Still no Eruption nerf?

Im liking the new changes to the game, especially to how they kept Nurses power the same with her nerf. We'll see if the new soloque info icons will help with Eruption, but I have my doubts. I think the perk is too strong.

Comments

  • I swear. Survivors will complain about anything and everything if the killer is even able to move lol

  • 1 step should only be made per time, they will see the stats, feedback for further change.

    Though Icons will not help Solo against Eruption for sure, but focus with what you get currently, not what you dont get.

  • Give them your pinky and they still want to rip your arm off 😂

  • @dollidahlia said:

    I swear. Survivors will complain about anything and everything if the killer is even able to move lol

    I play survivor and killer 50/50. Must have almost 3k hours by now. Eruption is in no way acceptable. And about Nurse, if anything I've been defending her in fear of the devs completely ruining her, but this way players will have to use their skill with her, not Starstruck + Agitation.

  • @C3Tooth said:

    1 step should only be made per time, they will see the stats, feedback for further change.

    Though Icons will not help Solo against Eruption for sure, but focus with what you get currently, not what you dont get.

    I agree with you. The icon changes will help soloq a lot. I dont think its going to make Eruption balanced however.

  • @Aceislife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310203#Comment_3310203

    I agree with you. The icon changes will help soloq a lot. I dont think its going to make Eruption balanced however.

    Hard disagree, starstruck+agitation may be bs, but if the nurse failed her blinks the combo lost effectiveness, now nurse players can change those perks for slowdown, making it so there is less skilled required to play nurse as all the perks you used for basic attacks will be replaced with slowdown, and you will have more time in the match in case you miss blinks, your mistakes won't get punished as hard as before.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Hard disagree, starstruck+agitation may be bs, but if the nurse failed her blinks the combo lost effectiveness, now nurse players can change those perks for slowdown, making it so there is less skilled required to play nurse as all the perks you used for basic attacks will be replaced with slowdown, and you will have more time in the match in case you miss blinks, your mistakes won't get punished as hard as before.

    I understand what you mean. Nurse can't use Sloppy anymore though, so theres that. Eruption is going to be extremely obnoxious on Nurse though.

  • Also where are the pig nerfs ? Jokes aside it's sad they haven't touched eruption ,,Guess it's time to pull out the bnps and gen rush builds,,can't get erupted if my gen is unfairly finished in 40 secs

  • imagine complaining about a average perk who works only if survivors are bad at looping/hiding from the killer and the killer wasted time kicking a gen instead of being in a chase... seriously with all the perks that killer can use i don't understand all this hatred toward eruption... overrated perk imo

  • @Tostapane said:

    imagine complaining about a average perk who works only if survivors are bad at looping/hiding from the killer and the killer wasted time kicking a gen instead of being in a chase... seriously with all the perks that killer can use i don't understand all this hatred toward eruption... overrated perk imo

    Well that’s the problem: it crushes bad players and solos, but a good SWF has no problem with it. Might need a mini-rework.

  • @Tostapane said:

    imagine complaining about a average perk who works only if survivors are bad at looping/hiding from the killer and the killer wasted time kicking a gen instead of being in a chase... seriously with all the perks that killer can use i don't understand all this hatred toward eruption... overrated perk imo

    Eruption is far from overrated and can literally cause games to last far longer than necessary. If you think it’s overrated your either new or god awful at the game.

  • @Aceislife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310203#Comment_3310203

    I agree with you. The icon changes will help soloq a lot. I dont think its going to make Eruption balanced however.

    Monkey see pickup. Monkey let go gen. Hook. Monkey go back on gen.


    Eruption countered.

  • @versacefeng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310233#Comment_3310233

    Eruption is far from overrated and can literally cause games to last far longer than necessary. If you think it’s overrated your either new or god awful at the game.

    Or maybe you are the one that's new or bad... Having problems with that perk it implies that you have difficult to kept busy/hiding fron the killer...

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Hard disagree, starstruck+agitation may be bs, but if the nurse failed her blinks the combo lost effectiveness, now nurse players can change those perks for slowdown, making it so there is less skilled required to play nurse as all the perks you used for basic attacks will be replaced with slowdown, and you will have more time in the match in case you miss blinks, your mistakes won't get punished as hard as before.

    Nurse can already just play 4 slowdown now if she wants to. Stop with the "Well NOW Nurse can't use starstruck+agi, she's gonna use an even more unfun build".

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Monkey see pickup. Monkey let go gen. Hook. Monkey go back on gen.

    Eruption countered.

    That counters DMS + Pain Res, NOT Eruption. Do you even play the game?

  • @Ghoste said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310233#Comment_3310233

    Well that’s the problem: it crushes bad players and solos, but a good SWF has no problem with it. Might need a mini-rework.

    Exactly... I would like have a perk extremely effective aganist swf than a perk that will stomp solo and bad survivors

  • Just throwin this out there. Using Empathy and being good at reading chases can hard counter the annoying part of Eruption. I rarely get hit with Incap. Let go when they're bout to go down. Tap gen right after explosion.

  • I am mostly excited about the changes to get a merciless killer rating and the ingame challenge tracker. God gracious, they finally did it! Hurray! No sarcasm, btw, this is honest joy :) You don't know how often I had very tough, very good games, only to find out that my merciless rating was missed juuuuuuuust by a small sliver in Deviousnes, because of that Circle of Healing that I only stomped 5 times and that allowed the survivors to outheal my iridescent emblem 🤣 Or how often some vague "proximity to hooks" deduction while definitely not camping kicked me out of another one. At least now the conditions are pretty clearcut and you have much more control over the rating ... and thus hunting for a killers Adapt Achievment wont be a timed limited, especially with with the tendency of new killers releasing smack in the middle of the season when you most likely are already on the Silver or Gold ranks.

  • @xfireturtlex said:

    Just throwin this out there. Using Empathy and being good at reading chases can hard counter the annoying part of Eruption. I rarely get hit with Incap. Let go when they're bout to go down. Tap gen right after explosion.

    Even with Empathy theres no way for you to know when a survivor is about to go down, because you dont know what the killer is doing. Also I prefer Bond to Empathy.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Hard disagree, starstruck+agitation may be bs, but if the nurse failed her blinks the combo lost effectiveness, now nurse players can change those perks for slowdown, making it so there is less skilled required to play nurse as all the perks you used for basic attacks will be replaced with slowdown, and you will have more time in the match in case you miss blinks, your mistakes won't get punished as hard as before.

    I still think that a better compromise would have been to let her first blink count as a special attack, but not the second. A Nurse has next to no option to hitting someone with a basic attack, save for a lunge every blue moon, when a survivor ran into a wall instead of getting away after a blink, but nothing that she can reliably do. The first blink hits are still much harder to do then the second blink ones and would have changed her dynamics reasonably well.

    But in the great scheme of things it doesn't matter too much: I am no Nurse player and I have done all her achievments and tome challenges by now, but still, taking away ALL the options from her is pretty rough. Only time will tell.

    EDIT: OH! By the way: originally Awakened Awareness would linger for 2s after you hooked a survivor, 4s with Lethal Pursuer. It was fun on a lot of killers, but outright oppressive on Starstruck Nurse and thus changed. So, with Nurse no longer being able to do her Starstruck thing, can we now change the perk back to its original form? Pretty please? :>

  • @Tostapane said:

    imagine complaining about a average perk who works only if survivors are bad at looping/hiding from the killer and the killer wasted time kicking a gen instead of being in a chase... seriously with all the perks that killer can use i don't understand all this hatred toward eruption... overrated perk imo

    You shouldnt be punished for doing the objective because of other players that go down. I'd say most of the survivor players are not very good at looping, at least in my experience. The ones doing the objective shouldn't suffer because of that. I can tell this perk was created in the first place to help create pressure. But it's a little overkill when you're playing soloq with unexperienced loopers.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310274#Comment_3310274

    Oh sorry, I got my absurdly over complained about perks mixed up. Let me fix.

    Monkey see chase. Monkey see injury. Monkey let go gen. Injury man fall down. Monkey get back on gen.

    There.

    Ok? And how exactly do you plan to guess if the chase is going to last 10 seconds, or 2 minutes?

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310274#Comment_3310274

    Oh sorry, I got my absurdly over complained about perks mixed up. Let me fix.

    Monkey see chase. Monkey see injury. Monkey let go gen. Injury man fall down. Monkey get back on gen.

    There.

    So instead of Eruption making the Survivor unable to do anything for 25 seconds, they should to it themselves for potentially even longer?

    Yeah, totally reasonable.../s

  • I saw one of the devs said they just don't have the time with this update as a lot of the new changes will take a lot of work.

    Though I would say nerfing Eruption is a super urgent issue but I guess we will just have to wait and endure bad killers being carried by a broken perk for a bit longer

  • A pretty straightforward way to nerf Eruption would be to limit the number of gens it can be active on (say, 2), double the cooldown, and have the cooldown apply after a kick, not after a down.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Hard disagree, starstruck+agitation may be bs, but if the nurse failed her blinks the combo lost effectiveness, now nurse players can change those perks for slowdown, making it so there is less skilled required to play nurse as all the perks you used for basic attacks will be replaced with slowdown, and you will have more time in the match in case you miss blinks, your mistakes won't get punished as hard as before.

    Hoping that the Nurse is bad is not really a counter to Nurse or Starstruck.

    And even IF Nurse blinks two times AND swings (worst possible outcome for her), her penalty is quite small compared to other Killers which are weaker than her.

  • @Aceislife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310277#Comment_3310277

    Ok? And how exactly do you plan to guess if the chase is going to last 10 seconds, or 2 minutes?

    @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310277#Comment_3310277

    So instead of Eruption making the Survivor unable to do anything for 25 seconds, they should to it themselves for potentially even longer?

    Yeah, totally reasonable.../s

    If you are in SOLO QUEUE and you have 25+ second teammate god loopers, you are doing juuuust fine.

  • Not if every Survivor stops repairing Gens to avoid Eruption.

  • I am just curious what will be the next complained target after the inevitable change.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Monkey see pickup. Monkey let go gen. Hook. Monkey go back on gen.

    Eruption countered.

    Dude, really? That isn’t even how Eruption works. 🤣

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310300#Comment_3310300

    Not if every Survivor stops repairing Gens to avoid Eruption.

    Why would you EVER need to get off a gen that wasn't kicked? You act like EVERY person would need to drop what they are doing anytime a chase started. If you get on a gen that has seen no action all game, there's zero reason to get off it.

  • I feel like every time we see a thread about eruption, no one ever takes the time investment into consideration when talking about nerfing incapacitated numbers. The killer has to walk to a generator, kick it, find a survivor, hit them twice and time the down so that it happens while other survivors are still on that generator. All of that takes way longer than the incapacitated timer.

  • @Aceislife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310278#Comment_3310278

    Even with Empathy theres no way for you to know when a survivor is about to go down, because you dont know what the killer is doing. Also I prefer Bond to Empathy.

    Oh I like Bond too, especially with Open Hand. Empathy just guarantees you can see the important part of a chase. If you learn to read chase animations it's not hard to tell when someone's about to go down. Takes some practice. I get it right roughly 90% of the time, but I've been usin Empathy for years. Even starting out, if you're off a gen for 10 seconds that's still better than 25. The nore you do it, the better your timing will get.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310311#Comment_3310311

    Why would you EVER need to get off a gen that wasn't kicked? You act like EVERY person would need to drop what they are doing anytime a chase started. If you get on a gen that has seen no action all game, there's zero reason to get off it.

    While this is true, I will never know if this Gen has not been kicked before.

    And in general, your idea of just letting go of the Gen once a Survivor is injured is just super-bad. Even IF the Survivor is decent in Chase, this does not matter at all if there is no Gen Progress.

    Eruption/Incapacitated is just really, really bad gamedesign and needs to go away. If there would be a Survivor Perk which disables everything a Killer can do for just 10 seconds, there would be a big outcry. But it seems to be totally fine that a Killer Perk can disable everything a Survivor can do for almost half a minute, with a Cooldown which is just slightly longer.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310274#Comment_3310274

    Oh sorry, I got my absurdly over complained about perks mixed up. Let me fix.

    Monkey see chase. Monkey see injury. Monkey let go gen. Injury man fall down. Monkey get back on gen.

    There.

    Can't get erupted if you don't do gens. 4head advice right there.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310322#Comment_3310322

    While this is true, I will never know if this Gen has not been kicked before.

    And in general, your idea of just letting go of the Gen once a Survivor is injured is just super-bad. Even IF the Survivor is decent in Chase, this does not matter at all if there is no Gen Progress.

    Eruption/Incapacitated is just really, really bad gamedesign and needs to go away. If there would be a Survivor Perk which disables everything a Killer can do for just 10 seconds, there would be a big outcry. But it seems to be totally fine that a Killer Perk can disable everything a Survivor can do for almost half a minute, with a Cooldown which is just slightly longer.

    There would be a big outcry because there's one of him and four of you.


    A lot of Survivor mains forget this aspect of game design.


    The killer NEEDS ways of making it so you cannot take actions. That is why people get tunneled. That is why people get slugged. That is why perks like Thrill of the Hunt and Sloppy Butcher exist. It is why the Mending mechanic exists.

  • @PrettyFaceKate said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310277#Comment_3310277

    Can't get erupted if you don't do gens. 4head advice right there.

    Or do a gen that's clean. Literally only an issue if a team mate is both in chase AND injured, two things we are going to be flat out told with icons in the next update.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310343#Comment_3310343

    There would be a big outcry because there's one of him and four of you.

    A lot of Survivor mains forget this aspect of game design.

    The killer NEEDS ways of making it so you cannot take actions. That is why people get tunneled. That is why people get slugged. That is why perks like Thrill of the Hunt and Sloppy Butcher exist. It is why the Mending mechanic exists.

    Then make it 6 seconds. This is 1/4 of Eruption and still there would be complaints. Just imagine not being able to kick a strong Pallet for 6 seconds?

    And well, with everything you mentioned, the Survivor can still do more than with Eruption... Even when slugged they can at least recover, which is some form of Progress. Incapacitated blocks everything (except for Unhooks).

  • The implication I picked up from Peanits in another thread was that they're going to do another perk overhaul. They said they didn't have time and plan to change perks in a future update. It's going to be another big overhaul probably since they mentioned wanting to change the meta every now and then. Probably in the next midchapter. So eruption is safe for now but I still don't believe it will last long term. It's an issue of when and not if.

  • Seeing how it's not going to be changed here a little soft counter i found

    When the killer kicks a gen and you know eruption is in play go to the gen with 2 survivors but only let one repair it.

    When the killer then triggers eruption the incapacitated survivor can go and distract the killer and the one who was on standby can try and finish the gen.

    This ofcourse isn't perfect and is kinda risky as it is possible you could have finished the gen if both of you worked on it but overal i find this approach does help a little and is more succesfull then not doing it and risk getting both incapacitated

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310346#Comment_3310346

    Then make it 6 seconds. This is 1/4 of Eruption and still there would be complaints. Just imagine not being able to kick a strong Pallet for 6 seconds?

    And well, with everything you mentioned, the Survivor can still do more than with Eruption... Even when slugged they can at least recover, which is some form of Progress. Incapacitated blocks everything (except for Unhooks).

    Sounds like you are just annoyed you got no buttons to press.

  • They said they will mix up the meta again and again. This means they will have to nerf Eruption and other good killers and survivor perks that are used a lot now.

    Problem is what does it matter? You will get new strong survivor and killer perks which the other side will complain about. Why not just nerf the five strongest perks on each side now and just leave the rest so there won't be a strong meta on either side?

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213

    Monkey see pickup. Monkey let go gen. Hook. Monkey go back on gen.

    Eruption countered.

    @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310274#Comment_3310274

    Oh sorry, I got my absurdly over complained about perks mixed up. Let me fix.

    Monkey see chase. Monkey see injury. Monkey let go gen. Injury man fall down. Monkey get back on gen.

    There.

    You only can do that when you see the obsession beeing injured and chased, just by looking at the HUD.

    But for the other survs you either need line of sight or comms as you have no idea when a chased surv is going to go down. Sure you can use audio ques and can make predictions, for example shortly after someone got hit with the Endurance effect he/she most likely will go down in a few seconds. But this can be also alot of wasted time if your gen wasn't even kicked or a certain surv just has the chase of his life, lol.

  • If you can down every single survivor you injure in less than 25 seconds, you don’t need Eruption to win. See how that works?

    Nothing in your arguments addresses the fundamental problem with Eruption: its design only increases incredible imbalance between solo queue and SWF. Your suggested strategy for countering Eruption (staying off a gen until injured survivor goes down) still heavily penalizes solo queue simply because they don’t have the advantages of comms.

    I play a lot of killer and I don’t understand why other killer players feel the need to defend a perk that is simply designed to curb stomp solo queue teams. If you need a broken perk to win against solo queue, you are just not a good killer.

  • @MrPeanutbutter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310300#Comment_3310300

    If you can down every single survivor you injure in less than 25 seconds, you don’t need Eruption to win. See how that works?

    Nothing in your arguments addresses the fundamental problem with Eruption: its design only increases incredible imbalance between solo queue and SWF. Your suggested strategy for countering Eruption (staying off a gen until injured survivor goes down) still heavily penalizes solo queue simply because they don’t have the advantages of comms.

    I play a lot of killer and I don’t understand why other killer players feel the need to defend a perk that is simply designed to curb stomp solo queue teams. If you need a broken perk to win against solo queue, you are just not a good killer.

    Because they suck at the game and can't win without it.

  • @Katzengott said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310260#Comment_3310260

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310277#Comment_3310277

    You only can do that when you see the obsession beeing injured and chased, just by looking at the HUD.

    But for the other survs you either need line of sight or comms as you have no idea when a chased surv is going to go down. Sure you can use audio ques and can make predictions, for example shortly after someone got hit with the Endurance effect he/she most likely will go down in a few seconds. But this can be also alot of wasted time if your gen wasn't even kicked or a certain surv just has the chase of his life, lol.

    You should read the new developer update.

  • @MrPeanutbutter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310300#Comment_3310300

    If you can down every single survivor you injure in less than 25 seconds, you don’t need Eruption to win. See how that works?

    Nothing in your arguments addresses the fundamental problem with Eruption: its design only increases incredible imbalance between solo queue and SWF. Your suggested strategy for countering Eruption (staying off a gen until injured survivor goes down) still heavily penalizes solo queue simply because they don’t have the advantages of comms.

    I play a lot of killer and I don’t understand why other killer players feel the need to defend a perk that is simply designed to curb stomp solo queue teams. If you need a broken perk to win against solo queue, you are just not a good killer.

    Sure I see how that works. But we aren't talking about what a killer needs to win. We are talking about whether or not Eruption needs a nerf, and in the wake of this developer update it won't after the changes go live.


    Your example is like complaining a killer brought NOED during a game that never went to powered gates.


    You can't say a perk is broken because it is less harmful to SWFs. That is damn near everything that can be mitigated with information. But the new developer update takes the mystery out of Eruption.

  • Love how you first were adressing the wrong perk and now are saying the perk is fine cause of changes that aren't in the game yet

    You are proving that Eruption is a problem more then anyone else by how far you need to grasp to defend it

    Your "counter" to Eruption is the equivallent of countering dead hard by just not hitting survivors ever. Can't use dead hard if they aren't injured after all

  • @versacefeng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310233#Comment_3310233

    Eruption is far from overrated and can literally cause games to last far longer than necessary. If you think it’s overrated your either new or god awful at the game.

    If 'dragging games out longer than necessary' is your core grounds for complaint, the trick to avoid getting AFK crows while hiding in a locker for 20 minutes has been around forever. Shouldn't that be the top priority?

    @burt0r said:

    I am just curious what will be the next complained target after the inevitable change.

    We'll probably be back to STBFL or PR+DMS. Whatever the new killer meta is.

    @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310300#Comment_3310300

    Not if every Survivor stops repairing Gens to avoid Eruption.

    Thing is Aven - you cannot balance this game around solos.

    @Entitled_survivor said:

    Also where are the pig nerfs ? Jokes aside it's sad they haven't touched eruption ,,Guess it's time to pull out the bnps and gen rush builds,,can't get erupted if my gen is unfairly finished in 40 secs

    You see that anyway. If they nerfed Eruption, you'd still see that. Because both sides are free to bring their strongest stuff, so genrush SWFs are only going to get more common, not less.

    @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310462#Comment_3310462

    Love how you first were adressing the wrong perk and now are saying the perk is fine cause of changes that aren't in the game yet

    You are proving that Eruption is a problem more then anyone else by how far you need to grasp to defend it

    Your "counter" to Eruption is the equivallent of countering dead hard by just not hitting survivors ever. Can't use dead hard if they aren't injured after all

    Don't Kafkatrap.

    The counter to Eruption is info perks and a bit of gamesense, or voicecoms.

    Survivors have the choice to play solo or play in an SWF. Killers do not have the choice to not face SWFs.

    Therefore, it's not fair to balance this game around solos.

    Did you watch some of the recent Community Cup games?

    Killers camping, slugging, tunneling and running Eruption. On fairly killer sided maps. Against teams that had heavy restrictions on what they could bring.

    Killers absolutely didn't 'suck', and still had a very rough time of it.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310255#Comment_3310255

    If 'dragging games out longer than necessary' is your core grounds for complaint, the trick to avoid getting AFK crows while hiding in a locker for 20 minutes has been around forever. Shouldn't that be the top priority?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310315#Comment_3310315

    We'll probably be back to STBFL or PR+DMS. Whatever the new killer meta is.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310311#Comment_3310311

    Thing is Aven - you cannot balance this game around solos.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310221#Comment_3310221

    You see that anyway. If they nerfed Eruption, you'd still see that. Because both sides are free to bring their strongest stuff, so genrush SWFs are only going to get more common, not less.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310472#Comment_3310472

    Don't Kafkatrap.

    The counter to Eruption is info perks and a bit of gamesense, or voicecoms.

    Survivors have the choice to play solo or play in an SWF. Killers do not have the choice to not face SWFs.

    Therefore, it's not fair to balance this game around solos.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310448#Comment_3310448

    Did you watch some of the recent Community Cup games?

    Killers camping, slugging, tunneling and running Eruption. On fairly killer sided maps. Against teams that had heavy restrictions on what they could bring.

    Killers absolutely didn't 'suck', and still had a very rough time of it.

    I wouldn't mind if they removed bnps and nerfed perks like prove along with eruption,,both are unfun / unhealthy for the game imo

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