Do something about spirit and nurse

As someone who mains both spirit and nurse (more spirit though) I feel like I can say how obvious the ability to teleport is unbalanced. It’s almost impossible to loop either of them for a full generator. Even an average spirit player can use sound (and grass movement and scratch marks) to track a survivor and hit them. The worst part is she doesn’t get stunned by her ability like nurse does. The thing with nurse is she takes a lot of skill to play. I mean I took an entire day to get to start getting kinda good, but the day I bought spirit I was already getting 4ks with 3 gens left. I don’t know who behavior would go about nerfing her, and nurse just needs a plain rework. I would say to maybe not let spirit lunge for a few seconds after leaving passive phase or giving her a small speed decrease for like .5 sec after leaving passive phase. These are just my thoughts tell me if you agree!

Comments

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/581961#Comment_581961

    She does not move grass, FYI. That's a misconception.

    Thank you for the correction I'll fix it.

  • @FeelsVeryBadMan said:

    Nurse - Ignores everything the Survivors have and gives absolutely 0 ######### about your skill and how much experience you have. If you are a good Survivor with 5000 hours, your skill doesn't matter and it's all about the Nurse, if it's a good one, nobody cares you have experience. You are going to die no matter what.

    Spirit - Same thing. If it's a good Spirit, your skill doesn't matter. Even if you were considered as the best Survivor in the game, you wouldn't be able to outplay a good Spirit, no matter how much you tried. Also, go to some streamers and ask them if they enjoy playing against her, go ahead. So many have already said she's the most annoying and unfun Killer to play against. It's a stupid guessing game and standing still is not an outplay.

    BaLaNcEd KiLlErS bTw

    Nurse- hmm I don't know...Maybe stop making your movements predictable and predict her movements?

    Spirit- Hmm I remember their being a common sense about not running/go in the opposite/different direction when she is using her power...because you know......scratch marks are a thing, iron will is also a thing, spine chill is a thing, but everyone wants to use meta perks and not atleast try other useful (Somewhat) perks, but instead lets just complain.

  • @Kabu said:

    https://forum.deadbydaylight.com/en/discussion/comment/581891#Comment_581891

    @Spirit_Hag Thank you for further adding onto what counters Spirit has. It's incredible that people quote me stating she is uncounterable when I LISTED a couple of counters to her in said qoute.

    What has been listed so far: She moves grass, has footstep sounds, and disturbs crows when phasing. All of which are noticeable inside her terror radius. She also has an audio cue while phasing(when outside terror radius).

    To add further, if you suspect she's faking her power then run towards and slow vault a window or flashlight her. When she messes up and is without relevant add ons her recharge time is slow which punishes her with 110% movement speed. If she chose recharge time addons that takes the place of other possible ones like speed or duration. If you make it into a guessing game you are playing against her wrong and deserve to lose.

    ALL THE ABOVE COUNTERS ARE WITHOUT USING PERKS. WITH PERKS, SPINE CHILL AND IRON WILL ARE EXCELLENT AGAINST ALL KILLERS INCLUDING SPIRIT.

    Maybe, the issue here is that those complaining about Spirit are bad at the game. At the very least bad at playing against her.

    Again, it is entirely possible to escape vs a good Spirit. It's difficult, as it should be, but possible. Just as it's possible for a good Spirit to do well against good survivors.

    And those people always say the same things when you bring up valid counters to Spirit.

    "Stealth isn't a counter you can't do it in a chase." Well if you never get found you never have to deal with a chase. Also you can stealth during a chase it's just not easy and depends on the circumstances. TruTalent stealthed a Nurse is one of his recent vids during a chase. It was a risk because she COULD HAVE seen his blood, but he took the gamble and it worked. It's not her messing up, it's him making a ballsy move and getting away with it. Stealth is a gameplay option, and while not optimal, if it keeps you from dying I could call that a counter.

    "Perks are not counter play" yet they exist in the game. You can't look at things in a bubble and say this kinda #########. Put on Iron Will and Spine Chill and I guarantee you will have way WAY less trouble against Spirit or Nurse. Not to mention, other perks counter other kills really hard. Small Game counters Trapper. Urban Evasion counters Hag. Calm Spirit completely counters Doc. If you have these perks against these killers you will give them a really hard time. And it's not like Iron Will/Spine Chill are bad perks, they are great perks that can be used against every single killer. I know I use them, I don't see why its a problem to use certain perks to counter a killer, especially when those perks make such a huge difference.

    Fact of the matter is you can counter a good Nurse or Spirit, you just can't do it by doing the same thing you do against every other killer. Also good prediction skills are necessary, which is something you literally can't teach to someone. Either you are good at reads or you're not. It's not something that is easily taught or learned. It requires a creative mind and an understand of your opponent from a psychological perspective.

    But I'm sure the usual suspects will come in here to tell me how "stealth/perks are not counters".

    The only thing I agree with about nerfing Nurse/Spirit are add-ons. Multi-blinks and omega blinks shouldn't be a thing, and Prayer Beads needs some sort of drawback so it's not EZ mode for killer. Outside that these killers are just fine the way they are.

  • Stop using pallets vs burse i swear the number of time survivours give free hits trying to stun a nurse is atrocious. Break los and force prediction blinks. With nurse its a guessing game. If you double back as shes charging the second blink you can occupy her time.

    You need to recognise what areas a nurse is disadvantaged ie structures corners and hang close to them. Iron will will help against both spirit and nurse. As it takes a tool of a killers tracking away.

  • @Kabu said:

    https://forum.deadbydaylight.com/en/discussion/comment/581891#Comment_581891

    @Spirit_Hag Thank you for further adding onto what counters Spirit has. It's incredible that people quote me stating she is uncounterable when I LISTED a couple of counters to her in said qoute.

    What has been listed so far: She has footstep sounds and disturbs crows when phasing. Both of which are noticeable inside her terror radius. She also has an audio cue while phasing(when outside terror radius).

    To add further, if you suspect she's faking her power then run towards and slow vault a window or flashlight her. When she messes up and is without relevant add ons her recharge time is slow which punishes her with 110% movement speed. If she chose recharge time addons that takes the place of other possible ones like speed or duration. If you make it into a guessing game you are playing against her wrong and deserve to lose.

    ALL THE ABOVE COUNTERS ARE WITHOUT USING PERKS. WITH PERKS, SPINE CHILL AND IRON WILL ARE EXCELLENT AGAINST ALL KILLERS INCLUDING SPIRIT.

    Maybe, the issue here is that those complaining about Spirit are bad at the game. At the very least bad at playing against her.

    Again, it is entirely possible to escape vs a good Spirit. It's difficult, as it should be, but possible. Just as it's possible for a good Spirit to do well against good survivors.

    Please, record a video and show us how you do it

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/580023#Comment_580023

    This isn't me throwing shade on either you or OP or anything, but I imagine OP being Dwight wearing a potato sack like Nurse and holding Spirit's samurai sword, and you're the Trapper wearing a Meg wig and Dwight's glasses. :P

    @TAG That's a funny picture :-D

  • @RoKrueger said:

    https://forum.deadbydaylight.com/en/discussion/comment/580031#Comment_580031

    And while you are at it, get rid of brand new part, that red syringe add-on and that purple toolbox :-P

    Come on! The game is fine as it is, all those things just spice up the match

    Brand new part is trash and Purple toolboxes are almost never used, I agree with syringe though, I think syringe should be nerfed but purple insta heal (sorry idk the name) is fine.

  • @Sluzzy said:

    Both are fine. As long as SWF exists their add-ons are fine too

    Here we go 🙄

  • Now I see People say these "counters" to Spirit a lot. And I've gotta say they just aren't good enough "counters".

    Spirit's footsteps: You can't tell hers and the survivors footsteps apart, also the chase music completely drowns out the sound of her footsteps.

    Walking away: While this may be the one that works the most out of these counters it still isn't a proper counter, if she comes out of her phase and you walked, you wouldn't have made a lot of distance, also due to these crappy sounds due to the recent patch, you can hear walking survivors SO easily.

    Git gud: Great counter btw

    Now let's go over what Spirit can do to counter survivors

    Collision: As soon as she connects with a survivor she has to let go of M2 and get a free hit.

    If a survivor walks: You can still hear them easily and get a free hit

    If you stand still: You are literally taking your hands off your mouse and keyboard and getting a free hit

    Prayer Beads: We all know what this add on does.

    I honestly think the only nerf she needs is that her phase should still be heard in the terror radius and that phase "mindgames" are exclusive to Prayer Beads. And now it's time for me to get overrun by the army of tilted killer mains.

  • @Chaddad2169 said:

    Now I see People say these "counters" to Spirit a lot. And I've gotta say they just aren't good enough "counters".

    Spirit's footsteps: You can't tell hers and the survivors footsteps apart, also the chase music completely drowns out the sound of her footsteps.

    Walking away: While this may be the one that works the most out of these counters it still isn't a proper counter, if she comes out of her phase and you walked, you wouldn't have made a lot of distance, also due to these crappy sounds due to the recent patch, you can hear walking survivors SO easily.

    Git gud: Great counter btw

    Now let's go over what Spirit can do to counter survivors

    Collision: As soon as she connects with a survivor she has to let go of M2 and get a free hit.

    If a survivor walks: You can still hear them easily and get a free hit

    If you stand still: You are literally taking your hands off your mouse and keyboard and getting a free hit

    Prayer Beads: We all know what this add on does.

    I honestly think the only nerf she needs is that her phase should still be heard in the terror radius and that phase "mindgames" are exclusive to Prayer Beads. And now it's time for me to get overrun by the army of tilted killer mains.

    @Chaddad2169

    Honestly im on board with making spirit lose her collision to add that element of counterplay. At this stage we should be able to control the volume settings so we can better control what we want to prioritise in terms of hearing. I'd recommend chase music slider then the regular in game volume. It would make mess up in volume settings changes with the chase music less problematic.

    These two changes should give survivours enough counterplay also iron will run it. It help massively in the spirit matchup and considering her and nurse are the only killers you need to worry about just build around those two killers for now. I heard somewhere lightweight also reduces your footstep noises however i havent tested it.

  • @Tzeentchling9 said:

    Survivors: "Just pressure gens and don't chase Survivors for too long."

    Also Survivors: "OMG! Nerf these killers whose skill can end the chases before too long!!!"

    ^^^^^^^^^^^^^

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/583557#Comment_583557

    @Chaddad2169

    Honestly im on board with making spirit lose her collision to add that element of counterplay. At this stage we should be able to control the volume settings so we can better control what we want to prioritise in terms of hearing. I'd recommend chase music slider then the regular in game volume. It would make mess up in volume settings changes with the chase music less problematic.

    These two changes should give survivours enough counterplay also iron will run it. It help massively in the spirit matchup and considering her and nurse are the only killers you need to worry about just build around those two killers for now. I heard somewhere lightweight also reduces your footstep noises however i havent tested it.

    I'm one of those people who hate changing their perk setup against ONE killer, I always wanna stick with DH, DS, Adrenaline and Self Care

  • Nerf nerf nerf nerf. Thats all you cry babies do. Ask for nerfs. Make killers carebears. Nerf abilites. Nerf add ons. I say nerf survivors. They only allowed to unhook once per trial. They only allowed to complete 1 gen and 25% of another gen per trial. Allowed 1 fast vault every 15 seconds. Im only kidding of course. But seriously survivor's are the biggest cry babies if they cant make it out every game. Lets make it a hold your hand type game.

  • @[Deleted User] said:

    It is hilarious are you survivor mains even aware that survivors have diffrent volumes when it comes to breathing and grunts of pain? XD

    You pick probably the most loud ones cause cool cosmetics and complain you can be heard. LUL

    Honestly stop to demand nerfs for your incompetence.

    @deadlycast said:

    Nerf nerf nerf nerf. Thats all you cry babies do. Ask for nerfs. Make killers carebears. Nerf abilites. Nerf add ons. I say nerf survivors. They only allowed to unhook once per trial. They only allowed to complete 1 gen and 25% of another gen per trial. Allowed 1 fast vault every 15 seconds. Im only kidding of course. But seriously survivor's are the biggest cry babies if they cant make it out every game. Lets make it a hold your hand type game.

    Both sides ask for nerfs, looking through a biased eye reveals only what you want to see.


  • @[Deleted User] said:

    It is hilarious are you survivor mains even aware that survivors have diffrent volumes when it comes to breathing and grunts of pain? XD

    You pick probably the most loud ones cause cool cosmetics and complain you can be heard. LUL

    Honestly stop to demand nerfs for your incompetence.


    Same as killers that want to play with killers not top tier. Is it hilarious too? LUL too? Should they stop complaining for their incompetence too?

  • Why is this still on-going? Didn't you people realise that OP was baiting?

  • @[Deleted User] said:

    It is hilarious are you survivor mains even aware that survivors have diffrent volumes when it comes to breathing and grunts of pain? XD

    You pick probably the most loud ones cause cool cosmetics and complain you can be heard. LUL

    Honestly stop to demand nerfs for your incompetence.

    Maybe because not everyone wants to play Ace (no offense my man). Sure he's the quietest survivor but it would be so ######### bland if everyone played Ace at red rank just because they don't want to risk facing Spirit. I could say the same about you playing non viable killers at red rank.

  • @DocOctober said:

    Why is this still on-going? Didn't you people realise that OP was baiting?


    That means it worked :)

  • @Vlyse said:

    Give more counter play to Nurse. Most killers in this game have a charge bar on their power (Spirit, Plague, Ghostface, Myers, Legion, etc.) or type of currency (Trapper, Hag, Huntress, Clown, Pig) that far exceeds nurse fatigue of 2 seconds. Mobility = Strongest killer, Nurse has the most mobility therefore Nurse = strongest killer. Not only that but she ignores walls/obstacles on the map completely. And for this amazing power, she trades 5% less speed than other killers and 2 sec stun. Currently the nurse player has no real punishment for a missed blink.

    There should be stronger counterplay, allowing survivors to break chase after juking the blink, as well as nurse players having to make smarter decisions on when to use their blink power and when not to.

    Hopefully the 2019 roadmap, with map reworks and shorter riskier loops, indicates they're focused on the 'generators are too fast' solution + a Nurse nerf will come along with the nerf to survivors.

    If you missed a blink or a hit you've a punishment, fatigue.


    I play survivor at red rank ans finally I don't complain about nurse cause my surviving rate (with swf) is just insane so I guess good tier killer is OK?


    But yes 5 tp is broken, iridiscent heads too, key too and many other things in this game.

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