You could make arguments for both honestly, I personally think killer is harder as it requires more macro but looping a good killer as survivor can be quite taxing too. There's also the whole thing of perks and whatnot, many people think "survivors are handheld because they get the best perks." No, it is significantly harder to make a good killer perk without it being extremely broken on some niche killer with a random add-on so majority of the time its really hard to balance around. Whilst for survivors its more of "here is some really weird perk that is super fun to use but you likely won't get value out of it" or "the hand of god" either way I think both sides have their difficulties and its really annoying when people say the game is survivor or killer sided, when we all know its SWF sided.
realistically, as a survivor main, 100% survivors have been coddled the most. i’d say specifically for gen blocking after 8 kicks, basekit anti camp, basekit and anti tunnel because i believe actual features take ahead of simple number adjustments (like reducing pallet breaking speed or reducing survivor speed after being hit.)
Bloodlust should be removed from that list considering its still required to deal with multiple loops that are infinite without it. If the mechanic is required to deal with poor map design, it's not hand holding. It's necessary.
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You could make arguments for both honestly, I personally think killer is harder as it requires more macro but looping a good killer as survivor can be quite taxing too. There's also the whole thing of perks and whatnot, many people think "survivors are handheld because they get the best perks." No, it is significantly harder to make a good killer perk without it being extremely broken on some niche killer with a random add-on so majority of the time its really hard to balance around. Whilst for survivors its more of "here is some really weird perk that is super fun to use but you likely won't get value out of it" or "the hand of god" either way I think both sides have their difficulties and its really annoying when people say the game is survivor or killer sided, when we all know its SWF sided.
What is the point of posting this as a topic other than to bait people into a big “us vs them” argument?
You my friend made a huge mistake posting this. prepare for the thousand year war
its the dbd community some people gonna take it sadly
realistically, as a survivor main, 100% survivors have been coddled the most. i’d say specifically for gen blocking after 8 kicks, basekit anti camp, basekit and anti tunnel because i believe actual features take ahead of simple number adjustments (like reducing pallet breaking speed or reducing survivor speed after being hit.)
The side you dislike the most.
those who are offended trying to find a way to argue against this statement
but what that side is the whole community?
Hand-holding mechanics on each side:
Killer:
Survivor:
Whichever side I am not currently playing...
Least biased dbd forum post
Bloodlust should be removed from that list considering its still required to deal with multiple loops that are infinite without it. If the mechanic is required to deal with poor map design, it's not hand holding. It's necessary.