Protection Score Events not Registering is what Makes Mettle of Man Unviable

I don't mind taking hits for my teammates but half of the time it's not worth giving up the healthy state if your teammate is gonna get down/hooked moments after you do so. Also because half of the time the protection score event does not even register making getting injured for a teammate pointless.

Comments

  • *Correction

    Each token represents 10/15/20 extra seconds on top of the end game collapse timer. So that would be a max of 1 extra minute to make your escape.

  • What if Mettle of Man blocked off the ability to Mori you when downed for a set time.

    10/20/30 seconds. Do you can mastermind your escape rather than immediately being tunneled from hook and downed. Mettle meaning the ability to endure hardship which about to be morid is.

  • There are weaker survivor perks that need rework first. MoM was a perk that literally had no counterplay at all with weaker killers

  • The fundamental problem with MoM is that ignoring a hit is incredibly powerfull. If one survivor has it its annoying and frustrating for the killer, but if all survivors have it, it becomes crippling and complelty skew the game's balance.

    The only way to balance such a perk is to make it only work under really difficult conditions. Because it is OP by nature, it can't be easy to use.

  • @AshleyWB said:

    What if Mettle of Man blocked off the ability to Mori you when downed for a set time.

    10/20/30 seconds. Do you can mastermind your escape rather than immediately being tunneled from hook and downed. Mettle meaning the ability to endure hardship which about to be morid is.

    That doesn't sound too bad but it's very situational.

  • Maybe they just make protection hits consistent...?

  • As I statet when the perk came out: It should've never EVER made it into the game in the first place. How the perk is right now, it's okay. Leave it at that.

  • In my opinion, MoM in its current state is not only too weak, but it is worse than Deja Vu. At least Deja Vu does not force you to run around the map giving the killer free hits. MoM promotes inefficient gameplay and screw over the entire team. Overall, it has a net negative effect on the outcome of the match.

  • Mettle of Man was like Legion. Completely awful to play against before it got adjusted. The only thing that needs to be fixed is the protection requirements.

  • @[Deleted User] said:

    A perk should never reward a free health state. It never should have been in the game in the first place. It's fine as it is. It should be extremely difficult to gain a free state. It shouldn't be something you acquire through natural, normal gameplay.


    A perk should never reward to hit 2 health states at once. It should never been in the game in the first place. It should be extremely difficult to hit 2 health states at once. It shouldn't be something you acquire through natural, normal gameplay.

    Oh... wait...

  • @CronaWins, @Horus, @yeet should legion also stay in the trash can?

  • just get once used to it to work for something. not like every other second chance perk.

  • @Mc_Harty said:

    Mettle of Man was like Legion. Completely awful to play against before it got adjusted. The only thing that needs to be fixed is the protection requirements.

    @Decarcassor said:

    The fundamental problem with MoM is that ignoring a hit is incredibly powerfull. If one survivor has it its annoying and frustrating for the killer, but if all survivors have it, it becomes crippling and complelty skew the game's balance.

    The only way to balance such a perk is to make it only work under really difficult conditions. Because it is OP by nature, it can't be easy to use.

    @Mc_Harty

    Yeah

    @Decarcassor

    You can counter it by injuring any nearby survivors who are waiting for you to pick up a dying survivor that way they won't bother with it because their injured.

  • @fcc2014 said:

    If protection hits registered properly and more consistently it wouldn't be bad.

    It would be so much more viable

  • @GrootDude said:

    @CronaWins, @Horus, @yeet should legion also stay in the trash can?

    until they completely redesign him yeah

  • @[Deleted User] said:

    A perk should never reward a free health state. It never should have been in the game in the first place. It's fine as it is. It should be extremely difficult to gain a free state. It shouldn't be something you acquire through natural, normal gameplay.

    What you're essentially saying is because the effect is so powerful, this perk SHOULD be buggy. Lol

  • this perk doesnt belong in the game anyways so its fine now how it is period.

  • Even though I despise MoM's effect, I agree. The game's detection for Protection hits is absolutely dreadful and should be looked at.

    You can even tank a hit when the killer is carrying someone, and you still won't get a protection hit. Like seriously?

  • What's even funnier is that you can score Protection Hits even if you didn't actually protect anyone. They are so buggy and inconsistent, it really surprises me they would change MOM without addressing this first.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/583950#Comment_583950

    What you're essentially saying is because the effect is so powerful, this perk SHOULD be buggy. Lol

    Lol

  • @thesuicidefox said:

    What's even funnier is that you can score Protection Hits even if you didn't actually protect anyone. They are so buggy and inconsistent, it really surprises me they would change MOM without addressing this first.

    I know it's so inconsistent

  • @ASpazNamedSteve said:

    Even though I despise MoM's effect, I agree. The game's detection for Protection hits is absolutely dreadful and should be looked at.

    You can even tank a hit when the killer is carrying someone, and you still won't get a protection hit. Like seriously?

    I wonder how it came to this point with protection hits...

  • I get that the new rework for the perk is buggy and that it needs fixing but don't forget that the survivors that want it to be fixed abused the hell out of it and used it to bully all killers. You'll just have to wait for it to be fixed like so many killers had to wait for MoM to be fixed the first time

  • @martin27 said:

    I get that the new rework for the perk is buggy and that it needs fixing but don't forget that the survivors that want it to be fixed abused the hell out of it and used it to bully all killers. You'll just have to wait for it to be fixed like so many killers had to wait for MoM to be fixed the first time

    I don't mind playing the waiting game.

  • @GrootDude

    I don't think Legion is trash. He is in a better spot then he previously was. The only problem i have with Legion is his pin addons.

    MoM in it's previous state was bad for the game in terms of balance.

  • I don't mind taking hits for my teammates but half of the time it's not worth giving up the healthy state if your teammate is gonna get down/hooked moments after you do so.

    I agree with the OP, but can't resist some whataboutery: killers have been complaining about the unreliable system for detecting when we're in a chase since day-one and it still hasn't been fixed. I'm not even sure if it's been acknowledged.

    If the devs are quick to fix this issue for survivors(yet again) but not to fix this issue for killers(yet again), is it worth killers even trying to engage?

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/76181/protection-score-events-not-registering-is-what-makes-mettle-of-man-unviable

    I agree with the OP, but can't resist some whataboutery: killers have been complaining about the unreliable system for detecting when we're in a chase since day-one and it still hasn't been fixed. I'm not even sure if it's been acknowledged.

    If the devs are quick to fix this issue for survivors(yet again) but not to fix this issue for killers(yet again), is it worth killers even trying to engage?

    I dunno, i've been told that the devs listen to the survivor players first which sucks, no matter the role every player should have a chance to share their mind knowing that it will be acknowledged by a dev.

  • Its good how it is but instead of 3 should be 2

  • @xChrisx said:

    Its good how it is but instead of 3 should be 2

    I was thinking the same thing!

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