Are Disconnect Penalties Really Necessary?
I've played hundreds and hundreds of matches since the DC penalty was added, including the "giving up" penalty if you AFK or purposefully get killed as a survivor. I've found that in both my killer and survivor games it hasn't reduced the amount of people disconnecting at all. In fact, it seems like there are more disconnects in my matches than ever before.
If BHVR refuses to balance the game properly, and is going to keep adding unfun and tedious events that are easy to abuse by problematic players (SWFs), and make solo-queue players get curb stomped, why even have the penalty? It's just slowly killing the playerbase by making players who DC just go play a different game. In my opinion, its like putting stitches on a papercut. If enough players disconnect from games eventually they'll probably end up quitting DBD outright, or eventually finding themselves in a state where they won't be so frustrated. They'll at least feel like they have a choice whether or not they have to play the game they queued for. This is a casual game for crying out loud, not Counterstrike, not Valorant, not Rainbow Six. Not everyone wants to play like their whole family is on the line every match. Ultimately, they will disconnect either way, the penalty is just encouraging them not to boot the game back up.
I sometimes have the most miserable matches ever as killer, 15+ minutes long of grueling sweaty nonsense where I either barely win by a hair, or lose abysmally. After eating a third dead-hard and a second decisive strike, on my 18th pallet kicked, all on a C tier M1 killer that has zero map mobility or ranged ability, why can't I just give survivors the win and DC? Is it really necessary to take my rank grade a full level down and give me an incrementally larger cooldown? I mean I'll give them the BP I don't care, I just want out at that point, but they keep the game going no matter what. I've seen numerous killers I've faced just go AFK at that point so they can't be farmed for BP. But when the roles are reversed, and I obliterate a bully squad in the first 5 minutes because they misplayed their flashlight or pallet saves, they just DC anyway and the one or two randoms in the lobby are stuck with bots. How is it fair that people who abide by the penalties have to suffer because the penalties do nothing to discourage the toxic players these changes were intended for?
If people don't want to play, I say let them not play. At least then I can play against bots, or go next as killer. Until they create a proper MMR system or get some real balancing in the game's current meta, nothing will change, penalty or no penalty everyone is rage-quitting left right and center, and I can't blame them. There's nothing currently to enjoy in the game on either side. Killer's either get bullied, or survivors get steamrolled at 4 gens.
And before you downvote me I'm asking a serious question, I've always been a fan of MintSkull and he basically released a statement today that he's stepping back from DbD because of almost all the reasons I listed here. Poor balance, monotonous meta, entitled survivors that DC either way. I want a genuine discussion here, because I'm on the brink of quitting the game myself.
edit: got stuck in the ground while i was typing this, 10/10 event. How is this acceptable for the 10th anniversary of all years? I also just played a Knight game just now and halfway through the match (was unbreakable pallets as the modifier) my guards just became unable to walk through downed pallets and would just walk into them until their chase timer ran out. I wonder how many DC penalties are being handed out just from bugs alone this event

Comments
No they aren't. People will anyways give up and do nothing if the game doesn't go their way and they don't wanna play so what is the difference? There is no difference. DC penalites will never encourage people to try and if you think so, you are just delusional
They absolutely are. Without them it only encourages the mindset more of "I don't like this so I'ma just quit" which is NOT what they game should push. You're playing a PVP game where your input is required for the success of your team as well where you can't rejoin mid match. If this was PVE it would be very reasonable to have no penalties but for a PVP it's absolutely necessary.
"Who is trolling in X game" ?
Uhh literally people arguing in the same vein as you? "Its a game bro calm down", "I'll pick who I want to pick", "I have a main, I'm not counter picking or reacting to the enemy team countering me, deal with it." You don't get to play solo in team based pvp games and get away scott free just cause. If you would get mad at someone throwing in those games why would you not get mad at someone throwing in DBD?
DC penalties don’t force people to try, but at least they keep chronic quitters from playing the game. That’s a win
Not only are they necessary but they also currently are too lenient.
Are you saying it continues to count down passively after you start it? If so, very bizarre.
Its always been like that before the penalty started right after the DC happened but as that did not really effect those that did it when they stopped playing as they were not going to play anyway Behavior changed it to only start the next time you press ready. So if you press ready and the counter starts counting down the time that is literally real life time so the game does not need to be on to it to count down.
How deceptive of them. I'm a little impressed.
why do you play if you dont have much fun?
Addiction? Habit? A thirst to watch my numbers increase? An inexplicable desire to prove myself to no one in particular? Take your pick.
I do enjoy playing with other people though.