When is alien's ridiculous tail atack getting nerfed?

Why do devs keep doing this?, Why build a game around the mechanics of survivor having pallets and windows as tools to try stay away from a killer, and then just keep making killers that make all of that absolutely useless?, it makes no sense, do they even know how this game works?

Comments

  • @Kius said:

    There you go everyone asking for a nerf.

    Now you can run your usual MFT and pre drop simulator.. if the xeno misses it gets massively punished and you can t bag at the end and spam vaults too and tell the killer how awful they were for trying to secure 1 kill on endgame chat..

    And forums can now go back to complaining about the only killers they see are Weskers.

  • lmao @ people who really thought this change wasn't going to happen. It was obvious that they buffed him too much from PTB to live. This is just a correction and a completely reasonable one. Finally I don't have to worry about bad Xenos constantly missing and STILL being inches away from me. Now you will have to actually express a small amount of skill in your gameplay. A fantastic change by the devs.

  • Turrets are a waste of time to setup. It's like Oni or Legion where you're better off ignoring. I think the problem is Xeno is like Trickster and no matter what you do you're going to take a hit. Can't even mindgame pallets or vaults which I thought is what killers liked about chases.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541149#Comment_3541149

    The game is borderline unplayable without Bloodlust which is a design issue rather than a player interaction issue.

    It's actually a skill issue. Get good.

  • @I_CAME said:

    lmao @ people who really thought this change wasn't going to happen. It was obvious that they buffed him too much from PTB to live. This is just a correction and a completely reasonable one. Finally I don't have to worry about bad Xenos constantly missing and STILL being inches away from me. Now you will have to actually express a small amount of skill in your gameplay. A fantastic change by the devs.

    I'm not sure how it could be obvious when it was bugged for the last 2 weeks.

  • @pseudechis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541064#Comment_3541064

    Exactly this, I find so far that facing the xeno tends to be a game of ongoing chases and spread damage, there is very little down time while the killer just guards a hook or guards a 3 gen.

    It's kinda refreshing, you gotta attribute some of that to a strong chase mechanic. Everyone moans about uninteresting play but when they get interesting play they want it nerfed because you can't just braindead you way through pre-drop pallets against it.

    This community baffles me sometimes.

    It reeks of typical mob think, where no one really knows what they want but if they get it they'll hate it because they don't know what they want and are angry about it.

    I want his tail not to reach me around a dang corner or when I'm so far away that I could be on the Moon and it is STILL being able to reach me. How about that, hm?

    Chase and so on and is all fun and games but BS hits remain BS hits.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541202#Comment_3541202

    It is still not skillful when the bad player wins because they get a speedboost after they failed to catch the Survivor for 15 seconds. So people should not act as if dropped unsafe pallets are fair. They are, for 15 seconds, but after that, this is not the case anymore.

    And what would speak against having no Bloodlust, but only Pallets which can be played by both sides? So that the better player wins? (And dont try to use the phrase "it is a 4v1", this is such a lame non-argument)

    And the whole time that chase is happening, up to 3 other players are unskillfully doing gens. Survivors can also chain tiles together in a way that forces the killer to break a pallet, resetting BL and creating an even deeper progress deficit.

    That all said, I agree that there should be more 50/50 pallets and less god/trash ones. Loops like the main houses in Haddonfield and Garden of garbage are why BL still needs to exist, though.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541211#Comment_3541211

    And the whole time that chase is happening, up to 3 other players are unskillfully doing gens. Survivors can also chain tiles together in a way that forces the killer to break a pallet, resetting BL and creating an even deeper progress deficit.

    That all said, I agree that there should be more 50/50 pallets and less god/trash ones. Loops like the main houses in Haddonfield and Garden of garbage are why BL still needs to exist, though.

    You're right about pallets should be 50/50 but survivors also shouldn't be stood bleeding on the other side of a pallet after a successful stun. Yes there are a COUPLE of good pallets but look at most loops now that are so called connected. The dead zones between them in a lot of cases are huge. Or you'll get to a pallet gym and right by the pallet whets there? A HUGE GAP IN THE WALL.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541202#Comment_3541202

    It is still not skillful when the bad player wins because they get a speedboost after they failed to catch the Survivor for 15 seconds. So people should not act as if dropped unsafe pallets are fair. They are, for 15 seconds, but after that, this is not the case anymore.

    And what would speak against having no Bloodlust, but only Pallets which can be played by both sides? So that the better player wins? (And dont try to use the phrase "it is a 4v1", this is such a lame non-argument)

    VHS thought it being a 4v1 was a lame argument as well. It obviously turned out pretty well for them.

  • @Peanits said:

    Others have mentioned it, but turrets are crucial to playing against The Xenomorph. They are not meant to be something you can overlook or choose not to use. The tail attack is a little stronger and can be used more frequently than some other powers because it's possible to disable it with a turret. If you approach a Xenomorph chase the same was as some other Killers and solely rely on pallets and windows, you're probably going to die pretty quickly.

    About pallets and windows being tools for Survivors, while that is true, they have never been foolproof. Some of the earliest Killers (e.g. Huntress, Nurse, etc.) have powers that can hit over them. Even the very first Killer, The Trapper, could trap a pallet or window to turn that helpful tool into a death trap. Yes, they can help you, but only if you use them at the right time. They are not meant to provide absolute immunity just because you reached them. If you know the Killer has a power that can attack through them, you'll need to keep that in mind. In a situation like this, prethrowing the pallet might be the best option because it'll give you a chance to gain some distance or break line of sight before the Killer gets close enough.

    Why are then there addons that decrease the range of the turrets' flames, as well as the staggering? If I remember correctly, they are yellow and green, so not had to get them from bloodwebs at all.

  • Its not only a bug fix. Its a nerf on top of a bug fix. I really hoped to never see something like this again. But here we are. Getting stron OG Freddy vibes from this.

  • @Chocolate_Cosmos said:

    You got what you wanted. He got nerfed. I was hoping we should give him chance after the bug fix, not bug fixing him and THEN nerfing him at the same time.

    The nerf does literally nothing outside of turrets now giving you half a meter more distance when xeno tail stabs them. Xeno can still reaction punish literally any animation you do as survivor and turrets still take too long to set up.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541030#Comment_3541030

    In that particular instance you've shouldn't have thrown the pallet and just kept running. Setting aside the issue of Xenomorph's bug where they aren't being slowed down during recovery of tail attacks, a hit or a miss has a three second recovery period. You dodged the tail which is good, but ended up trading hits due to throwing the pallet rather just running forward or breaking to the right to extend the chase. You would have still needed to dodge another tail attack, but as long as you did you'd be a health state up rather than injured on a stun trade at an unsafe loop.

    That was an addon not the xeno actually hitting you im pretty sure.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541179#Comment_3541179

    I mean, ideally the game should resolve a lot of unsafe Pallets and no Bloodlust. Because this would actually mean that the better player wins.

    But claiming that this is the case with Bloodlust involved is just wrong. Because after 15 seconds, the better player loses because the worse player got a Speedboost.

    That's a gross misunderstanding of the reality of DBD.

    First of all, bloodlust isn't suddenly making "the better player" lose. Most killers in the game can't actually catch a survivor in the first 15 seconds of a chase. The speed boost from Tier 1 is basically nothing and if you're truly "the better player" then you're still maintaining a distance advantage.

    It's a known fact that even with the map reworks that a lot of maps just flat out have psuedo or proper infinites were bloodlust not there. There is no amount of skilled play that can cover for borked map design unless you're playing the handful of killers who have either ranged attack powers or specific types of innate mobility powers.

    Bloodlust is rarely the deciding factor in a chase, but a facilitator of actually fair and balanced chases despite the state of certain maps.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541182#Comment_3541182

    That's a gross misunderstanding of the reality of DBD.

    First of all, bloodlust isn't suddenly making "the better player" lose. Most killers in the game can't actually catch a survivor in the first 15 seconds of a chase. The speed boost from Tier 1 is basically nothing and if you're truly "the better player" then you're still maintaining a distance advantage.

    It's a known fact that even with the map reworks that a lot of maps just flat out have psuedo or proper infinites were bloodlust not there. There is no amount of skilled play that can cover for borked map design unless you're playing the handful of killers who have either ranged attack powers or specific types of innate mobility powers.

    Bloodlust is rarely the deciding factor in a chase, but a facilitator of actually fair and balanced chases despite the state of certain maps.

    I just love it how you only focus on the Bloodlust-Part and not on the "ideally the game should resolve around a lot of unsafe pallets". Unsafe pallets = fair pallets because both players can outplay each other. And this is only possible without Bloodlust.

  • So this was a bad change.

    I tried 4 killer and one survivor where I faced/used Alien.

    Its an M1 killer with meh mobility most of the time, unless the survivor takes you to a loop that you can tail over. Which is fun, but you're waiting on a player that wants to loop specific things to play with the skill. Its also not intuitive to learn because of how badly hitboxes are matched to their physical objects.

    It does work really well if survivors tea-bag at pallets or windows, so it does have that going on.

    His POV is also absurdly low when in his power and makes ground cover maps terrible to play on.

    Not in his power he's so tall... You can't miss his direction of motion.

  • @Peanits said:

    Others have mentioned it, but turrets are crucial to playing against The Xenomorph. They are not meant to be something you can overlook or choose not to use. The tail attack is a little stronger and can be used more frequently than some other powers because it's possible to disable it with a turret. If you approach a Xenomorph chase the same was as some other Killers and solely rely on pallets and windows, you're probably going to die pretty quickly.

    About pallets and windows being tools for Survivors, while that is true, they have never been foolproof. Some of the earliest Killers (e.g. Huntress, Nurse, etc.) have powers that can hit over them. Even the very first Killer, The Trapper, could trap a pallet or window to turn that helpful tool into a death trap. Yes, they can help you, but only if you use them at the right time. They are not meant to provide absolute immunity just because you reached them. If you know the Killer has a power that can attack through them, you'll need to keep that in mind. In a situation like this, prethrowing the pallet might be the best option because it'll give you a chance to gain some distance or break line of sight before the Killer gets close enough.

    I am one of those players that looks forward to the tail being nerfed. HOWEVER the answer by Peanits is really good. the point of playing against xeno is using the turrets and gaining distance. there are maps that are hard to play on but it is always doable.

    i still hate playing against xeno but playing against him frequently helps you learn how to evade him better.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541507#Comment_3541507

    I just love it how you only focus on the Bloodlust-Part and not on the "ideally the game should resolve around a lot of unsafe pallets". Unsafe pallets = fair pallets because both players can outplay each other. And this is only possible without Bloodlust.

    It's possible with and without bloodlust though.

    You know the pallet is unsafe so why try to overplay your hand rather than move on to a safer loop and force the killer into a situation where they have to reset their bloodlust? You have plenty of ways to play around the mechanic and the game is literally balanced around the fact the mechanic exists.

    People do all the time, if you're getting bloodlusted at unsafe loops that's a skill issue on your part. Don't greed that loop, just predrop and chain into the next tile.

  • I've learned to accept that BHVR hates Killer mains OR they don't play their own game. Everyone who makes these decisions should play the game before making them. I can promise you they do not play the game and only try to fix complaints which comes from the biggest pool of players...Survivor mains who literally are unhappy with anything Killers get. Because apparently Killers aren't supposed to have an onjective to win.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541064#Comment_3541064

    I would agree, if Bloodlust would not exist. So even if the Survivor plays better, they will lose.

    I do agree with that.

    @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541561#Comment_3541561

    It's possible with and without bloodlust though.

    You know the pallet is unsafe so why try to overplay your hand rather than move on to a safer loop and force the killer into a situation where they have to reset their bloodlust? You have plenty of ways to play around the mechanic and the game is literally balanced around the fact the mechanic exists.

    People do all the time, if you're getting bloodlusted at unsafe loops that's a skill issue on your part. Don't greed that loop, just predrop and chain into the next tile.

    just predrop and chain into the next tile.

    survivor cannot transition to the next tile with the bonus speed. you get hit before you get to the next loop. the survivor is not greeding the loop. the killer is purposely not breaking the pallet because they know they're confident that they are going to get the hit. when the pallet is overly safe, the killer will not use bloodlust because... safe loops make bloodlust ineffective.

  • we already had huntress, slinger and nemesis who all play similar in a chase. xeno might be just better up close but the playstyle/chase mechanics are the same, nothing brand new.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541064#Comment_3541064

    I would agree, if Bloodlust would not exist. So even if the Survivor plays better, they will lose.

    a killer bloodlusting means they are playing a killer without a good chase power. that might have been a blight, nurse or spirit that won't need bloodlust and take their hit way before 15 seconds pass.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541149#Comment_3541149

    a killer bloodlusting means they are playing a killer without a good chase power. that might have been a blight, nurse or spirit that won't need bloodlust and take their hit way before 15 seconds pass.

    While this is true, this does not change the fact how cheap it feels. IMO a good Pallet is a pallet which can be played from both sides. As an example, I will just use the two Pallets next to cars which are outside of the Badham Preschool which both spawn all the time. Those are good Pallets. The Survivor can play them and if they play them right, they get distance to get to the next Loop. If the Killer plays them right, they get a Hit. This is fair.

    However, after 15 seconds, the Pallet is not fair anymore because the Killer gained Bloodlust and will 100% get the HIt. Sure, this does not matter for the Killers you mentioned, but Bloodlust also does not really matter to those Killers, because they wont really build up Bloodlust. (In general, Bloodlust only really matters at unsafe aka fair Pallets/Structures because at something like Shack or a Jungle Gym the Killer will have to reset their Bloodlust anyway)

    And this is why I said in another post that ideally the gameplay should resolve around a lot of unsafe pallets and a very, very small amount of safe pallets without Bloodlust. Because you would have tons of Pallets to work with as Survivor, but they are unsafe, so you have to play well to use them. And if you dont play well, the Killer will get the Hit. The Killer on the other side also has the option to play them well - and if not, the Survivor will gain distance. (But this is still better than safe Pallets, because with those it does not really matter how the Killer plays them, they are forced to kick the Pallet)

    And I think this would be more interesting and more fair for both sides. As Killer you would not feel the need to kick every Pallet, because a Survivor who is not that good will most likely make a mistake so that you can get a hit. This is not really a thing at a safe Pallet. And as Survivor you have loads of Pallets, which means that it does not matter too much if someone is using them really fast, because a) those players will probably be downed rather quickly and b) you still have a lot of ressources.

    But I know that this will never happen. My point just was that currently you dont really have a 50/50 when playing unsafe Pallets. At least not after 15 seconds.

  • Maybe I am alone, but its very fun for me if a well placed turret works as planned. Well, Ive seen so many teammates which place the turrets exactly in front of the tunnel exit. And then they complained in the endgame chat that these things were useless...


    Learn to place them a bit hidden nearby a good loop / Junglegym erc.

  • @KaTo1337 said:

    Maybe I am alone, but its very fun for me if a well placed turret works as planned. Well, Ive seen so many teammates which place the turrets exactly in front of the tunnel exit. And then they complained in the endgame chat that these things were useless...

    Learn to place them a bit hidden nearby a good loop / Junglegym erc.

    in theory yes, in practise there are very few actually good placements (read: where the turret actually knocks Xeno out of power semi-reliably). I suppose there may be some new placements available now that there's more placement flexibility, so I'm still on the fence on turrets. It could be that with some experience it's fine now - but it could also be that the turret-addons Xeno got render turrets entirely useless again... which would then require an addon-pass (at least if turrets are supposed to be the main strategy - which seems to be the case, looking at what Peanits said).

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541763#Comment_3541763

    While this is true, this does not change the fact how cheap it feels. IMO a good Pallet is a pallet which can be played from both sides. As an example, I will just use the two Pallets next to cars which are outside of the Badham Preschool which both spawn all the time. Those are good Pallets. The Survivor can play them and if they play them right, they get distance to get to the next Loop. If the Killer plays them right, they get a Hit. This is fair.

    However, after 15 seconds, the Pallet is not fair anymore because the Killer gained Bloodlust and will 100% get the HIt. Sure, this does not matter for the Killers you mentioned, but Bloodlust also does not really matter to those Killers, because they wont really build up Bloodlust. (In general, Bloodlust only really matters at unsafe aka fair Pallets/Structures because at something like Shack or a Jungle Gym the Killer will have to reset their Bloodlust anyway)

    And this is why I said in another post that ideally the gameplay should resolve around a lot of unsafe pallets and a very, very small amount of safe pallets without Bloodlust. Because you would have tons of Pallets to work with as Survivor, but they are unsafe, so you have to play well to use them. And if you dont play well, the Killer will get the Hit. The Killer on the other side also has the option to play them well - and if not, the Survivor will gain distance. (But this is still better than safe Pallets, because with those it does not really matter how the Killer plays them, they are forced to kick the Pallet)

    And I think this would be more interesting and more fair for both sides. As Killer you would not feel the need to kick every Pallet, because a Survivor who is not that good will most likely make a mistake so that you can get a hit. This is not really a thing at a safe Pallet. And as Survivor you have loads of Pallets, which means that it does not matter too much if someone is using them really fast, because a) those players will probably be downed rather quickly and b) you still have a lot of ressources.

    But I know that this will never happen. My point just was that currently you dont really have a 50/50 when playing unsafe Pallets. At least not after 15 seconds.

    as much as i agree that bloodlusting unsafe loops is cheap, bloodlust would be safe to be removed only after majority of maps get reworked. imagine a pig without bloodlust in garden main or around badham's millions of chained pallet loops. you can try it and see for yourself with the new alien perk and sending yourself to garden with a high mmr killer of yours.

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