Some changes to reduce the aliens power

Turrets also feel quite week, a good killer can tail hit turrets well before they knock them out of their power. Increase the speed or distance for turrets. Turrets are currently a glorified baby monitor.

Missed tail hits don't seem to be effecting the killer at all. They are able to hold people in one area and guarantee a hit. Increase the cool down or slowdown of her tail attack. Possibly bugged?

The red stain feels awkward in crawling stance. Idk what to suggest, it just doesn't feel right.

Make the burrows/turrets visible at all times.

Her tail hit seems extremely generous for an ability that can be spammed.

Even when the alien is knocked out of her power, she has the ability to immediately burrow and get it back. This shouldn't be the case.

Burrows near hooked survivors should be blocked from being able to exit from.

For how quickly she exits the burrows they are awfully close to gens.

Comments

  • Out of interest, statistics from over how many games?

  • It's been 1 day

    It was 3 weeks of killers demanding that Rapid Brutality didn't remove Bloodlust. That wasn't even after 1 day, it was before the chapter was even released.

    People have played against Xeno now and have feedback. If survivors hate something and killers love it, that in itself tells you it is not balanced, which is what the devs want, balance.

  • @Biscuits said:

    This killer is quite strong, I keep statistics and so far her kill rate is almost 90%.

    There appears to be some protection frames when she exits a burrow, making turrets placed near the burrow useless. Prevent turrets from being able to be placed too close to burrows.

    Turrets also feel quite week, a good killer can tail hit turrets well before they knock them out of their power. Increase the speed or distance for turrets.

    Missed tail hits don't seem to be effecting the killer at all. They are able to hold people in one area and guarantee a hit. Increase the cool down or slowdown of her tail attack.

    The red stain feels awkward in crawling stance. Idk what to suggest, it just doesn't feel right.

    Xeno is actually balanced. I've played as and against Xeno a lot, and from my experience he's perfect. A tier in terms of power for sure, which means he's balanced. He needs 0 changes, no buffs and no nerfs, simple as that.

  • @[Deleted User] said:

    It's been 1 day

    dude every streamer is super tilted over how broken op the alien is, make your rounds on twitch.

  • @Raconteurminator said:

    Out of interest, statistics from over how many games?

    What number of games would satisfy? I will just keep playing until I reach that number.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530582#Comment_3530582

    What number of games would satisfy? I will just keep playing until I reach that number.

    I mean, we're talking hundreds, if not a over a thousand games, before your 90% kill rate statement has any weight to it. Anything less isn't going to produce remotely reliable results.

  • @Orthane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/389898/some-changes-to-reduce-the-aliens-power

    Xeno is actually balanced. I've played as and against Xeno a lot, and from my experience he's perfect. A tier in terms of power for sure, which means he's balanced. He needs 0 changes, no buffs and no nerfs, simple as that.

    All of your comments on other threads are toxic insults towards survivors, so I imagine you are a killer who loves Xeno because it is a powerful killer, and you are pretending to be a player of both roles to make it look like your opinion is objective.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530608#Comment_3530608

    I mean, we're talking hundreds, if not a over a thousand games, before your 90% kill rate statement has any weight to it. Anything less isn't going to produce remotely reliable results.

    This forum is for feedback. If I wanted to argue I would have posted it in general.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530616#Comment_3530616

    This forum is for feedback. If I wanted to argue I would have posted it in general.

    And if you didn't want to risk me giving you an answer you didn't like, you shouldn't have asked me a question.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530635#Comment_3530635

    And if you didn't want me to give you an answer you didn't like, you shouldn't have asked me a question.

    All you did was come in here and go, "No matter what numbers you get, they will never satisfy me". I knew from the first comment you were here to argue.

  • @saintjimmy456 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530602#Comment_3530602

    All of your comments on other threads are toxic insults towards survivors, so I imagine you are a killer who loves Xeno because it is a powerful killer, and you are pretending to be a player of both roles to make it look like your opinion is objective.

    Lol, I literally just made a thread about how Blight needs to be nerfed. Also you yourself say you play almost exclusively Survivor so.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530640#Comment_3530640

    All you did was come in here and go, "No matter what numbers you get, they will never satisfy me". I knew from the first comment you were here to argue.

    No. Simply put, a handful of games will not give a reliable indicator of what Xeno's kill rate is. That's not me, that's literally how statistics work - you take the largest sample possible. The fact you didn't even answer a reasonable question tells me you've got results from 5-6 games tops.

    The 90% kill rate was your leading point, I just wanted to know how many games you played to get that. I don't want to argue, you don't want to argue - then drop it and stop replying.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530643#Comment_3530643

    No. Simply put, a handful of games will not give a reliable indicator of what Xeno's kill rate is. That's not me, that's literally how statistics work - you take the largest sample possible. The fact you didn't even answer a reasonable question tells me you've got results from 5-6 games tops.

    The 90% kill rate was your leading point, I just wanted to know how many games you played to get that. I don't want to argue, you don't want to argue - then drop it and stop replying.

    I don't have to justify my feedback, I offered it up incase others are experiencing the same. I don't need a leading point. This isn't a debate, I am providing feedback.

  • @Biscuits said:

    This killer is quite strong, I keep statistics and so far her kill rate is almost 90%.

    There appears to be some protection frames when she exits a burrow, making turrets placed near the burrow useless. Prevent turrets from being able to be placed too close to burrows.

    Turrets also feel quite week, a good killer can tail hit turrets well before they knock them out of their power. Increase the speed or distance for turrets.

    Missed tail hits don't seem to be effecting the killer at all. They are able to hold people in one area and guarantee a hit. Increase the cool down or slowdown of her tail attack.

    The red stain feels awkward in crawling stance. Idk what to suggest, it just doesn't feel right.

    Basically:

    • BHVR has capitulated to the whining of survivors for months.
    • As a result they made the game easier by adding easy perks like MFT
    • Your skills have atrophied badly because its been so easy
    • Many killers took a break because of the easy mode and now have a competitive killer even for mediocre players
    • You want them to nerf it

    hmmm.

    Dead By Daylight - Always a Pallet or a Window When You Need One!™

  • @tubalcane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/389898/some-changes-to-reduce-the-aliens-power

    Basically:

    • BHVR has capitulated to the whining of survivors for months.
    • As a result they made the game easier by adding easy perks like MFT
    • Your skills have atrophied badly because its been so easy
    • Many killers took a break because of the easy mode and now have a competitive killer even for mediocre players
    • You want them to nerf it

    hmmm.

    Dead By Daylight - Always a Pallet or a Window When You Need One!™

    Wait there are still people who think the game is survivor sided.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530681#Comment_3530681

    Wait there are still people who think the game is survivor sided.

    Just survivor are not hard to win as

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530681#Comment_3530681

    Wait there are still people who think the game is survivor sided.

    Only survivors think it's not, which is why they continue to ask for nerfs.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530681#Comment_3530681

    Wait there are still people who think the game is survivor sided.

    Killer sided in low MMR lobbies, survivor sided in high MMR lobbies , that’s why survivors have so many restrictions in comp and killers just can’t use broken addons or the no way out, NOED combo. The game is still killer sided if its blight/ nurse but that’s it

  • @Biscuits said:

    This killer is quite strong, I keep statistics and so far her kill rate is currently 93%. I will keep updating this number.

    There appears to be some protection frames when she exits a burrow, making turrets placed near the burrow useless. Prevent turrets from being able to be placed too close to burrows.

    Turrets also feel quite week, a good killer can tail hit turrets well before they knock them out of their power. Increase the speed or distance for turrets.

    Missed tail hits don't seem to be effecting the killer at all. They are able to hold people in one area and guarantee a hit. Increase the cool down or slowdown of her tail attack.

    The red stain feels awkward in crawling stance. Idk what to suggest, it just doesn't feel right.

    Make the burrows/turrets visible at all times.

    Her tail hit seems extremely generous for an ability that can be spammed.

    I think someone need to learn what "statistic" really means.

    @saintjimmy456 said:

    It's been 1 day

    It was 3 weeks of killers demanding that Rapid Brutality didn't remove Bloodlust. That wasn't even after 1 day, it was before the chapter was even released.

    People have played against Xeno now and have feedback. If survivors hate something and killers love it, that in itself tells you it is not balanced, which is what the devs want, balance.

    By that logic, that means they should already nerf MFT, WoO and any Endurance granting perk? Just for balance.

    Also, I only recall seeing 1 single post about Rapid Brutality, and everybody said that the perk is fine and was useful for the killers that doesn't really make an use of Bloodlust. So, I don't know where you get that.

  • @JudithMorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530592#Comment_3530592

    dude every streamer is super tilted over how broken op the alien is, make your rounds on twitch.

    It may come as a shock, but counter-play takes more time to develop than sparse play over the course of 72 hours.

    This is why TikTok sucks.

  • Just leaving this here, as it is the most constructive thing I have seen in this forum since always and it is obvious that many of those who have posted here really need it.

    @Iron_Cutlass said:

    Hey you, yes you. Are you struggling as Survivor against Xenomorph?

    Well I have the news for you, consider this a mini guide on how to play against Xenomorph and tips and tricks for dealing with Xenomorph.

    The Part Where I Talk About Turrets...

    First off, turrets, at least in the current state, are far from weak like people have been saying. Turrets actually have bugged hitboxes and sometimes hits do not register due to elevation differences or things directly blocking the hit, it is very important to consider this when playing as/against Xenomorph.

    So, where you should you place turrets?

    Turrets should always be placed in the outside of a loop, preferably on the longer side. It is important to consider line of sight blockers when placing turrets, you want a position with the most viability.

    A visual example using 1 loop has been provided below:

    https://us.v-cdn.net/6030815/uploads/FHUS4JCZGCKQ/xeno1.png

    In the example above...

    • The light blue represents walls and windows.
    • The red represents lockers.
    • The yellow represents pallets.
    • The greens represent totems and hooks.

    The purple is where you should place the turret, notice how it has a wide line of sight since it is placed on the outside of the loop, thus controlling more area than just the loop itself (thus providing slowdown even when not looping since it blocks a huge path). When placing turrets, you always need to keep line of sight in mind and place them with thought rather than carelessness.

    It is also important to note that line of sight of the Killer itself is only broken up by things that have physical collision, so placing turrets inside of bushes, tall grass, or another form of foliage is a really good idea since it makes things tougher for the Xenomorph to hit.

    I would provide an example for every single loop but due to RNG this topic has a lot of nuance to it, so it is important that you learn this skill by yourself!

    Double turret strategy...

    Double turrets can be really strong when placed right but can be rather time consuming compared to conventional strategies.

    To elaborate, when two turrets are placed side by side, they still build up the heat meter at relatively the same rate, however one of them will act as a distraction while the other turret will completely remove Xeno from their power.

    While not the best visual aid, I have provided an example below:

    https://us.v-cdn.net/6030815/uploads/68XEQ0UTJKCH/xeno2.png

    From my experience with playing as/against Xenomorph, when done right, this strategy will always guarantee that Xeno loses their power and can effectively create a safezone on the map for you. There are downsides and upsides to this strategy, so I would recommend experimenting.

    The Part Where I Talk About The Tail Attack...

    Now that you have a basic understanding of where you place turrets, it is now time to move onto the tail attack.

    Xenomorph's tail attack actually has a lingering hitbox, kind of like a long and narrow cylinder that pulses in and out of existence. Keep this in mind when facing the Xenomorph since there are various techs that can be used with this lingering hitbox.

    • Xenomorph can actually hit over objects with this, by aiming upwards and dragging down, the Xenomorph can hook over the objects to hit Survivors. This can be insanely tricky to pull off since the window for doing so is quite small, but you must keep this in mind when playing as/against Xenomorph.

    Xenomorph should be treated like Nemesis in a sense.

    The best course of action when facing against Xenomorph is to greed pallets and bait them into hitting things they shouldnt, while not conventional, I have found that the best way of doing this is to look forwards when going into a window or pallet but moving out of the way before getting too close to it.

    A visual example has been provided below:

    https://us.v-cdn.net/6030815/uploads/BAJG3FL2RVFF/xeno1.png

    What about playing against a Xenomorph that knows what they are doing?

    You can rely on audio cues from Xenomorph's tail attack to potentially avoid being hit (but it requires a bit more experience to pull off) or use your knowledge of the Killer and their playstyle and adjust accordingly... just like any Killer, it is important to be flexible, unpredictable, and never give them an easy hit.

    Read the Killer, react, if they change up how they play, you also need to change up how you play, this is an important skill to pick up on to begin with and doing well against Xenomorph heavily relies on this.

    The Part Where I Talk About Perks...

    There are a lot of perks that make Xenomorph far weaker. Obviously these perks are not necessary but can help a lot, I have made a small list to help with this:

    • Urban Evasion: Helps with avoiding the Tail Attack by providing more flexibility in movement.
    • Sprint Burst: Insane Speed-Boost that can help with avoiding the Tail Attack and allow you to put yourself in a better position after they come from a tunnel.
    • Made For This: Makes evading the Tail Attack easier, 3% can make a significant difference from going down or not.
    • Overcome: If the Tail Attack or Basic Attack does hit you, you can use this perk to get a significant amount of distance and waste a lot of time.
    • Resilience: Makes windows far safer to take, also provides a lot of general utility.
    • Wiretap: With the recent changes to Wiretap, you can place it on a blocked or regressing Generator, it can help a lot with not being mindgamed.
    • Fixated/Self-Aware: Makes carrying turrets much easier, general utility perk.
    • Residual Manifest: Removes a lot of the information Xenomorph receives while in their tunnels, which can sometimes disorient and confuse them while they are traveling around (note that this is semi-countered by marking exit spots however not every Xenomorph Ive seen has done it, it depends on the Killer mostly).

    Closing Statements...

    Xenomorph is still a rather new Killer, and rather than dismissing them as weak or stating that they are overpowered, I think people should use the opportunity to learn how to play against them.

    I also realized how much I suck at drawing on a mousepad... I normally use a drawing tablet... Im good at drawing, I swear.

    Anyways, I hope this was helpful to some people who may be struggling to play against Xenomorph.

  • @Batusalen said:

    Just leaving this here, as it is the most constructive thing I have seen in this forum since always and it is obvious that many of those who have posted here really need it.

    https://forums.bhvr.com/dead-by-daylight/discussion/389790/struggling-against-xeno-updated-guide

    I think the problem here is it takes Xeno roughly 10 seconds to kill a turret, burrow and get her power back. So even when you do counter her. You bought 5-10 seconds. The decent Xenos just stop chase if they lose their power and go get it back. That being said, I am the only person since patch who has escaped through gates. The only other escapes have been hatch. I have been in multiple games now where everyone in the match was using flamethrowers. I played in a lobby with a 3 man SWF using the "OP" For the people, Buckle up build. We still lost. This killer is not even close to being balanced.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530605#Comment_3530605

    It may come as a shock, but counter-play takes more time to develop than sparse play over the course of 72 hours.

    This is why TikTok sucks.

    I am learning quickly that the turrets are actually a huge waste of time. I am running a full tool box build and just trying to rush gens and ignoring the turrets. Got my first 4 man escape against her today.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530979#Comment_3530979

    I am learning quickly that the turrets are actually a huge waste of time. I am running a full tool box build and just trying to rush gens and ignoring the turrets. Got my first 4 man escape against her today.

    That only proves that:

    • You don't know how to use the turrets in an effective way.
    • Genrushing is still a problem.

    I had games where survivors dodged the tail without problem and they used the turrets in a way that I have to chose to give the survivor I'm chasing an advantage or I'll lose my power. So, it's on you.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533296#Comment_3533296

    That only proves that:

    • You don't know how to use the turrets in an effective way.
    • Genrushing is still a problem.

    I had games where survivors dodged the tail without problem and they used the turrets in a way that I have to chose to give the survivor I'm chasing an advantage or I'll lose my power. So, it's on you.

    The turrets are a bait in the current form, not only do they not work 80% of the time. They only buy you 5 seconds.

  • The tail isn't as easy to hit as people complaining about it make it out to be and if it was more punishing for a miss then it would need to be easier to hit with it which you would certainly hate more.

    Yeah alien can go into a burrow to recharge the tail whip faster, but it has to go to a burrow to do that and actually move inside the tunnels to recharge. There aren't burrows everywhere. It would have to leave chase to go and do that.

    Turrets are actually very effective if you use them effectively. i.e not just right next to a gen where the alien will surely expect it to be. Place them where you plan to run to if the alien comes.

    The time it takes to exit a burrow is insanely slow near a hooked survivor.

  • @Merciless_Killer said:

    The tail isn't as easy to hit as people complaining about it make it out to be and if it was more punishing for a miss then it would need to be easier to hit with it which you would certainly hate more.

    Yeah alien can go into a burrow to recharge the tail whip faster, but it has to go to a burrow to do that and actually move inside the tunnels to recharge. There aren't burrows everywhere. It would have to leave chase to go and do that.

    Turrets are actually very effective if you use them effectively. i.e not just right next to a gen where the alien will surely expect it to be. Place them where you plan to run to if the alien comes.

    The time it takes to exit a burrow is insanely slow near a hooked survivor.

    It's easier to hit than most of the aimed M2s in the game, and it has little to no CD, and no reload. It is forgiving compared to the other forms of M2s in the game. The most forgiving.

    If the Alien is broken out of her power using a turret, I think her burrow should also get a decent cool down. If turrets aren't going to be buffed. If they buff turrets to actually work then you can keep the current form.

    The problem is you need to put the turret in a spot with plenty of open space, which usually means walking a good distance away from where you picked it up. A lot of maps don't even have enough room to make the turrets work. So you end up spending more time setting the turrets up, than you get from actually using the turrets.

    I have already played against some Xenos that just sit in the burrow near the hook and they have plenty of time to come out and get a free trade.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533303#Comment_3533303

    The turrets are a bait in the current form, not only do they not work 80% of the time. They only buy you 5 seconds.

    Again, because you don't know how to use them. And before was that they didn't work, now that it is obvious it is you who don't know how to place them, the problem is they "only" buy you 5 seconds...

    It seems that unless they nerf them to the point of being another EMP that allows you to totally nullify the killer with the press of a button you won't be happy about them.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533321#Comment_3533321

    It's easier to hit than most of the aimed M2s in the game, and it has little to no CD, and no reload. It is forgiving compared to the other forms of M2s in the game. The most forgiving.

    If the Alien is broken out of her power using a turret, I think her burrow should also get a decent cool down. If turrets aren't going to be buffed. If they buff turrets to actually work then you can keep the current form.

    The problem is you need to put the turret in a spot with plenty of open space, which usually means walking a good distance away from where you picked it up. A lot of maps don't even have enough room to make the turrets work. So you end up spending more time setting the turrets up, than you get from actually using the turrets.

    I have already played against some Xenos that just sit in the burrow near the hook and they have plenty of time to come out and get a free trade.

    https://imgur.com/a/H0srkRQ

    As a Nemesis main I can say: You are so wrong. It is not easier to aim for the sole reason that you can't hold it to mindgame a dodge and wait what side the survivor is going to move like Nemesis's whip. And yes, it has a lot of cooldown, as you can see there.

    It is pretty clear to me that you don't even try to play as the Alien before talking, and that what you want is not having to put any thought in how you play and be able to counter the killer with ease. There is not other explanation for the things you are saying.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533308#Comment_3533308

    Again, because you don't know how to use them. And before was that they didn't work, now that it is obvious it is you who don't know how to place them, the problem is they "only" buy you 5 seconds...

    It seems that unless they nerf them to the point of being another EMP that allows you to totally nullify the killer with the press of a button you won't be happy about them.

    I have explained above, there are two ways they could go. But having the turrets be both weak and not really affect the killer when they do work. Is not it. The killer is clearly overtuned, would you rather they nerf the tail attack or make the turrets useful?

  • @JudithMorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530592#Comment_3530592

    dude every streamer is super tilted over how broken op the alien is, make your rounds on twitch.

    Streamers were super tilted about Nemesis saying he was strictly superior to Pyramid Head. What's your point?

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530582#Comment_3530582

    What number of games would satisfy? I will just keep playing until I reach that number.

    People learn more about how to counter the KIller over time so you need multiple slices of time and to compare the winrate between them. It could take weeks.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533327#Comment_3533327

    https://imgur.com/a/H0srkRQ

    As a Nemesis main I can say: You are so wrong. It is not easier to aim for the sole reason that you can't hold it to mindgame a dodge and wait what side the survivor is going to move like Nemesis's whip. And yes, it has a lot of cooldown, as you can see there.

    It is pretty clear to me that you don't even try to play as the Alien before talking, and that what you want is not having to put any thought in how you play and be able to counter the killer with ease. There is not other explanation for the things you are saying.

    I didn't say it was the easiest to aim/hit, I said it was the most forgiving when it comes to how easy it is to land a hit. It's cooldown/slowdown does not warrant how easy it is to use.

    I am a big fan of nemesis, he is probably my favorite killer. But, idk why you would want to play him over Xeno right now. He is just a far weaker version of her. I am not playing her because I am not a huge fan of doing things that are broken. I avoided using Dead hard when it was strong. I don't even currently use MFT.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533389#Comment_3533389

    I didn't say it was the easiest to aim/hit, I said it was the most forgiving when it comes to how easy it is to land a hit. It's cooldown/slowdown does not warrant how easy it is to use.

    I am a big fan of nemesis, he is probably my favorite killer. But, idk why you would want to play him over Xeno right now. He is just a far weaker version of her. I am not playing her because I am not a huge fan of doing things that are broken. I avoided using Dead hard when it was strong. I don't even currently use MFT.

    You are still saying it is easy to hit with and that just isn't the case. The hitbox on it isn't that big and it has probably the shortest range of any ranged attack in the game. I do not get the issue.

  • @Merciless_Killer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533408#Comment_3533408

    You are still saying it is easy to hit with and that just isn't the case. The hitbox on it isn't that big and it has probably the shortest range of any ranged attack in the game. I do not get the issue.

    I don't understand why it's so difficult for people to read on these forums. It's CD and slowdown do not match its difficulty to use.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533383#Comment_3533383

    I have explained above, there are two ways they could go. But having the turrets be both weak and not really affect the killer when they do work. Is not it. The killer is clearly overtuned, would you rather they nerf the tail attack or make the turrets useful?

    As you can see in the video I posted, you are wrong. They take your power away an put the Alien in a situation where he has to chose between destroying the turret and giving you time to get distance, or continue the chase but lose his power. When survivors use them correctly, that is.

    @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533389#Comment_3533389

    I didn't say it was the easiest to aim/hit, I said it was the most forgiving when it comes to how easy it is to land a hit. It's cooldown/slowdown does not warrant how easy it is to use.

    I am a big fan of nemesis, he is probably my favorite killer. But, idk why you would want to play him over Xeno right now. He is just a far weaker version of her. I am not playing her because I am not a huge fan of doing things that are broken. I avoided using Dead hard when it was strong. I don't even currently use MFT.

    And I'm telling you that it's not one of the easiest powers to aim of their kind as you have a short window before the attack goes out automatically, followed by a 3 second cooldown. So again, you are wrong and I presented video evidence of it.

    Also, I don't agree, Nemesis and Xenomorph have a similar power and that's about it. Nemesis being able to break pallets with his whip makes him better in loops than Xenomorph. The thing is, in the current survivor meta you need a killer with chase power, that's why Xenomorph is "better" right now, and not even thanks to his tail attack either.

    So in any case, Nemesis need a buff (maybe the Infection doing something apart of giving yet another free hit to survivors and occasionally hearing a cough) and not the reverse.

    @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533431#Comment_3533431

    I don't understand why it's so difficult for people to read on these forums. It's CD and slowdown do not match its difficulty to use.

    True, what its slowdown match is the easy counter that allow survivor to take away that power for a long time. Like I said in another post, if you make his power a burden to use while making more easy for survivors to take it away, what we would have is another Singularity case. So, 3 second CD and 50% slowdown on miss is more than enough.

    In short: You are wrong. Learn to use the turrets as survivor and play a couple of days like him and you would see it by yourself.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533390#Comment_3533390

    As you can see in the video I posted, you are wrong. They take your power away an put the Alien in a situation where he has to chose between destroying the turret and giving you time to get distance, or continue the chase but lose his power. When survivors use them correctly, that is.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533408#Comment_3533408

    And I'm telling you that it's not one of the easiest powers to aim of their kind as you have a short window before the attack goes out automatically, followed by a 3 second cooldown. So again, you are wrong and I presented video evidence of it.

    Also, I don't agree, Nemesis and Xenomorph have a similar power and that's about it. Nemesis being able to break pallets with his whip makes him better in loops than Xenomorph. The thing is, in the current survivor meta you need a killer with chase power, that's why Xenomorph is "better" right now.

    So in any case, Nemesis need a buff (maybe the Infection doing something apart of giving yet another free hit to survivors and occasionally hearing a cough) and not the reverse.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533433#Comment_3533433

    True, what its slowdown match is the easy counter that allow survivor to take away that power for a long time. Like I said in another post, if you make his power a burden to use while making more easy for survivors to take away, what we would have is another Singularity case.

    In short: You are wrong. Learn to use the turrets as survivor and play a couple of days like him and you would see it by yourself.

    It's like you guys both read and don't read at the same time. You are still arguing something I didn't say.

    Swap from playing the killer to playing against the killer and come back with some better opinions.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533519#Comment_3533519

    It's like you guys both read and don't read at the same time. You are still arguing something I didn't say.

    Swap from playing the killer to playing against the killer and come back with some better opinions.

    Sorry to inform you that I already did. In fact, I played against him before even playing as him, and I stand by everything I said.

    And what you said: "It's easier to hit than most of the aimed M2s in the game, and it has little to no CD, and no reload. It is forgiving compared to the other forms of M2s in the game. The most forgiving."

    What I said: It's not either one of the most easiest to aim (ergo, the easiest to land a hit as it's the same thing), not the most forgiving as it has a 3 second cooldown, so the "no CD and no reload" part is not even true. In fact, I'm pretty sure that his cooldown is even more if you hit anything that isn't a survivor.

    I don't see where the contradiction is.

  • The Xeno is perfectly counterable even without perks and minimal turret help if one is good enough.

    Go watch Naymeti's "looping Xenomorph with no perks" it's a funny watch!

    For the vast majority of those chases, the tail was available to use and the turrets were few and far between and were more of a mid-chase assistance than anything else.

  • @Skillfulstone said:

    The Xeno is perfectly counterable even without perks and minimal turret help if one is good enough.

    Go watch Naymeti's "looping Xenomorph with no perks" it's a funny watch!

    For the vast majority of those chases, the tail was available to use and the turrets were few and far between and were more of a mid-chase assistance than anything else.

    Half of the video is a Xeno chasing with no power. Looks a lot like a brand new account to me.

  • @Biscuits said:

    This killer is quite strong, I keep statistics and so far her kill rate is currently 82%. I will keep updating this number.

    There appears to be some protection frames when she exits a burrow, making turrets placed near the burrow useless. Prevent turrets from being able to be placed too close to burrows.

    Turrets also feel quite week, a good killer can tail hit turrets well before they knock them out of their power. Increase the speed or distance for turrets. Turrets are not worth the time investment.

    Missed tail hits don't seem to be effecting the killer at all. They are able to hold people in one area and guarantee a hit. Increase the cool down or slowdown of her tail attack.

    The red stain feels awkward in crawling stance. Idk what to suggest, it just doesn't feel right.

    Make the burrows/turrets visible at all times.

    Her tail hit seems extremely generous for an ability that can be spammed.

    Even when the alien is knocked out of her power, she has the ability to immediately burrow and get it back. This shouldn't be the case.

    The killers terror radius seems very inaccurate?

    Burrows near hooked survivors should be blocked from being able to exit from.

    The burrow info is too much.

    For how quickly she exits the burrows they are awfully close to gens.

    I keep statistics too. His kill rate is 0% on my end. Buff Xeno pls

  • @dbdthegame said:

    https://forums.bhvr.com/dead-by-daylight/discussion/389898/some-changes-to-reduce-the-aliens-power

    I keep statistics too. His kill rate is 0% on my end. Buff Xeno pls

    Does it not get boring winning every game? Surely it would be more fun if the game was a little bit more even?

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533431#Comment_3533431

    I don't understand why it's so difficult for people to read on these forums. It's CD and slowdown do not match its difficulty to use.

    Yeah and I said that it isn't as easy to use as you are making it out to be. It is a shorter ranged attack than most other ranged attacks, it has a pretty small hitbox(I have seen it touch a survivor's model without hitting them), it can't be faked like a lot of other m2s(once you push the button you commit to the attack), etc.

  • You don't actually want all of these nerfs at once right? Because that would be way too much.

  • @ad19970 said:

    You don't actually want all of these nerfs at once right? Because that would be way too much.

    No I think if a few things are changed she could be balanced pretty easily. Biggest issue imo is the turrets being nearly useless and her not getting a cool down even if she is knocked out.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533860#Comment_3533860

    No I think if a few things are changed she could be balanced pretty easily. Biggest issue imo is the turrets being nearly useless and her not getting a cool down even if she is knocked out.

    Slowing down Xeno more during a cooldown would automatically buff turrets, because then, by destroying a turret with the tail attack, survivors would gain a bit more distance.

    I think the charge time of Xeno's tail should be increased to 0,35 seconds, same as Nemesis, and Xeno's movement speed during his cooldown should be decreased from 2 M/S to 1.5 M/S. That should get Xeno into a more balanced state.

  • I just want more fun and diverse add-ons for the Xenomorph. A Xenomorph version of Scratched Mirror would be my dream. Don't care if I don't win matches I just wanna have fun.

  • @saintjimmy456 said:

    It's been 1 day

    It was 3 weeks of killers demanding that Rapid Brutality didn't remove Bloodlust. That wasn't even after 1 day, it was before the chapter was even released.

    People have played against Xeno now and have feedback. If survivors hate something and killers love it, that in itself tells you it is not balanced, which is what the devs want, balance.

    BHVR wants balance but I don't think they really pay attention to complaints like that, especially for a Killer that is both unorthodox for the game and brand new. If they did, Blight add-ons would be heavily nerfed but instead Demo's best add-ons and Billy's best add-ons get nerfed while Alchemist Ring remains insane.


    BHVR mostly listens to the stats they themselves collect, and it is through those stats primarily that they balance. This is how we get repeated Pig nerfs, Dead Hard buffs, etc.


    Survivors loved Dead Hard and Killers hated it for a very very long time. By your own logic, that's feedback BHVR should balance around, but it took several years for them to adjust it.

  • @BigChapAlien21 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530597#Comment_3530597

    BHVR wants balance but I don't think they really pay attention to complaints like that, especially for a Killer that is both unorthodox for the game and brand new. If they did, Blight add-ons would be heavily nerfed but instead Demo's best add-ons and Billy's best add-ons get nerfed while Alchemist Ring remains insane.

    BHVR mostly listens to the stats they themselves collect, and it is through those stats primarily that they balance. This is how we get repeated Pig nerfs, Dead Hard buffs, etc.

    Survivors loved Dead Hard and Killers hated it for a very very long time. By your own logic, that's feedback BHVR should balance around, but it took several years for them to adjust it.

    I actually really didn't like dead hard. I am a head on or balanced landing enjoyer. And it felt like if I wasn't running dead hard I was trolling.

    For me dead hard felt like it was preventing me from being able to pick the perks I wanted.

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