I have no idea how Judgement is good for the game

The Judgement literally destroys so many builds, items, offerings, and perks in this game. Builds have become extremely limited with the only builds I have found to be decent are the gen rush builds and healing builds, especially with skill checks being more frequent. I don't care how strong this killer is in a chase, what makes them awful is limiting playstyles.

Just to name a few perks that are virtually unusable:

Babysitter

Borrowed Time

Boil Over

Boon: Exponential

Breakdown

Breakout

Camaraderie

Come and Get Me

Decisive Strike

Deliverance

Fast Track

Flip Flop

Kindred

Off the Record

Power Struggle

Reassurance

Resurgence

Saboteur

Second Wind

Self Preservation

Shoulder the Burden

Slippery meat

Up the Ante

We'll Make it

Wicked

Soft Counters

Aftercare

Conviction

For the People

Last Stand

Soul Guard

Tenacity

Unbreakable

Flash Bang

Items:

Flashlights

Sabotage toolboxes

Fireworks/Winter Party Starter

Offerings

Petrified Oak

Vigo's Jar of Salty Lips

Black Salt Statuette

Ivory Salt Pouch

Cream Chalk Pouch

Salt Pouch

Chalk Pouch

Plan on using a Flashlight to get a save on a teammate or blind at a pallet? You get sin

Want blood points for unhooking? That's usually about 3.5k with safe unhooks. Against the Other Realm "unhook" state? Have about half of that.

Coming out of the realm and the killer sees you? Down, back to the realm. No d strike or trying to kobe on first hook

Also really enjoy bhvr giving killers free perks base or add-ons [Ghoul with Bamboozle, Judgement with Blood Warden, Knight with Blood Warden Knights, String Trap with mini Blood warden for the player, Legion with Dissolution, etc]

Comments

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114077#Comment_4114077

    the range means you have to actually interact with the killer, in this case a dodge to the side occasionally. this killers "chase" is very short but a single beam is still more interaction than some m1 killers as they have to physically walk towards you, allowing you to play on auto pilot with the visual heartbeat. pre running is the opposite of interactivity. Then there's killers like Artist who are so strong in loops they encourage no interaction as well.

    The ghoul and blight's dashes mean you have to interact with the killer, in this case use obstacles to dodge their dashes and dodge an attack to the side when playing against blight occasionally. A few dashes is still more interaction than one sunbeam from the sky as they still have to physically walk towards you, as opposed to pressing one button from a range and not risking anything.

    See how your logic can be used against you?

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114291#Comment_4114291

    The ghoul and blight's dashes mean you have to interact with the killer, in this case use obstacles to dodge their dashes and dodge an attack to the side when playing against blight occasionally. A few dashes is still more interaction than one sunbeam from the sky as they still have to physically walk towards you, as opposed to pressing one button from a range and not risking anything.

    See how your logic can be used against you?

    I don't see a difference between a blight beam or a judgment beam. Blight occupies 1 survivor at a time entirely whereas Judgment occupies none but harasses everyone. I get that people enjoy the idea of attempting 5 gen chases but that's really boring for the people not in chase. I want some of the action too!

    The risk is the same if neither Blight nor Judgment are translating power usage into downs they lose time and the game. Each Judgment miss is almost 10 seconds of repair. If the Judgment is playing risk averse by sitting in one area then they lack meaningful pressure.

  • Huh are you saying judgement cannot occupy one survivor at a time entirely? Ofcourse he can he just chases them lmao, are you suggesting you can do a gen whilst being chased by judgement? Judgement can fully occupy one survivor whilst simultaneously harassing everyone else bro.

    Blight can be countered in chase and judgement cannot, blight requires more skill the better the survivor, judgement doesn't care about survivor skill. It's that simple

    Judgements cooldown on his power is 5 seconds not 10. Blight takes over TEN seconds to recharge his full power AND has a 2.5 second fatigue window, if you wanna play the numbers game it's not in ur favour.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114455#Comment_4114455

    I don't see a difference between a blight beam or a judgment beam. Blight occupies 1 survivor at a time entirely whereas Judgment occupies none but harasses everyone. I get that people enjoy the idea of attempting 5 gen chases but that's really boring for the people not in chase. I want some of the action too!

    The risk is the same if neither Blight nor Judgment are translating power usage into downs they lose time and the game. Each Judgment miss is almost 10 seconds of repair. If the Judgment is playing risk averse by sitting in one area then they lack meaningful pressure.

    Huh are you saying judgement cannot occupy one survivor at a time
    entirely? Ofcourse he can he just chases them lmao, are you suggesting
    you can do a gen whilst being chased by judgement? Judgement can fully
    occupy one survivor whilst simultaneously harassing everyone else bro.

    Blight
    can be countered in chase and judgement cannot, blight requires more
    skill the better the survivor, judgement doesn't care about survivor
    skill. It's that simple

    Judgements cooldown on his power is 5
    seconds not 10. Blight takes over TEN seconds to recharge his full power
    AND has a 2.5 second fatigue window, if you wanna play the numbers game
    it's not in ur favour.

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  • @Withered8 said:

    Huh are you saying judgement cannot occupy one survivor at a time entirely? Ofcourse he can he just chases them lmao, are you suggesting you can do a gen whilst being chased by judgement? Judgement can fully occupy one survivor whilst simultaneously harassing everyone else bro.

    Blight can be countered in chase and judgement cannot, blight requires more skill the better the survivor, judgement doesn't care about survivor skill. It's that simple

    Judgements cooldown on his power is 5 seconds not 10. Blight takes over TEN seconds to recharge his full power AND has a 2.5 second fatigue window, if you wanna play the numbers game it's not in ur favour.

    I mean, how quick can you case a survivor at hag speed? Sure they can harass others while in chase but its a very obvious tell when its gonna happen. And each charge and fire of said beam slows them down, meaning more chase instead of more death.

    What do you mean judgement cant be countered in chase, ofcourse they can. Can you counter slinger in chase or pyramidhead in chase? Yes you can, same as judgement. Pretty sure dodging and prediction are indeed survivor skills, which last i checked matters a lot to judgement.

  • the killer stinks and is clearly over tuned. it took like four games for me and friends to be like WOW this is seriously oppressive. its not even fun to try and play against so we just stopped we just perma sit on a gen get downed die go next cause holy is it boring and tasteless to play against this game overall needs serious reworks in many areas after ten years its really time. the game was so much more fun when whoever could play the tiles best came out on top. now every new killer has some ranged AOE attack hahaha i mean jesus christ is the creative talent that exhausted. its just sad really smh

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114657#Comment_4114657

    I mean, how quick can you case a survivor at hag speed? Sure they can harass others while in chase but its a very obvious tell when its gonna happen. And each charge and fire of said beam slows them down, meaning more chase instead of more death.

    What do you mean judgement cant be countered in chase, ofcourse they can. Can you counter slinger in chase or pyramidhead in chase? Yes you can, same as judgement. Pretty sure dodging and prediction are indeed survivor skills, which last i checked matters a lot to judgement.

    Uhhh how do you chase people at 110? Idk maybe using ur RANGED ABILITY LIKE EVERY OTHER RANGED KILLER DOES? Have you even thought through this statement?

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge. It's using obstacles that death slinger can't shoot through, abusing range limits that judgement does not have, abusing their significantly longer cooldowns and punishments than judgement, abusing elevant against pyramid head, abusing the fact that a pyramid head shot travels many times slower than judgements.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114819#Comment_4114819

    Uhhh how do you chase people at 110? Idk maybe using ur RANGED ABILITY LIKE EVERY OTHER RANGED KILLER DOES? Have you even thought through this statement?

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge. It's using obstacles that death slinger can't shoot through, abusing range limits that judgement does not have, abusing their significantly longer cooldowns and punishments than judgement, abusing elevant against pyramid head, abusing the fact that a pyramid head shot travels many times slower than judgements.

    How do you manage to constantly say so many wrong things? Executioner got patched so the ability goes uphill now for one and using Judgement's ability in loops is not easy, you have to take your eyes of the survivor then attempt to line up a shot and readjust in a very small time window often times you don't even see the survivor you just have to guess/estimate where they are. Absolutely no clue why we're acting like hitting a beam in a loop is like hitting artist crows in a loop or a huntress hatchet it's much harder than that.

  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114939#Comment_4114939

    How do you manage to constantly say so many wrong things? Executioner got patched so the ability goes uphill now for one and using Judgement's ability in loops is not easy, you have to take your eyes of the survivor then attempt to line up a shot and readjust in a very small time window often times you don't even see the survivor you just have to guess/estimate where they are. Absolutely no clue why we're acting like hitting a beam in a loop is like hitting artist crows in a loop or a huntress hatchet it's much harder than that.

    Pyramid head's attack only goes up or down VERY SPECIFIC elevation points like basement stairs. It's still unreliable at elevation and doesn't work properly around it. Judgement literally doesn't care about elevation and his attack is about 10 times better.

    You don't seriously think a huntress hatchet is easier to hit against a GOOD player than a judgement beam do you?

  • I myself am a killer main who has called out the hilarious amounts of survivor pandering, but right now, I agree with them. The Judgement is blatantly overpowered and not at all what this game needed.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114819#Comment_4114819

    Uhhh how do you chase people at 110? Idk maybe using ur RANGED ABILITY LIKE EVERY OTHER RANGED KILLER DOES? Have you even thought through this statement?

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge. It's using obstacles that death slinger can't shoot through, abusing range limits that judgement does not have, abusing their significantly longer cooldowns and punishments than judgement, abusing elevant against pyramid head, abusing the fact that a pyramid head shot travels many times slower than judgements.

    Thing is, with judgement you CANT use it close up without MASSIVE finagling of the controls. So what your with is usually a 4.4 with no ability. Aka: long ****** chase. So, how quick was it again?

    …i mean if they're hard for you to dodge i see where your problem with judgement lies. If those are the "counerplay" (Using walls to block, keeping the hell away from the killer so they have to catch up, "abusing" [you seem to like that word] deathslingers longer cd/reload [pyramid actually has a faster cd than either] [you can abuse elevation against judgement by going down when they're up they can however abuse it so that if they're down they hit up so wash at best]) to them then whats so hard about "getting the hell outta the way of the deathbeam" as the counterplay? Assuming no need for accessibility, you hear it and you see it from practically across the map. And that range limit means getting closer in chase can actually help, cause theres a min range limit where the judgement cant hurt you with the beam without weird movements like i said before. Which you can still look at while they're moving around.

    Btw:

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    thats a real fancy way of saying "dodge" aint it.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114939#Comment_4114939

    Thing is, with judgement you CANT use it close up without MASSIVE finagling of the controls. So what your with is usually a 4.4 with no ability. Aka: long ****** chase. So, how quick was it again?

    …i mean if they're hard for you to dodge i see where your problem with judgement lies. If those are the "counerplay" (Using walls to block, keeping the hell away from the killer so they have to catch up, "abusing" [you seem to like that word] deathslingers longer cd/reload [pyramid actually has a faster cd than either] [you can abuse elevation against judgement by going down when they're up they can however abuse it so that if they're down they hit up so wash at best]) to them then whats so hard about "getting the hell outta the way of the deathbeam" as the counterplay? Assuming no need for accessibility, you hear it and you see it from practically across the map. And that range limit means getting closer in chase can actually help, cause theres a min range limit where the judgement cant hurt you with the beam without weird movements like i said before. Which you can still look at while they're moving around.

    Btw:

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    thats a real fancy way of saying "dodge" aint it.

    If you think you can't use judgements ability in a close chase sorry but it's just a skill issue. His power is a little harder to use up close sure but it still works just fine if you get the hang of it.

    Yes just get out of the way of the death beam it's that simple to beat judgement right? For the THOUSANDTH time just because you KNOW its coming does NOT mean you can dodge it. You are assuming that if you know when it's coming you can't get hit by it, insane logic. If you think this come play against my judgement right now. But i have a feeling you won't, or you won't demonstrate your supposed counter play, or you've probably just never played survivor in ur life against a half decent judgement.

    Also are you proving my point? That PH'ds shot is more dodgable than judgemnts??

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114942#Comment_4114942

    Pyramid head's attack only goes up or down VERY SPECIFIC elevation points like basement stairs. It's still unreliable at elevation and doesn't work properly around it. Judgement literally doesn't care about elevation and his attack is about 10 times better.

    You don't seriously think a huntress hatchet is easier to hit against a GOOD player than a judgement beam do you?

    I do think Huntress Hatchet is easier to hit close up because you're not firing it blind half the time and any time they're animation locked it's a free hit.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114947#Comment_4114947

    If you think you can't use judgements ability in a close chase sorry but it's just a skill issue. His power is a little harder to use up close sure but it still works just fine if you get the hang of it.

    Yes just get out of the way of the death beam it's that simple to beat judgement right? For the THOUSANDTH time just because you KNOW its coming does NOT mean you can dodge it. You are assuming that if you know when it's coming you can't get hit by it, insane logic. If you think this come play against my judgement right now. But i have a feeling you won't, or you won't demonstrate your supposed counter play, or you've probably just never played survivor in ur life against a half decent judgement.

    Also are you proving my point? That PH'ds shot is more dodgable than judgemnts??

    Mhm suuuuuure mate whatever ya say to stay in that nice dilusion.

    I mean, lets list when its NOT possible to dodge the beam. 1. Your funneled into a straight hallway with no doors, 2. your in a animation lock, 3. they drop it legitimately on top of you, not a meter or 2, on top. I don't know a map where the first applies as none of the indoor maps don't have some type of door/vault and main buildings either have enough room to run in a decent circle or the aforementioned duck zones. The second would be a survivor thing cause why would you be in an animation lock far enough for said beam to hurt or close enough that you absolutely know its coming. The third is again, how are they dropping it right on top of you at a distance when you can see and hear it commin?

    Now, i understand you cant dodge it all the time, we're all supposedly human, we make mistakes now and again, but its almost always POSSIBLE to dodge and it gives a big ***** of a warning.

    Also are you proving my point? That PH'ds shot is more dodgable than judgemnts??

    Your previous words:

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge.

    ALSO your previous words:

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    ALSO ALSO your previous words:

    That PH'ds shot is more dodgable than judgemnts??

    Now, im not the sharpest knife but to me something looks funny here. Care to find the joke?

  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114943#Comment_4114943

    I do think Huntress Hatchet is easier to hit close up because you're not firing it blind half the time and any time they're animation locked it's a free hit.

    Anytime someone is animation locked against judgement it's also a free hit??? Except at literally ANY RANGE AND THROUGH ANY WALLS, that is failing argument right there as judgement is flat better against animation locks. You've CLEARLY never played against a half decent survivor player if you think that they'll just let you walk right up to them and hatchet them in the open. And OFCOURSE you aren't firing it blind as huntress because it would NEVER HIT THEN, HER HATCHETS DO NOT GO THROUGH WALLS BUT JUDGEMENTS SHOTS DO, THIS IS STRAIGHT UP BETTER FOR JUDGEMENT????? This is the problem with the forums NO ONE has any idea how the game is played at a semi decent level here.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114951#Comment_4114951

    Mhm suuuuuure mate whatever ya say to stay in that nice dilusion.

    I mean, lets list when its NOT possible to dodge the beam. 1. Your funneled into a straight hallway with no doors, 2. your in a animation lock, 3. they drop it legitimately on top of you, not a meter or 2, on top. I don't know a map where the first applies as none of the indoor maps don't have some type of door/vault and main buildings either have enough room to run in a decent circle or the aforementioned duck zones. The second would be a survivor thing cause why would you be in an animation lock far enough for said beam to hurt or close enough that you absolutely know its coming. The third is again, how are they dropping it right on top of you at a distance when you can see and hear it commin?

    Now, i understand you cant dodge it all the time, we're all supposedly human, we make mistakes now and again, but its almost always POSSIBLE to dodge and it gives a big ***** of a warning.

    Also are you proving my point? That PH'ds shot is more dodgable than judgemnts??

    Your previous words:

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge.

    ALSO your previous words:

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    ALSO ALSO your previous words:

    That PH'ds shot is more dodgable than judgemnts??

    Now, im not the sharpest knife but to me something looks funny here. Care to find the joke?

    Or you could use some critical thinking skills and clearly see what im saying. I said that THE MAIN COUNTER PLAY against pyramid head is NOT dodging it, not the ONLY counter play. It still is incredibly hard to dodge a PH shot. But somehow despite this, it's STILL easier to dodge than a judgement shot, especially if it's not point blank. That is even more indicative of and proving my point about the INSANE power level that judgement has.

    Once again bro you're not account for the fact that the judgement player can be HALF DECENT at the killer. There’s plenty of ways to make shots 98% undodgable using correct angling, positioning and timing. It doesn't just involve animation locks. You're literally assuming that judgement players only know how to shoot in a straight line in incredibly predicable ways. Maybe the judgements you play against but not a half decent one.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114998#Comment_4114998

    Anytime someone is animation locked against judgement it's also a free hit??? Except at literally ANY RANGE AND THROUGH ANY WALLS, that is failing argument right there as judgement is flat better against animation locks. You've CLEARLY never played against a half decent survivor player if you think that they'll just let you walk right up to them and hatchet them in the open. And OFCOURSE you aren't firing it blind as huntress because it would NEVER HIT THEN, HER HATCHETS DO NOT GO THROUGH WALLS BUT JUDGEMENTS SHOTS DO, THIS IS STRAIGHT UP BETTER FOR JUDGEMENT????? This is the problem with the forums NO ONE has any idea how the game is played at a semi decent level here.

    Except how are you responding to animation locks in time as Judgement? You say all these things but then you don't know how basic functions of how the killer works. Makes it really hard to take anything you say seriously.

  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115134#Comment_4115134

    Except how are you responding to animation locks in time as Judgement? You say all these things but then you don't know how basic functions of how the killer works. Makes it really hard to take anything you say seriously.

    The same way you respond to animation locks at huntress??? Wind up and then shoot?

    Once again come prove this to me in a custom, or with video evidence. But you can't and guarantee you'll ignore this conversation as soon as you're asked to provide evidence?

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115154#Comment_4115154

    The same way you respond to animation locks at huntress??? Wind up and then shoot?

    Once again come prove this to me in a custom, or with video evidence. But you can't and guarantee you'll ignore this conversation as soon as you're asked to provide evidence?

    You tell me how .9 seconds of charging a hatchet which goes in a straight line is the same thing as charging a beam which moves by the way as you charge it but a beam that takes 1 second and then has a delay before it starts moving if you cast it asap and a delay on the active hitbox. This is actually comical.

  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115161#Comment_4115161

    You tell me how .9 seconds of charging a hatchet which goes in a straight line is the same thing as charging a beam which moves by the way as you charge it but a beam that takes 1 second and then has a delay before it starts moving if you cast it asap and a delay on the active hitbox. This is actually comical.

    Because:

    A: The beam moves way faster.

    B: The hitbox is significant larger, making the delay which only exists if you HAVN'T charged it irrelivant.

    C: Once again, IT GOES THROUGH WALLS so you can clip people even after they've vaulted or thrown a pallet, you dont need to time it perfectly like a huntress hatchet.

    D: Judgement already charges and uses his power on cooldown so you'll already be charging it when people go for vaults or pallet throws, huntress CANNOT charge her power unless she KNOWS it'll give her a hit because its got an actual penalty for winding up and misusing.

    E: Huntress also needs to charge her power if she wants to shoot it at a somewhat respectable speed or range, she can't hit people vaulting further than 10 metres away if it's not charged its too slow.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115040#Comment_4115040

    Or you could use some critical thinking skills and clearly see what im saying. I said that THE MAIN COUNTER PLAY against pyramid head is NOT dodging it, not the ONLY counter play. It still is incredibly hard to dodge a PH shot. But somehow despite this, it's STILL easier to dodge than a judgement shot, especially if it's not point blank. That is even more indicative of and proving my point about the INSANE power level that judgement has.

    Once again bro you're not account for the fact that the judgement player can be HALF DECENT at the killer. There’s plenty of ways to make shots 98% undodgable using correct angling, positioning and timing. It doesn't just involve animation locks. You're literally assuming that judgement players only know how to shoot in a straight line in incredibly predicable ways. Maybe the judgements you play against but not a half decent one.

    Ohh the jokes not about "counterplay". The joke goes how you first say ph shots are "insanely hard" to dodge then go to how you "abuse" how its many times slower than judgements and adding on with how its more dodge able than judgements, all while harping on how "hard" it is to dodge these shots from ph. Least you stuck to your guns with it but makes me question how you'd "abuse" this since apparently its very difficult.

    Of course im accounting for a decent killer, im just also accounting for a decent survivor too. Please tell an example of this "98%" undodgeable that doesn't involve one of those 3 situations cause, for me at least, as long as I see it coming I can attempt to dodge at the minimum. The only times I EXPLICITLY can not dodge is the aforementioned situations. Im not assuming just strait lines, im assuming curves, im assuming that weird add on that lets them stop and redirect, im assuming returning it back to themselves. Like, your not glued down are you?

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115135#Comment_4115135

    Ohh the jokes not about "counterplay". The joke goes how you first say ph shots are "insanely hard" to dodge then go to how you "abuse" how its many times slower than judgements and adding on with how its more dodge able than judgements, all while harping on how "hard" it is to dodge these shots from ph. Least you stuck to your guns with it but makes me question how you'd "abuse" this since apparently its very difficult.

    Of course im accounting for a decent killer, im just also accounting for a decent survivor too. Please tell an example of this "98%" undodgeable that doesn't involve one of those 3 situations cause, for me at least, as long as I see it coming I can attempt to dodge at the minimum. The only times I EXPLICITLY can not dodge is the aforementioned situations. Im not assuming just strait lines, im assuming curves, im assuming that weird add on that lets them stop and redirect, im assuming returning it back to themselves. Like, your not glued down are you?

    Both things can be hard to dodge, and one is still harder to dodge?? It's not a yes or no question.

    The point is PH's shot is already hard enough to dodge, and we decided to add a killer who's even HARDER to dodge but ALSO has NONE of the other weaknesses that PH has. THAT is my point you seem to be avoiding.

    Care to join a custom and let me demonstrate? I doubt it.

  • @Zer0 said:

    it's really not hard to dodge if you just look at the screen.

    Then u havent played against good ones bc theres players u legit cant counter

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115166#Comment_4115166

    Both things can be hard to dodge, and one is still harder to dodge?? It's not a yes or no question.

    The point is PH's shot is already hard enough to dodge, and we decided to add a killer who's even HARDER to dodge but ALSO has NONE of the other weaknesses that PH has. THAT is my point you seem to be avoiding.

    Care to join a custom and let me demonstrate? I doubt it.

    Now, this might be a me thing, but to "abuse" something has a requirement to be easily able to do and replicate. If these shots are hard to dodge its by the definition of hard, difficult to replicate meaning to me you can't despite telling me how you should dodge it. Which leaves me giggling when you go on with that joke.

    The thing is though they're not that hard to dodge. Sure sometimes you'll get someone tricky and they get you once or twice, sometimes you'll make a mistake, or hell sometimes you'll have something else grab your attention at the wrong time, but to any decent survivor paying attention, its not that hard.

    Ignoring the fact that unless recorded, which if you could you could already show how to make judgement's shots "98% undodgeable" and i can't record without it hampering my pc, the results of said custom would be your words against mine like it already is. Add to that you can barely go a conversation without sounding condescending or hostile despite people pointing out obvious things regarding this i both do not trust either of us to be honest (i can be very spiteful) nor actively want you on my friends list even temporarily.

  • I

    @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115169#Comment_4115169

    Now, this might be a me thing, but to "abuse" something has a requirement to be easily able to do and replicate. If these shots are hard to dodge its by the definition of hard, difficult to replicate meaning to me you can't despite telling me how you should dodge it. Which leaves me giggling when you go on with that joke.

    The thing is though they're not that hard to dodge. Sure sometimes you'll get someone tricky and they get you once or twice, sometimes you'll make a mistake, or hell sometimes you'll have something else grab your attention at the wrong time, but to any decent survivor paying attention, its not that hard.

    Ignoring the fact that unless recorded, which if you could you could already show how to make judgement's shots "98% undodgeable" and i can't record without it hampering my pc, the results of said custom would be your words against mine like it already is. Add to that you can barely go a conversation without sounding condescending or hostile despite people pointing out obvious things regarding this i both do not trust either of us to be honest (i can be very spiteful) nor actively want you on my friends list even temporarily.

    I said hard to dodge not hard to shoot, completely seperate things

    I'm getting hostile because you are either lying out of your ass or playing at a low skill level and making claims for low level of play which I am not contesting.

    You can literally unadd me right after i just want SOMEONE to prove what they are saying, i can prove to you my points right now.

  • @Withered8 said:

    I

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115171#Comment_4115171

    I said hard to dodge not hard to shoot, completely seperate things

    I'm getting hostile because you are either lying out of your ass or playing at a low skill level and making claims for low level of play which I am not contesting.

    You can literally unadd me right after i just want SOMEONE to prove what they are saying, i can prove to you my points right now.

    I said hard to dodge not hard to shoot, completely seperate things

    ...your words, yet again

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    This reads as the shot itself is many times slower correct? Which means despite your claim people should be "abusing" that fact to counter pyramid head it's apparently very difficult also according to you:

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge.

    which doesn't fit with abusing cause if it's insanely hard to do it's not easily replicated repeatedly no?

    Where the heck do I mention it being hard to shoot? And now there's no joke cause it needed in-depth explained.

    I'm getting hostile because you are either lying out of your ass or playing at a low skill level and making claims for low level of play which I am not contesting.

    Let's look at what's been said. Judgements beam is easily seen and/or heard for the average person. Going to say that's a lie? The beam is hard to use close. You claim it's easy, despite the fact that the killer has to do weird manipulating because it has effectively a min range, which is why I claim it's difficult and leaves most judgements effectively a 4.4 with no power in chase. Survivors can dodge the beam. You claim there's multiple ways to make it "98%" undodgeable, I've listed 3 where it's infact undodgeable and can't think of more because there's often plenty of room to atleast try to dodge without one of those listed factors.

    I've not lied once this whole conversation as, to be blunt, it's not worth it. What could I gain when the truth hurts ya just as bad? I'm far from the best, but after near a decade of playing I'm more than decent if I pay attention which means I probably sit with the other 90% of players, just like you.

    You can literally unadd me right after i just want SOMEONE to prove what they are saying, i can prove to you my points right now.

    Practically going "come at me bro" does really entice people to interact with ya to start and even though I can, I'd rather not spend time cleaning whatever mess you might make. I also listed why it would be pointless already as well. If you could record already you'd already be showing your own proof.

  • @KarmicAngelLexi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112943#Comment_4112943

    This is such a biased and short-sighted "non answer" from a killer main who prolly hasn't played survivor in who knows how long 🙄 no $#!+ certain killers can counter certain builds, that's not a problem. What is a problem is when the new killer that you see 20+ matches in a gd row (shame on the person a few posts above trying to gaslight us into believing 'nobody plays this killer' smdh) can counter literally 50% or more of the viable builds that are out there. So no, this does not promote "build diversity" if anything this will encourage players to use the only 2 or 3 builds that are any good against them. To be quite honest this has been the most disappointing killer release in a long time and the Survivor lobby being at a constant 1.75x multiplier since this god awful killer released last Tuesday should be all the evidence you need that no one likes playing against this killer. I don't even know how bhvr could release this killer in it's current state without being completely ashamed of themselves imho it's incredibly unfun and frustrating to play against no matter how many matches you have to "practice" against it.

    are you able to show match history of "20 plus matches in a row" against the judgement? i have a sneaking suspicion you are flat out lying. because that killer DOES NOT have a pick rate high enough for that. even on the first few days after release 2x in a row was the highest i saw agaisnt judgement. furthermore a killer that has an incredibly high skill floor will not be popular enough. even when jason came out there was not 20 games in a row against one. people were still playing other killers.

    You look like a clown when you make posts that you make no effort to keep your emotion and bias out of. If you want your points to be taken seriously, you should just lie and exaggerate and act like your accurately representing the situation.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115172#Comment_4115172

    I said hard to dodge not hard to shoot, completely seperate things

    ...your words, yet again

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    This reads as the shot itself is many times slower correct? Which means despite your claim people should be "abusing" that fact to counter pyramid head it's apparently very difficult also according to you:

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge.

    which doesn't fit with abusing cause if it's insanely hard to do it's not easily replicated repeatedly no?

    Where the heck do I mention it being hard to shoot? And now there's no joke cause it needed in-depth explained.

    I'm getting hostile because you are either lying out of your ass or playing at a low skill level and making claims for low level of play which I am not contesting.

    Let's look at what's been said. Judgements beam is easily seen and/or heard for the average person. Going to say that's a lie? The beam is hard to use close. You claim it's easy, despite the fact that the killer has to do weird manipulating because it has effectively a min range, which is why I claim it's difficult and leaves most judgements effectively a 4.4 with no power in chase. Survivors can dodge the beam. You claim there's multiple ways to make it "98%" undodgeable, I've listed 3 where it's infact undodgeable and can't think of more because there's often plenty of room to atleast try to dodge without one of those listed factors.

    I've not lied once this whole conversation as, to be blunt, it's not worth it. What could I gain when the truth hurts ya just as bad? I'm far from the best, but after near a decade of playing I'm more than decent if I pay attention which means I probably sit with the other 90% of players, just like you.

    You can literally unadd me right after i just want SOMEONE to prove what they are saying, i can prove to you my points right now.

    Practically going "come at me bro" does really entice people to interact with ya to start and even though I can, I'd rather not spend time cleaning whatever mess you might make. I also listed why it would be pointless already as well. If you could record already you'd already be showing your own proof.

    I said you are able to abuse the killers more exploitable WEAKNESSES compared to judge not related to their projectile. IE deathslinger and p head being super slow and having limited range, having to deal with obstacles etc. And also having to do with everything else i listed previously.

    No you are right it's USUALLY easy to see or hear. That does NOT mean it's easy to dodge. 2 Completely separate things, It's easy to hear when a ghoul is coming for you does that mean it's easy to dodge his attack? Of course not. Just because the beam is "physically" dodgable does not mean it's "practically" dodgable in a real game situation.

    It's not a "come at me bro" but i get the idea of a custom or showing evidence could be intimidating if you don't have anything to back up your claims. It's quite easy for me to prove what I'm saying if you'll just let me show you lmao. I can prove if you want why the beam is practically nearly impossible to dodge with consistency with either video evidence or a custom, whatever suits your boat.

  • Astonished ya'll are still engaging with this troll. He quite literally said none of us are comp level players and therefor don't matter, when the comp scene has been pretty unified about not being concerned about judgment. This is just a cry for attention. Even the people he is claiming are more important than us don't care about judgment.

    @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114943#Comment_4114943

    I do think Huntress Hatchet is easier to hit close up because you're not firing it blind half the time and any time they're animation locked it's a free hit.

    Also, yeah, Xen's right. Between animation lock being much much longer, and huntress having add-ons to correct for the animation lock, she feels much better. Huntress is easier to hit with at all ranges, barring collision obstacles.

  • @NeverSolus said:

    Astonished ya'll are still engaging with this troll. He quite literally said none of us are comp level players and therefor don't matter, when the comp scene has been pretty unified about not being concerned about judgment. This is just a cry for attention. Even the people he is claiming are more important than us don't care about judgment.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114998#Comment_4114998

    Also, yeah, Xen's right. Between animation lock being much much longer, and huntress having add-ons to correct for the animation lock, she feels much better. Huntress is easier to hit with at all ranges, barring collision obstacles.

    The comp scene is not concerned about judgement because there's no way it'll ever get played in comp… Comp can choose what killers are allowed to participate but your average pub player cannot.

    Barring obstacle collisions is a HUGE but, its literally the main reason judgements attack is so op, it goes though walls.

  • @NeverSolus said:

    Astonished ya'll are still engaging with this troll. He quite literally said none of us are comp level players and therefor don't matter, when the comp scene has been pretty unified about not being concerned about judgment. This is just a cry for attention. Even the people he is claiming are more important than us don't care about judgment.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114998#Comment_4114998

    Also, yeah, Xen's right. Between animation lock being much much longer, and huntress having add-ons to correct for the animation lock, she feels much better. Huntress is easier to hit with at all ranges, barring collision obstacles.

    I'm both bored and particularly curious about how far the illusion goes. Plus it's a habit of mine.

    @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115268#Comment_4115268

    I said you are able to abuse the killers more exploitable WEAKNESSES compared to judge not related to their projectile. IE deathslinger and p head being super slow and having limited range, having to deal with obstacles etc. And also having to do with everything else i listed previously.

    No you are right it's USUALLY easy to see or hear. That does NOT mean it's easy to dodge. 2 Completely separate things, It's easy to hear when a ghoul is coming for you does that mean it's easy to dodge his attack? Of course not. Just because the beam is "physically" dodgable does not mean it's "practically" dodgable in a real game situation.

    It's not a "come at me bro" but i get the idea of a custom or showing evidence could be intimidating if you don't have anything to back up your claims. It's quite easy for me to prove what I'm saying if you'll just let me show you lmao. I can prove if you want why the beam is practically nearly impossible to dodge with consistency with either video evidence or a custom, whatever suits your boat.

    You know the stuff I quoted? That's NOT how that reads mate. Now who's the one trying to lie?

    Well if you see it and can move, what's stopping you from attempting to dodge? Your really also comparing ghoul, who has minor auto lock with basically a hit scan, aka almost literally can't miss if he's pointed at you, to judgment, who has to AIM and control it so the big beacon of a beam hits?…Really? Yes in MOST situations it IS practically dodge able. People just apparently like to pretend to be Gohan.

    And yes, you've been going "come at me bro" to me and xendritch at minimum. If you CAN record evidence THEN GO DO SO INSTEAD OF YAPPING RIDICULOUS THINGS. Like really. if it's so easy then GO DO it. Go record and show EVERYONE instead of "come see me in customs" cause that would help you better. And you said I don't use critical thinking skills.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115539#Comment_4115539

    I'm both bored and particularly curious about how far the illusion goes. Plus it's a habit of mine.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115530#Comment_4115530

    You know the stuff I quoted? That's NOT how that reads mate. Now who's the one trying to lie?

    Well if you see it and can move, what's stopping you from attempting to dodge? Your really also comparing ghoul, who has minor auto lock with basically a hit scan, aka almost literally can't miss if he's pointed at you, to judgment, who has to AIM and control it so the big beacon of a beam hits?…Really? Yes in MOST situations it IS practically dodge able. People just apparently like to pretend to be Gohan.

    And yes, you've been going "come at me bro" to me and xendritch at minimum. If you CAN record evidence THEN GO DO SO INSTEAD OF YAPPING RIDICULOUS THINGS. Like really. if it's so easy then GO DO it. Go record and show EVERYONE instead of "come see me in customs" cause that would help you better. And you said I don't use critical thinking skills.

    +1 DBZA Gohan reference.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115539#Comment_4115539

    I'm both bored and particularly curious about how far the illusion goes. Plus it's a habit of mine.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115530#Comment_4115530

    You know the stuff I quoted? That's NOT how that reads mate. Now who's the one trying to lie?

    Well if you see it and can move, what's stopping you from attempting to dodge? Your really also comparing ghoul, who has minor auto lock with basically a hit scan, aka almost literally can't miss if he's pointed at you, to judgment, who has to AIM and control it so the big beacon of a beam hits?…Really? Yes in MOST situations it IS practically dodge able. People just apparently like to pretend to be Gohan.

    And yes, you've been going "come at me bro" to me and xendritch at minimum. If you CAN record evidence THEN GO DO SO INSTEAD OF YAPPING RIDICULOUS THINGS. Like really. if it's so easy then GO DO it. Go record and show EVERYONE instead of "come see me in customs" cause that would help you better. And you said I don't use critical thinking skills.

    The stuff you quoted means what? What even is your point? You quoted some random thing i said about pyramid head out of context and went HAHA I GOT YA.

    I'm asking you what form of evidence would satisfy you because you said no to customs, you apparently only want very specific things and I gotta cater to all ur precious needs.

    So if you can see it and you can move its balanced to you? So if i made a killer that shoots a beam 20 metres wide at you its balanced because you can see it and move?

    Answer me this, are there any killers you would consider OP or unfair in anyway in the game? Any that you would nerf?

  • Bro's gonna be proper tilted now the Judgment got a miniscule buff to its power 🤣

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115558#Comment_4115558

    The stuff you quoted means what? What even is your point? You quoted some random thing i said about pyramid head out of context and went HAHA I GOT YA.

    I'm asking you what form of evidence would satisfy you because you said no to customs, you apparently only want very specific things and I gotta cater to all ur precious needs.

    So if you can see it and you can move its balanced to you? So if i made a killer that shoots a beam 20 metres wide at you its balanced because you can see it and move?

    Answer me this, are there any killers you would consider OP or unfair in anyway in the game? Any that you would nerf?

    No I went and told you how the joke went but then had to spoil it explaining everything to you.

    Very well, go into the wild fog and record, uninterrupted, rounds where you showcase HOW it's "98%" impossible to dodge judgements beam with all the fancy angling of yours. Make sure those hits DO NOT involve the three (3) listed scenarios. As a reminder:

    • If they're in a long stretch of narrow hallway.
    • If they're in an animation lock.
    • If you drop the beam on top of them.

    You also claim it's relatively easy to use the beam up close, show us your skills then. Give a show of mixing close range and far snipes. Beams only, no m1s as that doesn't prove how easy it is right? Keep in mind the above.

    Now the hardest part is proof that the survivors are practically unable to dodge. As I claim that decent survivors who are paying attention can dodge relatively easy bar those 3 situations, you need to prove that decent survivors CAN'T do so. Make sure your audience SEES how it's impossible without those.

    If you REALLY want to prove to me and the audience your right show us as both survivor and killer. Show how you as a survivor couldn't possibly have dodged that beam.

    To summarize: Put your money where your mouth is. Everything you've claimed? DO.

    So if you can see it and you can move its balanced to you?

    Is judgements beam 20 meters? No it ain't. It's barely 1 meter and even with add ons and zealous I'm willing to bet it ain't no more than 3 meters. Were it 20 THEN I would agree it's not balanced because survivors would almost always be hit unless then run straight back and pray there's no wall. As it IS right now though, it's perfectly fine to me because I HAVE the chance to get the **** out of the way and it isn't large enough to SWEEP large swaths of the map. Like think of a broom ok? Now image trying to sweep sand with said. Now (hopefully) obviously you'd want to sweep the sand with the wide part with the brush. That would be your 20 meter wide beam. Current judgement would be like trying to sweep said sand with the handle.

    Personally, to me no killers are currently OP. Yes even nurse and ghoul, you can loop a ghoul, you can run a nurse. Unfair compared to what you'd need to specify, like I dislike Hillbilly because compared to others with instant downs he doesn't really need to work for it as hard, I dislike the Spirit's add on that gives killer instinct when near a survivor. Of course there's things I'd nerf or buff. But you want to know something? That's just my opinions, my thoughts, those aren't straight facts. You are claiming that this new guy is crazy powerful with claims like he can't be countered in chase and being able to make it so its near impossible to dodge. When people point out obvious things you get mad and went to thinking people are either lying or (practically) noobs.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115578#Comment_4115578

    No I went and told you how the joke went but then had to spoil it explaining everything to you.

    Very well, go into the wild fog and record, uninterrupted, rounds where you showcase HOW it's "98%" impossible to dodge judgements beam with all the fancy angling of yours. Make sure those hits DO NOT involve the three (3) listed scenarios. As a reminder:

    • If they're in a long stretch of narrow hallway.
    • If they're in an animation lock.
    • If you drop the beam on top of them.

    You also claim it's relatively easy to use the beam up close, show us your skills then. Give a show of mixing close range and far snipes. Beams only, no m1s as that doesn't prove how easy it is right? Keep in mind the above.

    Now the hardest part is proof that the survivors are practically unable to dodge. As I claim that decent survivors who are paying attention can dodge relatively easy bar those 3 situations, you need to prove that decent survivors CAN'T do so. Make sure your audience SEES how it's impossible without those.

    If you REALLY want to prove to me and the audience your right show us as both survivor and killer. Show how you as a survivor couldn't possibly have dodged that beam.

    To summarize: Put your money where your mouth is. Everything you've claimed? DO.

    So if you can see it and you can move its balanced to you?

    Is judgements beam 20 meters? No it ain't. It's barely 1 meter and even with add ons and zealous I'm willing to bet it ain't no more than 3 meters. Were it 20 THEN I would agree it's not balanced because survivors would almost always be hit unless then run straight back and pray there's no wall. As it IS right now though, it's perfectly fine to me because I HAVE the chance to get the **** out of the way and it isn't large enough to SWEEP large swaths of the map. Like think of a broom ok? Now image trying to sweep sand with said. Now (hopefully) obviously you'd want to sweep the sand with the wide part with the brush. That would be your 20 meter wide beam. Current judgement would be like trying to sweep said sand with the handle.

    Personally, to me no killers are currently OP. Yes even nurse and ghoul, you can loop a ghoul, you can run a nurse. Unfair compared to what you'd need to specify, like I dislike Hillbilly because compared to others with instant downs he doesn't really need to work for it as hard, I dislike the Spirit's add on that gives killer instinct when near a survivor. Of course there's things I'd nerf or buff. But you want to know something? That's just my opinions, my thoughts, those aren't straight facts. You are claiming that this new guy is crazy powerful with claims like he can't be countered in chase and being able to make it so its near impossible to dodge. When people point out obvious things you get mad and went to thinking people are either lying or (practically) noobs.

    "If you drop the beam on top of them" aaaaand you've finally conceded my point. I'm saying that the beam is undodgable BECAUSE you can drop it right on top of them reliably. That's why it's got no counter play. Of course you have a chance to dodge it if the killer is stupidly shooting it from 20 metres away.

    So what is the width limit for a killer with a ranged projectile in your opinion? And what's the related speed with this width limit?

    I bet you think alot of killers are underpowered though, so why is it alot of killers are underpowered but NONE are overpowered? Unfair literally just means the killer has some unfair mechanic i:e, ignoring the chase skill of survivors completely, or having broken levels of map pressure. The point I'm making is that if your mindset is that a killer can never be OP, then ofcourse you think judgement is fine, your mind is completely clouded.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115670#Comment_4115670

    "If you drop the beam on top of them" aaaaand you've finally conceded my point. I'm saying that the beam is undodgable BECAUSE you can drop it right on top of them reliably. That's why it's got no counter play. Of course you have a chance to dodge it if the killer is stupidly shooting it from 20 metres away.

    So what is the width limit for a killer with a ranged projectile in your opinion? And what's the related speed with this width limit?

    I bet you think alot of killers are underpowered though, so why is it alot of killers are underpowered but NONE are overpowered? Unfair literally just means the killer has some unfair mechanic i:e, ignoring the chase skill of survivors completely, or having broken levels of map pressure. The point I'm making is that if your mindset is that a killer can never be OP, then ofcourse you think judgement is fine, your mind is completely clouded.

    Ohh please, quote where you explicitly said THAT one to me.

    You have said its 98 percent un-dodgeable via fancy angling, timing, positioning. You said you can reliably use the beam up close and in chase. You practically say it only takes a decent judgement player.

    Not. Once. Did you say you drop them straight on the survivors, as in that big ol pillar shown while charging landing on top of them and firing. And even after that, im doubtful you can do so reliably as survivors can still move and stay OUT of the pillar. But the option to prove me wrong is still on the table.

    As a side note, you've ousted yourself to not reading previous things as I SAID drop them on top of survivors before:

    @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114951#Comment_4114951

    Mhm suuuuuure mate whatever ya say to stay in that nice dilusion.

    I mean, lets list when its NOT possible to dodge the beam. 1. Your funneled into a straight hallway with no doors, 2. your in a animation lock, 3. they drop it legitimately on top of you, not a meter or 2, on top. I don't know a map where the first applies as none of the indoor maps don't have some type of door/vault and main buildings either have enough room to run in a decent circle or the aforementioned duck zones. The second would be a survivor thing cause why would you be in an animation lock far enough for said beam to hurt or close enough that you absolutely know its coming. The third is again, how are they dropping it right on top of you at a distance when you can see and hear it commin?

    Now, i understand you cant dodge it all the time, we're all supposedly human, we make mistakes now and again, but its almost always POSSIBLE to dodge and it gives a big ***** of a warning.

    Also are you proving my point? That PH'ds shot is more dodgable than judgemnts??

    Your previous words:

    The main counterplay to deathslinger and pyramid head in chase is not dodging because their abilities are insanely hard to dodge.

    ALSO your previous words:

    abusing the fact that a pyramid head shot travels many times slower than judgements.

    ALSO ALSO your previous words:

    That PH'ds shot is more dodgable than judgemnts??

    Now, im not the sharpest knife but to me something looks funny here. Care to find the joke?

    Strange how you'd bring it up now ain't it?

    Depends on factors. Does it just reveal? Does it Damage? Does it "infect"? Does it build a meter? Theres SO many things to take into account that it wouldn't be cut and dry answers.

    You'd lose that bet. I think most are fine. Like outta 40, it litterally only trapper i think is underpowered. Some could use some spicing up to make them interesting (merchant) or more like the movies (meyers) but overall? Killers be fine.

    Dude if your going by "ignoring chase skill completely" need I remind you what happens when you land in a beartrap? Whats "broken" to you isn't universal ya know. You think dodging pyramid head's punishment is extremely difficult, I can dodge about 7/10 without thinking hard. Record is apparently 13 while tipsy.

    Of course a killer can be OP, but right now? Nothin OP. I was around for the REALLY OP things like instant BNP, infinites, and the infamous 3 gen merchants and knights. Completely silent spirit (that was actually kinda fun to face as it provided actual scares), old ruin/undying/tinkerer combo, infinite mend and moonwalker legions. NOTHING currently in game compares to anything then. YOU seem to think judgement is op, I see it as different from the usual killers.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115780#Comment_4115780

    Ohh please, quote where you explicitly said THAT one to me.

    You have said its 98 percent un-dodgeable via fancy angling, timing, positioning. You said you can reliably use the beam up close and in chase. You practically say it only takes a decent judgement player.

    Not. Once. Did you say you drop them straight on the survivors, as in that big ol pillar shown while charging landing on top of them and firing. And even after that, im doubtful you can do so reliably as survivors can still move and stay OUT of the pillar. But the option to prove me wrong is still on the table.

    As a side note, you've ousted yourself to not reading previous things as I SAID drop them on top of survivors before:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115040#Comment_4115040

    Strange how you'd bring it up now ain't it?

    Depends on factors. Does it just reveal? Does it Damage? Does it "infect"? Does it build a meter? Theres SO many things to take into account that it wouldn't be cut and dry answers.

    You'd lose that bet. I think most are fine. Like outta 40, it litterally only trapper i think is underpowered. Some could use some spicing up to make them interesting (merchant) or more like the movies (meyers) but overall? Killers be fine.

    Dude if your going by "ignoring chase skill completely" need I remind you what happens when you land in a beartrap? Whats "broken" to you isn't universal ya know. You think dodging pyramid head's punishment is extremely difficult, I can dodge about 7/10 without thinking hard. Record is apparently 13 while tipsy.

    Of course a killer can be OP, but right now? Nothin OP. I was around for the REALLY OP things like instant BNP, infinites, and the infamous 3 gen merchants and knights. Completely silent spirit (that was actually kinda fun to face as it provided actual scares), old ruin/undying/tinkerer combo, infinite mend and moonwalker legions. NOTHING currently in game compares to anything then. YOU seem to think judgement is op, I see it as different from the usual killers.

    What do you think good timing means? It means timing the beam as it's directly ontop of survivors. Regardless it seems even you think the beam is undodgable if you drop it directly ontop, which you can do literally evertime.

    And that's why trapper has to stay as the wprst killer in the game, because he's really unfun and would be so much more unfun if he was actually a good killer, but he's not. Judgement on the otherhand is arguably the best killer, which in COMBINATION with his ease of execution and anti-fun mechanics is why its so toxic.

    Pyramid heads main strength is baiting his shot not actuslly shooting it. If you hold your power in the ground snd get close to ppl its unreactable thst way. Ofcourse a bot phead shooting max range is dodgable.

    I think you are confusing unfun with OP. Old skull merchsnt 3gen wasn't OP, it was quite beatable with a good 4man stack. It was just incredibly unfun. Moonwalking legion also wasn't OP, it was uninteractive. So you're saying you would nerf uninteractive things? What about knight then for being uninteractive?

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115836#Comment_4115836

    What do you think good timing means? It means timing the beam as it's directly ontop of survivors. Regardless it seems even you think the beam is undodgable if you drop it directly ontop, which you can do literally evertime.

    And that's why trapper has to stay as the wprst killer in the game, because he's really unfun and would be so much more unfun if he was actually a good killer, but he's not. Judgement on the otherhand is arguably the best killer, which in COMBINATION with his ease of execution and anti-fun mechanics is why its so toxic.

    Pyramid heads main strength is baiting his shot not actuslly shooting it. If you hold your power in the ground snd get close to ppl its unreactable thst way. Ofcourse a bot phead shooting max range is dodgable.

    I think you are confusing unfun with OP. Old skull merchsnt 3gen wasn't OP, it was quite beatable with a good 4man stack. It was just incredibly unfun. Moonwalking legion also wasn't OP, it was uninteractive. So you're saying you would nerf uninteractive things? What about knight then for being uninteractive?

    Good timing to lead the beam to where the survivor is heading, good timing to get them during/before/after an animation lock, good timing to get a lucky shot. "Good timing" is so vague that you can pull out alot not just "good timing to drop it on their head".

    Regardless it seems even you think the beam is undodgable if you drop it directly ontop, which you can do literally evertime.

    Yea no. First and most importantly, you CAN'T do it literally every time. You know this as well so i do not know why you type so. Go try this yourself with a survivor straight up next to you and running around. Second because the judgement is actually aiming and following a moving survivor thats their skill against the survivor. The survivor has the ability to move BEFORE the light is above them and if their close enough when the judgement starts charging…well as I said go try it yourself. Thats actual skill to make sure it hits and its neither easy nor guaranteed you get it less the survivor doesn't try and dodge. Sorta how PvP works.

    …Woooow someones conceited. Trapper is unfun for YOU. There are people who like Trapper. Me personally? i just want a little something for him that keeps him him. I dont mind having to look for traps CAUSE THATS WHAT YOU DO AGAINST HIM. Like…counterplay mate. Theres counterplay. Your entitled to your opinions, but let me tell ya, Judgement aint in the top 5 for me.

    I mean, i can often enough dodge effective point blank because im moving. Like, if you recall theres a delay before the damage comes in which gives ya time to…ya know… keep moving? Change direction at last moments? Like…idk how to explain to move around to make it hard to hit any better man. You can't dodge 100% of the time cause your human, I get that, but its not like its completely undodgeable even point blank. And even if its "hard" doesn't make it impossible.

    See, YOUR definitions confuse me cause you talk like its so obvious that everyone follows your definitions. But i don't follow your definitions. I would very much call ol 3-gen merchant OP cause if you can hold the game for 40+ minutes doing jack all despite the survivors attempts…thats ****ed up. Doesn't matter if it was beatable, thats slowing the game to a crawl despite 4 people trying to get things done. Id call that OP and unfun. Aint mutually exclusive. Being able to get guaranteed downs from a relatively easy stab as old legions? I'm calling that OP as well as unfun, and i liked old legion bar the moonwalking bs. YOU seem to think a beam that requires skill and precision with survivors being able to react (HERE SPECIFICALLY meaning "before the column of light reaches you and drops death") to it OP.

    So you're saying you would nerf uninteractive things?

    Quote me where I said that specifically. I'll wait. Don't worry, by the time i wake up you'll still be looking.

  • You guys voted for this. Don't complain.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115855#Comment_4115855

    Good timing to lead the beam to where the survivor is heading, good timing to get them during/before/after an animation lock, good timing to get a lucky shot. "Good timing" is so vague that you can pull out alot not just "good timing to drop it on their head".

    Regardless it seems even you think the beam is undodgable if you drop it directly ontop, which you can do literally evertime.

    Yea no. First and most importantly, you CAN'T do it literally every time. You know this as well so i do not know why you type so. Go try this yourself with a survivor straight up next to you and running around. Second because the judgement is actually aiming and following a moving survivor thats their skill against the survivor. The survivor has the ability to move BEFORE the light is above them and if their close enough when the judgement starts charging…well as I said go try it yourself. Thats actual skill to make sure it hits and its neither easy nor guaranteed you get it less the survivor doesn't try and dodge. Sorta how PvP works.

    …Woooow someones conceited. Trapper is unfun for YOU. There are people who like Trapper. Me personally? i just want a little something for him that keeps him him. I dont mind having to look for traps CAUSE THATS WHAT YOU DO AGAINST HIM. Like…counterplay mate. Theres counterplay. Your entitled to your opinions, but let me tell ya, Judgement aint in the top 5 for me.

    I mean, i can often enough dodge effective point blank because im moving. Like, if you recall theres a delay before the damage comes in which gives ya time to…ya know… keep moving? Change direction at last moments? Like…idk how to explain to move around to make it hard to hit any better man. You can't dodge 100% of the time cause your human, I get that, but its not like its completely undodgeable even point blank. And even if its "hard" doesn't make it impossible.

    See, YOUR definitions confuse me cause you talk like its so obvious that everyone follows your definitions. But i don't follow your definitions. I would very much call ol 3-gen merchant OP cause if you can hold the game for 40+ minutes doing jack all despite the survivors attempts…thats ****ed up. Doesn't matter if it was beatable, thats slowing the game to a crawl despite 4 people trying to get things done. Id call that OP and unfun. Aint mutually exclusive. Being able to get guaranteed downs from a relatively easy stab as old legions? I'm calling that OP as well as unfun, and i liked old legion bar the moonwalking bs. YOU seem to think a beam that requires skill and precision with survivors being able to react (HERE SPECIFICALLY meaning "before the column of light reaches you and drops death") to it OP.

    So you're saying you would nerf uninteractive things?

    Quote me where I said that specifically. I'll wait. Don't worry, by the time i wake up you'll still be looking.

    Once again pointing ur cursor at a survivor and pressing m1 is NOT skillful at all. There's limited map knowledge, tile knowledge, pallet and window knowledge, hook knowledge, or most fundamentals that other killers have to follow required to use this killer. That is literally 70% of a killers skill right there. Judgement has to worry about one thing, and that's pointing his mouse at a survivor. Huntress needs to worry about a BILLION other things as well as pointing her mouse at a survivor.

    DBD is not a fast pace action shooter, judgements power is designed to hit people who can slide and jump and sprint and do all sorts of incredibly fast actions. Survivors are stuck with big clunky character models with pretty awful movement and terrible acceleration/deceleration and directional change. You need to consider this when you constantly say "just dodge".

    No most people find trappers powerdesign unfun, and the only reason people don't find the killer itself unfun to play against is that it's so weak that you can often stomp it which is fun. You probably find trapper fun because he's weak and probably rarely snowballs or gets kills on you or feels unfair cause his power is so bad. Does not mean the same thing as a fun power.

    You said you would nerf old legion, skullmerchant etc. Or would you not? You tell me.

  • Hey folks. I wanted to pop in here to remind you that we're all DbD fans at the end of the day. There's no need for arguing here. There are a lot of great points being brought up in this thread and there will be differing perspectives as folks learn the ins and outs of a new Killer, after all.

    No one perspective is inherently "right", so I encourage you to focus on constructive feedback from your own perspective instead of trying to disprove the feedback of others.

    For instance, have you noticed a shift in how The Judgment feels to play as or against since yesterday's update?

  • @ThatRyanB said:

    Hey folks. I wanted to pop in here to remind you that we're all DbD fans at the end of the day. There's no need for arguing here. There are a lot of great points being brought up in this thread and there will be differing perspectives as folks learn the ins and outs of a new Killer, after all.

    No one perspective is inherently "right", so I encourage you to focus on constructive feedback from your own perspective instead of trying to disprove the feedback of others.

    For instance, have you noticed a shift in how The Judgment feels to play as or against since yesterday's update?

    For what its worth, playing as judgement in customs just now, the controlling of the beam feels slicker for lack of better words. Like smoother but prone to be more slippery on my controller. I haven't seen judgement recent since i been doing other things.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115864#Comment_4115864

    Once again pointing ur cursor at a survivor and pressing m1 is NOT skillful at all. There's limited map knowledge, tile knowledge, pallet and window knowledge, hook knowledge, or most fundamentals that other killers have to follow required to use this killer. That is literally 70% of a killers skill right there. Judgement has to worry about one thing, and that's pointing his mouse at a survivor. Huntress needs to worry about a BILLION other things as well as pointing her mouse at a survivor.

    DBD is not a fast pace action shooter, judgements power is designed to hit people who can slide and jump and sprint and do all sorts of incredibly fast actions. Survivors are stuck with big clunky character models with pretty awful movement and terrible acceleration/deceleration and directional change. You need to consider this when you constantly say "just dodge".

    No most people find trappers powerdesign unfun, and the only reason people don't find the killer itself unfun to play against is that it's so weak that you can often stomp it which is fun. You probably find trapper fun because he's weak and probably rarely snowballs or gets kills on you or feels unfair cause his power is so bad. Does not mean the same thing as a fun power.

    You said you would nerf old legion, skullmerchant etc. Or would you not? You tell me.

    Is the beam instantaneously landing on survivors? You have to move it just like any game where you aim. If you manage to repeatedly drop the beam on top of their heads thats skill full, the survivors being dumb (mistake or otherwise), or a mix of both. Also the things you list are knowledge, not skills.

    DBD is a pvp asymmetrical whos literally in its own category, it gets a variety of things, like Deathslinger has a litteral harpoongun, xenos tail acts like a midrange spear, Artist's crows act like cannons that go through walls. Judgements power is designed to hit people at a distance, its not overly complicated. Survivors can also move a lot sooner than the last second which contributes to "dodging". Do you know how many people simply try to move at the last second and get hit?

    And some people DO find it fun by herding people into their doom, making painful surprises to survivors, or simply the thrill of winning despite using what everyone calls weak. Do these people not exist to you? Fun is subjective, you are not who decides whats fun for others.

    As i said, quote me where I said those words. Im not letting you put words in my mouth, you'll loose fingers as my teeth are sharp.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115892#Comment_4115892

    Is the beam instantaneously landing on survivors? You have to move it just like any game where you aim. If you manage to repeatedly drop the beam on top of their heads thats skill full, the survivors being dumb (mistake or otherwise), or a mix of both. Also the things you list are knowledge, not skills.

    DBD is a pvp asymmetrical whos literally in its own category, it gets a variety of things, like Deathslinger has a litteral harpoongun, xenos tail acts like a midrange spear, Artist's crows act like cannons that go through walls. Judgements power is designed to hit people at a distance, its not overly complicated. Survivors can also move a lot sooner than the last second which contributes to "dodging". Do you know how many people simply try to move at the last second and get hit?

    And some people DO find it fun by herding people into their doom, making painful surprises to survivors, or simply the thrill of winning despite using what everyone calls weak. Do these people not exist to you? Fun is subjective, you are not who decides whats fun for others.

    As i said, quote me where I said those words. Im not letting you put words in my mouth, you'll loose fingers as my teeth are sharp.

    How exactly can survivors stop you from just dropping it on their head? Have you been able to replicate this on survivor against a good judgement? Likely not. I don't think you've even ever played survivor against a half decent one of these killers.

    Okay dbd is a pvp assymetrical? ######### does that have to do with what i said regarding survivor movement mechanics?

    I didn't say playing trapper isn't fun i said PLAYING AGAINST, bro you keep misreading everything I'm saying and arguing about things I'm not arguing about.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116027#Comment_4116027

    How exactly can survivors stop you from just dropping it on their head? Have you been able to replicate this on survivor against a good judgement? Likely not. I don't think you've even ever played survivor against a half decent one of these killers.

    Okay dbd is a pvp assymetrical? ######### does that have to do with what i said regarding survivor movement mechanics?

    I didn't say playing trapper isn't fun i said PLAYING AGAINST, bro you keep misreading everything I'm saying and arguing about things I'm not arguing about.

    By moving around before it reaches you? Like you see the light, don't head towards the light. Imagne another game with a big ol death laser from the sky, how do you not get hit by it?

    Theres been judgements who curve, theres been one whos been able to return it back to them repeatedly, theres been a judgement whos used that weird add on that stops the beam on solids. Not a single one has been able to land it ON TOP me because im constantly moving. Direct on the dot target isn't easy. And honestly I don't think you yourself have faced a decent Judgement because looking at everything so far, you really don't seem like the dodging type. Yes this is me being petty cause you constantly assume things. I'll own up to it. Doesn't even make me wrong which is better.

    It maters in the sense that judgement's power ISN'T designed for those fast pace action shooters. It matches the survivors mobility pretty well considering what i was expecting from bhvr.

    I didn't say playing trapper isn't fun i said PLAYING AGAINST

    Thats currently the only time you've actually been correct. Welp regardless of my mistake there ARE still people who enjoy facing trapper due to the paranoia caused by said traps. You've lumped up everyone together. Me personally, IDC as long as it isn't the same thing for 5 games in a rowish.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116163#Comment_4116163

    By moving around before it reaches you? Like you see the light, don't head towards the light. Imagne another game with a big ol death laser from the sky, how do you not get hit by it?

    Theres been judgements who curve, theres been one whos been able to return it back to them repeatedly, theres been a judgement whos used that weird add on that stops the beam on solids. Not a single one has been able to land it ON TOP me because im constantly moving. Direct on the dot target isn't easy. And honestly I don't think you yourself have faced a decent Judgement because looking at everything so far, you really don't seem like the dodging type. Yes this is me being petty cause you constantly assume things. I'll own up to it. Doesn't even make me wrong which is better.

    It maters in the sense that judgement's power ISN'T designed for those fast pace action shooters. It matches the survivors mobility pretty well considering what i was expecting from bhvr.

    I didn't say playing trapper isn't fun i said PLAYING AGAINST

    Thats currently the only time you've actually been correct. Welp regardless of my mistake there ARE still people who enjoy facing trapper due to the paranoia caused by said traps. You've lumped up everyone together. Me personally, IDC as long as it isn't the same thing for 5 games in a rowish.

    Wait not one has been able to land it ontop of you did you say?

    Once again I can change that right now if you would like to play a custom against me, you clearly need to play against a semi competent judgement player.

    ######### r u on? Judgements power literally could hit a COD player it goes that insanely fast. It's designed for a fast past action shooter but the survivors move like snails with horrific movement.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116242#Comment_4116242

    Wait not one has been able to land it ontop of you did you say?

    Once again I can change that right now if you would like to play a custom against me, you clearly need to play against a semi competent judgement player.

    ######### r u on? Judgements power literally could hit a COD player it goes that insanely fast. It's designed for a fast past action shooter but the survivors move like snails with horrific movement.

    You SAY that you can, You SAY you can record evidence, yet you STILL DON'T and once again go "come at me bro". Go to the wild fog, record your proof, drop those beams on ppls heads. SHOW don't TELL.

    It's not in the least mate.

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