper, rework Myers (give him something new, don't delete his kit), Last Will speed base-kit for Pig, something something for Ghostface and Trickster but not exactly sure, buff Dredge, Knife Scratches speed and Chili base-kit for Bubba, slightly blurrier tonic effect for Clown, and moving illusions for Doctor.

  • Trapper, Freddy, Myers.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704663#Comment_3704663

    His power isnt as luck based as youd think since 90% of your traps should be in the middle of a chase. If you place them in spots specifically so a Survivor steps in them by chance its usually near a hook in advance so that you cover 2 options: A survivor can step in it on the way for the rescue, or you come back to the hook and you push them towards the trap to have them step in it. (This works great as long/short wall tiles with a hook in the center since you have several angles and places where you can place a trap, making it very accessible most of the time)

    Basekit Iri Stone or any add on for that matter I dont think is necessary other than maybe Trapper Gloves and Makeshift Wrap.

    Saying that he was nerfed for having 10 traps now is just... wrong... if you had 8$ and I give you an extra 2, are you all of a sudden poorer? The reason for the buff was to make it so the number of traps he had was more consistent so he could have access to more than before on average.

    Speed boost on trap pick up would be nice but I dont think its necessary. He doesn't waste too much time doing it as opposed to placing one.

    Sincerely, a P100 Trapper Main.

    That mightve been thee worst example of a more to use situation. "if you have $8 and i give you 2 more, does that make you pooer?"

  • @opxtreme said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704700#Comment_3704700

    That mightve been thee worst example of a more to use situation. "if you have $8 and i give you 2 more, does that make you pooer?"

    yeah Icouldn't come up with anything else at the time lmao

    rest still stands though

  • Completely outdated list so nothing based on that.

  • Trapper, Freddy and Myers are most in need of buffs and as well as Freddy, Pyramid Head desperately need an addon pass.

  • Freddy should be the priority.

    Myers and Trapper may be weak, but they are fun to play at least. Freddy feels decidedly meh to play.

    The biggest issue with the revert is that ofc DBD got review bombed back in the day to change him, and even tjough it was a skill issue, it would be a hard sell to BHVR to see old Freddy come back...

    I expect the dream yoinking would be on the cards, but I doubt the slowdown will come back... at least how it was originally.

  • @Sngfun said:

    Freddy needs to go back to being an actual interesting killer and not a bad amalgamation of other killer powers.

    @GeneralV 's rework idea's the best in my opinion.

    Dredge and Knight are just as sluggish as twins.

    @Starrseed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704681#Comment_3704681

    at this piont bhvr really needs to involve the @GeneralV in the rework of freddy. he is THE freddy main everyone that is longer then a week in the forum knows

    Thank you friends, I really appreciate the support <3

  • @Dwight_Fairfield said:

    Rework - Freddy. His power needs a complete overhaul from the ground up. It's boring, weak, and doesn't even capture the feel of the character. This is reflected by his abysmally low pick rate. An icon like Freddy should be fun to play. But he's got nothing going for him. We know this because the players have been saying it for years. Please listen to the community on this.

    Buff - Michael. His power does capture the feel of his character. It just needs some buffs to put him into a more comfortable spot. He's very fun to play which is why he's always had a high pick rate regardless of how many killers have been added over the years, he's always kept himself in the top ten played killers. So don't mess my boy up, Bhvr. Again please listen to the community and give him what he needs without destroying his character.

    No offense meant but after the Twins rework you should run any Ideas you have by the player base instead of spending years on changes that you end up needing to scrap five minutes after the PTB.

    tombstone piece basekit👀

  • Just give him all of his powers (previous and current) combined