This needs to be reportable

toxchuntress2.JPG


So this has been my DBD experience for the past few days, too bad the anti-slug only works if everyone is down. This is generally my experience with most huntresses and is why I absolutely loath going against them.

This huntress slugged me and sat on me until i bled out. She slugged me earlier in the match too because i took the down for the person they were hard tunneling. By that i mean this huntress had eyes and intent only for the hooked and unhooked people.

of course they were console so i couldn't ask why. My best guess is that I kept saving and taking hits for the people they were HARDCORE tunneling and camping juuuust far enough away to bypass the face camp meter.

But this is the definition of toxic. There is no reasonable excuse for this behavior when i had done nothing toxic or BM, i did two gens and some saves. No t-bagging. no flashlight clicks. I did nothing to get their attention. Just minded my business.

What are yalls opinion on a killer watching a survivor bleed out for the full 4 minutes? should it be reportable and eventually lead to a temp ban? Is it griefing?

Note: Why do I have the names and perks blocked? (i know this will be brought up)

  1. To protect the identity of the other survivors.
  2. I know if I have my perks visible and they see ANY perk they dislike, even if its something like "corrective action", the conversation will devolve into "we can be toxic cuz perks".
  3. But your skin!!!! I think its funny and i like to do goofy stuff like shine my flashlight on the hands of survivors repairing generators so they can see. Or use my flashlight to light my way through dredges darkness. This outfit is a pretty clear indicator of "this guy is goofy". I plan to pair it with the speedo on release.

Comments

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961784#Comment_3961784

    Sounds like an awful lot of defense of a poor position.

    But hey, you've shown excellently who the reasonable party is. We have Side A, which believes there is no toxicity in Ba Sing Se and Side B, who acknowledges said toxicity and tries, if misguidedly, to do something about it.

    Got it so, i purchased the video game, which means you are allowed to tell me how i should play said video game.

    Can you tell me what perks i'm allowed to use too?

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961811#Comment_3961811

    Got it so, i purchased the video game, which means you are allowed to tell me how i should play said video game.

    Can you tell me what perks i'm allowed to use too?

    You really do not want to commit to that line of thinking, trust me. Buying the game does not make you able to play however you want.

    There are rules with how you can play.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961803#Comment_3961803

    I don't understand why you all keep thinking you are gonna "get me" because of "gen rushing" or "teabagging at the gates"

    I don't think those things are good at the game, but i don't blame survivors for doing them.

    Also, no its not, in Street Fighter again, if i know my opponent mains Zangief, and i know that Sagat has an amazingly good matchup against him (a 7-3 usually) i might counterpick him by playing Sagat. This is all part of the game. It doesn't make me toxic for counter picking them because i know they only play Zangief.

    This you?

    @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792527#Comment_3792527

    These groups do exist and constantly release content on youtube laughing at killers who they make DC.

    Because, apparently, you do understand that toxicity occurs and can be problematic. At least when survivors do it. Which was my point.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961812#Comment_3961812

    This you?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792742#Comment_3792742

    Because, apparently, you do understand that toxicity occurs and can be problematic. At least when survivors do it. Which was my point.

    This is talking about content creators specifically. But good job taking it out of context.

    Also if you find something i posted years ago that is something i may or may not believe anymore that also won't help you much.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961833#Comment_3961833

    This is talking about content creators specifically. But good job taking it out of context.

    Also if you find something i posted years ago that is something i may or may not believe anymore that also won't help you much.

    So is it fine to make people DC or is it just posting it that's bad?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961836#Comment_3961836

    So is it fine to make people DC or is it just posting it that's bad?

    Again, that post is specifically talking about content creators specificaly.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961833#Comment_3961833

    This is talking about content creators specifically. But good job taking it out of context.

    Also if you find something i posted years ago that is something i may or may not believe anymore that also won't help you much.

    Last September. And, for the record, this is literally like the 5th result on these forums when I just search your username. I didn't "hunt for this". This is your stance.

    Also, since you're hard set on this behavior just being "playing the game" as you've forcefully defended several times now… why would a stream or video of playing the game be a problem? Are you just against DbD content? How bizarre.

    (Hint: it's because it's toxic behavior that shouldn't be celebrated, lauded, or elevated. Especially not put on display for people to reproduce or replicate. But you've backed yourself into a corner where you can't actually say that generally right now. You are actually of the opinion, right now, that survivors are toxic, but killers can't be. That's ridiculous, and you know it.)

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961836#Comment_3961836

    Last September. And, for the record, this is literally like the 5th result on these forums when I just search your username. I didn't "hunt for this". This is your stance.

    Also, since you're hard set on this behavior just being "playing the game" as you've forcefully defended several times now… why would a stream or video of playing the game be a problem? Are you just against DbD content? How bizarre.

    (Hint: it's because it's toxic behavior that shouldn't be celebrated, lauded, or elevated. Especially not put on display for people to reproduce or replicate. But you've backed yourself into a corner where you can't actually say that generally right now. You are actually of the opinion, right now, that survivors are toxic, but killers can't be. That's ridiculous, and you know it.)

    C.O.N.T.E.N.T. C.R.E.A.T.O.R.S.

  • Standing over them watching them bleed out isn't playing the game.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961838#Comment_3961838

    Again, that post is specifically talking about content creators specificaly.

    Well, I feel like it's an important clarification.

    Is it the act of purposefully making someone DC or is it posting about it that makes it toxic?

    Or does this fall under your "I bought the game, I can do whatever I want" thing

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961758#Comment_3961758

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961764#Comment_3961764

    Let me put it this way.

    If i'm playing say, street fighter, and playing against my opponent, and i find out that my opponent is really bad at dealing with throws. And so i throw them 10 times in a row. Some might call that "cheap" some might say its "unfair" some might say i'm "spamming" or "being toxic". But is it really? The point is, what if slugging all 4 survivors, what if throwing 10 times in a row, what if throwing 100 fireballs in a row is strategically the thing that optimizes my chances for winning?

    What if, as a killer, i see that my opponents are really bad at dealing with being slugged. Maybe i realize they didn't bring perks to counter it, maybe i realized that they just don't know how to counter the strategy. Why would i not do that thing? Why would i play a game that is about winning and losing in a way that makes it so i have less of a chance of winning, if winning is what my goal is?

    Now maybe someone might have a goal that is different from winning or losing, sure, that is entirely possible. But someone might have that goal. If they do, who are you to say how they should work toward achieveing that victory?

    Thinking that person is toxic, is a "Scrub" mindset. Not the word "scrub" as an insult, but as a description. I suggest reading the free e-book by game designer David Sirlin, Playing to Win:

    https://www.sirlin.net/ptw

    Here is an excerpt from that book:

    The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.

    Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.

    The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter.

    In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.

    You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.

    Doing one move or sequence over and over and over is a tactic close to my heart that often elicits the call of the scrub. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can’t counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn’t I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. That is true by definition of playing to win. The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.

    A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.” Who knows what objective the scrub has, but we know his objective is not truly to win. Yours is. Your objective is good and right and true, and let no one tell you otherwise. You have the power to dispatch those who would tell you otherwise, anyway. Simply beat them.

    Once again, you (along with many others) misunderstand the issue Survivors take with slugging. It's not just that it's a "cheap win" for the Killer, it wastes everyone's time. In Street Fighter, regardless of what "cheap moves" you use to win, you simply knock out your opponent. "YOU WIN." Next match. Even on the flipside, "YOU LOSE." Next match.

    But here, the Killer is just dragging it out for no reason, rubbing their victory in the Survivors face. Isn't this why you have such an issue with Survivors teabagging at the exit gate? Why is it okay for the Killer to waste the Survivors' time, but it's not okay for Survivors to waste the Killer's time? Talk about a double standard.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961748#Comment_3961748

    [Before the 1v2]

    Survivor falls under a pallet and one or more survivors are within view.

    Survivor falls in the open and one or more survivors with flashlights are within view.

    A known flashlight survivor is not seen but known to be going for saves so the killer checks around before picking up. Cumulative this adds up over multiple downs if saves were made.

    These are real scenarios where the killer does not have agency to just pickup the survivor right away or before they are pick up by others.

    • Falls under case B
    • Falls under case B
    • The culminating upkeep would be a whole minute...yes thats one we have no sympathy for. You shouldn't be taking that long to "check". Using them as bait maybe, but checking shouldn't be 20+ seconds each time.
  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961783#Comment_3961783

    • Falls under case B
    • Falls under case B
    • The culminating upkeep would be a whole minute...yes thats one we have no sympathy for. You shouldn't be taking that long to "check". Using them as bait maybe, but checking shouldn't be 20+ seconds each time.

    This is a long chain and had to look up your orignial B. I thought somewhere it said that the survivor was able to crawl away or something but that doesn't seem to be the case.

    The culminative for one minute is not uncommon because even checking for 10s adds up when they continually get blinded. Some survivors are just good at hiding and not all killers are good at the game. I would put this in B because it is not out of malice but paranoia.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961784#Comment_3961784

    Once again, you (along with many others) misunderstand the issue Survivors take with slugging. It's not just that it's a "cheap win" for the Killer, it wastes everyone's time. In Street Fighter, regardless of what "cheap moves" you use to win, you simply knock out your opponent. "YOU WIN." Next match. Even on the flipside, "YOU LOSE." Next match.

    But here, the Killer is just dragging it out for no reason, rubbing their victory in the Survivors face. Isn't this why you have such an issue with Survivors teabagging at the exit gate? Why is it okay for the Killer to waste the Survivors' time, but it's not okay for Survivors to waste the Killer's time? Talk about a double standard.

    If you are gonna be disingenous and bring up year old pots i have made and take them out of context and say i'm saying one thing when you are literally talking to the person who made those statements and is clarifying, then i can't help you. You are probably the kind of person who goes and digs up 10 year old tweets to "cancel" someone for saying something wrong when they were a teenager too.

    No point in engaging anymore if you are going to so from bad faith.

  • Look, I know you've been caught out with a horrible bias and an inconsistent stance, but even falling back on this "cOnTeNt CrEaToRs" thing isn't making it any better for you. Especially since you've been asked at least twice by two different people "exactly what makes the distinction if it's being recorded/broadcast or not" and appear to have no answer.

    But since you've fallen on this sword, let's put the nail in this coffin you've built yourself, and dug the hole for yourself as well.

    There's literally nothing about this particular case from this thread that you can use to say one way or the other that this killer isn't also some TTV, or otherwise content creator. It's forum rules not to name and shame, and the names are blocked for that reason.

    So, for all you know, this killer IS a content creator. From everyone else's perspective it doesn't matter: toxicity is toxicity.

    But you never bothered to ask (because truly it doesn't matter to you either). All that matters to you is that they're a killer. And therefore, can do no wrong, at least in your eyes.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961910#Comment_3961910

    If you are gonna be disingenous and bring up year old pots i have made and take them out of context and say i'm saying one thing when you are literally talking to the person who made those statements and is clarifying, then i can't help you. You are probably the kind of person who goes and digs up 10 year old tweets to "cancel" someone for saying something wrong when they were a teenager too.

    No point in engaging anymore if you are going to so from bad faith.

    I haven't brought up any posts. Are you sure you meant to talk to me?

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961811#Comment_3961811

    Got it so, i purchased the video game, which means you are allowed to tell me how i should play said video game.

    Can you tell me what perks i'm allowed to use too?

    So you never responded to this, and I'm genuinely interested in where the line is.

    I'd like to hear you defend this.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961949#Comment_3961949

    This is a long chain and had to look up your orignial B. I thought somewhere it said that the survivor was able to crawl away or something but that doesn't seem to be the case.

    The culminative for one minute is not uncommon because even checking for 10s adds up when they continually get blinded. Some survivors are just good at hiding and not all killers are good at the game. I would put this in B because it is not out of malice but paranoia.

    Fair enough

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961803#Comment_3961803

    I don't understand why you all keep thinking you are gonna "get me" because of "gen rushing" or "teabagging at the gates"

    I don't think those things are good at the game, but i don't blame survivors for doing them.

    Also, no its not, in Street Fighter again, if i know my opponent mains Zangief, and i know that Sagat has an amazingly good matchup against him (a 7-3 usually) i might counterpick him by playing Sagat. This is all part of the game. It doesn't make me toxic for counter picking them because i know they only play Zangief.

    Your straws are starting to take the shape of a man

  • @GeneralV said:

    Not sure if it needs to be reportable, but you should be able to abandon by this point. Ideally without leaving a bot behind, to give your teammate a chance to find hatch.

    Abandon button really is becoming the next abusable go next tool. Wanting every little inconvenience to be able to abandon.

    When can I abandon when a killer gets his first hook before the first gen pops cause that's pretty much no point in continuing the match. Lemme abandon when it's a killer I don't like, lemme abandon when my teammate throws. Everyday we just thinning that line

  • Long as i can leave with no penality when survs are standing around at the exits gates as well.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961561#Comment_3961561

    The timer in question is the bleed out timer. We voted 1/4 the timer before you can abandon remember? Is the scenario changed to immediately being able to abandon?

    Personally I'm not a fan of a lot of these Abandon features; as more and more of them get added, there comes more and more "what if" scenarios, and if we get too liberal adding abandon features, we will wind up back with the SoH problem, where players just keep quitting on a dime at the earliest convenience... Unhook attempts ofc had to be basically removed completely because players just can't be trusted with it...

    However I do agree things like this are a problem.

    I am still trying to peddle my suggestion for a mechanism where after being slugged for so long (say 30s?), the survivor has recovered enough where using the rush button allows the slugged player to crawl faster, but at the cost of making louder grunts of noise and bleeding out faster… where they are using the last of their energy to drag themselves anywhere they can...

    Would help with grief 4 man slugging, slugging for the 4k to give hatch, and would also give survivors not trying to quit a mechanic they could make use to try and maneuver to a location where their teammates can try and recover in a little more safety.

    It's also thematically on point... having a sort of "Do or Die" feel to it.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961591#Comment_3961591

    Personally I'm not a fan of a lot of these Abandon features; as more and more of them get added, there comes more and more "what if" scenarios, and if we get too liberal adding abandon features, we will wind up back with the SoH problem, where players just keep quitting on a dime at the earliest convenience... Unhook attempts ofc had to be basically removed completely because players just can't be trusted with it...

    However I do agree things like this are a problem.

    I am still trying to peddle my suggestion for a mechanism where after being slugged for so long (say 30s?), the survivor has recovered enough where using the rush button allows the slugged player to crawl faster, but at the cost of making louder grunts of noise and bleeding out faster… where they are using the last of their energy to drag themselves anywhere they can...

    Would help with grief 4 man slugging, slugging for the 4k to give hatch, and would also give survivors not trying to quit a mechanic they could make use to try and maneuver to a location where their teammates can try and recover in a little more safety.

    It's also thematically on point... having a sort of "Do or Die" feel to it.

    We agree that the abandon feature is a slippery slope. However, the devs already opened that floodgate so we're willing to entertain ideas so long as they solve problems that remove agency (or cripple it to practically none).

    We've been more an advocate for faster bleed outs that scale with time, but if this works we have no problems with it.

  • You're gonna need to explain how what i said didn't address this then:

    Even in symmetric games, it's generally considered at least poor sportsmanship to take advantage of power imbalance, e
    
  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961803#Comment_3961803

    I don't understand why you all keep thinking you are gonna "get me" because of "gen rushing" or "teabagging at the gates"

    I don't think those things are good at the game, but i don't blame survivors for doing them.

    Also, no its not, in Street Fighter again, if i know my opponent mains Zangief, and i know that Sagat has an amazingly good matchup against him (a 7-3 usually) i might counterpick him by playing Sagat. This is all part of the game. It doesn't make me toxic for counter picking them because i know they only play Zangief.

    ain't no way you're comparing a game you know which characters your opponent is picking to DBD, a game where killers characters are hidden from the survivor entirely but the killer can see what they are bringing.

    Edit: Oh I thought I was on page 2, oops

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961032#Comment_3961032

    Playing a game is not toxic, full stop. You can't tell other people how to play the game that they pay for. If you don't like it, you need to be complaining to the developers, not the players.

    100%. Far too often holding BHVR accountable translates to bashing them and I'm not sure why. We can't really blame players too much for using the tools given to them at their disposal, especially when there's no punishment for using them. Not saying you can't be mad at players either, but it's ultimately misplaced and only further goes to show that this game relies way too much on mutual respect to be fun.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961784#Comment_3961784

    Sounds like an awful lot of defense of a poor position.

    But hey, you've shown excellently who the reasonable party is. We have Side A, which believes there is no toxicity in Ba Sing Se and Side B, who acknowledges said toxicity and tries, if misguidedly, to do something about it.

    Yeah, it's all justification.

    It's like society, if you do something that is technically legal but violates the social contract, is it the institution's fault and not yours? Is the burden of responsibility for your bad behavior their fault? Of course not, that's absurd.

    "I accept no fault for my misdeeds so long as the construct allows them to happen; blame the overlords" is sociopathic thinking. It's total abdication of personal accountability.

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961811#Comment_3961811

    Yeah, it's all justification.

    It's like society, if you do something that is technically legal but violates the social contract, is it the institution's fault and not yours? Is the burden of responsibility for your bad behavior their fault? Of course not, that's absurd.

    "I accept no fault for my misdeeds so long as the construct allows them to happen; blame the overlords" is sociopathic thinking. It's total abdication of personal accountability.

    it certainly is an attempt at justification.

    The lack of response is telling, they know it's a poor position to hold.

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