Borrowed time needs a nerf

At the very least when the exit gates are powered it needs to be reduced from 15 seconds to 5 because i'm sorry, it never fails that someone with that perk will yank their teammate off and bodyblock their way to an escape even though i hit them the second they took them off the hook. It's the ultimate "F-U!" to a killer who runs no one escapes death.

15 seconds is ten times the amount of time it takes to get from a hook to the exit in most cases.

Comments

  • Nothing wrong with the current BT. Focus on the saving survivor instead.

  • survivors should just spawn on hooks in the beginning of the match with 4 percent chance to escape. that's how you killers think game will be balanced

  • @Mr_K said:

    Nothing wrong with the current BT. Focus on the saving survivor instead.

    Focus on the unhooked survivor, with the gates open, and full health.


    Please explain the positive.

  • @harry14141414 said:

    survivors should just spawn on hooks in the beginning of the match with 4 percent chance to escape. that's how you killers think game will be balanced

    Nah. Hooked survivors should just take a timeout of 10 secs and get a full health respawn on a random location of the map, so they no longer are camped or tunneled. This way everyone can just continue genrushing while injured without worrying about saving someone.

    It's obvious the game designers planned some type of gameplay happening around hooked people. This just opens possibilities, playstyles going against each other, bringing psychology into play, etc.

    To all those people campingtunnelingfingerpointing, survivors never turn away when they find a 50% gen, and they usually hide or urban evade around a gen or hooked teammate. There are no words describing that, it's just taken as normal gameplay.

  • BT needs a buff before endgame. Its just nonsense to get a "one hit free" after unhook, when youre down within the next seconds.

  • @MegsAreEvil said:

    BT needs a buff before endgame. Its just nonsense to get a "one hit free" after unhook, when youre down within the next seconds.

    What more do you ######### want? An adrenaline effect ontop of it? You realize that even one free hit is basically as much time as instahealing you up? The effect lasts long enough to run almost across the map even if the killer moonwalks to get to the exit.

  • @harry14141414


    So how many crutches that end chases instantly (because that's similar to stuff like BT/Adrenaline) does a killer have besides NOED, which can be cleansed, does a killer typically HAVE and USE without them being situational at best? And I'm talking about the non-nurse non-billy killers who can't utilize stuff like Make your choice. We barely have ANY perks that help us with the chase which is why there is no real killer meta besides BBQ for the bloodpoints and RUIN which often gets cleansed in the first 30 seconds.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/342564#Comment_342564

    What more do you ######### want? An adrenaline effect ontop of it? You realize that even one free hit is basically as much time as instahealing you up? The effect lasts long enough to run almost across the map even if the killer moonwalks to get to the exit.

    As survivor there is nothing to get from BT before endgame. One hit is just nothing. Nothing to counter tunneling at all before endgame. Deep wound should prevent any hits during effect time.

  • @MhhBurgers the person above my comment is trolling

  • Maybe just make survivors immune for 20 minutes after they are unhooked. I think it's fair.

  • @GrootDude said:

    @MhhBurgers the person above my comment is trolling

    As long as you dont have any arguments its okay for me to be "trolling".

  • @MegsAreEvil I’m allowed to be right, unless you **ACTUALLY** want invincibility while in deep wound which would make legion worthless btw and would actually be OP

  • But that’s all I’m gonna say, have fun trolling

  • @GrootDude said:

    But that’s all I’m gonna say, have fun trolling

    Fine by me. Now i know whos trolling.

  • Once a-fuicking-gain i ran into a player who used the OP borrowed time to whisk their pal off to safety in the end game! Oh, i hit them first but guess what? they were already at the exit so they got a free escape by crawling out!(in dreamworld might i add!) Even Blood warden didn't stop them, they just ran around yanking each other off the hook waiting for the timer to end!

  • @Orion said:

    @Nea_Death_Experience said:

    @Orion said:
    BT needs two nerfs:

    • Doesn't activate once the gates are powered. This will make it so the perk can't guarantee hook rescues when there's nothing the killer can do about it.
    • Can only activate after a survivor has been hooked for 15 seconds. This will make it so it doesn't activate on hook rushes.

    Can you just write "Delete borrowed time from the game next time" because that is what you are saying.

    What I'm saying is what I wrote. If you've no intention of addressing what I wrote, then don't quote me.

    All your comment states is that you can not protect a hooked survivor. The point of borrrowed time is to make those saves that you obviously don't approve of. You have only offered Nerfs and have not considered the actual perk its self and the intent. Also if you don't want borrowed to pop don't sit near the hook at the end.

1 2 ›