_johnmichael_
_johnmichael_
About
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- _johnmichael_
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Comments
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@Skittlesthehusky said:
given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
That would be a good explanation for the T and L walls that seem to show up everywhere, no matter what the environment is.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560759#Comment_3560759
Why do people on this forum like to put their meaning into my words so much and I have to answer it? Did I say that there shouldn't be such skins or what?
It's not fair not to have a single good scary skin in a HORROR GAME fourth rift in the row.
Bro that was sarcastic
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That would make it almost completely impossible for killers to catch a survivor on maps like Haddonfield, which already contain SUCH strong loops.
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@Reinami said:
Already had survivors exploiting it, by running the chase near the hooked guy who was near shack making me think they were looping shack, but then they just run away. So i start trying to mindgame while they aren't there, meanwhile person unhooks themselves.
Dude tracking survivors is easy, especially with scratch marks, sound notifications, and blood trails. If you couldn't track them, that's on you.
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Dwight tbh. I just think he's a cute little guy. Plus you can always use other survivor's perks on him, so the perks don't really give a big reason to favor one survivor over another.
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When killers stop proxy camping and slugging, I'll stop bum-rushing gens.
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@Gamedozer7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/374199/im-sick-of-stealhy-survivors
I definitely agree it turns the game into a walking Sim. I've been noticing it alot more lately as well as alot more pre running.
Okay but tbh... I don't play survivor but pre running is a viable strategy
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I'm not super educated on any perks having to do with dropping down or vaulting speed but I've never seen a player do that before.
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@luvcraft said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409781#Comment_3409781
how in the world could you do that unless the killer was AFK? And which killer? If the killer was patrolling gens, he could kick and regress them faster than you could repair them, and every time he saw a gen that wasn't regressing he'd know you were nearby. Unless you were tapping gens, and then somehow sneaking all the way over to a far away gen while he looked around your old location for a long time, but surely he would figure that out after a few times. And it especially wouldn't work once you were down to the last 3 gens.
Also why wouldn't you or the killer go for the hatch?
I'm not saying I was playing against a terrific killer. You don't have to get so up in arms about it though, I'm just saying the game clearly wasn't over because I finished it. It was a Hillbilly. Them closing the hatch wouldn't have done anything if I wasn't going to go for it in the first place, which I wasn't. Because he would have easily found me if I had done so. I finished the gens towards the edges of the map and skipped the closest one nearby and never ran. Just because you wouldn't have escaped doesn't mean it can't be done.
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Nah. I played a match yesterday where I was the last survivor with 3 gens left. I hunkered down at the edges of the map and evaded the killer to finish my gens, and popped the exit gate by myself. I won't lie, I didn't really think it would work out but it did. The game isn't over for sure unless you've been hooked and there's no one to rescue you.
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My only issue with keys is the fact that unless you can find the hatch, there's not really a time in which they're useful. But when you know exactly where the hatch is, THEN they actually work out. It's really rare though, and I agree I think I should be able to find toolboxes and medkits way more often than a key that is rendered useless most matches.