current state of keys makes plunder worthless
I can't wait for keys to get reworked (hopefully removed completely), because right now they ruin level 3 plunder, because I keep getting keys which are currently completely useless when I want toolboxes and medkits.
Comments
Keys are fine. Addons are still the same aka very strong.
Bet you can't say that without laughing haha
outside of blood amber addon? absolutely not lmao.
Keys really need addressed. They shouldn't be as good as before, but I'd be okay if they, say, slightly speed up opening exits by a few seconds. Nothing huge, but it would make them worthwhile
Keys doesn't need to be removed. They need an addon pass
We don't have much items as survivors, and the items they are adding are just in-game items that we can't bring with us (ex: flashbang)
keys should speed up opening chests and the exit gates. they're keys, you use them to unlock stuff faster
it would not fix problem with finding them in chests (especially green one). Just remove them at this point. Or make them do something totally different/new for a change.
My only issue with keys is the fact that unless you can find the hatch, there's not really a time in which they're useful. But when you know exactly where the hatch is, THEN they actually work out. It's really rare though, and I agree I think I should be able to find toolboxes and medkits way more often than a key that is rendered useless most matches.
Ace in the hole exist for a reason you know...
Yes. It exists. Shattered hope also exists so why did we nerf boons? Blood echo & fearmonger exists so why nerf DH? Potential energy exists so why nerf CoB/OC?
You get the point? Making thing effective only in case you happen to bring a perk to make it do something (it would still not even do much) is IMO very bad design
Ah the good ol days when all 4 survivors could escape through the hatch
Keys used to be worth it esp when you wanted to escape early ;)
That worked only if you fixed all 5 gens. That one was the least busted part of keys. Real busted thing was taking 3 BNP's hatch offering and single key - no matter what if killer killed 2 people, the other 2 were guaranteed escape at that point (franklin's or some very sneaky key camping excluded - still this was very unfair).
It's good that hatch/key was changed in this regard. The problem is, that they just removed it and called it a day. Like removing 97% of item and considering it good to be still in a game is.... Stupid I think
I left the game before the hatch offerings existed and having all survivors leave through the hatch, especially with randoms, was a great challenge. There was an achievement even.
I don't see why the hatch can't be available for multiple survivors if all gens are done and the gates are open. Would make keys useful and add that achievement again
As a killer main I never had a problem with survivors hatching early. That was just the rules of the game.
I enjoy my keys with blood amber and aura reading... keep that at least