given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
That would be a good explanation for the T and L walls that seem to show up everywhere, no matter what the environment is.
given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
this is confirmed how the realms function. the entity doesnt really understand how reality works so it just mashed together random piles of garbage into a way that works for the trials but doesnt make sense in real life
given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
like throwing 50 pounds of shredded cheese at a baby
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
fairly certain that’s just a reused asset
given that its the entity's realm, i would assume that when building the worlds it drops the survivors and killers in, it takes chunks of pre-existing familiar structures and just hoshposhes it together like a really ugly collage. it'd be a fun way to explain why some buildings are structured the way they are!
That would be a good explanation for the T and L walls that seem to show up everywhere, no matter what the environment is.
this is confirmed how the realms function. the entity doesnt really understand how reality works so it just mashed together random piles of garbage into a way that works for the trials but doesnt make sense in real life
like throwing 50 pounds of shredded cheese at a baby